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Nightmare in China by Feder

Bigfoot 10 10 10 10
BlackWolfTR 9 10 10 10
DJ Full 9 10 9 9
dragooncroft 9 8 8 10
eRIC 8 9 8 8
John 8 8 8 8
Jorge22 9 9 9 9
Jose 9 10 10 10
Lorax 10 10 9 9
manarch2 6 8 8 8
McRaider 10 9 10 10
MichaelP 8 8 8 8
Mman 8 8 8 7
Nuri 7 10 10 9
OrFractal 10 9 9 9
p1kaa 9 10 6 7
Passalaqua 9 8 8 8
Petaludas 7 8 9 8
Phil 8 8 8 8
Ryan 8 9 9 9
StormChaser 9 9 10 9
StudBuddha 8 8 9 7
The Snarky Lesbian 9 9 10 10
Torry 10 10 10 10
Treeble 9 9 10 10
Wolf7 10 10 10 10
 
release date: 02-Jun-2020
# of downloads: 316

average rating: 8.88
review count: 26
 
review this level

file size: 22.10 MB
file type: TR2
class: Oriental
 


author profile(s):
email(s):
fedelopo90@gmail.com

Reviewer's comments
"Very nice level, beautiful architecture with a good balance between vertical and horizontal exploration. Not so difficult altogether but the enemies are tough and there's not so much medipacks around, so be careful to use them wisely. And I liked that, because when you have too many medipacks, you just don't pay the same attention to the right strategy for killing enemies... By the way, when I encountered the first tough ones in the first bell room, they had a tendency to die in the middle of the fire leaving the medipack in a position where Lara could grab it but got hurt by the heat, by the same amount of life that the medipack could give her back ! I didn't remember that Lara could get hurt by the heat without setting herself on fire, so I don't know if it's peculiar to this TRLE level. I really loved the interaction with bells and gong. Good mix of decorative textures and more simple ones, the non-TR music was OK but I could have gone without it. Oh, and I would have loved if there had been living monks around !" - OrFractal (26-Mar-2024)
"A shorter release by Feder at under an hour of playtime, but generally great fun nonetheless in a very solidly designed TR2 Asian setting. I liked the theme of having to shoot bells to drive progression with varied tasks to accomplish to make that happen. I also enjoyed the extended platforming to make your way up to that roof. What I liked less was the general use of darkness to sneakily hide a few openings - in particular at the beginning. And also the fact that at least for me there was no camera hint as to what happened after hitting the gong, so it took me a while to remember that unopened gate from near the beginning of the adventure. Personally, also not such a big fan of rather many enemies here (thugs, yetis, tigers and a few wish come at you quite a bit), but that is a matter of taste of course. 3 secrets and a boss bird ending round it all up for a fun level overall." - MichaelP (15-Mar-2024)
"Set in china this oriental level has a lot to offer when it comes to gameplay, The textures used are a mixture from the Tibet and China levels from TR2 and work well and look good. I really like the idea of finding bells to shoot to open up doors and areas instead of another boring lever or switch, and some of the time these are simple to find and shoot but very often they are combined with timed run, traps or enjoyable climbing/platforming challenge: for example the area where you have to climb a structure just so you can ring a bell while falling off the top of it was both clever and fun. As we make are way through the level we find ourselves exploring caves and caverns, buildings and structures and outside courtyard areas coming into contact with scary yetis, snow leopards and annoying thugs. As for traps we have spikes, boulders and lava before we meet the monster boss himself for the ultimate showdown! Very enjoyable level overall although i would of preferred a longer adventure and i missed the springboards! lol" - John (29-Mar-2023)
"A very high quality level by Feder. Gameplay is strong. There is a lot of nice ideas with usage of shootable bells. Some parkour, enemies and traps. However I missed puzzles. Not really much more to say about gameplay. It's just very enjoyable. I LOVE the design of this level. It has beautiful locations with nice usage of oriental textures. I also like that author made trees with textures from TR2Gold's Kingdom level. Atmosphere is great and very oriental with some mysteriousness. Lighting is nearly flawless. In some locations the tint of some statics, for example the red pillars was too bright. Usage of soundtracks built up immersion with the game. All in all, it's another very enjoyable level from Feder that I can definitely recommend :)" - BlackWolfTR (17-Sep-2022)
"I think the strongest feature of the level is the excellent use of textures and lighting to create some really cool looking environments. I loved the sky and wish we could only see it more, perhaps at the top of one of the buildings. The pagodas were stunning, and the player actually gets to explore them rather than just having them for visual appeal. Several triggers were used in innovative ways to introduce enemies for a nice surprise. I also liked the use of bells throughout to trigger doors instead of relying on boring levers. The music didn't work for me and needed patched. There could also have been more cameras to indicate what triggers were pulled, but otherwise didn't drastically impede the flow of gameplay. This is a nice level to play overall and takes about 1 hour to complete." - dragooncroft (29-May-2022)
