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BtB2020 - Beyond the Caves of Nyalam by Tolle87

Adrian 10 10 9 9
BlackWolfTR 10 9 9 9
Dick 10 8 9 8
DJ Full 10 10 10 8
eRIC 8 8 8 8
Jay 9 9 10 9
Jorge22 7 9 9 9
Jose 10 10 9 9
Josey 10 10 10 9
Lizard Queen 9 9 9 10
Magnus 6 6 6 6
manarch2 10 9 8 7
MichaelP 9 9 8 8
MigMarado 10 8 7 8
Mman 10 9 7 8
Mytly 10 9 9 9
nad 9 9 10 10
Phil 10 10 9 8
Relic Hunter 9 9 9 8
Ryan 10 10 10 9
Samu 10 8 9 8
Topixtor 10 8 8 7
Treeble 10 10 10 10
release date: 14-Jun-2020
# of downloads: 46

average rating: 8.89
review count: 23
review this level

file size: 143.00 MB
file type: TR4
class: Oriental

author profile(s):

Reviewer's comments
"Even though broken in one place, this one had outstanding gameplay. I liked the secrets coming in three stages instead of being uniform. It was also nice to have some fair and balanced combat. Visuals are a bit tiring, make sure you pick a good moment to take them on." - DJ Full (30-Mar-2023)
"Another very long level in the competition, but also one that keeps your interest with an ever changing variety of tasks to master. It gives you choice of difficulty level at the beginning, but frankly the difference is so marginal that you would not notice much either way (a few pickups and enemies mainly). In the first part of roughly an hour you get to do a bit of jump and run, pushblocks and trap doors to work with and the Yak moment is fun, as is the hunt for the 5 fairly easy secrets there. Battling the many Yetis was a bit annoying though. The second part seems long at the outset, as you need to conquer 7 dungeons, but it is actually very fast paced and won't take you much more than 20 mins or so, including the next secret quest as well. I enjoyed the "willpower" one for its creative tasks and the "agility" one the most. And then in the third part you get to explore huge temple areas and have to manange some cleverly connected trapdoors, push blocks and the occasional timed sequence. Plus yet another side quest for secrets. A lot of fun and quite rewarding to master until you go face to face with the dragon boss. Artisitically this adventure may not be quite as convincing as some of the other top notch entries in the competition, but the sheer variety and decent flow makes this a really enjoyable level to lose yourself into. [150 min]" - MichaelP (29-Aug-2020)
"This is the 10th level in the BTB series and I chose it next because it had the least amount of downloads at the time. What I liked about the level: 1) I like the choice of easy or hard (I chose easy) but from what I understand that only affects the number of enemies and pickups. 2) I like the torch puzzle and the task with the Yak. 3) I also like using the pushblocks to get thru the spiked corridor. 4) I liked that after completing the trap gauntlets there’s a way out without having to go back thru them. 5) Simply LOVED Dungeon#3 memory task. What a paradigm shift. In fact, I liked all the dungeon tasks. This is where the level really started being fun for me. 6) In what I call the 3rd part of this level is where I started enjoying the exploration more due to the relatively confined area. 7) Shattering the glass ceiling was really cool to do. 8) The idea to push a cabinet/block down a timed trap door in the floor was clever and fun. What I didn’t like: 1) Only my opinion, but the 1st part of the level was not exactly my kind of gameplay unless incorporating the exploration with some interesting ways to get around. For example, getting around the large pool from ice block to ice block would have been so much more fun if there were say multiple jump sequences in there. 2) Did not get the logic in gameplay of closing the doors in the 3rd section denying access (albeit temporarily) to the Buddha Statue Secret Quest only to open them back up once you picked up a Seraph. In conclusion: This is a very solid level with good gameplay especially in the dungeon segment (my favourites being memory, brain and willpower). Main level appropriate for average players and secret quests maybe more for experts, so something for everyone." - Lizard Queen (27-Aug-2020)
