Levels listed...
TR5 - 33
TR4 - 3180
TR3 - 179
TR2 - 138
TR1 - 65
73400 reviews (20.4/level)
3584 (99.7%) walkthroughs
454 Hall of Fame levels
1252 levels rated >= 8
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release date: |
05-Nov-2019 |
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# of downloads: |
509 |
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average rating: |
9.55 |
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review count: |
36 |
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review this level |
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file size: |
86.30 MB |
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file type: |
TR4 |
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class: |
South Pacific |
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Reviewer's comments |
"I also played this level years ago, but I just played it again for this review.
A very well done level set with a proper nostalgia rush from TR3. It surprises me what an
authentic, cosy but also threatening atmosphere you can create with the TR3 South Pacific
set combined with a few other original TR objects. I had a lot of fun the whole time just
because of the beautifully designed ambience the level has to offer. The puzzles are just
about average in terms of difficulty, not too easy and not too hard, so that the player
can easily find the solution with a little effort. For anyone who loves TR3 this is an
absolute must and any level builder can feel inspired by this excellent work.
The only thing that frustrated me was that picking up items underwater was a little
tedious as Lara has a habit of floating back and forth between two items which can greatly
prolong the pick up time. And since breathing air underwater is notoriously limited, this
sometimes made me a little nervous. Otherwise I only noticed one strange thing: a vulture
had a burning fire in its mouth. It was a bit strange, but nothing I'd make a big deal
about. Maybe just worth mentioning for a future fix.
9 out of 10 secrets found, 1 medipack used, 2 hours 45 minutes of gameplay. Absolute
masterpiece." - Astraf (07-Jan-2024) |
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"This level is another example of perfectly capturing the TR3 atmosphere and improving it even more. The
lighting is simply gorgeous, the puzzles are crisp, the textures finally bring the area to life. Everything is just
right here, from the opening area with the lagoon (with the fish and the palm leaves swaying in the wind) to
the creepy ending with the renewed boss enemy Puna. Of course, some of the underwater passages are
challenging, as are the timeruns, but I didn't find any of them unfair. Thanks Lore, really enjoyed returning
(again) to the South Pacific, recommended!" - vandit (26-Oct-2021) |
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"Sometimes a level that objectively is quite the masterpiece simply does not click for
me and this one here is such an example. I had a bad start already, as I
frustratingly drowned a few times in my feeble attempts to pick up items found in a
secret in a narrow crawlspace, because Lara would only pick them up in certain
positions (one of a few examples where innovation - like placing pickups not only in
the centre of a square - simple break the natural game habits and turn it into
something that just feels buggy instead of innovative. Alright then, moving on, I
quickly got very tired of pulling countless underwater levers. Gameplay was such a
drag in these early parts to the extent that I stopped playing and continued the next
day. The finally found that aqualung and hoping that at least the annoying problem of
having to go for air would stop - but no, it only worked for some areas and then
stopped working again. And while the idea of shooting targets with the harpoon was
nice, the hitting of the moving ones seemed completely random. I saw dozens of
harpoons visually break when hitting the target, but one that visually did clearly
NOT hit the target suddenly caused the sound that was needed and I could move on -
after literally 15-20 minutes of trying to get out of this room. No fun at all.
Finally, after all these frustratations, it did get better for me. All the work with
the torch, the timed sequences that followed, were clear and worked as they should
and I slowly and surely began to enjoy myself a bit more. There is a cool scene when
you raise water levels twice and in general great atmosphere supported by excellent
audio choices. Still, you move on from using too many underwater levers to using too
many of those wheels that you turn. This also became old rather quickly. But the
deeper I got into the level the better it really got. The tree hopping area with
quicksand was quite inspired. There is a nice amount of overall 10 secrets with
plenty of pickups, but they are mostly fairly easy finds, as jýou just need to keep
your eyes open for those small triangular openings that seemed to usually hide them.
