Reviewer's comments |
"Longer than the prequel, too long and slow I think. But it's more interesting to look at. It's also nice to see how it resolves the teasing, it takes some effort to finally get to that switch on the other side of the glass (purely classic). Again you can go creative with using all kinds of combat. But where the heck are flares for those dark places?" - DJ Full (28-Sep-2024) |
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"This is a confusing, difficult level but not frustratingly so, and overall it's a definite
improvement to the previous entry in the series. The map design is full of samey passages,
and identical paths making you lose your way, even step back from the new passage you have
opened, believing you have already been there. On top of that there's quite a big amount
of backtracking, you leave unopened doors you will likely forgot the existence of, only to
re-explore the whole area trying to find them again. The difficulty comes from low amount
of supplies, for a level exposing you to loads of forced damage there are surprisingly few
medipacks, and for a darker level not enough flares, making finding the secrets mandatory.
However it is not extremely tight, so I actually kinda enjoyed managing my supplies. While
the crazy number of enemies from the first level have been toned down, there are still
more baddies than I would prefer, so I'm hoping there will be less in the next one. The
visuals are pretty good, I especially enjoyed looking at the rusty U-Boat itself, it was
designed quite realistic. Good job. The only aspect I will really criticize is the
nonsensical triggers. At one time I stood on a box floating on its own in a toxic pool,
and a door on the other side opened. This kind of stuff doesn't make any sense. Overall,
one of the better custom levels I have played." - Nomad (24-Aug-2024) |
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"Although this is still a bit of a shooter
in many ways (plenty of guards and
scorpions around), this was a far more
enjoyable outing than the first part of
this series. The entire gameplay stems
from an impressive chamber housing a
sunken U-boat, and there's plenty of
exploration on the land, as well as water
to be done. I was a bit irritated by the
fact the underwater denizens (crocs and
sharks) could not be attacked until Lara
reached safety (which was quite far away
at times), but enough health packs are
provided especially if you continued on
from the first part. The environments are
very well constructed and do hold up well
against the newer stuff, and the
atmosphere is nicely done. Onto part 3
next." - Ryan (03-Dec-2018) |
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"Although not quite as much as part 1, this is still definitely a shooter, this time with added water. Quite a lot of water - full of things with a lot of teeth that poor Lara never gets a chance to kill. You'll just have to be nippy with the swimming. This is a much more complex level than the first one and centres around a dock area with various underwater doors to open to access further areas. It can all get a bit confusing at times, but it's very absorbing gameplay, If you elect to play all the levels in this series in order, you will certainly be glad of all the goodies you picked up last time as some of the enemies here are quite fierce, especially the giant scorpions, and Lara can't always find a convenient safe spot from which to kill them. And now, on to part 3." - Jay (11-Aug-2016) |
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"It has been a rather long time since I've played the first part of the series, but only now got around to play the sequel. It's a massive level, lots of ground to cover to get four underwater gates surrounding this submarine open. In the beginning you find lots of keylocks but no keys, and eventually you have more keys than you can imagine. Speaking of beginning, I used the savegame and started the game with most of the armor pieces, just missing a gauntlet and the amulet. We get all of that and a Mistery Key which remained unused IIRC. My only complains are that some of the death spike trap tiles are unmarked and there was one climbable wall that didn't seem as such in the depot area. Other than that, if you like running to and fro, you'll love this. 75 minutes, 3 secrets. 09/07" - Treeble (06-Sep-2007) |
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"I hope you like swimming. This map is centered around a very impressive set piece: a large rusty submarine. A lot of this map is concerned with very long swims whilst avoiding unkillable sharks and crocs. And it all beings to feels a bit samey after a while. Not much in the way of puzzles but a couple of buttons were hidden quite well. I'm sorry but I found this level a bit forgettable. It took me 2 hours and I found 3 secrets." - gfd (16-Jun-2004) |
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"This second installment in the series was much more intricate than the first and I found it to be extremely challenging. The focal point of the level is an underwater docking area for an old and rusting submarine. Lara's task is to open gates strewn around the dock area so she can make her way through inch by inch. The walkthrough here was essential to help me keep track of where I had been before and where I was going. Not as many SAS as in the first level but there were crocs and sharks you never could kill and which kept pestering Lara as she would swim from one portal to another. A very enjoyable level; one of the best." - Phil (15-Dec-2003) |
