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In the Wrecked Ship by Tom Brood

BHM Productions 8 8 10 8
Ceamonks890 8 7 8 7
DJ Full 7 7 8 7
dmdibl 8 8 7 8
eRIC 8 8 8 6
eTux 8 8 8 7
Gerty 8 8 7 7
Jay 8 8 8 8
JoeTheCrazyGamer 7 6 5 5
Jose 8 9 9 9
manarch2 8 7 7 6
MichaelP 7 7 8 6
Nathaliefde 10 10 10 10
Nuri 8 7 9 8
Orbit Dream 8 8 7 8
Phil 8 8 8 8
Raina Audron 8 7 8 7
Ryan 8 8 8 8
SlyRaider 9 9 9 9
StudBuddha 8 8 8 8
The Snarky Lesbian 7 7 10 8
Torry 9 9 10 7
totizedger 7 7 8 6
Treeble 9 9 10 9
release date: 25-Feb-2013
# of downloads: 124

average rating: 7.90
review count: 24
review this level

file size: 50.00 MB
file type: TR2
class: Ship

author profile(s):

Reviewer's comments
"Gameplay&Puzzles - I enjoyed myself on this raid. Once I found the first pushable, things started to become fluent. What I liked here most were the timed runs. I thought they were well done along with the entire feel of TR2's Ocean section in this raid. The six switch puzzle was interesting as well. Enemies, Objects & Secrets - This section felt okay. I just wish maybe another weapon was available and I found the jade secret. Atmosphere, Sound & Cameras - The atmosphere isn't sophisticated but everything is pretty decently made. I liked the music as well. Lighting & Textures - I enjoyed this section and how you placed the textures overall. A bit more variety would be nice along with the lighting shadows. It's been pretty long since this release but I think it would be nice to see what else you built someday. 1hr 3mins." - StudBuddha (16-Oct-2020)
"LOVED playing this demo. Really feels like it could have been an original TR2 level. Same underwater-area vibe as in the classic game, so good job on that! The puzzles, especially the one with the boxes, are the best. Enjoyed every second of this one so I highly recommend it." - Nathaliefde (17-Aug-2020)
"**The Awesome** First of all, I like how you accomplish a lot with very little. The simplest rooms that are used as hubs are great. The big metal cage all in silver looks stunningly good. The long block pushing “puzzle” is both cool AND obnoxious. As much as I liked it, with how slow block pushing is in this, it took slightly too long. I love the end, emerging from the Wreck to the Deck area was beautiful and reminded me of Titanic. **The Odd** There is a lot of backtracking. Often it seems like you are moving into a new area, kill a few baddies, press a switch and then backtrack to a previous area. Reuse of earlier areas is good, but this did not seem very dynamic. There is not a lot of pickups. Don’t get me wrong, I enjoy the difficulty, good use of melee enemies in close quarters, but there is like nothing cool to pickup, the place is absolutely barren. The underwater side of the ship with the two divers is gigantic, and yet there is only one pickup, which is the automatic clips. Kind of sad. After a while the Maria Doria aesthetics really start to grade on you. When I opened that third room, and stepped into another giant blue room, I kinda had to sigh a bit." - The Snarky Lesbian (16-Feb-2019)
"I must say I really liked this level. It was decently long and had the spirit of the original TR2. I must say I got stuck in the very first room (didn't know how to get to the top), but when I finally did, it was satisfying to figure out without a guide (and facepalm moment in itself, haha). This level consists of one hub area in which you progressively try to open 4 doors. The level flows nicely and each door has a different challenge (damn you, boxes!). Little downside is that some textures were a bit too repeated and bright but that's mostly down to the limited TR2 WAD. Overall, I had fun and lokoing forward to play more from this creator." - Raina Audron (16-Sep-2018)
"This is a wonderful little jaunt through a sunken ship environment. These must be a rarity among the custom level world and I tend to be fond of them, do I was prepared to like this one from the start and I wasn't disappointed. The gameplay stems from a central hub room but it is mostly linear so you shouldn't be stuck for long. Plenty of well thought gameplay tactics involving movable blocks and flipmaps plus some tense but not frustrating fights with those familiar TR2 goons. Atmosphere was very well caught, the layout of the ship is very well presented and the use of the nostalgic sounds was definitely a plus. For a debut this is surprisingly good. Found 2 secrets and spent 70 minutes in this revised version." - Ryan (13-May-2018)
"Loved this undersea TR2 adventure. Thought the atmosphere fit the level perfectly. My only real complaint was the textures which appeared very pixelated (on objects yet Lara herself was fine. Also liked that all the adventuring emanated from a central hub that you returned to. I never got lost or perplexed except at the very start. Once I figured that out and got moving everything just fell into place. Some levers were hard to see even though instinct told me there had to be one down there else why did Lara flood the damn compartment?" - Torry (07-Mar-2018)
