BtB2020 - Manjushri's Sword
1,051 downloads

- Release date
- 14-Jun-2020
- File size
- 109 MB*
- Class
- Oriental
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 7 | 8 | 7 | 7 |
| BlackWolfTR ↓ | 6 | 7 | 7 | 6 |
| Dick ↓ | 7 | 7 | 7 | 7 |
| DJ Full ↓ | 8 | 9 | 9 | 8 |
| eRIC ↓ | 7 | 7 | 7 | 7 |
| Jay ↓ | 7 | 7 | 7 | 7 |
| John ↓ | 8 | 9 | 9 | 8 |
| Jorge22 ↓ | 8 | 8 | 7 | 7 |
| Jose ↓ | 7 | 7 | 7 | 7 |
| Josey ↓ | 8 | 9 | 10 | 8 |
| Lizard Queen ↓ | 8 | 8 | 8 | 9 |
| Magnus ↓ | 4 | 4 | 5 | 4 |
| manarch2 ↓ | 5 | 6 | 7 | 6 |
| MichaelP ↓ | 7 | 7 | 7 | 7 |
| MigMarado ↓ | 6 | 6 | 8 | 7 |
| Mman ↓ | 8 | 8 | 8 | 7 |
| Mulf ↓ | 6 | 7 | 7 | 6 |
| Mytly ↓ | 7 | 6 | 7 | 7 |
| nad ↓ | 6 | 7 | 8 | 7 |
| Orbit Dream ↓ | 7 | 8 | 8 | 8 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| Relic Hunter ↓ | 7 | 7 | 7 | 7 |
| Ryan ↓ | 7 | 7 | 7 | 7 |
| Topixtor ↓ | 6 | 7 | 7 | 6 |
| Treeble ↓ | 8 | 8 | 8 | 8 |
| Category averages (25 reviews) | 6.92 | 7.28 | 7.48 | 7.04 |
Although the builder doesn't try to dazzle, the village looks fine, and there are some fine, judiciously used light effects. There is a good number of rooms which serve no purpose, including the entire building in which the level begins (I found myself apologising to no-one in particular for shooting out their windows when I could simply have walked out the door like a well-adjusted person). Because of the many decorative objects it can be difficult to tell what's relevant from what's not, which might be regarded as a challenge of its own. Having searched the village methodically, I still found myself one prayer wheel short, so I had to start the search over again. Luckily the area isn't that large, and I found the thing I was looking for soon enough - hidden in plain sight; apparently someone had purloined the prayer wheel and was now trying to sell it on the black market. The monastery I could now enter was a bit of a disappointment, as apart from the second of the timed runs, there's not a lot more to do than shove a few pushables around. I did like the cooling room though, where the monks keep blocks of ice, even if it's never revealed what they use it for. Soon thereafter, you reach a point of no return.
The second part is non-linear like the first, but both are self-contained. This is a good thing, since the builder sends you once more on a fetch quest for Important Items. Due to the non-linearity and the non-obvious course that the ledges require you to take, you may find yourself up the proverbial ledge without a gong thingy, in which case you have to repeat a given sequence after finding the thing that's missing. I didn't mind this, as I considered the platforming here entertaining enough. There is also an original trap in the form of a rotating beam that may shove you off ledges you need to use for jumps. The design of the ice caves, however, was somewhat underwhelming; I expected more from the builder of Dagda. I found the mirroring of textures often quite distracting here.
Enemies are generally better, i. e. less randomly, placed than in Amalthea, except for the two guys who shoot at you in the village - these are as random as they come. (Early on, I was walking through the streets minding my own business, when I noticed a guy with a gun ambling towards me, as SAS are wont to do, and for a while I merely observed him inquisitively; maybe he had been issued AI objects and was trying to show me something. This, however, turned out not to be the case.) Enemies don't play a major role though, most are a nuisance rather than a threat, and even the big ones at the end seem underpowered. TR2 veterans like myself might be puzzled by the fact that the gong isn't used to summon Birdmonster, who is already there, strutting about like he owned the place - which, I guess, he does. It's unfortunate that the builder allows you to shoot him from a safe spot right at the entrance. (I went back to try and see if I could let Birdmonster live, as I did in Phryne Croft's Talion level; and yes, he's not a problem once you know what to do. I don't know why, but I've somewhat taken to the guy, and his death animation is just so pitiful.)
As in Amalthea, the builder chose to use a piece of music as a background loop, which prompted me to turn the audio off (a piece of music is always a bad choice, but in this particular case the serene tinkling would also have been spectacularly out of place in many situations), so I didn't hear any musical cues the first time around. The audio choices improve a lot later on, though. Orbit Dream shouldn't put his lamp under a bushel when it comes to his prowess regarding the sniffing out of secrets; I found only one (that's OK though: if you find all three, you only get ammo that you don't really need). Unlike some other reviewers, I didn't find the ending anticlimactic (though the boss fight preceding it sure is), as the giant lotus flower opening up to offer the object of your desire is set in scene to good effect. That object didn't look much like a sword though, did it? (The level should have been called The Sword of Manjushri, so as to keep the structure of the titles intact across all three of the builder's levels; or better still, The Halberd of Manjushri.)" - Mulf
Enemies are fairly easy to handle, and there are too few of them to really pose a challenge. The secrets are well-placed; getting all three of them gives you access to a special reward, which is a good idea, but as I found only two, I missed out on that.
The village area at the beginning looks nice, but rather empty. There are so many decorative objects in the package – why didn't the builder use them? The same thought kept occurring to me throughout a large portion of this level, unfortunately – the room with the boss fight, for instance, is a huge but almost featureless hall, with barely any decorations or interesting architecture.
Overall: A mostly pleasant level, but it lacks anything that would make it feel special or memorable." - Mytly