"Among Feder's TR2-levels, I think this one holds the spot as the level with the best aesthetics, probably along with Tomb of the Ancient Warriors. In fact I think this and TotAW have quite a few similarities. The atmosphere was very well done, there was this spooky feeling all around the level, which is perfectly underlined by the darkness in the rooms. I love the level architecture, starting simple and getting more complex, or nice little effects like a Yeti breaking through a door... But what appealed to me the most was this beautiful design and music. Reminded me of why I love oriental stuff more than anything else in Tomb raider. Finding the secrets isn't that difficult. Sometimes the way to reach the secrets is the bigger mystery. Yes I'm referring to the Jade Buddha, which was once again a creative way to hide a secret. I only think, that the tasks you had in this level were too easy and just got repetitive after a while, which was shooting at bells in different kind of situations. There wasn't really much more, that added to the gameplay." - Nuri (29-Mar-2021)
"Another great level from Feder. Took me 50 mins to finish, not the longest level but you should get 45 mins/1hr of action out of this. Texturing very good, I liked the setting alot - a mixture of caves and oriental architecture. Agree with other reviewers regarding the ending being abrupt - it did feel a little 'tacked on', but that is the only slight gripe i have with this. Some of the traps here were pretty inventive and all in all I enjoyed this alot. Recommended." - Passalaqua (09-Jan-2021)
"Rather short break from big projects of Feder but as in case of every good builder, a minor project is better than a major project of the other builders. Everything is professional with zero weird issues, and we even get some creative bell usages. Ending is a bit abrupt but overall entire thing is cute and not at all inferior to everything else done by this guy." - DJ Full (14-Nov-2020)
"This is a BTB 2006 based level, but built in Tomb Raider 2. The texturing and design is okay, but the lighting feels a bit too monotone even with the limits of TR2, especially as Feder's other levels have set the standard for that. Objects are used well too, and the BTB assets are seemingly translated to TR2 with no issues. Gameplay is mostly straightforward but well executed, with a focus mainly on exploration and combat, with a few trap sequences too. The end felt a bit sudden though. It's well designed and fun, but I don't feel this builds on Feder's previous releases much, and I feel it's a bit weaker visually, it's still very much worth playing, but perhaps a little below what I expected." - Mman (04-Nov-2020)
"Since The Lost Emperor won't display properly on my computer screen, I downloaded the next most recent TR2 release (this one) and it worked perfectly. Despite the crude surroundings inherent in the game engine, Nightmare in China was a fun raid made easier to navigate by Treeble's walkthrough. Total gaming time was just under an hour, and along the way there are nifty platforming exercises and scads of enemies to defeat. The secrets were well-hidden yet quite accessible once you knew where to look for them. Recommended for TR2 fans." - Phil (02-Oct-2020)
"This is a really good trle made by feder, I mean this guy just makes masterpieces, The level design was so good and the texture was related to the title of the level, and the puzzle was 9/10 from me, I can say more than they were just amazing. One the best things that feder is good at is hiding secrets, it really fun when you try looking for the secrects because you won't never expect where they are hiding, I like the idea of changing the dragon secret into a buddha secret even tho china known more about dragon and buddha more in india but I really love the idea. There were some places were so dark I think they would be better if they were lighten up, like where the gong paddle were specially they were too many enemies. The main thing that really bothers me too much was the main theme music, it was too loud even I set it to 0 in the setting, but it kept playing so I had to delete from the game's folder because it gave me a headache xd" - p1kaa (02-Sep-2020)
"Another small jewel from this author. Even when there are not puzzles to solve, the game is entertaing from the start to the end with interesting tasks, a huge dose of exploration with no much backtracking and a lot of enemies to shoot (well, perhaps too many enemies this time). The secrets are well hidden, there are some black rooms but enough flares to properly explore them, I liked the appropriate musics in perfect places and the nice chinese environments too. Highly recommended for all those TR2 lovers. Thanks, Feder!" - Jose (10-Aug-2020)
"It is a Feder game, so you know already you are in for a great adventure, and this isn't surely any less! The gameplay is exploring based with the adding of some enemies to add variety to the gameplay. Secrets, while I found two only, were pretty good, especially loved the stone one, while being easy it was surely kind of unexpected and not too obvious. Atmosphere is amazing, some rooms are dark but that really does not annoy me too much, actually it is the contrary, this connects to the marvelous texturing that really makes the level look pretty sweet. An almost hour raid, it is pretty good and I do recommend it! Wolfy Regards." - Wolf7 (01-Jul-2020)
