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BtB2020 - Garden of the Four Seasons by AgentXP

Adrian 10 8 8 10
Alien Autopsy 9 10 9 10
Allicya 9 10 10 10
Aries 9 10 10 10
BlackWolfTR 10 10 10 10
Dick 9 10 10 10
DJ Full 10 10 10 10
eRIC 10 10 10 10
HaniHeger 8 10 10 10
Jay 10 10 10 10
Jorge22 10 10 10 10
Jose 9 10 10 10
Josey 9 10 10 10
Juno Jim 10 10 10 10
Kubsy 9 10 10 10
Lioness_86 9 9 10 10
Lizard Queen 9 10 9 10
Magnus 8 9 9 9
manarch2 9 9 10 10
MichaelP 8 9 10 10
MigMarado 10 9 10 10
Mman 10 10 10 10
Mytly 10 9 10 10
nad 10 10 10 10
Phil 10 10 10 10
Relic Hunter 9 10 10 10
Ryan 10 10 10 10
Samu 9 10 10 10
ShadowZia 10 10 10 10
Topixtor 10 9 10 9
Treeble 10 10 10 10
vandit 10 10 10 10
Zuxuna 10 9 10 10
release date: 14-Jun-2020
# of downloads: 411

average rating: 9.73
review count: 33
review this level

file size: 197.00 MB
file type: TR4
class: Oriental

author profile(s):

Reviewer's comments
"Oh wow, I didn't review this one? Yak to się stało? I mean, how did it happen? And where do I even begin? Let's just hop on (spring)board with excellent storytelling because this is my thing as an amateur movie maker - to me, there can be no gameplay, but if a story is well told, my boxes are ticked. If on top of that I get nice puzzles in an expansive map boasting the most ambitious tombeditor flipmap to date, and I don't get stuck much, then I'm totally sold. Not my favourite by Agent (that title still goes to Vacation of the Tomb Raider), but as for this competition, she has nailed it." - DJ Full (16-Jul-2022)
"What else can I say? Simply an extraordinary level! It's challenging but fun to fight through the seasons and explore the place again and again. This level is art, highly recommended!" - vandit (26-Oct-2021)
"I loved this level, it deservedly won the BtB2020 contest. The garden was beautiful, especially the summer version at night. The challenges were fresh and their difficulty increased with the seasons. The Autumn Challenge was pretty easy and small, it served as a tutorial to the challenges more than a full one. The Winter Challenge was primarily based on platforming sequences and elevators, which I liked. The Spring Challenge was spooky in the middle (Catacombs of Talion...) with lots of traps in the beginning and end. The bells were cleverly hidden and the use of springboards was amazing, I feel like they're rarely used in custom levels. The Summer Challenge was damp with lots of water, had a good timed sequence and a puzzle. The abandoned village kinda creeped me out, I felt something could jump out any time. The Final Challenge used lots of fire and other dangerous traps. It felt rewarding when I finally completed it. Unfortunately, the ending was kinda a letdown because the first boss was way too easy and the second one wasn't difficult to figure out, I thought it would be harder. Still, the effect during the escape was cool and I had a sense that Lara was in grave danger. The level had a lot of secrets, some hidden very well and some you could stumble upon, nice variety. The story was great and one moment in particular was shocking. The textures were colourful and vibrant, and although the level had some enemies, I really felt the garden was peaceful and harmonious. Summary: A great level you should play with one of the most beautiful settings, puzzles that were not too hard but still good and atmosphere that's peaceful at times and tense at others." - Aries (26-Jun-2021)
"Phew, another awesome ride with AgentXP's level. For me everything is good, I like the season's challenges, seeking for secrets, atmosphere, sounds, everything is build with high sense of detail. I recommend ! Have fun!" - Lioness_86 (15-Jan-2021)
"What a beautiful & creative game !!! I loved the detail & colors, & very imaginative levels - great work XP !!! Gotta go back & try that last very hard challenge though... ;-)" - Juno Jim (16-Nov-2020)
"This level is unique in the way that it magically transforms through seasons as you progress, giving you variety and some challenges on the way. The seasons themselves are a good motivator, cause they make you curious what will the next season look like. Gameplay is balanced with finesse, offering different challenges with every season, each of them beautiful in their own way (autumn being my favourite along with winter). Lots of running around, but the creator added a lot of variety - so you won't be bored easily. A very rusty player here, who haven't played for a long time, and because of that this level took me a while to finish, more than two hours and a half (I got stuck a lot and only once peeked at the walkthrough). The shooting parts are not many. The story seems polished and interesting, making the player want to care for the monks. Overall a nice level, feels long, creative and detailed. I believe that a lot of work and soul went into it." - Alien Autopsy (09-Nov-2020)