Right, and then finally, after 90 minutes of net gaming time, when reaching the
beautiful flyby of the waterfall area, I began to fully enjoy playing this. The last
15 minutes or so of part 1 and then the 20 minutes or so of the lair were great -
with fantastic and spooky atmosphere and fairly smooth progression and a nice boss
fight at the end - which is easy with about 50 shots from the desert eagle but
probably a little tougher to manage if you did not find it or the ammo for it. So
again, I can fully understand the high scores and raving reviews by others, but for
me, it was just too much of an ordeal versus fun to play - except for the last 30
mins which were great!" - MichaelP (01-Aug-2021) |
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"Ninth of the Create a Classic 2019 competition that I actually played, this level was
wonderful. Just like "Hostile Waters", this level managed to make me insanely
interested and immersed in the game like a few other games managed to do.
This level is clearly inspired by the TR3 E3 Demo, and it manages to bring those
screenshots and videos from the demo back to life.
The level is very cinematic: the cutscenes are top-tier. You will be amazed by the
creativity that this author had. And still being in the graphical aspect of the
level, let's just say that both on the texturing, lighting and geometry, this level
is astonishing. The water really seem real and inviting, and the night mood really
can be felt, despite the fact I am just playing a videogame. Even when the day
transition is greatly made.
And let's not talk about how this set takes a dark turn after completing the first
level. Everything in that looks so scary, and the sound effect really make everything
feel real. Also, reverb is also present, what else could we ask for?
Talking about gameplay, it is very exploration oriented, and I really love it,
especially the first half of the first level and the entirety of the second level.
What's the problem with the second part of the second level then?
In my humble opinion, there is a bit of lack of contrast in the village, so it was
very difficult to set a "landmark" to orientate yourself, so it was very easy to get
lost in there.
Honestly, I don't want to downrate the level because of this, since 95% of the level
is top tier anyway, and I don't really want people to think this level deserves
anything less.
In short, this is one of the few Create a Classic 2019 levels that really stands out
for it's quality. If you always dreamed of visiting some pacific abandoned island
with crystal clear water, and you never had the chance to, this is the chance!
Outstanding!
Recommended? Must-Play, especially if you are a fan of TR3's South Pacific.
Difficulty? Medium-Hard.
Duration? Approx. 1h45m-2h30m" - TombExplorer (19-May-2021) |
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"Wow, this is a masterpiece! I enjoyed every bit of the level so much. This level is a
combo of the original tr3 South Pacific level and some beta tr3 Peru areas (Which
weren't present in the final game) of course there's more stuff to do. I loved the
puzzles such as shooting stars underwater and its exploration. I also loved the change
the careful detail in the atmosphere such as Change in horizons was phenomenal from
night to morning and echo in some rooms. Overall this is a very beautiful level which I
definitely recommend playing. You will not be disappointed!" - Kubsy (22-Mar-2021) |
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"Well what can I say this level is another beautifully crafted adventure from Lore!
The opening section is stunning as is the rest of the level!!!
However I do think the intro section was a bit too focused on underwater exploration
and even though it wasn't too long it felt like it was dragging on a bit.
I really liked using the harpoon gun to shoot the star switches in the water that was
cool!
Upon getting through the water section you get to a cave with palm trees kinda
reminded me of that gaffe in TR1's City of Khamoon but hey that's just me being picky
the room looks nice.
The village/swamp section was really fun!
Even though the level is stunning the color blue gets a bit tired half way through
playing it.
Kinda reminds me of Wreck of the Blue Storm not a bad thing.
The secrets and traps are well done throughout the set.
The pickups aren't spammed throughout the level set for the sake of it they are
handed out in a good amount.
At one point the horizon is switched out and it brings a lot of life to the level
giving you the feeling you've been exploring all through the night. And is also a
refreshing change from the blue color.
The objects are pretty good I liked the god ray object he placed in the level very
pretty.
I wasn't too keen on her new holsters they seemed a bit out of place not a real
complaint I'm just very vanilla. Lara's updated hands are good though.
Now for my favourite part Puna's lair!
The atmosphere is fantastic and despite it being short I was hooked the only
complaint I have about this part is the odd All Hallows stained glass window being
used underground?
As for Puna's return I kinda wish it wasn't Puna maybe if the title was different it
would at least be a surprise like it was with Sophia in The Lost Artifact.
I wasn't feeling the same old boss fight again however the morphing room was really
cool!
