Reviewer's comments |
"More crates than in Bigfoot's level but it's nice to go through this level with strats to minimize damage, as you have options to choose from and can pick your way. The masking covers nicely reveal what vehicle or aircraft is below, a nice way to induce a military mood back then in the days of limited polygons. This equipment is arranged in different ways in different rooms, but eventually doors and switches get a bit boring, fortunately not for so long. Good prologue to a series." - DJ Full (28-Sep-2024) |
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"This is probably the first level that I disliked purely due to the number of enemies.
There's an insane amount of SAS guards patrolling around the base, so much so that I was
already annoyed in the first half of the level. On top of that some spawn in illogical
places, materializing in tiles you've just passed a moment ago with no rhyme or reason, and
I was often like where the heck did you come from? The setting is also weird. While it does
look cool the base seems to be built around lava for some reason, and half of the map makes
little sense. As a result I didn't really feel like I was in a base (except in a few rooms
and the train station). Other than murdering guards all around the place the gameplay mainly
consists of running around, and finding switches. The area is big so there's quite a lot of
backtracking and some confusion involved. Still I'd probably enjoy these tasks, and
exploring around if I wasn't consistently attacked by enemies every step of the way. Overall
it wasn't for me, but it's an okay level if you aren't put off by excessive shootings." - Nomad (04-Jun-2024) |
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"This really is quite a bit of a shooter,
the genre of which I've never been a fan
of (and probably never will). This
unfortunately isn't any different. The
mixture of textures and settings is very
pleasing and I enjoyed destroying the
sentry guns in addition to the short
motorbike jaunt, but the gameplay is quite
tedious and repetitive, and the countless
guard attacks (I reckon at least 100!)
were overwhelming and the backtracking
also. Nonetheless, overall not a bad start
and I'll be interested in how the series
progresses, once I get round to the later
installments." - Ryan (26-Nov-2018) |
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"It's long enough since I'd played this level that I'd forgotten just how much of a shooter it is. Perhaps I'm remembering the series as a whole and I shall prefer some of the later parts as it has to be said that all the battling guards and backtracking became a bit wearying after a while. It's well worth a look at if you like shooter levels and certainly as the start of a larger adventure. I shall certainly be interested to remind myself of the later tranches in due course." - Jay (22-Jun-2016) |
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"If having pin-up posters of semi-nude Lara AND posters saying Lara's wanted dead or alive in the same base is not the definition of hypocrisy, I don't know what is! From the first moments till the last leap into the strange well you're hunted and shot by hordes of SAS soldiers, so that pretty much sets the mood for the rest of the adventure. As you have guessed - it's a shooter, a pretty long one at that with taking me over an hour to get through. Some players might consider the length of the game a plus, but for me it never does that much if there's not something to keep you occupied during that time, and unfortunately this could've done better with mainly being based on you pushing levers and activating jumpswitches and moving from one to the other. There are some thrilling sentry gun sequences and the short bike ride, but in the long run I felt that less would've been more for this level to fit my taste - but if you're in for shooting everything that casts a shadow, I can imagine it'll be a most satisfying experience worth having. The looks to me were indistinguishable - was it a u-boat base? A fortress? Train station? I liked it in the manner - that it kept me guessing and second-guessing Lara's current location and purpose here, but on the whole maybe the setting was a bit too bleak for my liking. Found 2 secrets of the 5, and killed enough soldiers to solve the problem of overpopulation for the next generation. If anything of this sounds enthralling to you - give it a go! I could think of better choices to play, but then again you could do much worse than this too, so it's more a matter of personal taste really." - eTux (11-Mar-2007) |
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"More shooting than any level known to man but that's about the only thing you do here. There are no puzzles and nothing that really requires any thought. A little boring to be perfectly honest and can be frustrating due to lack of cameras. Some nice graphical touches here and there though and as if you hadn't already guessed one heck of a lot of combat. It took me 1 hour and 45 minutes to complete and I found 2 secrets. A pretty first offering and a very good map for beginners to play." - gfd (09-Jun-2004) |