"Wonderful 50 minute excursion into Tomb Raider 2 territory. Loved every minute of this. Graphics are on par with the original game. Only found 2 of the three secrets so had to dispatch the boss bird at the end with the M16 but if you do not go too far forward once triggering him, he won't come around the corner to attack. Thanks Feder." - Torry (20-Jun-2020)
"It's astonishing to think we still have such high-end levels in development for the "lesser" engines. Despite being a TR2 level, it holds pretty well visually and it was even unusual to hear the standard City of the Dead background audio playing here. The level is pretty straightforward, but sometimes getting across might take a longer assessment, such as jumping around the building inside the cave (and dropping off to shoot a bell below was a first, I think). Speaking of bells, there are quite a few to shoot in this level and always require a bit of gymnastics to reach. I love how the level design wraps into itself, after going the long way to sound the gong, you don't really do any backtracking at all as a trapdoor allows you quick access to the beginning of the level. Definitely one of the best TR2 levels available and one that's up to Feder's well established high standards. 45 minutes, 2 secrets. 06/20" - Treeble (14-Jun-2020)
"You can never really go wrong with any Feder level, regardless of the engine, and this is no exception. Although the surroundings are a little on the sombre side, the various temples and courtyards are tastefully construction and furnished with some neat object placement and atmospheric City of the Dead audio files. Gameplay is on the more easier side and contains a fair bit of retracing your steps, but still provides some enjoyable sequences in the form of challenging enemy encounters (meaning supplies are initially on the scarce side), traps and some nice "shooting the bell" puzzles. Enjoyable raiding." - Ryan (13-Jun-2020)
"This is the first TR2 custom level I have ever played and it’s a great one. The atmosphere, lighting and game play is superb and it’s not too hard. Some good jump scares with the enemies. Good use of music and cameras and the texturing is very good. A fun level to play with some interesting variations on the shooting the bell puzzles. Well worth downloading and playing." - StormChaser (09-Jun-2020)
"I was like a kid in christmas when I saw a new level of Feder in the "Latest New Levels". I ABSOLUTELY loved this game. Since the beginning to the end it was a real pleasure to explore this monastery in China. The level is not really hard, maybe a bit dark sometimes but we have enough torchs so it's pretty cool. I also really liked the story too who explain why we encounter yetis in the monastery. I also found the 3 secrets :-D !!! So to conclude another very good level by Feder and I hope play another one very quickly. Very recommended." - Bigfoot (08-Jun-2020)
"Who needs crouch or sprint to enjoy a tr2 level engine.short and enjoying level to sum up.Really liked the atmosphere, areas and city of dead theme.many enemies to keep u occupied and still the golems scares the shit out of me every time.Not a difficult adventure with 3 good secrets.Just love the 'aha' picking items and ammo dropped from 'hubiga' enemies in tr2 levels.go for it" - Petaludas (07-Jun-2020)
"Gameplay & Puzzles - I liked the gameplay it was pretty smooth. I enjoyed the ideas presented here. I liked the exploration the most. The bell puzzles were pretty nice and placed well. I was a little confused at its function at first even with the door sound. I did wish the story was more developed and more thought-out. I feel like the story kinda gave a reason to liter me with mercenaries. Enemies, Objects & Secrets - The mercenaries were my only problem. I thought this would have been much better without them. Flawless even. The other enemies were good. I didn't find the gold secret yet but the jade and silver Buddha was placed nicely. Atmosphere, Sound & Cameras - Atmosphere is pretty good. I like the environments. Sounds and cameras were pretty nice as well. Lighting & Textures - Lighting is pretty good. I wish there was a little more color variety in between the different places. Some of the dark spots I didn't get much of a frightening feel from it. Some of the textures I did notice some mismatching it looks like, stretching, and squeezing. Also some wallpapering on the ceiling and some floors. This was an unexpectedly short and easier raid that took me about 45 mins. You will certainly be entertained throughout with its combat, exploration, atmosphere and puzzles." - StudBuddha (06-Jun-2020)