So I declare this level Too blue baby I love you! 7/10 Had a blast spamming this
level!" - Be Nolee (13-Jan-2021) |
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"I thought it was time I took a break from the 2020BtB
contest levels and tried something different. Puna's Revenge
seemed like a good choice because: 1/ it had a high score,
and: 2/ the builder, LoreRaider, is actually one of the BtB
competitors - so it would be fun to see if I could discern a
particular style and therefore identify which of the BtBs
was his. (More on that later). Firstly I should review this
level. Well, it was great! Engaging and challenging gameplay
in a well-constructed environment. I greatly enjoyed playing
it over three days and have no major complaints. Minor
quibbles: I'd have preferred a lighter, daytime setting,
like the original TR3, but maybe the choice of a
night/twilight backdrop was due to restrictions placed on
the builder by the "Create A Classic" contest, i.e the 64x64
textures and original objects. This may also have
restricted, to some extent, what could be included as
gameplay - but I don't know for sure what the rules were. I
see that LoreRaider, in common with AgentXP, has only build
levels that are part of some major group project. Maybe it's
time these talented builders took the shackles off and just
created an independent (no rules) project of their own. The
results could be spectacular …Just a thought ;) …Anyway, as
for the BtB contest: I've only played 12 out of the 16
levels, so there is a chance I've not seen Lore's yet, but
it's odds on that I have. To be honest, I can't really match
up the styles. All I can say is that LoreRaider's BtB entry
will be one of the contenders." - Dick (13-Aug-2020) |
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"The game starts in a night-time shore and from there you
will traverse through various beautifully crafted areas
including underwater caves, ruins, native village and
rocky jungle areas. In the end, you will also go through
a creepy temple/cave area with lots of moving flesh on
the walls and corpses everywhere, which was very
effective in building totally different type of
atmosphere from rest of the game. Overall, the
environment looks amazing and contains careful texturing,
atmospheric lighting and several wide areas with lots of
visual details. Gameplay is very entertaining, although I
found it to be the weakest part of the game, as you can
see from the ratings that I have given. There are
however, many awesome gameplay moments in the level, such
as shooting the moving underwater targets with harpoon
gun. I liked also very much various kinds of small
puzzles that are scattered around the level and the timed
runs that often involve carrying a torch. Other times,
the game focuses quite heavily on basic platforming,
switch activation and item hunting, which was fun but not
the most innovative gameplay. After all, this game is
great work and even though, it is the first level in the
"Create a Classic 2019" competition that I have played, I
can easily understand why it shares the highest rating
with another level currently." - Samu (13-Aug-2020) |
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"Puna's Revenge certainly is the best custom level I have played so far. The music, the cameras, the atmosphere, the puzzles, the underwater segments...Everything is beyond incredible." - Raq (11-Apr-2020) |
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"Puna is trolling you!that was a hidden message somewhere above,hilarious!I took so many screenshots here, what a nice atmosphere, especially in the second level with all these corpses around you, perfection..easy going trle , rather short(3h), found all secrets alone, nothing to complain.Recommended for any raider" - Petaludas (02-Apr-2020) |
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"Top levels from this author. Perhaps there are excessive levers to pull and too many pickups, but I've enjoyed a lot this fantastic adventure. When you start, it's easy that you think about a lot of backtracking, 'cause the huge areas to explore, but you'll soon realize that you'll not need to go back to the same places more than once. The architecture is really impressive, with all kind of objects to ornate every room; the camera hints are very useful; the appropriate musics well placed in strategic places... The best: the equilibrium between the easy and hard tasks, always offering to the players a way to continue playing. LoreRaider, I take my hat off to this extraordinary work; by now, the best of this contest (I need to play the remaining levels). Congratulations! Highly recommended for everybody!" - Jose (29-Jan-2020) |
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"I absolutely loved this level. This level has got
everything you would expect from a TR game, and playing
this level feels just like playing an actual TR level. The
atmosphere is amazing, the levels tell a story. This is an
amazing work and I look forward to playing more levels like
this. WOW" - TRaider1996 (06-Jan-2020) |
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"This level blew me away! It could have easily pass as an official set of levels! Especially the first one is so brilliantly designed. I love TR3 and this level is so true to its spirit. Returning to the coast felt so nostalgic but the creator made sure things are different this time, while adding their own twist to it. I even jumped a few times when something unexpected happened on the screen. I have noticed they have built the area which was seen on the early screenshots and incorporated it well into the game (staircase with the large doorway). Changing sky sphere was a nice touch too.