"Perhaps the gushing praise for this highly scored level spoiled it a little for me. Don't get me wrong it is an excellent level with a great season-changing hub area. The story-line was very strong and some nice puzzles. I loved the large expansive areas which were nicely coloured & decorated. I particularly liked the use of the pulley-platforms for various tasks was innovative. Secrets were variable in their difficulty and too often the camera hints were unnecessary and yet lacking when you wondered what to do next when starting a new season. I also felt that by the last season (Summer) the ideas were running out as the gameplay was somewhat perfunctory." - Adrian (29-Aug-2020)
"At the time of writing this review, this level appears to be the winner of BtB2020 and a very well deserved one it it. For me personally though, I had two other levels ahead of it and that may be due to two reasons: The fact that I played them in sequence and hence came to this one very late and with a bit of a sense of having too much Tibet already by now and the fact that I ended up playing it across many, many days in many shorter sessions and hence more often than not I ended up with a key in my hand wondering where that one may have to go now and exploring yet again that main hub area, which bcame rather tiring after a while. These gripes aside though, the adventure is an absolute masterpiece in terms of visuals and stands out for that even versus other really strong levels in the competition. The whole concept idea of going through the seasonal challenges are pulled off extraordinarily well. The actual challenges themselves end up being surprisingly short and simple to master and I actually struggled more with getting to them and finding my way around. You get the full menu of TR tasks to accomplish of course: Shooting bells, avoiding traps, mastering timed sequences and so on. My favourite season was probably winter, as that huge cave was just breathtaking and my least favourite Spring, which (ironically) I found too dark and gloomy for my taste down there in the stables. There are many secrets to gather but they are often tied to just spotting a sneakily hidden lever. At the end you get the kind of expected bosses to deal with, but are treated then to a really rewarding and cinematic ending - or in fact two endings depending on a choice you make about that bonus challenge. So, all in all, a fantastic piece of work, that for me went on maybe a bit too long and with too much repetition and running around the place (despite a significant amount of camera hints), but naturally it still is an absolute must play adventure! [135 min]" - MichaelP (29-Aug-2020)
"Halfway through this year’s competition, I’m pretty sure I’ve just played this year’s winner. Garden of the Four Seasons sees Lara travel to Tibet and the Garden of Four Seasons, which is exactly what it says on the tin - a garden of four seasons (I will not apologize for this sentence). You know you’re in for a good level almost immediately, as you walk through a door and come out into the garden, which is a big hub area with a bunch of temples and a picturesque river. Lara’s goal is to activate four towers and enter the, erm, nether region, where she has to defeat an evil dragon. Each tower corresponds to one of the four seasons, and the twist is that activating a tower will change the season in the hub area. Considering the limitations of using set objects, it works really well. Each season also has its own set of challenges. They’re not really related to their corresponding seasons, but they are usually a lot of fun. The gameplay is really well-made, and you get a good mix of traps, puzzles and platforming (although not a lot of enemies, now that I think about it). The author makes full use of the objects provided, and there’s a lot of creativity on display here. There’s often an attempt at guiding the player, either with cameras or having Lara look at things, or even sometimes having Lara provide hints, but it can still sometimes be a bit hard to figure out where to go. This is especially the case after changing the season in the main hub area, when you have figure out what minor things have changed (and it can be something completely random, like there being a switch where there wasn’t one before). There are two different endings, based on a choice near the end, but the choice is so black and white that it’s hard to see why anyone would pick the bad choice - unless they just wanted to get the level over with. At ninety minutes, this is one of the longer levels in the competition, so I guess that’s not completely out of the question. I find it hard to complain about the length when a level is this good, though. Now I just have to find the motivation to play the remaining levels." - Magnus (27-Aug-2020)