"Impressive, enjoyable level in the style of the wrecked ship-levels from tomb raider 2. If you love that class of Tomb Raider, then take a look in this pretty level." - Nuri (25-Feb-2018)
"Now here's another all around impressive level. It looks a bit daunting at times, with lots of side rooms to explore, but generally speaking it was a very linear experience and I never found myself lost or stuck, which is a great testament to the level design in itself, with a central area you go back to every time you get the chance to open up another of the four doors in there. Gameplay has lots of platforming, timed sequences and one three-tiered pushblock puzzle (with some additional pushing if you also want to take the secret), but I can safely say I had a great time here. The atmosphere is enthralling and there's a great use of soundtracks, not something you see often in retro custom levels. It just vibes TR2 perfectly, so don't miss out. 70 minutes, 3 secrets. 05/17" - Treeble (28-May-2017)
"I gotta say, this was one of the more pleasant TRLE experiences I've had in a while. This level had everything; secrets, enemies, timed runs, block puzzles, flip maps, traps, swimming... I was quite impressed with just how much this level accomplishes in the way of gameplay. Even the lengthy pushable block puzzle was rather fun to figure out and quite rewarding to complete. However, there were times when the gameplay got a little too stale or simple. Enemies and objects were used appropriately. I gotta say though, this level's design was severely lacking in objects. More objects would have wrapped the whole visual feel of the level together. Still, I gotta say that the atmosphere, sound, and textures in this level were incredibly on point. There were rooms were the textures were very wall-papered, but it was never a genuine eye sore. I also loved how we got views into the water rooms in such. It's always a favorite of mine to see into other rooms and things like that in Tomb Raider games. Overall, this was a wonderful level that genuinely satisfied my craving to play a TR2 level. It did drag on a bit at the end and get tedious at a few points, but for the most part it was a fun, memorable, and relaxing adventure that will go down as one of my TRLE favorites. Please continue to make more TR2 levels Tom! You are so talented." - BHM Productions (25-Nov-2016)
"This TRLE is so Reminsitant of wreck of the Maria Doria you find in TR2 there were some parts that were a bit boring but the Good parts were enough to Give this game a Respectable Rating. Completed in 45 Minutes" - JoeTheCrazyGamer (01-Sep-2015)
"A rather nice TR2 ship level. Lots of exploring and of course the enemies you have to kill. There are some nice traps thrown in as well as a nice pushable puzzle. Glad Dutchy was visiting me as I had a slight problem with one timed run. Don't expect any fancy stuff as this is made with the un-official editor. But all in all I did enjoy it." - Gerty (17-Oct-2014)
"Good level which remember the Deck and Living Quarters in TR2. Perfect for TR2 addict ! :)" - SlyRaider (14-Sep-2014)
"What's this? A TR2 custom level with some actual music provided without having to insert your game CD into your disk drive? And a surprisingly good debut on top of that? Well, isn't this a sight to behold. While I do find the initial lack of objects in this particular shipwreak to be quite perplexing and the texturing to be not among the best I've seen under the TR2 engine, this release just does so many other qualities right that I can just as easily bypass my usual reviewer pet peeves and accept this one as a legitimately fun experience. Gameplay is entertaining and moves at a nice steady pace(with a wide variety of tasks to avoid boredom), enemy choices are decent, lighting is admirable and the included music adds a lot onto the overall atmosphere and general presentation. Despite me thinking that the builder could have worked on polishing this one just a little more before letting it out into the world completely, this is still worth a recommendation regardless, especially to anyone who's a fan of ship levels in general." - Ceamonks890 (11-Sep-2014)
"This is a classic ship level as he used the maria doria textures here. The TR2 Engine has it's limitations and so you can't compare it with a level made from the TR4 Engine so you have to enjoy it for what it is. The gameplay is actually not bad at all with many timed runs making it more fun to play. The pushable block puzzle was a good idea which spiced things up a bit too. If you are in the mood of some classic TR2 nostalgia then this one is a good one." - totizedger (01-May-2014)