I think this is my favourite TR3 inspired level of all times, thanks so much for making this! 10/10, would play again." - Raina Audron (02-Jan-2020) |
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"Wow, where do I start... This was definitely one of the
best Custom levels I ever played and it is already an all
time classic for me, I even played it three times by now.
The gameplay along with the beautiful looking environment
created an incredible and unforgettable atmosphere and
gaming experience.
The author combined some really important factors that
make a game interesting: Sometimes it's something new and
unexpected, and sometimes it's something predictable,
which is at least as important for a thrilling game as
the unexpected things.
There was also a little story told with the well placed
cutscenes.
In the first level there were a lot of different little
puzzle rooms with some tasks within them, which could be
considered as a bit forced or crafted, but it was never
annoying or boring, because the puzzles were pretty
creative and intuitive.
There were also a lot of situations where you could
decide which way to go first, which makes the whole thing
not too linear.
The gameplay feels like you know what to do and what you
want to achieve the whole time, but you have to find out
how to do it, which supports the excitement of wanting to
reach further. The whole gameplay is just so balanced and
well made.
The atmosphere and the environment were also gorgeous by
all means. The lighting rays everywhere, the moving
plants, the reverbed sounds in cave areas, the music and
the ambience which were always on point... and hundreds
of other things.
The second level was really creepy and a complete
atmosphere change. There were little "mind tricks" with
jumpscares and walls and floors suddenly
appearing/disappearing - that was a great idea and it was
well made, too.
The adventure ends with an epic boss battle and sets up a
high standard for how a boss battle could look like in
Custom levels.
It took me about two hours and I found all 10 secrets.
Absolutely recommended for everyone who loves TR3 and/or
someone who wants a well balanced and entertaining gaming
experience!" - MarlenaCrystal (26-Dec-2019) |
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"How to rate this level? In some aspects it was inspired with things I had never seen before in a Tomb Raider level but these were marred by the complexity of level with the myriad paths to follow, switches to hit, doors to find, timed runs to master and torches to carry. So what were the highs and lows? Highs were the keys that stayed in the locks after Lara had turned them, the shooting of underwater gongs with the harpoon gun, the little clocks above switches clearly indicating you were facing a timed run and the masterful cut scene upon entering Puna's Lair where Lara falls and ends up with cuts all over her body which persist into normal game play after the cut scene ends. Yes, I know that is just another skin but changing one mid game was clever. Lows. Enemies that walk through walls, Paper thin huts in the village, the overall darkness that necessitated the CONSTANT use of flares (which was probably just as well as they illuminated the movables nicely), the undulating floor and wall textures for a section in Puna's Lair where they are supposed to be solid made me nauseous and last but not least the sheer number of switches, crevices, doorways, tunnels and caves both above ground and underwater that you are required to negotiate. Tomb Raider does not need to be this difficult guys. Secrets were well hidden, I only found five. So get the walk through out right at the start and keep your Desert Eagle ammo for the final fight as you will need them." - Torry (22-Dec-2019) |
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"The builder has come a long way since his simplistic earlier efforts, and this is his first complete game I would call a masterpiece. The atmosphere in this two-parter is nothing short of stunning, may it be the outdoor night beach, mysterious underwater caves, large village area or the horror-esque parts in the second level, all of them are very much a feast for the eyes and sounds and cameras are perfectly used to enhance the feelings. It does not happen that a room is underdone in those regards and everything works together very well. Perhaps it is only a few texturing problems and the very oppressively dark lighting in almost all areas that slightly irritate the sceneries. The gameplay is quite enjoyable and varied throughout, with everything a good level needs, but I think it is not too nice that the best parts of it were already in the first half of the game, e.g. the long underwater sequence including shooting the targets, using boulders etc. as well as the area with the piranhas and the timed runs - those were really inspired - and the game is less intense later on, with a rather ordinary lever hunt in the village and some not too inspired platforming parts over the swamps. Those are not bad at all but lack the quality of the things at the start. I don't know why there is so much ammo to find, I could've lived totally without the 1000+ Uzi Ammo for example, as the other weapons are strong enough - enemies are well placed but they are not flooding the game either so a more balanced amount had been the better option. The ten secrets are decently hidden but not very hard to find. Overall very good raiding in fantastic environments so easily and strongly recommended for everyone, also this turned out to be my favourite level of the whole bunch. 1:20 hours." - manarch2 (20-Dec-2019) |
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"CaC level that faithfully echoes the style of Tomb Raider III, with some innovative and original ideas. Perhaps the biggest level created by Lore, with a good amount of backtracking (too much, getting lost is easy XD), full of traps, sneaky and many time trials. A complex and difficult level, suitable for those who love tough challenges. Noteworthy part of the "nightmare" section, surely one of my favorite parts, along with the beach.