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"When I first converted this level I thought there must have been some mistake as the Converter Info said it consisted of only 88 rooms. Knowing it was a 2 hour jobbie I presumed I'd converted the wrong file and tried again only to be told the same thing. For such an unfashionably small download and for so limited a number of rooms this level is truly amazing! The locations are smart and diverse and the texturing never less than inventive. Gameplay on the other hand is a little repetitive as you spend most of your time shooting countless soldiers and pulling countless levers. There is also an element of backtracking although the distances are usually kept to a minimum. The locale is interesting but (if you'll forgive me for being pedantic here) quite implausible. The Rock of Gibraltar is indeed hollow but you simply can't go sliding down into gaping lava-filled holes as you do here; nor is so much of it open to the sky. But the Guards patrolling the passageways were quite plausible as was their penchant for putting Lara posters on their Dormitory walls. At the end of the two hours of playing I felt that (because of the repetition in the Gameplay) the adventure had rather outstayed its welcome; but it was still a superb effort nonetheless." - Orbit Dream (22-Apr-2004) |
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"I've decided to play the Rommel's Treasure series in one go now that Dutchy has so graciously provided the walkthroughs for the first three installments. This is a nice little beginning to the series although there seem to be more SAS than one can count. The puzzles appear to be fairly straightforward and you need to find the motorbike in order to get up a steep slope to progress. There's a neat little finale at a train station but the ending trigger didn't propel me to the next level; I had to use a savegame provided in the second level download. All in all a very pleasant diversion." - Phil (15-Dec-2003) |
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"Sliding while being shot oh great! Into a desert base of sorts. Loved the poster of Lara Wanted Dead or Alive! (I wonder why?). This is where the treasure is so naturally it's well guarded. Gameplay is all about shooting guards all well placed around the complex to keep you on your toes. I counted 70 of them but I may have missed some and there's plenty of ammo to pick up. It's also about getting behind machine guns to blow them up and finding switches and one time blowing up a helicopter in a train station with burning tracks and camouflaged tanks and planes this looks brilliant. In fact the whole level is very well put together with some new textures. The flybys were very good and very helpful. A very interesting looking place lots of crates about some of them wildly textured giving me the impression that maybe I could shoot or push them but no they didn't budge. There are no puzzles. At one time Lara goes underground to a huge lava room (this looks vaguely familiar!). Then she goes into great looking sleeping quarters and swimming pool area. There is one very awkward double rope swing in a huge water tank. The trick is not to swing too high before jumping off and I aimed towards the right of the opening not the left which seems easier. I liked the way you get tantalising views of where the armour parts are and trying to figure out how to get there. You get a great bike ride around the complex and get to swim through an old rusty sunken submarine. Lionel has really put a lot of work in this level. I really enjoyed all the exploring climbing swimming jumping etc so allowing for no puzzles I taught gameplay was very good. A big part of my gameplay scoring has to do with a level that holds on to you and makes you want to keep going to find what happened next. This is such a level. This is really an Action Man level rather than a Tomb Raiding level as such kill blowup kill find switch blowup pickups kill you get my drift? I never found that left gauntlet or the secret in the first area I read about. Great stuff highly recommended." - CC (04-Sep-2003) |
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"This was rather nice maybe as luck was with me as there is a bit of back and fro to do. Found the bike much much later being stuck had to back track in search of something I might have missed and got a fly by about something I already had done. So many SAS soldiers got a bit fed up with that. As I am playing all the levels in one go I was glad to read in the readme what I needed to go further into the next one. Although Lionel provides you with a saved game. If you are playing all the levels in one go it takes some doing installing it. Overall I had great fun with this one up to the next. 13-04-2003" - Gerty (20-Apr-2003) |