"This is the 15th level in the BTB series I chose in sequence of the least downloaded of the last few left to play. What I liked about the level: 1) The icy cliffs of the winter challenge with jumping and shimmying throughout. 2) The suspended cages where you had to run quickly or they weighed down too quickly. 3) Not too many enemies… so far so good! 4) Cutscenes when you pickup a key telling you where to find the keyhole and where to find the wraith extinguishing pedestal are very considerate for the builder to include. 5) How different parts of the village become accessible when the season changes. 6) The catapult platforms in the spring challenge (no pun intended) were absolute fun! This is hands down my favourite new TR item so thank you to the anonymous builder for incorporating them. What I didn’t like: 1) The lagging which started out for me right from the get go (playing on Win10) unfortunately hindered my enjoyment of the level significantly. I know it’s the sacrifice for being able to enjoy these grand vistas, but I would have wished for less vista and more smoother gameplay. 2) Do not save right after picking up the shotgun secret as there is a bug if you reload that takes you to the end of the world and you will have to go back to a previous savegame. In conclusion: This is a beautiful level to experience. But unfortunately because of the continuous lagging, I didn’t get a chance to enjoy the beauty as much as other players did. I did not encounter any impossible timed runs and everything else can be done with the help of the walkthrough, so I would say suitable for the average player." - Lizard Queen (27-Aug-2020)
"I love the theme/structure of this level! While in theory, the idea of a level centred around four season-themed challenges doesn’t seem all that unique, the builder has a really fresh take on it. My favourite part of the level is the winter challenge, especially the tasks in the huge cave. I love the idea of using a pushable to weigh down successive pulleys to reach one of the switches. The summer challenge is good too, though the reuse of the pulley puzzle feels a little repetitive. The autumn challenge is a little too simple; and while the spring challenge isn’t bad in itself, the area it takes place in is kind of unnecessarily dark. The final challenge, which is optional, is excellent as well. While I like the idea of alternative endings, depending on whether or not you choose to go for the final challenge, the ending you get when you don’t go for it feels a bit depressing. All the more reason to go for that challenge, I guess! On the whole, gameplay is very balanced – while there are some obscure moments, as well as some tough traps and timed runs, there’s nothing that gets really frustrating. Getting started after each seasonal change can be difficult, as you have to explore the whole garden again, but the builder generally tries to provide clues.
In terms of looks and atmosphere, this level is simply stunning. The changes in the garden with changing seasons are done superbly – the builder’s attention to detail is staggering. The garden looks gorgeous each time, though I think my personal favourite is summer – it’s a great to see the garden at night, lit beautifully with lanterns and filled with flowers. Even the chilly blue-grey winter setting looks lovely. Apart from the garden itself and its buildings, my favourite spots are the huge cave in the winter challenge and the courtyard with the gazebo in the final challenge.
Probably the only slightly weak aspect of this level is in terms of enemies. Not that I am complaining about the lack of enemies, but the amount of weapons and ammo you can collect seems a little pointless, considering that there’s hardly anything that you can’t take care of with just pistols – and that includes the boss fight (just climb up on a high ledge out of the hammergod and crocodiles’ reach).