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"Last level slide and attacked by guards this level slide and attacked by a giant scorpion! Oh boy! Lionel really knows how to build a level this is absolutely brilliant beautifully done textures and lighting perfect. In the first room was a very clever jump (run/roll/jump/grab ladder) excellent. I drowned a few times before I realised I had to go under the uboat to get in and get air. This uboat is in a kind of marine base and naturally there are sharks and crocodiles about but what's with the giant scorpions all 9 of them? I loved all the window views and the glass floors. This time some of those funky coloured blocks actually do move to reveal things there's a falling boulder slope that made me jump and that slide to the spikes got me a few times. Plenty more machine guns to blow up (I love finding ways to blow those guns up very satisfying) and I counted 36 more guards. Again very helpful cameras. There are four closed doors on the 'seabed' under the uboat and through each is a lot of searching for keys etc to open the next door so this is the central area in the level. There are nice little block pushing puzzles along the way. I really loved all the exploring climbing shimmying jumping swimming crawling monkeyswinging. I left this level without the left gauntlet and the amulet of Horus. Hope I can go on now. I can't believe the age of these levels they are so good." - CC (04-Sep-2003) |
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"This level I didn't like as much for gameplay because I lost my way a lot. It is also a huge level but on the other hand the idea Lionel had was great. Lots of swimming and not that much SAS men as in his first but still there were enough. Some other enemies are there as well and some of them you have to keep outswimming. The sharks weren't so much a pest the crocs were. Finding keys is a main goal here the secrets are nicely hidden and I found 4 in this one. The camera work was good it kept me going for most of the time. For me it was a bit too dark at places so I was glad this one was over. 13-04-2003" - Gerty (20-Apr-2003) |
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"I am glad the second level wasn't as boring as the first. There are still too many buttons and levers in my opinion but the gameplay has expanded. Lara spends a lot of time underwater exploring areas around a sunken rusty boat. Sharks and crocodiles swim around ready to bite poor Lara but most of the time they get stuck in walls. Again SAS guards are lurking in every corner but not as many as in the first level. I couldn't get the Amulet so I hope it was a secret since I found three out of four and nothing important for the game. Keys will also help access areas with scorpions and trucks. The one thing I find very helpful in these series so far are the cameras pointing when necessary the right door. I hope this will continue for the levels to come. The last area will transfer Lara to the next level through a green underwater tunnel and by entering an opening. Going to install the third level I suggest you do too." - Kristina (10-Mar-2003) |
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"And Lara trek continues bringing her to the ocean. This level begins with what for me was one bear of a jump until I realized what Lara had to do and the ni' on impossible became quite routine. I like this level even more than Treaure 1 - Intrusion. Some of the sets were very imaginative and the secrets were more like secrets. The enemies Lara had to fight took their toll. At times I was really scrounging for ammo and health packs. All in all a good fun level but again no puzzles worth mentioning." - Dougsan (26-Feb-2003) |
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"The second level was brilliantly designed. In part one I had found five armor pieces and thought I had one forgotten but the sixth you find in the boat. There are three secrets to find and the amulet of Horus. Much work went into the texturing here. I did not like the enemies very much as there were many. Many keys to find and a lot of diving to do swimming with crocodiles and sharks. Also a few giant scorpions to battle sometimes unfairly as Lara cannot defend herself. Quite a bit of backtracking as well so remember the key holes you see. All in all a great level." - Navi (26-Jan-2003) |
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"I started this with the savegame provided in the download as I had played Intrusion long ago. It is a very involving level of almost two hours of net gaming time around a central room with a rusty submarine which looks just great. You swim with sharks and crocodiles battle plenty of giant scorpions and some 30-40 SAS guards throughout but it's actually mainly about finding your way - and often enough that way is designed rather cleverly with the help of an occasional tricky jump several movable blocks and the search for a silver key a gate key an armory key a guards key and a mystery key that I did not find a use for. Actually I am not sure you need the armory key as this is only for access to the missing part of the armor but you can complete the level without it. I found only three of the four secrets one very nicely done. The cut scenes in between help you to actually never be really stuck for too long although I really had to job my memory to get back to pick up the amulet (which also seems optional by the way). All in all a must play level simply for the overall architectural design with many windows and grates giving a view of areas you will get to later and the way those rooms connect is just magnificent. Play it!" - Michael (27-Dec-2002) |
