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ORC18 - The Ancient Hourglass by LoreRaider

ameliacrofty 9 9 9 10
Baratheon 8 8 10 10
Bigfoot 10 10 10 10
Cbl 9 8 10 10
Ceamonks890 8 9 9 9
DJ Full 8 9 9 9
eRIC 8 9 10 9
Feats 9 9 9 9
Jay 9 9 10 10
JoeTheCrazyGamer 10 9 9 10
John 7 8 10 10
Jorge22 9 10 10 10
Jose 9 9 10 10
manarch2 6 8 8 8
Mehrbod 10 10 10 10
MichaelP 8 9 10 9
Mman 8 8 9 10
Nuri 10 9 10 9
Orbit Dream 8 9 10 10
Phil 9 9 9 10
Ryan 9 9 10 10
Sabatu 10 9 10 10
Talos 9 10 9 10
TombExplorer 8 9 9 9
Torry 9 10 10 10
Troye 9 8 10 10
vandit 9 8 10 10
Wolf7 10 10 10 10
release date: 15-Sep-2018
# of downloads: 262

average rating: 9.25
review count: 28
review this level

file size: 62.30 MB
file type: TR4
class: Persia

author profile(s):

Reviewer's comments
"Well this is different! and in my opinion perfectly presented with fantastic visuals, lighting, textures, atmosphere and music. Enemies consist of funny underwater eels and very fashionable looking men lol. Gameplay alternates between very fresh and original tasks to quite simple and easy ones (once you get the hang of some of the new moves) but either way its definitely a pleasing environment to explore in. Tasks involves platforming and acrobats, interacting with people for objects, a torch task and push-able object task (involving light and mirrors) traps, memory puzzles and even a timed run. I especially enjoyed the underwater tasks because you have an aqualung so there is no need to rush and panic with the traps and the puzzles, speaking of which the puzzle involving the hidden key under the cups i've never seen done in a tr level before and it made me smile, the colour puzzle was unclear i thought despite the on screen hints. A the level progresses the setting changes from day to nighttime and we find ourselves with a fun timed run (though a bit too easy) a bit more climbing for some jump switches before a cool a boss fight. Overall this level has a good variety of both fun and original tasks but a little too simple and short in length for me but understandable because of the ORC aspects" - John (20-Apr-2023)
"The title of this One Room Challenge level piqued my curiosity and decided to give it a go. Overall I had a good time with this one, it was a really nice level to play! Loved the middle eastern setting and the decor and items reflected that well. I loved the fact there was a kebab in there as an item! It did make me chuckle a bit when I picked it up and saw what it was haha! The gameplay was very enjoyable although I again maybe should have read the read me file, as there were some new moves included that had me stumped right at the beginning but once I knew where I stood I was fine. But all in all it was a good raid and would definitely recommend :)" - Feats (12-Sep-2022)
"I loved every second of this TRLE. Object selection, textures, music, lighting, the day/night changes, the puzzles, the whole atmosphere is top notch. I spent close to 50 minutes finding all the Secrets (2) and enjoying the scenario. The only slightly annoying point is in some places (especially in the water) the collision of some objects on which Lara can get stuck. A really good ORC level with a great Persia setting! <3" - vandit (02-Aug-2022)
"Here we are with Lore's One Room Challenge 2018 entry. The level is Persia-Themed and it was very interesting to play. Both textures and objects are very well applied(they come from the BTB2016 Package if I'm not mistaken), lighting is top-notch so there is nothing bad to say about that. A very good thing to note is that something happens to the map near the end of the level, something that makes you enter in a state of pure bliss, so hats off for that. The usage of the camera is perfect and enhances already good- looking areas. The puzzles aren't that difficult but they are original and I liked them. Secrets are very well placed (but not impossible to find). Something that I appreciated was the boss fight at the end: I didn't expect it to be a 2-phased bossfight, so it caught me off guard(in a positive way). If I have to pick the best part of the level, I would either pick the final part of the level(when that aforementioned thing happens) or the whole underwater section(that is like half of the level). Overall, it is a very good and innovative level that never got boring and kept me interested for the whole duration of the game. Good Job. Recommended? Yes, definitely. Difficulty? Easy-Medium. Duration? Approx. 30-45 minutes." - TombExplorer (05-Nov-2019)