"This level starts with an interesting premise - Lara has already finished the adventure and this is a retelling of it by another character - which it then never does anything interesting with. It’s pretty much just there as an excuse to offer three difficulty levels (I picked the medium difficulty, for the record). It’s a shame, because I think you could have a lot of fun with this idea. Instead, this is Back to Basics 2020 by the numbers, as Lara sets off on an adventure to reach a temple and defeat a dragon. For the first hour, I found this to be one of the easiest levels of this year’s competition, as it was very linear and even larger rooms were easy to get through once you figured out where to get started. The pace was brisk and despite the simplicity of the level design, I was enjoying myself. Then, just as I thought the level was winding down, it turned out I had another forty minutes to go, as Lara has to go through two separate areas to find two The Seraphs (that’s kind of like having two The Queens, but whatever). One of these areas, involving a bunch of openings in the floor, isn’t too bad, but the other one is a complete mess. Doors and keyholes and switches and rising blocks all over the place. I appreciate the attempt to make the level more complex, but I was enjoying it a lot more when I knew where I needed to go. It doesn’t help that the author goes all in on secrets in this part of the level, which means you’ll sometimes find secrets when you thought you were making progress. Honestly, it feels like someone stitched two levels together, and with a total net gaming time of an hour and forty minutes, it easily could have been two levels. The level is a bit dark - the first half more so - and the architecture isn’t too impressive, but it looks fine and it does at least have some color, which is an improvement over some other levels. The highlight for me were the seven trials, some of which were pretty creative. Also feeding a yak laxatives. That’s one for the books." - Magnus (27-Aug-2020)
"This level can be divided into two long main sections, with a short interlude between them. The first half, which takes place mostly in an underground area or in and around a lake, does have some good gameplay, such as the jumps in the lake and around the bridges, a yucky way of getting a key from a yak, and the complex puzzle with the pushblocks and trapdoors. Nonetheless, I feel as if the level doesn’t really become great until you get to the dungeons. These 7 dungeons form a sort of special challenge before you reach the temple; each of them tests one of Lara’s skills. My favourite is the memory dungeon, in which you have to memorize a pathway over an abyss before the screen goes black, and then traverse it from memory. The final section, inside the temple, is simply amazing. The hunts for the two seraphs in two separate areas of the temple are full of complex puzzles and platforming challenges. My favourite is the puzzle involving opening up multiple interconnected pits and then flooding them in order to get from one to the other. There are some obscure moments, such as when Lara is unable to cross a tightrope because apparently the wind keeps making her lose her balance (I had to look up the walkthrough for that one). But on the whole, the gameplay is simply superb.
The hunt for the 15 (!) secrets adds considerably to the massive amount of gameplay. I like that they are divided into 3 subsets of items, and that getting each full subset enables you to unlock a special reward.
In terms of visuals, the first half is not too impressive – the locations are all almost uniformly blue, and there are several really dark spots. But once Lara enters the temple, the looks take a sharp upwards turn. The locations become much more colourful (though blue remains the predominant colour due to the distance fog). And the temple interior is much more beautifully decorated than the rather spartan caves earlier.
Overall: I clocked in 3 hours, 24 minutes in this level – one the longest for any single level that I have played. Given that the first half is noticeably weaker than the second half, both in terms of looks and gameplay, I wish the builder had condensed it somewhat. A little less time spent running around in dark caves would have made this level much stronger. Highly recommended." - Mytly (24-Aug-2020)
"This starts with a trip through caves to a temple, but that kind of undersells how much is going on here, and it goes through almost every theme in the set as a whole. The biggest visual issue is consistency; it starts off not looking especially impressive, but it gets better as it goes, and the end has multiple huge, impressive areas to explore. There are also objects that don't match the room lighting, which also becomes much rarer later on (and kind of sticks out more since the new editor makes it much faster and easier to avoid). There are also some weird geometry issues like seeing floating walls, disappearing objects and other issues; while not extremely common it's enough to stick out. The ambience is also a bit repetitive in the second half, and giving different themes to the main areas in the later part would have added a little extra touch to the atmosphere. Outside the lighting issues the objects also have some very creative uses and a whole variety of them are used well.