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"In this level we can see from the beginning what is the principal objective of the game. There are four underwater doors which must be opened. In the middle some areas very well done like the terrarium with the big scorpions and the skeletons of their victims. A lot of swimming around with crocs and sharks but there's not much more emotion." - Loupar (25-Sep-2002) |
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"Talk about making a girl feel welcome! Not only are there 'Wanted' posters of Lara all over the place but you'll also find guys with guns sharks locked doors spikes crocodiles and giant scorpions - apparently all there to discourage Lara from investigating the underwater U-Boat and the surrounding areas. Lionel really knows how to build and texture a level though and looking at each area was almost as fun as playing the level itself. I would often get glimpses of areas that I couldn't wait to explore but it took quite a bit of work and searching to actually get there. I found and used a number of keys and found a 'mystery key' near the end but never found a place to use it - hopefully I'll find out what it does in a later level. There was less fighting here than in the previous level but I still found a number of secrets and plenty of pickups. If you want to spend a few hours exploring a great environment I highly recommend playing this." - RaiderGirl (16-Sep-2002) |
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"The title says it all there is a very big U-boot which is guarded by some sharks. It's no problem to avoid them it's a big area to swim. I had more problems with my air because there are long ways to dive - that did cost me a lot of medipacks. In the beginning you can see four doors in the water which are still closed. You have to find the way to open them one after the other and reach the next areas. A lot of work and shoot-outs are awaiting Lara there are some keys to find and like in the first level lots of soldiers again. Some giant scorpions were friendly to me but the crocodiles are very hungry. The U-boat atmosphere is very well made everybody should play it. Net playing time about 2 hours I have found all four secrets. At the end Lara has some keys the amulet of horus and the armour pieces in her backpack. Recommended!" - Freeman Porter (26-Jul-2002) |
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"Just like the first level in this series 'Intrusion' I was absolutely blown away by the fantastic texturing making a totally believable underwater environment that along the way gradually opens up so that you get to explore more and more new places while coming back to the main watery area filled with hammerhead sharks often. Not only did the look excite me but the 2 hours of game time was just full of things to do 4 secrets to find and plenty of places to explore and not once was I ever bored although I must admit I was a little stumped for my next move a couple of times. This time Lionel happily cut down on the amount of SAS men though there still are quite a few but this time he added as I said before some hammerhead sharks crocs and the ever frightening large scorpions to give this level a great mix of action puzzles and progression. Now I eagerly await the third installment." - Sash (21-Jun-2002) |
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"First off I would like to say that the U-boat sitting in its watery grave was fantastic. Really gave me the chills swimming around it pursued by those ever-hungry sharks. However (and you knew that was coming) except for the brilliant textures and the giant scorpions that scared the beegeebers out of me the level was somewhat bland if not downright boring. All this level offered was: find the switch (and there were plenty) and guess which door that one opened. Swim around (die a lot) until you locate the newly opened door and on you go to the next switch and the next door and the next switch and yet another door *yawn*. The idea was great the execution fell far short of expectations." - Torry (21-Jun-2002) |
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"The level is very beautiful and long. It is acclimatized under water with sharks and crocodiles and in surface with big scorpions and armed guards. The principal room is great and submerged with the U-Boat and around to this there are very many rooms with laboratories to explore. At the beginning of the level in the room with the U-Boat you better not think but act at once going into the submarine. The effects of light are very fascinating and even the graphics of certain rooms. The necessary time to end the level is of about 2 hours and 20/30 minutes and it is enough difficult. I have found 3 secrets and a bug Lara stuck inside among a wall and a block toward the end of the level nothing serious. I recommend downloading this one." - Boris (21-Jun-2002) |