Overall: A brilliant level in terms of gameplay, looks and atmosphere. It’s my personal favourite in BtB2020, and looks like it’s going to be the winner as well. Highly recommended." - Mytly (27-Aug-2020)
"This is a Garden hub with various buildings that take you to other locations. The basic set up is the classic "four trials" concept (except based around seasons rather than elements), but the execution is something else. The main area manages to go through four massive changes throughout; the engine is only capable of two major state changes for an area, so how this was done is some sort of witchcraft. On top of that the detail level is extremely high, and nothing feels neglected; the closest thing to a flaw is a few object lights being not quite right during certain transitions, but given the scope of the changes it's amazing that that's the only thing that betrays it's workings at all. That's on top of a lot of creative object uses and other touches to add to things. The side areas are also frequently as stunning as the main area, with one massive and detailed area after another. It's near perfect visually and leaves me wondering how it was even possible.

The gameplay is also great, with the shifts in the main area being used to provide a range of challenges in it, and the side areas are very varied, with traps, puzzles, horror segments and exploration sections. The slower exploration in the returns to the hub also contrasts with the more intense style of the side areas. The start seems quite intimidating, but after you do the first thing to kick stuff off the level provides a good string of clues for where to go to make progress. There are a couple of moments where the clues slip-up and lead to issues (especially the placement of torches at one point, which oddly doesn't seem to give a clue, but maybe I missed it?), but the overall density and quality of the tasks is good enough for me to overlook a couple of issues. It also has a well handled story that develops throughout. A masterpiece that makes use of every part of the BTB package to marry old and new, and very likely to be my favourite." - Mman (22-Aug-2020)
"Amazing just an amazing Tomb Raider Level experience. Atmosphere so pleasant, took most time exploring the surroundings due to such beautiful creativity. It was really a fun enjoyable level. For me it was sure of a feeling of a Croft adventure. I didn't experience any glitches or any kind of weirdness. Game ran smooth for me. The challenges were fair well balanced & made sense where they were put. Thanks for the adventure, hopes to see more of these. Cheers!" - ShadowZia (21-Aug-2020)
"This magnificent level is simply superb. I can't say I savored every single morsel of the three-hour banquet (the dark stables weren't much fun to navigate), but the gaming experience is so overwhelming in so many categories that it would be doing a disservice for me to award it anything other than 10s across the board. I'm sure of only one of the builders in this competition (Save the Cintamani), but Four Seasons bears so many marks of excellence that I'll be surprised if the builder turns out to be anyone other than the one I have in mind. Not only is the architecture stunning, but the gameplay choices are varied and sometimes taxing, and you even have daytime and nighttime settings in the same area. There are two endings, but as Dutchy points out in the walkthrough, you can play the first ending and then go right into the second ending. Rarely have I played a level that comes so close to perfection, so I give it my highest recommendations." - Phil (18-Aug-2020)
"This is a wonderful, perfectly crafted level, with a great storyline that just flows naturally. It is a wonder how such a large central area can become so organized through clever level building. The only minor caveat (leading to a 9 for EO&S) was how the enemies were normally easy to avoid and shoot in a controlled fashion, not providing much of a challenge. Since I don't like enemies in TR, I have to admit that for me it was perfect. The level is diverse in both gameplay, storyline events and scenery. It is a gem that shows off the incredible BtB2020 package, not to mention the skills of this builder. I don't know how you'll place in the competition, but I can tell, Miss or Mister Builder, that you deserve all the recognition. Thank you very much, and congratulations :D I recommend to everyone." - MigMarado (18-Aug-2020)
"My, what a lovely, beautiful level! I would give it a full round of 10's if it were not for the slow motion (very much of this), and for the fact that it was difficult for my Lara to identify the buildings and navigate around; for her, it was eventually not very clear to know where she had to go, or what had to be done. For instance, how would she know that a particular key had suddenly appeared into a much visited pagoda? But these are minor matters. The level has everything that a good Raider enjoys: beauty, tough challenges and tasks, fair timed sequences, two very creative endings, good storyline, fearful enemies, and is enjoyable from beginning to end. Cheers!" - Josey (16-Aug-2020)