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"I can't say it's a bad level it has a good setting something like a base but it gets boring. The problem is that there are so many jump switches and levers to open a lot of doors as you can guess and not puzzles only four pieces of the armor to collect. Not to mention the SAS guards - it's so frustrating to have to kill one every time there is a pick up around. The areas are lava rooms many rooms with only crates and sentry guns. It's a big level it took me two hours to complete and I found al three secrets but it seemed bigger because of all that running from switch to switch and from ladder to ladder. I did like the train area with the burning tracks the signs with Lara's picture and 'wanted dead or alive' written on them. As this was the first level I hope the next one has some real puzzles in it off to have a look." - Kristina (10-Mar-2003) |
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"I remember a level very much like this one or I dreamt of a level much like this where Lara had to dive through the lava to a cold spring. Does this sound familiar? On to the case at hand. I played Rommel's Treasure 1 2 3 and 4 together after playing and enjoying 5. Treasure 1 - Intrusion was a real kick for me. It is a reelection of true Tomb Raider story telling. Get the goodies and get out. If bad guys get in the way kill them. And this is what Lara attempts to do for HOURS. Lacking are challenging puzzles secrets and very much imagination. But the level has FUN with a capital F and that is what Lara is all about IMHO." - Dougsan (26-Feb-2003) |
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"Another Top-Level. At first it looks like mountains and you can find the first secret. Then you go inside and it is like on a base in TR2. Textures were very diverse. Lara had to pull many levers and you did not always see what they caused. But when you observe carefully you will find your way but it is not easy. There are three secrets one of them the grenade gun. You even find a subway. Very well designed. On complaint though: enemies were sometimes unfair as Lara could not defend herself. But she managed nonetheless. Sound was good. All in all a good sometimes difficult well designed level." - Navi (26-Jan-2003) |
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"When I start playing 'shooter' levels I am desperate. 2 and ½ hours to struggle through this level and only found 1 secret for my trouble. If you like killing guards and being shot at this is your level. I don't particularly care for it but as a story and atmospherically it's a good level. Lara must find her way through some type of fortress (for lack of a better explanation) battling hundreds of guards pulling switches jumping around lava areas and avoiding burning train tracks. All the while seeking the elusive piece of armor and switch to further her adventure. Throw in some automatic guns a cool helicopter you get to blow up and a short stint with the motorbike and there you have it." - Momster (19-Oct-2002) |
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"As in the other levels of the series the big extension is the weak point. Even with the SAS and the other enemies (lots of them...) all the gameplay is an endless and chaotic searching all around the big area." - Loupar (25-Sep-2002) |
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"With the many well crafted and textured rooms and areas this was a pleasure to play and a great start to the five level series which is Rommel's Treasure. The many floor switches and the large number of soldiers to kill could get boring after a while but the atmosphere was so good it made up for it in my opinion anyway. There's quite a bit of retracing your steps as you search for the newly opened door a short bike ride a great pool and barracks areas where you just have to see the posters and the highlights for me which were the great lava filled rooms and the train room near the end. It took me an hour and a half to get through this and I found three secrets and loads of pickups so the many soldiers were easy to take care of. I'm not sure what the story behind this series is yet but I loved the 'wanted' posters of Lara and look forward to the next level The U-Boat Sarcophagus" - RaiderGirl (16-Sep-2002) |
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"Part one of the Rommel-series is well made but a little bit too long for my taste. There are too many soldiers it gets boring after a while shooting all the time. Thankfully there is enough ammo to find everywhere around for revolver uzi and shotgun. Anyway the atmosphere is good there is a lot to do until you find the motorbike. Don't think it's the end of the level there is still a long way to the end. One thing I recognised: Everywhere are posters with Lara and the text: Lara Croft wanted dead or alive. Ok but in the bedrooms of the soldiers they have big posters with Lara nearly naked :-) It's funny they have to kill Lara but get horny in the bedrooms because of her. Anyway a good start in this series well playable!" - Freeman Porter (26-Jul-2002) |
