Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72245 reviews (20.4/level)
3530 (99.8%) walkthroughs
442 Hall of Fame levels
1217 levels rated >= 8
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release date: |
12-May-2016 |
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# of downloads: |
78 |
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average rating: |
7.50 |
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review count: |
10 |
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review this level |
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file size: |
128.00 MB |
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file type: |
TR4 |
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class: |
Remake |
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Reviewer's comments |
"Construction-wise, this emulates the
original TR3 level to a really high
standard. The high-resolution texturing is
really pleasing and more realistic,
although lighting is a bit too dark on
occasions. It also offers more
opportunities for exploration than the
original did, and the secrets are
worthwhile side trips. However, the
gameplay was somewhat spoilt by a few
irritating decisions on the part of the
builder. I've never been fond of the
limited saving system, and since I've
always been a PC player, this was
difficult to get used to. Thankfully you
don't have to save right on the spot, but
it does make things somewhat artificially
harder. I did play in easy mode, but the
enemy attacks are still too over the top
at times, and although (at least in this
version) enough should barely be provided,
I still found them rather unfair to deal
with. I also encountered a bug where the
reentry into the first level wouldn't load
correctly for some reason. I looked at the
walkthrough which stated that I had to
shoot a certain window rather than jump
through it, in order to avoid that bug.
This may have been my fault but I still
consider it a serious flaw. I then
replayed from the very beginning (and I
mean the very beginning) and it worked
this time. This is a brilliant
construction, settings-wise, but it may be
too aggravating for some (it was for me in
some places)." - Ryan (11-Aug-2018) |
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"When comparing the original Thames Wharf level from TR3 to this remake, it might as well be an entirely different map altogether(considering the surprising amount of newly-conceived complexity added onto the barely recognizable level design here, with well-handled use of texturing, objects & ambiance to make this map feel properly lived-in, despite some too-dark lighting at times).
It's made even better by clever little details, such as having interactive objects placed in life-like spots, enemy healthbars popping up during combat or gun-wielding foes firing one last-ditch shot before dying(akin to the original TR3 game). Heck, you can even obtain all of Lara's weapons from TR3, if you're incredibly thorough in your exploration. And to my delight, they all mostly function as they did previously, with the rocket launcher requiring a reload every time you fire it here & the MP5 and grenade launcher have been combined into one weapon(which may be absurdly huge in size, but its still effective nonetheless).
So its an incredible shame than, when all that praise is brought down by gameplay which is made needlessly stressful to put up with(on account of the limited supplies & save crystals), making players have to plan out their tactics well in advance to the point, that having a walkthrough on hand is frankly mandatory, even with the builder's own guidance via provided readme files.
And while I can understand what Hani was going for here in terms of challenge, in practice it was all handled a little too excessively in my opinion & just sets to spoil the fun(as you find yourself constantly on edge during traversal, trying so hard to stay alive against seemingly overwhelming odds).
Would only seriously recommend this for expert raiders, as newbies will probably have a frustrating time getting through this one." - Ceamonks890 (06-Dec-2017) |
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"Good looking level. The surroundings are nice to look at. This
is a remake of the original level of TR3, but if I thought
TR3's was difficult, this one is more. I didn't like the idea
of limited saves and pistols ammo, that made the gameplay and
level hard to finish. Also it seems like Lara moves a bit
faster than usual. I found an annoying bug with Lara's
movement: when I want to walk, Lara only gives one step and
not continuously. That means I have to press the arrow for
each step. Gameplay could be less frustrating and the
environment less dark. I liked the final cinematic. Total:
7.5/10. Good work with the atmosphere and building of the
level." - alan (14-Apr-2017) |
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"The original Thames Wharf level is not my favourite, to
say the least. I found the remake far better in terms of
visuals and atmosphere, and I like the fact that we get
to explore the multiple storeys of the warehouse
building. Unfortunately, the warehouse building is where
I experienced some annoying bugs (e.g. Lara was stuck in
a crawlspace after standing up, Lara started sliding
backwards on an even surface after jumping on a
windowsill, Lara was unable to shoot her weapon when she
tried to draw it during the door opening animation), some
of which caused me to reload the game and repeat long
sequences. Once I had left the warehouse building for
good, I actually started enjoying the level, as I
experienced only one glitch (Lara glitched through a
closed hatch in the water). I'm glad I suffered through
the first half because the part with the basins was very
enjoyable. The visuals are nearly perfect, apart from the
incomplete horizon. Unfortunately, the texturing inside
the building where you encounter Shotgun Lara is not as
polished as in the other indoor sections of the level. I
played the easy version. It wasn't exactly a breeze to
get through because the enemies remained tough, but you
get a fair amount of ammo and medi-packs on your way and
it's perfectly manageable to end the level with a little
surplus." - Mortensmor (03-Nov-2016) |
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"An absolutely GORGEOUS level with super irritating
gameplay. It was pretty much impossible for me to complete
certain sections. There were really odd physics and
mechanics throughout that didn't make sense and even caused
me to unfairly die at a lot of moments, which made progress
much more stressful due to the save crystal thing.