Visual effects and scripting deserve special mention, because they are original and well-placed in the level.
If you're a demanding player (and a tomb Raider III lover) and want to test yourself with a big, complex and backtracking level, prepare your weapons :D" - Talos (20-Dec-2019) |
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"Well, as a TR3 fan what's not to like in a set of levels
that, more than being TR3-based, actually captures the
feeling and is extremely well done in slight details such
as the changing of footstep sounds depending on where
Lara is, making things look hard when they're, in fact,
quite doable or the momentary TR4 eye winking at the time
the bridge unfolds? The general atmosphere, lighting and
sounds included, is near perfect. There's plenty of
action and exploration in sometimes huge (but not empty
nor tiring) environments and a few rather interesting
timed runs plus some TR3 classics such as, for instance,
the enormous boulder that comes after Lara once she gets
one of two gems, not to mention quite a few surprising
moments. It's also player-friendly in ways others might
not care about (the guys that attack carrying torches - I
mean, somebody else might have fallen victim to the
temptation of making those torches set Lara on fire; or
Puna not being really deadly, he's there mostly for the
thrill of the final action). So, yes, what's not to like
here? I only got four secrets and never found the
shotgun. Finally, one last call of attention: I managed
to jump across the barrier before Puna's room just by
jumping sideways (but I got back and did things right and
I didn't think much of it, anyway). To sum it all up,
excellent job." - Jorge22 (19-Dec-2019) |
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"I've been busy writing walkthroughs for the latest crop of
CaC releases (including this one), so I have many more to
play before feeling qualified to have a global impression of
this year's competition. However, I've certainly liked what
I've seen thus far. That being said, although I'm aware that
this is the top ranked level of the bunch thus far, I was
not as enamored with it as the other reviewers to date. It
starts off with a bang, with Lara exploring the shallow
depths of an idyllic lagoon, but then we get to the jungle
with all the quicksand and accompanying dark passages, and
the first level quickly overstayed its welcome in my
estimation. The posted video walks both took more than an
hour to cover the initial level, and to me the builder would
have been well advised to have stopped at the halfway point.
The second level is short (15 minutes or so) but gives us
more of the same darkness that marred the latter portions of
the previous level. I can't complain about the supply of
flares, as the builder provides more than enough, but I'm
always happier when I can see clearly what's going on around
me. Anyway, the dogfight at the end was sheer adrenalin, and
thankfully I'd saved my higher powered ammo so that I had
plenty to see me through. The builder has spent much time,
thought and ingenuity in crafting this adventure, and I
don't wish to sell him short. I just need to express my
opinion that the fun was over for me about halfway through." - Phil (10-Dec-2019) |
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"Absolutely brilliantly crafted in the
South Pacific style and great
entertainment throughout. I echo the
thoughts of a previous reviewer who
mentions that even the most minute details
of this raid have been cared for,
including Lara's magnified footstep sounds
when she enters an enclosed area and the
different atmospheres throughout both
levels (serene and soothing in the first
one and unsettling and eerie in the second
level), which just make this level that
little bit more appealing. The gameplay
keeps you entertained and provides you
with everything you could ask for in a
Tomb Raider game, and I especially loved
the exploration segments, using the
harpoon gun on switches to activate doors
and the way that the timed runs were set
up. Sumptuous to look at and great fun to
play. Highly recommended, of course." - Ryan (10-Dec-2019) |
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"This is a Pacific theme (with a bit of a horror twist in the second map). This is one of the best takes on the theme I've seen visually with lavish sights throughout and tons of detail in each room, there's even the use of night-day time transition in the latter part of the map. Areas have consistently interesting geometry and lighting, and individual areas are varied despite being based around the same theme. There's also a great use of objects to help convey the story. The gameplay is consistently good and varied, with a nice use of things such as locking you in areas to minimise the chance of getting stuck. It also mixes in some original puzzle ideas like non-standard shootables. Areas generally have a distinct theme, like a section where you move across the treetops with a major platforming sequence. It's a long entry and I did feel a couple of mid-section tasks dragged, like a switch hunt in the village section, but that's my only issue I had. The boss at the end is also a well done twist on the Puna fight to make something like it work in TR4's engine (that also leads to a nice conclusion). An excellent entry with only minor issues and some of the best visuals I've seen in a level that's still "classic"." - Mman (09-Dec-2019) |