"Oh this level, where do I begin? Simply incredible it is, when I start a level, I create expectations from what am I going to get after a while, if the level is trying to be scary and it just gave me a fright, then that's what I expect to happen again in other ways, the same for challenging levels, impossible levels, funny levels and so on... Now what I had as expectation for this level was different, as I played it, it didn't leave me in that village with no clues, I explored the place, and I was ''rewarded'' with a clue, with Lara looking for the place where I had to interact with, honestly that made me think, how many other impossible levels that I've played would've been much fun if Lara would just give a clue like this level does? Imagine if this level didn't have this, how much harder and unpleasant to play would it be? TRLE levels usually are always random with the gameplay, no it doesn't make any sense that me shooting a bell would open a door, but at least here this is acknowledged, and that's why Lara looks at the bell. Well anyway the point is that thanks to these things, my expectations in moments where I was stuck in this level were something like ''oh well it probably isn't something impossible to guess right? I should try more.'' which is a very rare though that some levels unfortunately bring the opposite with their difficult randomness. The concept of 4 seasons got me from the title, and I loved the summer part the most, is interesting how people usually connect summer with a very hot pallet of colors, but in here it is used the dark blue of the night and cold green of the leaves, with some touches of hot colors in the fires around, really a nice atmosphere, I felt in love with it, the summer challenge was too very nice as I love puzzles related to water, even if water isn't always very connected to summer as well, it worked just like the village. The beauty of the summer season honestly goes for every season as well, it was given the opportunity to re- explore the village at every season, and get the best from each atmosphere. An incredible level and a good use of the materials given from the btb2020 that everyone should try out, honestly I'm not giving 10 to gameplay & puzzles only for moments in the game that didn't follow the thing that I loved so much about the gameplay. I honestly feel like this will be one of those levels which I'll like playing from time to time." - HaniHeger (07-Aug-2020)
"This level is a true masterpiece and I don’t really have a clear idea what to write about it because everything is done close to perfection. Environment is very artistic and immersive consisting of several wide areas that are full of details. As mentioned by other reviewers, the central garden area with the changing seasons is a brilliant idea itself. Gameplay is also highly varied with several cool features, such as the wind effect and the puzzles involving pushable ojects and lowering/rising platforms. Despite all the interesting gameplay ideas, most of the time it is quite obvious what you are supposed to do, and there is not much thinking process involved in the puzzle solving. You are also being guided by lots of camera shots and texts that appear on the screen, giving you some hints how to proceed. In many places, these are very helpful to avoid confusion, but sometimes they are also making things highly obvious for the player. These are however, very small minor things and overall, this game is among the best custom levels that have been released in my opinion. The beautiful environment with its immersive atmosphere alone makes this game a must-play." - Samu (06-Aug-2020)
"The critical darling of this year’s Back to Basics, and definitely with reason to be so. The premise of a main area that changes with the seasons is beautifully executed and accompanied with top-notch visuals from beginning to end. Lara’s thoughts on screen, and her encounter with the guardian monk helps set the tone of the story within the level, and each season helps carry the theme along to its conclusion. Essentially, each season of the garden has Lara visit different parts within, and each also has a challenge chamber that needs to be completed. The autumn challenge starts off things lightly with an interesting wind puzzle, while each challenge therafter ups the ante. Winter’s challenge features platforming throughout epic frozen caverns and chasms, spring features timed runs and navigating a dark stable with yetis, while summer also challenges with a timed run and a visit to a hidden, abandoned village. An optional final challenge tests Lara with a timed run through hallways of burning and crushing traps, and enchants with another beautiful courtyard of secrets to discover. The finale features a more frozen setting and another encounter with a dragon, along with branching endings depending on whether the final challenge was taken. I’m not sure I can say anything unique that hasn’t already been said, but if one thing is taken out of my review, it’s that this level contains all the elements of a great raid: Smoothly flowing gameplay with minimal backtracking, fantastic visuals, and an enchanting atmosphere. Superb all around!" - Relic Hunter (30-Jul-2020)