It's a shame the gameplay suffered so much because this
level seemed incredible promising at first with the AMAZING
designs and scenery that I know took so much effort." - KH_1400 (25-Jul-2016) |
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"Four reviews (this is the fifth) more than two months after release doesn't indicate overwhelming enthusiasm for the level. Still, I think it's better than the scores to date would imply. The savegame crystal feature is to me the weakest aspect of the level. I used the online video walkthrough (the promised written walkthrough not yet having made its appearance), and this helped me gauge how far along I was in the level, which in turn helped me ration those precious savegame crystals efficiently. Ample armament and ammunition is provided, but you have to defeat hard-to-kill enemies in order to acquire it. There's also quite a bit of annoying backtracking that has to be done. Most of the level is quite dark, but plenty of flares are provided. This is basically a TR3 game wrapped in a TR4 package, and I enjoyed the entertainment provided by the builder." - Phil (14-Jul-2016) |
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"This Raid is meant to be difficult. Without a strategy, the
player is quickly left without save crystals or enough ammo
to complete.The "Read me" is a must read and the author
gives an analysis of enemies and their strengths and which
weapon is best for each and when to run away. The Secrets
folder is a help because secrets include some Save Crystals
without which the game, for most, can not be completed.
Lighting and textures are near perfect for a cityscape. I
would have preferred a written walkthrough along with a
video version but Hani gives us a video walkthough that
makes it all look easy....it isn't but it IS a remarkable
Raid and a memorable one." - Bene (11-Jun-2016) |
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"It's a good sign that the builder took the complaints of us reviewers seriously, as the changes actually turned it into a playable level, with only a few occasional crashes that were not game-stopping for me. Still, the amount of save crystals is fairly low, so more than one longer sequence will probably have to be repeated turning this into a sometimes fairly tedious raid, and the ammo provided is scarce as well but somewhat doable if you don't waste too much ammo and search carefully for the secrets (without finding the secrets it's almost impossible to finish, sadly). There are some fairly decent tasks aside of all this, like the electric machine room, the basin puzzle and the exploration of the multiple stages of the warehouse, but all in all I'll still stand to my statement that the builder wants to disguise a fairly mediocre game with an annoying feature. Technically, I must say I'm fairly impressed overall, there are a lot of nice additions like cutscenes, animations and objects that spice up the experience considerably. The atmosphere of this level is quite well done too, keeping the spirit of the classic level but never being close to a remake, I found it to be a bit grim and dark on occasions but enough flares are thankfully provided. Texturing and lighting are not faultless (especially the texturing has some repetitive sections and some which are not so nicely placed) but create a good feeling on the whole. Musics and cameras, which thankfully can be skipped mostly in case of a death, are well done, and if the builder had some different creative ideas concerning gameplay, this would've been quite a decent level all around. Still it's perhaps worth a try if you like a challenge, although not one that demands skill, more patience. Found seven secrets of which some require too much backtracking in 85 minutes." - manarch2 (18-May-2016) |
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"A challenge gone wrong. I prayed for patience to St.Paul's Cathedral but it ignored me. Now you go and:
- provide enough ammo before battle, not during or after
- provide enough ammo for each kill order
- provide enough ammo where you told us to run to in case of lacking ammo.
For a challenge may be hard but it needs logic, and with these three fixes players can be wise not lucky.
That's all. I wrote more but I will wait for reupload." - DJ Full (16-May-2016) |
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"Wow, what a gorgeous-looking level. Everything about the
design and look of this level is practically perfect.
This is the true definition of remaking a level to update
the design and look.
However, this level unfortunately fell hard in the
gameplay department for me. I really disliked the use of
save crystals (I know they mimic the PS version of TR3,
but we're playing THIS level on the PC, so please don't
force us to implement very limited saving.) I found
myself dying over and over again due to things that I had
no control over; suddenly glitching through a fence,
being able to pass through an electrical cord at one
point but being killed by it the next time I go through,
a fence stabbing me as if it were spikes, Lara's jumps
not going as far as they normally do and her collision
with objects being very slippy and hard to predict. There
were certain unskippable and long fly-by cameras that I
was forced to watch time and time again because of these
unexpected deaths and limited saves.
I hate to say it, but I just found the level unpleasant
and unnecessarily difficult/confusing to play through.
However, I sincerely appreciate the tremendous effort put
towards the look of the whole thing. Music and sound was
nice, atmosphere was good.
I would've given lighting and textures a 10, but the
level was overall too dark, and the horizon that had a
blank bottom half was distracting.
Overall, good effort. I just encourage that, in the
future, the builder puts more effort towards more
cohesive and smooth gameplay." - BHM Productions (13-May-2016) |
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