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"A level not for me but I still appreciate the art. Won't max the graphics because the light behaves like a liquid, flooding the rooms too evenly for two unfortunate results: I can neither appreciate the landmarks which were meant to stand out, nor see the ledges to platform to. Cannot also max the score for gameplay because it's another level where I would halve the number of switches, or at least interrupt switches with other actions (like the rooftops of the village which weren't included at all) - look, the prologue has ZERO switches but it's still the best thanks to raw, pure exploration and immersion induced mostly by the player's CHOICE of pace. In short: don't force two hours of runtime but provide one optional and one mandatory." - DJ Full (04-Dec-2019) |
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"An amazing experience: beautifully tranquil and action-
packed in turns, nostalgic while incorporating fresh
puzzles and exploration, and above all loads of fun to
play. The level excels in its atmospheric details, from
Lara's echoing footsteps to the undulating rays of
moonlight illuminating the jungle pools and temple
chambers. My favorite sections brought to life some of the
most evocative of TR3's Beta screenshots, with stunning
attention to accuracy. These screenshots heavily inspired
my own interest in level building, and I have often longed
to be able to run around the nighttime jungle environments
and torch-lit temple steps visible in these images. Now, I
have! Gameplay was incredibly intuitive without being
predictable: I never had to resort to a walkthrough, but
several tasks took a bit of reasoning to figure out. I
liked the placement of timers above levers to indicate a
timed run. The first of the two levels is structured
around finding sets of items (2 keys, then 2 stones), but
in both cases, the order of events is up to the player in
a style reminiscent of TR3 gameplay. Architecturally,
these levels had both stunning natural environments and
large-scale structures, like well-made octagonal huts and
a giant skull, which improved on the kinds of architecture
present in the original game. The second level launches
into full horror territory, much like late-stage TR3, and
there is one chamber deep underground that was probably
the creepiest place I have ever seen in a TRLE. For an
arachnophobe, it was a nightmare – but fortunately, the
spiders that emerged were not the car-sized monsters of
TR2. I was surprised to encounter only small spiders and
small dinosaurs. I kept expecting raptors or even the T-
Rex to make an appearance, but the second level diverges
in not only tone but also in its entire setting, borrowing
from TR3's Reunion with textures more like a French
cathedral than a Pacific Island - apparently the product
of Lara's imagination! The Tinnos textures also did not
always seem to completely match the Pacific setting. While
the shift in atmosphere was unexpected, the gameplay
remained top-notch. Highly recommend playing this level to
anyone. 2.5 hours to complete, and only found 5/10
secrets." - Cbl (01-Dec-2019) |
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"An excellent sequel to the south pacific saga from Tomb Raider 3. Gameplay has it all; exploration, traps, timed runs, combat, and puzzles. There is a surprising variety of enemies, and decorative objects are very well used. The cutscenes are well crafted and add some suspense alongside the music. Textures and lighting are beautiful, if just a little too dark in a few places. Very nice raid, highly recommended. 2 hours 13 minutes." - JesseG (01-Dec-2019) |
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"I have just 2 comments to make, the 1st is why not put the quick shimmy of Gekokid and 2nd, I do not like the animation of sprint of Lara (it looks like she jumps with each step ). That said it is a superb level with a nice arrival on the beach. There is a long search path before getting to the boss. The level is dark but well lit (contradiction lol) because I used very little flares. The texturing is remarkable, so we thought the rocks have relief. It is best to find as many secrets as possible for the ammo. I finally eliminated the boss with the revolver (I do not remember where I got it). Recommended." - Drakan (28-Nov-2019) |
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"Easily one of the best custom levels I've ever played. The
atmosphere was phenomenal while paying tribute to and even
building upon the classic TR3 atmosphere we all know and
love. There was loads of exploring, puzzles, and action.