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"This is a HUGE level that lasted for 1:45hs for me. Lara's quest are the (surprise!) Horus armor pieces although I finished the level missing the Left Gauntlet but as this level has sequels I suppose they were left to the further levels. Its lighting is good but the textures were quite repetitive almost always it looked the same. I enjoyed the 'OTAN'/'NATO' textures though. Lara has to operate some levers to open some doors to find more levers and open more doors. There was one rope jump that took me some time to proceed but nothing impossible. Enemies were there. A lot of them. Well this is a level called INTRUSION so I guess that there should be a lot of guards otherwise it could be called something like let's see... 'Visiting Rommel's Treasure' right? Anyway even if my ratings are low this level is worth a download." - Treeble (11-Jul-2002) |
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"This was a superb level that from the start never once lets you stop thinking from one move to the next through a long brilliantly executed adventure in a Military complex built deep inside a mountain. Taking me around 100 minutes to play I was just in awe as every room had wonderful character be it the lava sewer the railway stop the sleeping quarters with en suite swimming pool just everything and progression was extremely intricate as you have to make many moves just to say open a door or find a switch or find a secret. If you don't like many enemies then this level may be a little off putting as there are quite a lot of SAS men but with the help of the revolver they are easily dealt with and actually I welcomed them what can I say once I've got that revolver I itch for a fight. Some other great touches were some bike riding a chance to blow up a chopper and some machine guns and dead or alive posters all over the place with a picture of Lara which actually gave credence to the storyline and why everyone wanted to kill her. The only downside is the crazy running around you may do when trying to locate the 5th piece of armor the left gauntlet but after writing the author he told me he accidentally forgot to place it in the level so don't tell me I didn't warn you!" - Sash (21-Jun-2002) |
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"A long and well designed level which took me almost 2 hours of net gaming time to complete. It nicely moves you from stage to stage starting out with a lava area then army base like rooms water area soldiers chambers and for me the highlight: the train station. Gameplay is not too difficult and indeed becomes a little boring over time as you make your way from switch to switch to open door after door. Enemies are a real pain as you constantly have to battle soldiers who sometimes even appear out of nowhere. But the great atmosphere created and supported by solid lighting and a few custom textures thrown in for good measure make all up for it. This is a wonderful level for the not so experienced raider who loves to shoot those baddies." - Michael (21-Jun-2002) |
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"This is a huge level with three distinct areas to cover. First the underground lava caverns then the underground hangers and later another hanger system on a higher level. There is a lot of to and fro-ing in the last area which can become frustrating at times as this is a lever/switch hunt to open the many and varied doors. The textures were great and the camouflaged planes looked quite realistic. The metal areas looked like metal from sunken ships but I suppose the high amount of sulphur in the air from the lava runs would explain that. Beware the area is guarded by many SAS and you will have to conserve your health as best you can to get through." - Torry (21-Jun-2002) |
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"This level is quite nice and clever. It takes place in an underground NATO base with a train station a sewer a barrack with dormitories and a swimming pool. The setting is quite realistic and interesting. A few new textures are giving a personal touch to the ambience. However this game is too long or too repetitive in a sense that through the whole game you have to cross many huge rooms stacked with boxes and to shoot those SAS that comes from every corner in order to turn on the switch that will open the door to the next huge room stacked with boxes and to shoot... Well you get the picture! More music or camera would have given a bit more life to this somehow dark level (I know it's the city.wad). Nevertheless if you like to play hide and seek (and shoot) with soldier this is perfect for you." - Jbc21 (21-Jun-2002) |
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"Really fun level! You have to sneak around and always be alert in this military base because there are a LOT of guards and some automatic guns that you have to pass on your way. You have to find four pieces of the armour to be able to go on to the second level of this mini-game." - G.Croft (21-Jun-2002) |
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"It's a quite nice level! The best parts of it are the atmosphere lighting and textures. The puzzles are nice but it could be better. Worth a download but don't expect too much. Nice but not excellent." - Leandro (21-Jun-2002) |