"A technical and atmospheric marvel. I loved the overall design of this ‘level’ and how it evolved into the new seasons. It’s amazing how much stuff can now be crammed onto a single TR4 file! Gameplay was rich and varied but possibly a little pedestrian. Apart from some brief confusion about “what to do next”, nothing really challenged me. The clutter of objects caused some significant lag in ‘Autumn’ and ‘Winter’ but that’s the fault of the old abacus I use to play these things, so lag won’t be a factor in my scoring for any of these levels." - Dick (21-Jul-2020)
"Excellent level. The idea of four seasons is awesome and very original. I just loved how this locations looks in four different seasons. In each season we have awesome challenges to do. My favourite season was Spring. Just loved how from snowy and frozen garden it changes to green, beautiful spring. Many great tasks, nice puzzles and boss fight. There were quite hard traps and time trial that I had to spend some time on to beat them. It'a also long level that tooks me 2 hours and 22 minutes. Secrets was well hidden but somes were little to easy. Wonderful athmopshere and lighting of all four seasons and their challenges. Texturization was awesome. And really nice idea of two endings. Bad and good. I had this good. And I found 5/12 secrets. I definetly recommend this level. I'm not sure if it's good to new players due to quite hard traps and time trials." - BlackWolfTR (20-Jul-2020)
"There has been some truly impressive scenery throughout this year’s competition, but nothing compares to this one for outstanding beauty. Based on a favourite scenario of mine, i.e. the side quests off a main hub, Lara leaves the stunning garden to perform tasks in each of the four ‘seasons’ areas. The tasks involved are varied, often seasonally appropriate, and very creative. There are two endings to choose from and I just had to pick the ‘good’ one. Well you would, wouldn’t you? This is an absolute must play and surely a strong contender for competition winner." - Jay (11-Jul-2020)
"Absolutely exceptional. Just when I think these BtB levels cannot surprise me any more, along comes this beauty that blew all of my expectations out of the water and then some. As I mentioned in one of my previous reviews, I never cease to be amazed and astonished by how much gameplay can be squeezed into one single area, and this one surpasses everything. You basically explore off a huge courtyard containing four season- related temples, each containing its fair share of enjoyable challenges and not only that, you also get to traverse the surrounding caves as well as a few other nearby temples, so it's safe to say you'll be here for quite a while! None of the challenges ever reach the realms of frustration, but still manage to remain at a moderate difficulty level which can be a delicate balance to strike at times. Not only is the gameplay top-notch, the surroundings are positively stunning with great attention to detail, brilliant texturing and an atmosphere that is among the most palpable I've ever witnessed in a custom level, this latter part being helped in no small part by the charming custom touches scattered around, such as the crickets chirping during the night or the pigeons feeding off leftover breadcrumbs by the side of a pond. The "season changes" are also brilliantly integrated into the level once you complete each tower, and it's admirable how this was even possible. This is also another level that offers a choice of paths, and unless you don't feel up to it, I'd highly recommend detouring through the temple for the extra challenge as not only do you gain an extra weapon (while also testing Lara's quick reflexes of course), but the ending in this case is so worthwhile to see. Supremely constructed and faultless in every way." - Ryan (11-Jul-2020)
"My, oh my. Just when you think you've seen everything that could possibly be done with the current engine we use (keeping in mind it's 20 years old already), these amazing builders keep throwing masterpieces such as this on top of our heads. You get a massive (and I mean it) garden with a few pagodas, with one for each season and plus a handful of other temples, and you get to explore all of them. And what's more, the massive garden changes according to the season, so you get to experience the same amazing area four completely different times within a single adventure. In addition to that, gameplay is often linear, despite the general open design and fair share of backtracking (the winter challenge room was the worst offender in that aspect, having to climb around the area three or four times before moving on), and Lara also gives you a few hints along the way, which was a nice touch. Speaking of which, the story plays out through these text blurbs and you get to choose the ending. I went for the bonus (and chock-full of traps) challenge room so I got the 'good' ending, which I quite enjoyed. Oh, and how could I forget, the author also made quite a handful of the puzzles be based around physics, which also had me in awe. 140 minutes, 8 secrets. 06/20" - Treeble (06-Jul-2020)