"I generally enjoy ship levels, as there are not too many of them out there, but the TR2 engine limitations simply do take away a lot from the entertainment factor in playing through it. It is very solidly built though, with smooth progression around sort of a hub room, some nice window looks to areas you will be getting to much later and a nice dose of enemies to kill in the 80 minutes it lasts. The looks are like you would expect them in a classic TR game and I found only 1 secret in the recently slightly revised version released by the author." - MichaelP (22-Mar-2014)
"Extraordinary debut to be a TR2 level. Very entertaining gameplay with variety of clever tasks and a lot of enemies and pickups only to find a key to exit the not so derelict sunken ship. With a genuine TR2-TR3 style, the author immerse the player into a shipwreck full of surprises. The moveable blocks puzzle to reach the high switch was authentic! If you add a good care with the textures and lights and a good use of the cameras and sounds; you'll get a very recommended level. Congratulations, and please... don't stop building!" - Jose (09-May-2013)
"A good and entertaining first level from this builder , well balanced between research , traps , fights with the TR2 usual suspects , puzzles with pushable blocks. An intelligent level , sometimes inspired , the short timed actions are not too tight , the pushable blocks are marked differently , the author manages well the audios , there are other things as well that were much appreciated. The thing that could be a lot better is the looks , especially the flat lighting. Anyway a recommended level that lasted more than one hour of net gaming time." - eRIC (01-Apr-2013)
"As TR2 levels go, this one's fun to play. I was able to get through with a little bit of extra effort in the tough areas, but I would have missed all three secrets had it not been for a hint in the stuck thread and the help of eTux. I took more time than usual because I was writing a walkthrough along the way, but the 90 minutes I spent was enjoyable from start to finish. There's some life in this old engine after all. Recommended." - Phil (23-Mar-2013)
"The ship experiment continues for me. After TR & RMS Titanic and The Old Ship, both of them had to resemble the classic engine, now I take something that doesn't have to. At first I need to praise the sound. There was a lot of it and always accurate. Plus classic secrets, one of the best ever invented by Core. Compared to such brilliant productions as the tomb2player's one, the ship layout is functionally disintegrated - e.g. we have a ballroom (?) next to an engine room, and a cargo hold next to the ballroom. But gameplay flows rather easily - we don't tire our brain except the pushable part. Yet the puzzles differ from each one and require different moves to perform, so we don't feel bored. Only a bit disappointed in the end - I wished, since the second half of the game began, to leave that bottom deck of the ship and have that satisfaction of accessing the promenade deck at last, what I eventually didn't get. Instead, the game abruptly ends in an ordinary point without a specified climax when we approach a ladder and don't even climb it, so the primary purpose of the game - to get out - is imagined only. Ah, and yes, of course we can slaughter some Bartoli's thugs on our way through. SUMMARY: Lack of sightseeing might be frustrated, but the game's designed quite good and above all satisfying for sensitive ears, what raises my attention for any future work from this builder." - DJ Full (15-Mar-2013)
"Considering the limitations of the TR2 engine,this level is close to the best that can probably be achieved.Atmosphere suffers somewhat from the rather complex and fairly implausible layout of the ship(you flood a room full of crates,and all of a sudden a diver and a nasty fish are swimming around in there!),and many of the linking corridors are rather same'y;but there's never a dull moment with the gameplay. A somewhat over-long pushable block puzzle slows proceedings down considerably,but is an effective change of pace all the same;while the rapid mixture of timed runs and tricky jumps and plethora of heavily armed baddies keep things moving along nicely.Textures and lighting are about as good as can be expected with this particular engine;while the design gets a bonus point for the excellent 'almost reached the important key,but not quite!' moment. Definitely worth playing for ship-level fans;and 80 minutes of solid entertainment." - Orbit Dream (09-Mar-2013)
