Poseidons Sanctum
1,093 downloads

- Release date
- 14-Nov-2011
- File size
- 173 MB
- Class
- Rome/Greece
- Engine
- TR3
- Duration
- long
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| AdamR ↓ | 10 | 10 | 10 | 9 |
| Blue43 ↓ | 9 | 9 | 9 | 8 |
| Ceamonks890 ↓ | 9 | 9 | 8 | 9 |
| DatoDavid ↓ | 10 | 10 | 10 | 10 |
| Diz ↓ | 9 | 9 | 9 | 9 |
| DJ Full ↓ | 9 | 9 | 9 | 8 |
| dmdibl ↓ | 9 | 9 | 9 | 9 |
| Ekrixi ↓ | 10 | 10 | 10 | 9 |
| Jay ↓ | 9 | 9 | 9 | 9 |
| Jorge22 ↓ | 9 | 9 | 9 | 9 |
| Jose ↓ | 9 | 9 | 10 | 8 |
| Josey ↓ | 8 | 10 | 9 | 8 |
| Juan Carlos ↓ | 9 | 8 | 7 | 8 |
| Jungle Raider ↓ | 10 | 9 | 10 | 10 |
| lokky99101 ↓ | 9 | 9 | 8 | 9 |
| manarch2 ↓ | 9 | 8 | 9 | 8 |
| MegaGamer ↓ | 8 | 9 | 9 | 7 |
| misho98 ↓ | 9 | 9 | 9 | 9 |
| mugs ↓ | 10 | 9 | 8 | 8 |
| Phil ↓ | 9 | 9 | 9 | 9 |
| Rainmaker ↓ | 10 | 9 | 10 | 9 |
| Rambo ↓ | 8 | 8 | 9 | 7 |
| Ryan ↓ | 9 | 9 | 9 | 9 |
| SeniorBlitz ↓ | 10 | 10 | 9 | 9 |
| Shandroid ↓ | 10 | 9 | 9 | 8 |
| TheStig ↓ | 9 | 9 | 8 | 8 |
| Treeble ↓ | 8 | 8 | 8 | 8 |
| Category averages (27 reviews) | 9.15 | 9.04 | 8.96 | 8.56 |
Poseidi Village - 35 minutes: Set in a nicely textured village, this level at first can be quite confusing as it's not obvious where to actually start. Even if the gameplay structure was pretty linear and simple, everything was just flowing so well and every area was extremely fun to explore. The builder actually managed to build a linear level without the usual lever search and this is something absolutely necessary for a good level. There were some tricky traps (hammers, slicers, deadly pools) and also a few clever pushable puzzles in the second half of the level, plus a maybe too short boat ride. The only issue I had in this level were that at some angles the enemies and objects simply got transparent and thus it was pretty hard to proceed. Also, the voice of Lara could have been much clearer (not only here, but throughout the pack) as I mostly needed to use the attached readme to know what she has said.
The Orthodox Church - 15 minutes: This level is actually pretty short but in contrast to the boat ride in the first level, there now is a very long quadbike ride with many jumps (some of them were very tricky) that was plain fun. The setting was pretty convincing and the texturing was good but maybe the areas looked too simile because of uniform texturing. After quite a challenge you eventually reach the church area, where I rather found it confusing to progress as the button to open the door to the inner area is actually inside the area, and the way into it can be accessed by jumping onto the nearby wall. Also, the button puzzle was a bit trial-and-error as you couldn't see all open doors. However, I very much liked the textures inside the church.
Dungeons under the Church - 60 minutes: The longest and perhaps most elaborate level of the set. There are in general two paths to progress through the creepy and atmospheric dungeons with fun gameplay elements; a lot of slope jumps, timed runs, block puzzles (one of them maybe was too long, but the cross puzzle at the end was clearly hinted and great), boulders to avoid, and so on. The architecture and texturing was pretty solid here but even if players are able to increase the gamma setting as we got to learn, it's way easier to simply not make too dark corridors. Since there are a lot of flare packages provided, I however don't complain. The TR 2 items and objects were a nice touch, and the secrets were in contrast to the first levels mostly challenging to gather, and the end with the audio voice and the prize was quite fascinating.
The Hidden Sanctum - 50 minutes: Started with a strange bug for me, the area was pretty dark textured (no, it wasn't the usual texture bug), but exiting the game and restarting helped for me, and I could enjoy the nice outside view. The level was an interesting mix of Coastal Ruins and St. Francis Folly, and also started rather odd, with a strange place to insert the Ornate Star. Afterwards, this level turned out to be just as appealing as the last one, with again two longer routes to explore, this time however there is a lot more combat that brought Lara to use her first medikits in this levelset, of course the fight against Sophia at the end was pretty health-consuming. The highlights in this level were the room with the deadly floor, the spike wall room (which can be quite tricky to master) and of course the sequence to get the trident which has to be seen to be believed, and of course the nail-biting finale - yes, there were a lot of levers to pull, but the challenge is to escape from Sophia's rays and the Tinnos monsters, so it was a great adrenaline rush.
It all ended with Lara escaping the temple and a nice slideshow to finish this level with 2:40 net gameplay time for me. A must-play in my opinion, as it's one of the best TR 3 packs released, mostly due to thorough gameplay, but also with a great Greece setting and a nice atmosphere throughout." - manarch2