"A great 30 minutes showcase of what is possible to do now. Atmosphere and audios choice and their triggering are perfect. The second half of the level (once you begin the underwater raid) is the most enjoyable. There are many things appreciated : the fact that Lara uses a flare once and can breathe forever underwater, the change of setting day/night for the end , and many more with some great ideas : the 'bonneteau' (hat game) leaves me speechless. Many technical achievements throughout and only a few slight irritations (Lara stuck in a wall underwater , a few too many objects, the mirrors puzzle help panel contains a strange hint for one of the three (what is the 'right' mirror ? but it can be deduced by elimination), and the course could be made with less (fortunately short) backtrackings. Anyway memorable and a must play. I agree it should be expanded to a full scale adventure." - eRIC (14-Jul-2019)
"In regard to gameplay, this is one of the best levels out of the ORC-competition. You start with easy tasks like pushblocks, levers, climbing (new moves have been integrated) and finding/inserting objects, followed by some extraordinary puzzles on land and in water. And it's cool that Lara has infinite air underwater, so you can focus better on the puzzles and traps and take your time. The permanent emerging from the water is sometimes annoying in Tomb Raider. We also have a timed run to solve and some enemies to fight. Atmosphere has been created very well with egyptian type of music and level design. At some points, hints or information appear on the screen as an aid for the puzzles or better experiences... A well-done level with it's own special features. Where is the aforesaid Easter-egg tho?" - Nuri (04-Jun-2019)
"A masterful level compressed into a tiny space of one room (truthly the rooms to be used are three), I spent over 20 minutes in such a little space!! Oh my ... I'm starting suffer of claustrophobia!! Let's get into the review ... I gave a full 10, why? Because aesthetics, gameplay, secrets ... everything from this level is perfect! Still closed in such a tiny space ... Totally recommended, this adventure has to be played! . Wolfy Regards." - Wolf7 (15-Jan-2019)
"This Level does cram alot of stuff into a very tiny space, Very it has some very tricky traps and it had me raging alot. But its worth a download it has some great graphics too" - JoeTheCrazyGamer (01-Jan-2019)
"Excellent; for me one of the best levels from this contest. A lot of tasks to accomplish only disposing of a reduced area it's very meritorious; small rooms very well ornated with some original puzzles and even on-screen help to make a more fluid gameplay. Some enemies to shoot, some traps to avoid, some gymnastics... it seems that the author thought about the variety so players can't get bored. Don't forget to look for the secrets to get the uzis; they'll be very useful to fight with the final bosses, but even if you can't found them I think there are enough medipacks to finish only with the pistols. A recommended level to enjoy. Thanks LoreRaider." - Jose (28-Dec-2018)
"Desert, Persia, Sun and mysteries: what more do you want in a custom level? I loved the Persian Back to Basics and I myself have used that magnificent set for my levels, so I can't miss a level with this charm. And what a charm! The fading flyby and Lara coming down from the camel are very nice and original. Noteworty are the puzzles with mirrors and the shell game, both interesting for how it works and for scripting. And for those who creates levels, notice how Lara interacts underwater... an outdated engine can always surprises us! Recommended!" - Talos (14-Dec-2018)
"This is a Persia BTB-based level; it's great looking and full of nice object use and details. Given the inconsistencies in other levels the lighting is also very good throughout. The water theme of the later half also helps give it a fresh style. The gameplay is a nice mix of tasks (although the position to use the coins is a bit vague, although that's more of an issue with the BTB package), and includes some fresh ideas like choosing the right breakable to shoot after an object gets moved around, along with the general underwater focus with infinite air. The hint for the mirror puzzle seemed a bit much given you could logically work it out, but that could have been avoided if it was mentioned to only press the button if you get stuck (which a later hint somewhat does). The last couple of tasks also feel like they're padding the time and don't really add anything of value to the gameplay, especially the double monkey swing at the end. Overall the issues are small and this is a great entry to the contest." - Mman (26-Nov-2018)
"A sumptuous environment to look at and great fun to play too. The brilliant cutscene promises something great and that is what you get. The Back to Basics Persia assets are rarely used (if at all) in the custom level world and they are nicely utilised here. The gameplay is not too difficult for the average player and is quite accessible, which I always like. Plenty of excellent puzzling, trap avoidance, usage of Lara's new movements and an exhilarating timed run and boss battle add up to an involving raid. A wonderful experience." - Ryan (16-Oct-2018)