"It's been said by the other reviewers, but I imagine the builder relishes reading it, so I'll give him the pleasure - what an outstanding TR2 level, and a debut at that! Truly, with the TR2 custom level collection being so diminutive this has all the makings of an instant classic for that particular niche. The original shipwreck levels were a bit too unsettling and claustrophobic for me the first time I played them, and the author captures that feeling to an extent, though I think the mood suffers a bit from incomplete lighting. The lack of nuance and flatness in lighting is by far the level's biggest flaw - there are some minor texture errors as well, but they don't stand out too much, and the looks are overall pleasing, though they don't stray too far from the confines set by the original. Of special notice is that the author has managed to incorporate music without the need of the TR2 CD, which I did not know was possible. Where the level shines most is gameplay - if you've been conditioned to think TR2 can only inspire shooters, then this level shows how much can be done with what little the engine offers. There are intricate set ups for movable crates, yet the author does not overdo them, sometimes numerous not too taxing, but clever timed sequences in a row, fun jumps, evading barrels, clever uses of shimmy cracks and the like. There still is a notable shooter component to the game, but you're given enough resources to handle the thugs, scuba-divers and catfish it throws at you - if anything, I couldn't quite suspend my disbelief when a diver and catfish suddenly materialized in a recently flooded pool. Found the two dragon secrets, but missed the Uzi. Highly recommended for connoisseurs of TR2 and/or ship levels." - eTux (02-Mar-2013)
"If you are a fan of Maria Doria levels, you should really take a look at this offering. Within the obvious constraints of TR2 levels, this is actually rather good, with an excellent balance of gameplay between fighting off the bad guys, solving puzzles and achieving some nicely devised timed runs etc. It's all too easy to dismiss TR2 levels as not worth playing these days, so it's good to be reminded just how much fun they can be in competent hands. A debut level too - impressive." - Jay (27-Feb-2013)
"Honestly I didn't expect much from this level but I was more than positively surprised about it. This is a highly professional 45 minute level packed with puzzles (mostly concerning pushblocks), traps and timed runs (there's even a row of timed runs in here) and a very solid structure, as the rooms are cleverly connected and there are many nice glimpses through all those windows and floors to other areas. The setup was well created with a kind of hub room where you have many side doors that in itself were rather linear. Some doors in the hub room still didn't open, probably due to the fact I found only one secret. The enemy placement is quite well done even if some appear out of thin air, and the atmosphere is realistic enough. What I didn't like so much least was the lighting in this level which often was too bland and partially too dark as in the underwater area at the start, and there were a few textures that were misplaced, but overall this level is far too enjoyable to be let-down by those issues - recommended!" - manarch2 (26-Feb-2013)
"Surprisingly good for a debut, and more so as this is a TR2 level. This isn't some short half hour play, as we often get with such levels, but has a playing time of 1:30 or so. It feels like I have to nitpick in order to criticize this. Starts out in a rather bright room, but then Lara dives into a dark water pool where she needs to hunt for various things. Lara could have used a couple of flare pickups right from the start, as it pays to thoroughly search that underwater area. Some rooms are just uniformly bright, but in other spots the author has applied effective shadows, and a few extra flares would have helped there, too. Play starts out with thugs, dodging barrels, more shootouts, and soon there is a multi-tiered push block puzzle. By then players are sure that this is going to be competent throughout. There is nothing really wrong, but when Lara has gotten deeply into this level one begins to get a little weary of the same rusty metal textures, and corridors and cramped areas. The author does break things up with swimming, but there aren't any large underwater caverns to explore. The textures do change for the crew's quarters. Invariably, some of this feels like repetition. At one spot Lara uses a timed lever to raise a trapdoor panel, shimmies along its edge, climbs through an upper passage, then drops down to repeat almost identical actions. I seem to recall a third timed shimmy that was similar. This is TR2, so one expects combat. Lara has to use her speargun against an assault from two frogmen and a barracuda, and does a lot of shotgun combat against three or four bad guys. In conclusion, this is well-done and highly playable, but lacks the sort of atmosphere that made Return to the Opera or Cape Fear feel special. (Or for a TR4 take on a ship level, see RMS Titanic). I never got the feeling of being in the cavernous hold of a ship, and nothing outside conveys a sense of mysterious or crushing ocean depths. One can get an idea of what feels lacking by looking back at the official TR2 levels. I think the author has the potential to do better. For a first release, commendable." - dmdibl (26-Feb-2013)