Enemies were placed tastefully. Objects were unique and
played in nicely with the puzzles. I especially loved the
lever-rotating statues puzzle. Did I mention how stunning
the atmosphere was? The ending was a nice surprise, mixing
up the jungle-esque themes in the first level. This truly
felt like something Core might've made given they had the
next gen TRLE engine. Perhaps even better. This level just
screams Tomb Raider. I might play this one again sometime.
Congratulations on a remarkable custom level!" - dragooncroft (27-Nov-2019) |
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"Superb. This is a breathtaking adventure through some glorious scenery, which will of course take a great deal of exploring, such is the nature of - busy' jungle settings. It's a two part level, although part two is quite short. The various areas have what feels like appropriate enemies and the gameplay is great fun. I especially enjoyed a - find your route' scenario through the trees at one point. Pickups are generous, but you might just want to save a fair bit of ammo for the boss ending. Don't miss this one." - Jay (26-Nov-2019) |
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"This TR3 theme level has great puzzles, objects, textures,
lighting, it was well made, one of the tops of this CAC of
this year for sure, a must-play." - ameliacrofty (20-Nov-2019) |
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"An incredibly immersive and authentic two-part entry that captures the atmosphere of TR3's South Pacific levels successfully from beginning to end with reasonably challenging gameplay and beautifully convincing level design that is brought to life with excellent lighting, texture, object & enemy use throughout.
Of elements worth noting, I absolutely loved the calming atmosphere that Midnight Shore conveyed and the clever use of the harpoon gun on pressure plates to open doors in one of the cave sections.
But once you reach the end of the map and discover a skeleton where Puna presumably should be at, that's where things really ramp up as the crafty bugger traps you in the pit within his lair where all his mutated abominations reside (utilizing cutscene animations from TR1 & TR3 to greatly convey the serious situation Lara finds herself in, changing what was once a calming environment to that of a more horrific and unnerving one as you fight to reach Puna and put him down for good once again, Lara leaving with a new prize in tow as she swims off-screen).
So overall, highly recommended." - Ceamonks890 (16-Nov-2019) |
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"What an amazing adventure ! I had the privilege of watching
Lore build this masterpiece at certain times and I am so
pleased to be finally playing it . Introduction area is
absolutely gorgeous with great atmosphere so you know from
the get-go you're in for a treat . Great linear gameplay
that resembles the classics a lot . Puzzles are all really
creative, especially the underwater ones on the first lvl .
Second lvl has a completely different vibe, going from
dreamy to haunting and creepy . The author really has the
ability to merge two completely different worlds and make
it seem effortless . Great attention to detail, with
soundtracks that are fitting to what you're feeling in the
moment . A fantastic attempt to recreate the classic feel
of Tomb Raider, and certainly a pack that I'll be
revisiting in the future . Perfect score" - Zuxuna (12-Nov-2019) |
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"This is actually only the second time I have ever given
full 10 points in every category (the other one being
Templar's Secret), cause that is how rarely I do it and
how much it means to me when I do do it. And this set of
two levels absolutely deserves it as it blew my mind in
terms of scope. Let's start with the Lighting and
Textures then shall we? This level starts out at or
around midnight, an in that uses both darkness and
singular light sources quite well to create one of the
prettiest looking beaches I have ever seen. Which is then
later followed up with thick jungles, a tribal village,
different kinds of temples and at last one of the most
mystical and enchanting places I have ever seen (truely
rivaling the Floating Islands-esque level in Templar's
Secret). Each of which with perfect lighting, placing an
emphasis on only the most important of vistas or places
to go. Everything is just either really damn beautiful or
horribly twisted and evil. The second level made me feel
deeply comfortable on a few levels, but in a good way. In
a psychological horror kind of way. Both in how areas
were framed, which textures were used and how encounters
became setpieces to remember. In this the entire
atmosphere was incredibly thick, especially in the
aforementioned second level, that one is an entire
artform in itself. Sure there were a couple of odd
funhouse-ey spookes in there that did not fit, but the
meat of it all was the actual environment, the ideas
expressed through graphics alone. (Edge of the Abyss has
found it's biggest rival). And it wasn't just these scary
places of Nowhere that were a sight to behold, the
previous level alone was a rollercoaster ride of
different emotions through vistas. From the
aforementioned midnight shores, to the sleepy villages,
to muddy rivers and to a clearing purely bathing in
sunlight and a raw energy. Even a little river leading to
a small waterfall next to a rainbow was to be found.