"Garden of the Four Seasons is an hour-long level where you complete a set of challenges each relating to 4 seasons to unlock a portal to defeat the main boss in the game. When I played this level, I was stunned by how beautiful this level is when you enter the main hub: the lighting is stunning, (especially when the hub changes into night mode!) almost realistic, very good use of textures used throughout the level and fun puzzles in each challenge although the first challenge is too short and quite boring. Secrets were well hidden and there is not a lot of enemies. This is a high-quality BtB level and deserves to be in the top 3." - Kubsy (03-Jul-2020)
"This level has inspired me from the beginning. From the start I knew it would be a great adventure. I found the Tibetan village with the monastery very good and quite clearly arranged. The fact that I was able to experience this village later in the game at night was even more pleasing. The game is divided into four parts, four seasons, in which Lara has to master different challenges. All areas are very well designed, the music doesn't really stand out, but fits well to the tasks, and the lighting is very balanced.The tasks are not very difficult, but well chosen, so the player always has good things to do, like the timerun through the fire traps and the rolling discs, just to name one. The game has two endings. One where Lara brings the healing herbs to the sick monk and survives the enormous strain, or the end where Lara doesn't get the herbs and dies from the strain. Of course I chose the better end. Highly recommended." - nad (03-Jul-2020)
"One of the best levels i played of the competition. I loved the idea of the 4 season valley and a challenge for each. The physics with the wind are very inventive and the fact that the level contains 2 different endings adds replay factor. Found some minor wrong rotated textures, but overall everything was perfect in that matter. I think the gameplay was almost perfect. In the beggining things can get a bit confusing since the valley is huge but once the player finds what to do the gameplay is good directed. For me it was hard to find out the way to go in the winter challenge given the structure of the room (big and with lots of slopes). The gameplay was well done but i think there were some parts that could have been a little improved (perhaps put thigs or objects that call more the players attention to help the players to find more ways). Anyway, congratulations to the builder, the work here is incredible. Players should really give their attention to this one. Highly recommended!" - Allicya (28-Jun-2020)
"Two endings: in one, Lara saves the world but perishes in result; in the other, she finds some medicinal herbs that allow the monks to heal her and get her ready for some more Tibetan adventures and no rest. If you enjoy playing new adventures, I recommend taking the extra-challenge. In the meantime, the seasons change beautifully and wonderfully while our heroine faces four different challenges so that she, and only she can bring back peace to the garden. Excellently crafted, with a great atmosphere (music included) and the care to always show what every action has achieved. Not that I haven't been able to look through some wall here or there (something minor, when you think working time was restricted), but clearly very creative, varied and undoubtedly lovely to look at. Excellent entry." - Jorge22 (27-Jun-2020)
"One of the best stand-alone level i've ever played. It's not even a level but a full adventure with different quests where the hub area changes when you come back from one of the quests. I don't know which version of it i prefer the most , this hub area a well designed landscape with plenty of monuments and pagodas like buildings is so beautiful. The storyline is all over perfectly intertwined with the gameplay. Fascinating level , and the tasks at hand are always entertaining and clever with some excellent ideas. The fluency of the game is good , you have some guidance but not always. The level is very long and always immersive. Perfect ! It's amazing what some very talented builders can offer." - eRIC (25-Jun-2020)
"Another great level from this contest. At the starting I thought it could be hard and much no-lineal, but once you find the first tasks, the author gives enough hints to continue without much problems. The level is really huge, so prepare yourself to engage hundreds of tasks and run a lot of kilometres. I liked the architecture and the atmosphere, there is a good history too and enough pickups to fight with the enemies. The final battle was not too hard, and the secrets reasonably hidden. Another small jewel you can't miss. Recommended." - Jose (22-Jun-2020)