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"This is a great level. I know it's not a recent offering but well worth a download. This was two hours of good gameplay and gave my memory a good run for its money. Great textures good camera work. This is a wonderful effort from the author." - Doug E (21-Jun-2002) |
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"I downloaded this level yesterday really happy to play a great level as it was rated by Sash. Well this level is simply long to play and finish. The puzzles are really simple you need only one time exploring to understand very soon what to do and sometimes you know what to do before you reach it. There are NO puzzles only opening doors with some switches. There are even a lot of errors: when you reach the room with the two ropes and swim underwater you even can see some wrong rooms with all polygons missing. In some places you can even walk on the lava without burning and then you get burning if you walk on railroads.... very funny.... Some objects are really badly positioned and even technically: if you want ammo be hidden inside an object you have to set it as invisible or it is visible even without breaking the object that hides it. All transparent portals are wrong: you see the two different double-sided textures trembling. And a water portal is even wrong cause you get in the water without rumors. Some textures are really horribly positioned; some of the custom ones are completely not convincing like those with the writings and those with Lara's pictures. And he used endlessly the military texture (really ugly) and a red one. After one minute you already find the shotgun and after 25 minutes you have all the weapons (you only get the grenade in a secret). There are only SAS guards about 70; you see enemies appear from nowhere even! Bottomline nothing but a simple very long level which in some part becomes very boring and you can even get upset cause the switch does not show you the door opening." - Tammta (21-Jun-2002) |
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"Lionel has put a very playable level together even though I thought that there were no puzzles to give your brain a workout. The level covers quite a vast game play area but you are saved from falling asleep by not being forced to run back and forth over the same ground that much. Lots of enemies just a pity they are all of the same type. The atmosphere was very good. The camera work was superb maybe too good (talk about smack you in the face) at times as they pointed you to exactly where you were required to go next. I will definitely play the follow up to this level Rommel's treasure 2." - Jason (21-Jun-2002) |
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"This game is mostly about using switches and killing SAS. There are an awful lot of the SAS around. Sometimes they come out of nowhere or you have to cope with up to 6 at a time. I was really glad when I got the revolver so I could cope better and didn't lose so much health. There is a helicopter to blow up and some automatic guns to eliminate. I liked the bike ride around the crates. The rooms are well designed. The camera sequences are helpful for going on. The rope jump in one room was a little tricky and Lara disappeared partly in the wall when swinging backwards. I found 5 pieces of armour and 2 secrets. The difficulty of the game is light to medium. I liked the game well enough to go to level 2." - Monika (21-Jun-2002) |
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"One of the best levels I ever played. And the longest level I ever played. I was playing 2 hours and 25 minutes. The textures were perfect and the atmosphere very good. The enemies were only soldiers. I found a lot of guns and health-packs. This was good for the soldiers. The camera sequences were not always good. The lighting is not so dark. This is a level where I had to explore a lot but I always found my way. I like city-level not so much but this is brilliant. I was playing a half day in this game and I had a lot of fun. You must play it." - Andi Croft (21-Jun-2002) |
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"Faster Pussycat Kill Kill!! There is this growing community of TR players who like to solve mind-bending puzzles without being hassled by a teaming cast of baddies. Well if you are a proud member of said group you better stay away from this one. From the first slide down the slope you're a moving target and this pretty much sets the pace for the rest of the level. Actually the biggest surprise in this venture is when you round a corner and there is no-one aiming at you. Myself I'm not a big fan of shooting the living daylight out of everything that moves and yet I persevered cause it does improve and the setting is not half bad. At the end part two beckons and that is definitely worth putting up with the occasional Mexican Standoff. Plus I like the idea of the Pin Up Lara in the dorm. Final note: I f you want to die less in Part two make sure you get the grenade launcher." - Dimpfelmoser (21-Jun-2002) |
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