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"I really loved the design of this level with its superb TR2 feel. The U-Boat is really well done as are many of the other rooms including one with revolving conveyer belts (too bad Lara can't go for a ride). Overall the mapping is original and impressive. Texturing is first rate and cameras are used very well. As for gameplay while I liked the "complete the mission" style of play none of the puzzles were overly challenging. With the exception of a giant scorpion that surprises Lara at the beginning none of the enemies pose a great threat. It was great to see the sharks too but they are easily avoided. Still these are minor criticisms of a really terrific level. Well worth the download!" - Tombaholic (21-Jun-2002) |
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"Again a nice and big level impressing with nicely shaped rooms and a huge submarine. Gameplay is linear and you have master long walks and dives. On the way you meet numerous SAS soldiers and crocodiles (that you cannot eliminate all) and a few pretty tame hammerhead sharks. The underwater world depicts a marvelous atmosphere. At the beginning near the giant scorpions) I was a little stuck with a difficult jump that I had not done before.Playing time about 2 1/2 hours. A level for underwater fans - play it! Puzzle fans may be a little bored but there are quite a number of keys to find." - Qwendo (21-Jun-2002) |
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"A really good looking level with the sub and the surroundings. Lots of windows and cracks and such let you see what is to come. The gameplay isn't really challenging lots of levers and keys to open various doors and a lot of running back and forth." - G.Croft (21-Jun-2002) |
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"The architecture of this level is excellent and the textures and lighting very real. But the gameplay of this level is a bit boring and I didn't find any cool trap. Good level? Yes. But don't expect anything really fun." - Leandro (21-Jun-2002) |
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"The author has created a greatest level that has for central point great submerged U-Boat with hammer shark. Rich of acrobatic passages also and optimally constructed it is worthy of the best ones of the field uses texture that go from TR2 to TR3 gold and also constructed car. We live again the level of Maria Doria of TR2 with an acrobatic initial part for the location of the way of entrance of the corridors of the submarine base..going television cameras the acclimatization and the weft that could give cue to a continuation... we hope soon !" - Roberto (21-Jun-2002) |
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"This level has a very different theme to the previous level ('Intrusion'). Unlike the first part to this series this level has a lot of underwater areas but is balanced out very well with dry areas. Again lots of the same soldier type enemies with the addition of various underwater enemies and some very large scorpions. I liked the neat little trick of the suspended climbable box with chains on (took me a good 20 minutes to sort that one out). The atmosphere and camera work were very good the cameras were very suggestive which was a good thing this time as it saved you having to cover unnecessary ground. The textures and lighting is spot on and I think the little touches like the Lara posters were cool. I can't wait to play the next installment. Well done Lionel." - Jason (21-Jun-2002) |
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"It is like the first level mainly all about finding doors and pulling/pushing switches. Only this time Lara has to do quite a bit of swimming. Right at the beginning is a tricky but beautiful jump. The game centres around an U-Boat underwater. From there after opening doors one goes to different areas but comes back there several times. There are 3 sharks swimming around. Watch out so they don't bite Lara. In this level one meets SAS giant scorpions scorpions. The sharks and crocodiles can't be killed. Just out swim them. There are gun turrets and some can be eliminated. I got stuck several times but after a while I found the solution to go on. I found 4 Keys an Amulet of Horus and 2 secrets (out of 4?). There are not as many soldiers as in 'Intrusion' but plenty of giant scorpions. I started wondering how they feed them. I think that the rooms are terribly well done. The camera is often helpful so one knows where to go. There is no real excitement in this plot (I mean no extra heart beat for me) but on the whole I enjoyed the game and will start with Level 3." - Monika (21-Jun-2002) |
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"This is big. No this is BIG. The number of closed doors you pass gives you an idea about the task at hand. Not as gun crazy as the first part but there are still a lot of guards around and they are not taking any prisoners now. There is even a tentative go at a push-blocks-puzzle but the overall feeling is still more 007 than TR. The rooms are truly impressive and I was desperate to make it through this however towards the end it becomes a bit repetitive as most of the good twists and ideas are in the first half and from a certain stage you get really tired of switches and doors and giant scorpions. If you liked the first part you will love it as this is definitely a notch above. If you hated the first part I am willing to have a small bet that you don't waste your time reading reviews of the sequel." - Dimpfelmoser (21-Jun-2002) |
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