While I give the gameplay a 10 this level rides a very fine line between genius and excess. It's massive and keeps going on and on with yet more massive areas revealed just when it seems to be wrapping up, yet it's also full of clever ideas (including a contender for the most genius puzzle I've seen in a TRLE level) and interesting interconnected areas. Like the visuals it gets much better later on, the start is fine, but with only a couple of memorable moments, then a series of challenges in the middle is the tipping point where it finds it's creative momentum and keeps going until the end. Though the level is so huge that the "second half" is probably longer than some other entries in their whole. There was a moment I thought was bugged and used a glitch to skip it, but it was actually something I overlooked (luckily I didn't miss any new content). There's also a good handling of the secrets, with three "sets" confined to certain sections that combine to provide a bonus reward, and I went out of my way to get them all when I realised I had already found most of them. There's a nice narrative concept of this being set up as someone's retelling of Lara's adventure, which implies it's exaggerated on purpose, and also provides a difficulty select (though it apparently only affects enemies and items). A brilliant entry that also comes very close to the edge in how huge it is, but I think it just about comes down on the right side at the end. If the visual and consistency issues were improved it would be my favourite so far. " - Mman (14-Aug-2020)
"I particularly enjoyed the narrative device of having the story retold, so you get the feeling you're going through a story with beginning, middle and end. That was really good! Allowing the player to start by choosing a difficulty level is also very good, in my opinion. There were two parts to this level. One was very linear, through the caves. The other was a little too non-linear, and I got lost easily. Both would have improved from reaching to a middle ground, in my view. Between these parts was the best section, the amazing challenges. Those were the most creative and interesting part of the level, no questions. Congratulations on the level and thank you for your effort! Cameras should move, so the player gets a better perspective as to where they are going. Atmosphere and decoration could be spiced up a bit, and definitely I would make the beginning less linear and straightforward, while tidying up the last section before the boss. What matters is that the level is very, very good, and I recommend it all the way!" - MigMarado (09-Aug-2020)
"A nice level indeed, but containing, at least for some of us, the infamous shotgun bug, which keeps you from continuing (you need to be able to use the shotgun to proceed) unless you use somebody else's save (thank you so much). Furthermore, I was totally able to get to the dragon's lair and finish the level without finding one single prayer wheel (I had found one, truth be said, before I had to resort to the save game, but then I forgot how I'd done it and tried the final escape, which I didn't know was the final escape, by then). Yes, I could be a nice player and get back to do all the chores, but I didn't - I may save it for a rainy day. Other than that, there were some pretty good moments, such as finding the problem with the wind-beaten tight rope and, of course, the dungeon section. It's a good game, but I had to downrate gameplay and puzzles because, just think of the first couple of things I mentioned, it has to have been rushed. The rest was good and I enjoyed it. Naturally." - Jorge22 (05-Aug-2020)
"This spectacular level could easily be splitted in two or three, for there were so many things to do from beginning to end, so many secrets to find, so many environments to explore, the big one, towards the end, quite confusing, with those trapdoors, the number of rooms and the variety of tasks. Even so, there was no possible mark than 10 for Gameplay, as the Yak sequence and the Dungeons' one, by themselves, already deserved it - even if I didn't like the Willpower Dungeon. A lot of hard work and creativity put to good use here, no doubt. The only drawback, at least for me, was that I found the darkness and mists excessive, at places. I'd welcome a little more lighting...even inside a cave." - Josey (04-Aug-2020)
"The first thing that comes to my mind from this level is the brilliant gameplay. It’s a rather lengthy level and you will be completing several unique puzzles that really make you think without being overly difficult. Many of the puzzle ideas were completely new to me and I haven’t seen them in any other custom level. The gameplay really shows that the Author has a great skill for out-of-the- box thinking when it comes to designing unique puzzles and other tasks. Visually the level looks decent, although texturing was not the best and the environment design generally was missing an artistic touch in my opinion. Lighting was on the other hand very atmospheric and I liked a lot the blue distance fog, which added some sort of mysteriousness to the level. Overall, this is a very skillfully created level and contains some of the most innovative puzzles I have seen in custom levels, which means that I can highly recommend this for everyone." - Samu (01-Aug-2020)
"This is a sprawling, complicated but satisfying level that took me a bit more than three and a hour whopping hours to complete, even with the confidence provided by the faithful Dutchy's comprehensive walkthrough. It starts off a bit slow, much like the ordinary level with tunnels and crawl spaces and not much in the way of visual amenities, but toward the end it takes on a splendor rarely seen these days in custom levels. I rather suspect that many of these BtB builders had their gameplay carefully laid out well before the competition was even announced, as it would be impossible to craft from scratch a raid as convoluted as this one is in the allotted time. Not that I'm complaining, mind you. Nyalam is as invigorating a level as I've played in many a moon, and even though its numbers are high I'm rather surprised they aren't even higher. Of the six levels remaining for me to be played, three are definite contenders, so to say I'm being spoiled is a significant understatement. The finer details have been covered by previous reviewers, so I'll just add that I was duly impressed. High recommendations." - Phil (31-Jul-2020)