"A fairly well made 25 minute level that features RoC China textures and music tracks and several fitting objects and enemies. The setting is credible and atmospheric but somewhat drab if you ask me, with many dark parts (but not affecting the gameplay) - not meaning the darkish areas with enemy encounters as they are quite effective. There are a few decent acrobatics and the always welcome shoot-the-bell tasks but all in all not too much focus on puzzles and it is sometimes a bit too simple. The progression is smooth but there's barely a place where you have to stop and think before you can move on. The three secrets are well hidden and rewarding, and overall this is another fine level of the builder, just with slightly too "ordinary" gameplay elements." - manarch2 (06-Jun-2020)
"This map is great. The pacing is some of the best I've seen in any Tomb Raider level, TRLE or not. Great balance of puzzles and combat and both were very satisfying, level had good enemy placement and a fun boss at the end. I always seemed to have just enough ammo, which I liked. I never got stuck when it wasn't my own fault. For a TR2 level the Atmosphere/Textures, etc, are all great. Some dark areas, but I always had more than enough flares. This is the first TRLE I've ever 100%. I've been playing Tomb Raider games for years and would recommend this to almost anyone, this feels like TR2 gameplay at it's best." - Lorax (05-Jun-2020)
"An action-packed TR2 level, well designed as far as I can tell, with an incredibly sudden ending (that's my only complaint apart from the fact that I only found one secret, but that's of my own doing). A bit too dark at times and crowded with yetis and masked hitmen who definitely come in very serious mode. TR2-style puzzles and an enormous sense of orientation needed (even if the map probably isn't that huge), plus some rather good platforming. Intriguing and undoubtedly enjoyable." - Jorge22 (04-Jun-2020)
"again a very entertaining level by Feder , not very long but packed with varied parts of gameplay , jumps traps and well thought out challenges , nothing too difficult. The setting is well made and lit with only a few darker areas. Enemies are varied , the placement of some is threatening , others you can shoot from safe distance so the different weapons can be used according to the situations. Face paced and fluent level , the only one thing i did not enjoyed much is the atmosphere but i never liked that background audio loop from the TRLR city of the dead." - eRIC (04-Jun-2020)
"Seeing a new Feder level on the site always excites me. Same with this one, especially since it's based on Tomb Raider 2. This one, like his previous levels is absolutely amazing. The atmosphere being my absolute favourite here. There is custom music and custom background sounds (that sound like they're from Silent Hill), creating an actually creepy atmosphere, coupled with other good decisions that add well to underlining this atmosphere, like the perfect use of lighting throughout the entire level (making you get use out of your flares), the choice to use the China aesthetic and theming, that works on two levels: a) us remembering this aesthetic in Tomb Raider 2, where it was featured in other scary levels like Floating Isles and Temple of Xian, and b) it stands perfectly on it's own too, making the whole place seem like it's a hidden temple somewhere in a nightmare. Although I'll add that the Tibetian Gangsters aren't perfect for the atmosphere, although I suppose not much can be done there in TR2. The final piece in this level, that is crafting a beautifully scary atmosphere, is the various enclosed areas and tight corridors, making you jump out of your seat when you happened to be ambushed within them, and laying a seed for constant paranoia for the rest of the level. And the encounters are crafted very well, there isn't an overabundance of ambush or open encounters, and even the traps are very fitting with the level, making it seem like a real (you know what I mean) place, moreso than looking like they put in insane gauntlets back to back as in Feder's recent TR1 based level, that ended up stacking so many traps that it burned me out quite a bit. Furthermore, I appreciate a well paced level, which it is. Nothing like the roadblocks or finicky jumping puzzles from TR4-style games. I really enjoyed this little adventure. What I CAN however criticise, is the pickup placement. While it was nice to see the use of "secrets" that would reward the player with goodies, and not just the 3 Secret Objects, the spacing of goodies is otherwise quite strange, and appears mostly in clumps. There were more different weapons than would have made sense, as they each shared potential pickups with exclusivity, it felt like I was just using whatever weapon had ammunition, moreso than use the right weapon for the right situation. Like why were the Automatics and Uzis in this level if they ended up with the same need? The automatics only had 3-4 pickups, making them be forgotten quickly, same for the shotgun. Lots of weapons with only 3-4 ammo pickups each, making them feel almost token. Otherwise, this level is very very good, and I heavily enjoyed my time with it, and I would recommend it to everyone else as well! Secrets Found: 3, Time taken: 1h 20m" - The Snarky Lesbian (03-Jun-2020)
"Excellent game from start to finish. The feeling of returning to a TR2 is always welcome. The different tasks in the game keep the player busy and wanting for more, the puzzles are well created, action at all times which makes it very entertaining . Thanks Feder for the great adventure !!" - McRaider (03-Jun-2020)