"This an action packed 30 minute level in a great setting that was really a joy to play through. As a player you are quite well guided and yet feel you accomplish a whole lot in a short amount of time. The mirror puzzle is creative, some of the moves needed are sneaky but not too clever for their own good and you even get a timed run and a boss fight at the end. All that in a beautiful Persia environment, day/night setting change included, this just screams to be expanded further into a longer adventure outside of the constraints of the One Room Contest. Highly recommended!" - MichaelP (09-Oct-2018)
"Another very good ORC level this year. This time it's in Persia we discovered Lara who searching an hourglass. I can just congratulate LoreRaider for this game because it was abolutely amazing with a lot of script who give an interresting setting to the adventure and more fun. I think my personnal puzzle is when Lara need to find the key under one of the three moving cristal. It's really someting very new in Tomb raider and i'm very curious to see how the author create with script someting like that. The harpoon gun is also a great addition for kill snake under the water and at this point I can say it's Loreraider who use his water room the best. Persia atmosphere is great and I like the various news audios and also the differents characters who help Lara during the adventure. Another thing I have liked is the night replace the day at a moment and give something real to the adventure. I can just recommended this level for everyone ;) !!!" - Bigfoot (08-Oct-2018)
"This level appears to have been prepared using the package provided for the Persian BtB competition. Hopefully we'll have more of these to come out of the woodwork, as you get here a full-fledged raid of about 40 minutes with a number of pleasant twists and turns. You have the ability to push an underwater button, you get to use some of Lara's new moves on monkey bars, and there's a nice timed run at the end that rewards you with a final battle involving two powerful enemies. You know at the start when Lara hops off a camel that you're in for an entertaining adventure, and that's exactly what you get. Nicely done." - Phil (01-Oct-2018)
"Excellent level, rather player-friendly and simultaneously magically imaginative. The new moves, underwater sceneries, quite doable traps and timed run, puzzles and the double boss fight all contributed to a great ride in a small space and the same can be said about the nice Persian environments. You couldn't ask for much more with the One Room Competition boundaries, I think. Well done." - Jorge22 (27-Sep-2018)
"This pack just cannot fail... The hint for the mirror puzzle needs to be read in one go because each sentence gives you a vital information which precises the previous one given - so yeah you will read it several times, probably... No bigger issues, and thank Lore'd the tile puzzle has been reduced because in the beta it could be understand in too many possible ways (same as happened in Meridian level which originally had 48 possible ways to understand the keypad). Really nice atmosphere, tasking variety and gameplay progression should make this level suitable for everyone including the new players." - DJ Full (27-Sep-2018)
"Another great orc level, i really liked the creative puzzles and also that you placed hints in case the player gets stuck. The enemies and the objects are great, about the atmosphere, i liked the day change to night and the lighting is lovely as well the textures." - ameliacrofty (26-Sep-2018)
"Fantastic raid! Impressive in the confined space of the One Room Challenge, this feels like a complete level despite the limitation. There is a mounting sense of progression, with the difficulty of the tasks building over time and culminating in a satisfying double boss fight. The whole while, it's beautiful to look at, especially the effects with dust storms, mist, lightbeams, and waterfalls. I was particularly intrigued by some of the new puzzles like the "cup game." I always enjoy new features, and this was a fun one. However, the pushable/rotation puzzle was difficult partly because I couldn't understand the instructions. A simplified description would have been helpful, or better yet something about the environment itself that would allow the builder to avoid having to use written instructions at all. I also disliked the abundance of extra objects, like the carpet stands and the trees and plants that still had collision, as this made navigating terrain difficult and sometimes resulted in Lara getting stuck behind certain objects. New moves are well used and provide excitement for climbing the decorated walls and caverns of the level, and enemies were great (especially the creepy underwater snakes) although I would have enjoyed more of the bad guys with scimitars. One of my favorites of this year's One Room Challenge, this is worth a play beyond the competition!" - Cbl (24-Sep-2018)