"One fairly large level that could be stylistically split into three parts. The first half takes Lara through ice caves, a temple suspended above an icy lake, and the surrounding underground catacombs. This section centers around exploration and platforming tasks to locate key items that unlock the rest of the level sequentially. It serves as a warm up for what is to come later on and is not overly challenging with its linear task flow. The addition of a secret challenge in locating golden plaques is present too, though I did miss one of the five in my venture. A bit of humor is present as well with Lara having to retrieve a key that a yak swallows on accident. Laxatives anyone? From there, the level moves into its most notable segment: Six mini dungeons that each offer a task of a different nature to accomplish. I especially liked the pachinko-style boulder puzzle that was implemented here, along with the agility section. Some interesting use of game mechanics and fake-outs in the willpower dungeon also presented some unique moments that make this level stand apart. The final section of the level sticks to a more classic Tomb Raider style with a hub area split into two large halves, each with optional collectible secrets to undertake for some extra gameplay as Lara locates a seraph from each half. The tasks here were more puzzle based and centered around opening up paths to other sections within their respective halves. There were some neat out-of-the-box thought moments like the wind currents impacting Lara’s ability to tightrope walk, while we get a classic assortment of timed runs, pushing puzzles, and flooding puzzles to undertake as well. Things wrap up with a dragon encounter that felt more fluid than most due to the large room and an intuitive platforming path in order to “win” the fight and defeat the dragon. Also of note is the difficulty choice system at the beginning, allowing players to choose an easy book or a hard book item, or taking both for a more balanced experience. I think the difficulty only affects enemy placements and the amount of pickups, but it is a neat idea to allow players to adjust the experience to their abilities. I don’t think it impacts the puzzles or main gameplay. Visually, the first half had a tendency to look rather flat in its underground areas and some of the texture choices felt very patterned. The architecture also had a boxy feel throughout, though it does improve towards the end along with textures and lighting application. Still, the level was a very solid adventure that wasn’t afraid to try new and unconventional things. It is on the longer side than most, yet its pacing does not make it feel like it drags on at all. Good fun overall, and I hope the builder innovates with gameplay further in their future releases." - Relic Hunter (30-Jul-2020)
"Maybe the best level so far in terms of gameplay, which was: rich, inventive, varied, relentless, head-scratching, and generally very fair on the player. That’s quite something to pull off! It makes me want to check out the builder’s other releases. Other aspects of the level were less impressive. The numerous secrets were, imo, hidden too well and that left me feeling that the game was unfinished at the end. Usually I don’t care about secrets but here they became distracting with their many receptacles on plain view. The lighting was interesting, and sometimes great, but most of the time the bluish mist just made things look more bland. Also, the level was generally quite dark, and because my secrets haul was so poor (5/15) I only picked up one box of flares, I reckon ideally I should have had ten. I was forced to explore areas with flares and then reload once I knew the ‘lie of the land’ as it were. Hugely irritating - and it seems like the mistake of a novice." - Dick (27-Jul-2020)
"Another brilliant and long level. The gameplay was inventive and nicely varied with challenging puzzles involving good use of dropping blocks and water sources from higher levels. Really impressed with the various secret quests - best so far this year. Atmosphere was good (though not quite as good as Nest of the Souls). Dropped a mark for a missing texture or two. I didn't feel there were lighting or wallpapering issues as others have commented. I did suffer too from the shotgun bug which would have been a level-ender but for the savegame someone kindly supplied. Also there was an unintended shortcut in the prayer wheel quest area, where you could do a dive jump from the top of the centre structure to the side walkway and skip needing to open a trapdoor and ring the bell." - Adrian (19-Jul-2020)
"This level is good and long. It tooks me 2 hours and 59 minutes. In the first section we are in caves and in second we come to.... I think that's it's monastery. We had nice and very interesting gameplay. We collect many things here. There also many secrets, 15. And they were really hard to find, I found only 3/15. I also cheked on youtube that If we collect some secrets we will get really nice treasures. Also liked the idea of choosing difficulty. There were easy, balanced and hard mode. I picked a hard mode of course :) I liked the idea of 7 dungeons with 7 different challenges. Textures and lighting was ok. Sometimes lighting was monotonous and textures a bit poorly placed. The whole athmosphere was not perfect but was good. I really recommend this level, it's nicely done. Thanks!" - BlackWolfTR (14-Jul-2020)