And this isn't just a beautiful walk in the park. Cause
the level's designstructure itself was great too. No
corridor looked like the other, had the size of the other
and seemed like something you already went through a few
minutes ago. Every temple and shrine looks slightly
different here, has a different theming and presents you
with a diverse set of challenges and puzzles. Both those
that require some thinking and those that test you for
feets of agility. Except for the second level, that
mostly focuses on it's atmosphere and jumping puzzles.
But those fit the environment. I can promise you, right
now, that despite the first level stretching on for quite
a bit, it WILL be worth your while. Sure you will be
moving through half the island, but that is also how it
feels like, not artificial in the slightest. In it's wide
array of different challenges, some doozies were in there
as well. Like an especially difficult double rope jump
that made me temporarily seek aid in higher powers to get
through. But even that venture was rewarded nicely with a
nearby secret. Speaking of Pickups and Secrets, I have
found 5 secrets out of 10 in total. Since the boss fight
at the end took me through nearly the entirety of my
stored ammunition and guns, I'd say that the pickup ratio
and challenge presented in the gunplay is extremely well
done. Every Weapon available has a use and a niche, and
with earlier challenges presented there is a lot of value
in every single secret and pickup you find, despite the
fact that they almost overreward. The pickups are
frequent, yet still tight towards the end and quite
valuable. I am very VERY happy with this. I would even
argue the aspect of pickups has been mastered by this
levelset in a bigger way than Templar's Secret.
Especially with how unique the boss fight is. All in all,
this set of levels might be the best I have ever played
on TRLE. And for that I thank you. You have truely
created classic here!" - The Snarky Lesbian (10-Nov-2019) |
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"What can I say other than "perfect"? easily one of the best level I have EVER played. The atmosphere, gameplay, the re-made deleted TR3 areas, lighting. Everything.
The first shore area impressed me before I even started playing the level tbh. truly a wonderful job. thank you." - Troye (09-Nov-2019) |
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"From start to epic finish I love this level! LoreRaider
made a great decision by visiting the pacific at night. The
colors and contrasts keeps you visually entertained and the
lightning is spot on! Puzzles and traps are challenging and
fair and there is always something to do or explore! Some
narrow timed runs that stop you in your tracks and make you
analyse the area before continuing.
While the first part is a relative peaceful pacific jungle,
the second part really takes the cake as we find out a
little bit more about Puna's twisted personality...
Go play this!" - Baslakor (07-Nov-2019) |
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"Amazing work here in this Create a Classic TRLE. We are in
the South Pacific islands from TR3, but with a different
touch. The atmosphere is amazing and I loved some little
details like the palm trees moving by the wind or the
animated textures in some reflections. Gameplay was so fun;
great plataforming, interesting puzzles... Really good
combo in terms of gameplay. The 2nd level was so creepy and
I love it. LoreRaider is definitely a very good TRLE
builder. Can't wait for more of his work!" - Jason L (06-Nov-2019) |
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"This level offered everything a player could ask for. It
was a really good balance of puzzle solving, exploration,
platforming, combat and just standing around and enjoying
the beautiful scenery! The builder perfectly captured the
feel of the classics with this one, especially the second
level, as "messed up" as it looked theme wise, it was
really unique with an amazing ending. The attention to
detail is really noticeable, especially the transition from
night to morning through the level giving it much more
variety than anticipated. I really can't find any flaws in
it except that maybe moving platforms could've used some
sound, noticed some underwater cracks. All in all, it is a
really great set of 2 nicely balanced levels filled with
action, combat and exploration. Highly recommended!" - Raider99 (06-Nov-2019) |
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"Puna's Revenge almost feels too good to be true. With the attention to detail, the most aesthetically pleasing lighting and most thought-out and well-scripted game-play this becomes one of the best levels I have ever had the pleasure of playing. Lore manages to capture that classic feeling but truly transport it somewhere new. Mixing of the textures and themes never feels forced, only natural, and the camera work is truly fantastic. I was so impressed with the second level and boss battle - I haven't seen anything like that in TRLE for the longest time. Incredible! HIGHLY recommend." - Baratheon (06-Nov-2019) |
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