"What this level lacks in terms of overall gameplay difficulty, it more than makes up for in other areas(offering some creative fresh puzzles that really test your brain, alongside an incredibly beautiful and immersive atmosphere reminiscent of the Prince of Persia franchise that makes the level feel properly lived-in, with excellent use of enemies, objects, ambiance, lighting & texturing throughout). Overall, a level that I highly recommend for anyone in the mood for a quality raid." - Ceamonks890 (24-Sep-2018)
"I think a level opening with Lara dismounting from a camel may be an all time first. It certainly made me anticipate an interesting level and that's exactly what I got. It was lovely to see those gorgeous Back to Basics Persia objects and textures again and this would indeed have made a fine entry in that competition. Excellent puzzles and Lara's ability to breath underwater certainly endeared this level to me, not to mention the PLS system that I wish could be incorporated into every level. Lara's new moves are also well showcased and everything combines to make this a most enjoyable experience." - Jay (23-Sep-2018)
"Amazing puzzles. Good texturing and lighting. Really gives out that TR experience." - Troye (21-Sep-2018)
"Another great level from LORE .. good job I really enjoyed your level. I love your new puzzles. No need to say more" - Sabatu (20-Sep-2018)
"Another solid entry into this one room challenge. Particularly enjoyed the underwater sequences as you had the aqualung and did not continually need to seek air pockets. The new moves need to be used here quite a bit so read up on them. Lighting was great and the textures wonderful." - Torry (19-Sep-2018)
"Well, I guess builders from now on, must think about making One Room levels... Great job and thank you. These are the words I can only say about these ORC debuts... ;)" - Mehrbod (18-Sep-2018)
"A fabulous beginning;stunning use of lighting effects;wonderful atmosphere;beautiful interiors - this level tries desperately hard,from first moment to last,to be innovative and unusual;and succeeds more often than not. Unfortunately,it's the 'not' that hampered my enjoyment.At least two of the well set-up puzzles were achievable through pure trial-and-error;and some of the necessary object-placement interaction was too buggy (leading the player to potentially believe that they were doing the wrong thing). Just when I was cursing the builder for being too clever for their own good,they threw something wonderful in my direction to appease me:those creative climbing sequences;the beautiful opening up of new areas;the well- measured challenges;gorgeous and exotic environments.It seems a pity that several of the puzzles,while striving for greatness,felt more like game-stoppers;because this whole adventure never for one moment came across as a level built with any technical restrictions - on the contrary,it appeared to push the boundaries of construction on many an occasion.Irritating at times,then;but also quite ravishing and exotic." - Orbit Dream (18-Sep-2018)
"Fantastic visuals. Beautiful texture work. I couldn't believe it was all just one-room! My only negative is that the gameplay could have been a little more exciting, and also I wish it was a bit longer. But all in all a fantastic level." - Baratheon (18-Sep-2018)
"A solid entry in the competition, the builder did a quite good job in using the limited space without making the level feel constrained much. The lighting is quite well done and texturing is clean, overall the builder shows once more that he can create great atmospheric levels. I also found the gameplay to be quite enjoyable and diverse despite the hardly avoidable shortness, with a good mix of new features that add a lot to the experience. The shell puzzle is certainly the technical highlight here. The other puzzles like the colour and the mirror ones are good too but not very logical (the beams do not follow a realistic path and the colour don't add up correctly). Added hints were valuable, though. Still any new puzzle is better than just repeating standard tasks everyone can play blindly so this effort is highly appreciated. The few enemies are decently placed, the secrets are okay (not too hard actually) and technical skill is certainly visible in a few nice designs like e.g. the items you can use underwater. On the whole, I must say quite a well-rounded effort taking me 20 minutes to finish." - manarch2 (18-Sep-2018)