"The whole concept of this level is truly amazing and progression is really wonderfully put together in this jewel of a level. In terms of atmosphere I have very little to fault, musics and flyby cameras are almost perfectly put to use here (one went slightly through a wall and a few non-returning shots were slightly annoying, but considering the massive efforts put into these things, this is neglegible). The texturing and lighting is also extremely well done and the seasons are very carefully distinguished especially by the brilliant lighting. The gameplay also had potential for full marks, there are lots of fun challenges and also unusual tasks but still this felt a bit too easy on the player from time to time. Timed runs are often very generous (the secret in the final timed run can be easily found without doing the whole thing again and not being very fast), despite the open nature this level is actually quite linear and the path through this level is often guided with Lara looking in the right direction, camera hints or special effects and some of the platforming also could've had some mroe spice to it - the jump across the platforms moving up and down is possible without hurrying. Don't misunderstand me, this is still excellent stuff as you see from the rating, but there is potential for even more. There are also 12 nice secrets to be found here, finding some of them poses a decent extra challenge while others are hard to miss. Enemies are rather few, but quite effectively placed (mostly the yetis in the dark halls), and the thrilling finale also more than makes up for the "troubles". Highly recommended and, despite being the first BtB level I finished this year, possibly one of my favourite levels in the competition. Spent 1:25 hours in here." - manarch2 (20-Jun-2020)
"This one was astonishing from start to end. The main garden "hub" is beautiful, enormous, and architecture was brilliant and on point. Lighting was perfect, aside from some light cracks in some variants of the garden, and always captured the mood perfectly (even if, in the nether region at the end, it felt pretty flat to me); texturing was on point and I loved how it changed from season to season even in the details, I just noticed a bit of wallpapering on the ceiling of the main winter challenge room, and really nothing else of importance. So, the idea in general is fantastic and really nicely executed; the reference to the "Ice Palace" yeti and spikes room was nice, puzzles and traps using the wind and the moving platforms were very clever (a pity the stone bell in the summer challenge clips into the lift, but of course the set is limited) and everything really felt like used to the maximum, in my opinion. Only lacking part was the combat: before the final battle there is little to no combat, except in the spring challenge were enemies are in a bigger number; hence, I had WAY too much goodies without even finding all secrets (tried without the final challenge and everything was good; with the final challenge I still missed 3 secrets); I also felt a bit too "guided" torwards the whole game, Lara often gives hints and looks at points of interest wich is nice, but maybe a bit less next time for the more obvious things. When the season changes, it lets you do thigs that were not possible before: brillant, however most of the times it's not really season but just flipmap related (icy river lets you pick a key=nice; jump pad and lever randomly appearing during spring=a bit strange), but hey - I couldn't do any better than that! While gameplay is varied, creative and using the editor to the maximum level, the stronger point for me here still is the atmosphere: a summer night never looked so real and charming, it was my favourite season in there. Really reccomended, and I suspect it's going in the top 3 but I have lots of levels still :) Congratulations for the work of art." - Topixtor (18-Jun-2020)
"What a magnificent adventure ! I really , really enjoyed the challenging gameplay and puzzles this one provides . From stunning views , with great architecture, landscapes and atmosphere I could say this one nearly touches perfection . I really appreciate the build up of difficulty as the level progresses, allowing the player to warm up and get in a mindset to explore and maybe sometimes overthink (which is not always a bad thing, it comes with understanding that the builder is skilled enough to be able to create complex environments of an extend most wouldn't think are possible for the classic engine) . All the season puzzles were great , and at times reminiscent of the Tomb Raider reboot games . Loved the creativity . Even though you end up exploring the same big area a number of times, the smart usage of flipmaps to switch the look of the environment is effective enough to give you a range of emotions . Definitely one I will remember for quite some time ." - Zuxuna (16-Jun-2020)