"The gameplay in this level is really fascinating and a great deal of thought has gone into it. I did wonder at the number of secrets (15) but a lot of them involve side quests, which makes exploring every inch a must if you want them all. Needless to say, my final tally wasn’t impressive. I really enjoyed all the tasks and thought the idea of the various dungeons really clever. There’s nothing excessively difficult to achieve, but it’s all so creatively done that you won’t have a moment’s boredom throughout. There is a choice of hard, easy or balanced. I chose balanced, but I think hard would have been just fine as I was left with plenty of everything at the end of the game." - Jay (11-Jul-2020)
"Until now this is the longest BtB level for me, lasting 1:35 hours for me, but even for that long duration the gameplay really delivers here with a mix of smaller and larger quests that I found quite superb. Perhaps it starts a bit slow but that is just about right because the pace steadily raises with an hilarious puzzle with the yak and the highlight of the seven challenges, some of which are really fantastic, I loved the memory, brain and willpower dungeons but all others are very fun to absolve as well. And when you think this level might end afterwards the fun raises again with another large complex to explore for the two Seraphs. Really excellent from start to finish with lots of creative ideas so a deserved 10 from me. The secrets are also very nicely hidden, with three special rewards for finding all in the different areas, and the enemy placement is also rather nice. The atmosphere is rather convincing and sounds and cameras are solid but the texturing is not always very good with some wallpapered and mirrored sections; the lighting is a bit too oppressively dark-blue and a bit of variety (if only smaller) would have been the better choice, although it creates a nice atmosphere in some of the rooms like the hub room in the last part. All in all, a highly enjoyable game and with more refinements in terms of visuals this might've been the best BtB level this year (although I haven't played all others yet)." - manarch2 (09-Jul-2020)
"This level is very long, but not complex; certainly there are some tricky tasks, specially in the area of the seven tests, but never too hard, so the gameplay is good, with classic touches but with innovative ideas and puzzles too. The enemies are well balanced and the secrets not hard to find if you carefully explore the areas. There's a good use of cameras and musics, but the general lighting is too dark in many areas, even when the lights are well worked. Definitely, another level to enjoy several hours. Recommended." - Jose (09-Jul-2020)
"Another long level in this BtB edition. At the beginning the player can choose easy or hard mode. For experienced or even for normal players , it's better to opt for the harder version , for it's not very difficult. To describe it, the level can be separated in 3 sections. The first one unfolds in caves where you can see already that the builder had designed a setting quite different from the norm ; in this first part classic raiding mostly straightforward with exploration , jumps , and puzzles. The discovery is a bit strange with objects seeming to be out of place sometimes (the tents of little furniture in caves when they belong more to temples or houses) or maybe it was deliberate to give a special feeling to the level , anyway the atmosphere in this first part suceeds to be all right with good background audio used. The second part, the 7 dungeons , is shorter with actions and puzzles designed with original situations never seem before in a level for some of these tasks. The last one is less straightforward with plenty of various activities , there is strong gameplay here but I found this part quite confusing , maybe that came from the setting which although competently done and good texturing is not very harmonious and the lighting is not so easy for the eyes. So i struggled to finish it. The level ends with the final boss which was not too hard and i appreciated that as i don't like this enemy generally. Before that there was not too many enemies , mostly yetis and leopards , at one point the yetis ceased to attack Lara. The level is not difficult but sometimes you don't know what you are after or why you are doing things. Anyway The level remains consistant to its own identity and atmosphere and it is built with competence and can give hours of solid raiding included some surprising moments." - eRIC (08-Jul-2020)
"I am sorry. I hate to give this one a 7 (or even some 8s), but I wouldn't feel good with myself if I didn't... but let's go with order; this is magnificent, or rather, it GETS magnificent the deeper you go into the caves (and then monastery-temple-things); the starting areas aren't really that groundbreaking, when you get to the two-bridges area the wallpapered textures and the super blocky surroundings made me wonder "why, everything else seemed good" and, much later, "WHY. Why do I have to downrate all this just for that room?". However, in reality, graphics here are pretty messed up... while that was the only big "NO" of the level, lighting is pretty monotone (even if good and nice, I'm a fan of the night blue atmosphere), textures aren't really perfect and there are a few errors, but most importantly - many places didn't make much sense for me, not even understanding where was I in the first place, and the whole level was a paper-thin walls and overlapped rooms fest. BUT. All this... didn't make me drop the game or gather any less enjoyment from the (mostly) INCREDIBLE gameplay, with giant secret hunts, non-linear exploration (the last outside area had an unwanted shortcut that made one pickup useless, tho), creative and fun ideas, some of them absolutely out of this world - yes, I'm talking about the Dungeons, not gonna say anything, play to understand - and even if it was maybe a bit too long, everything felt SO GOOD to do and finish; just the combat felt a bit unbalanced at the start (Played the Hard version) and not really inspired, with the combat dungeon being fun but honestly reminding me of "Cain's magic land", thankfully with no eels; and as I said, the first tasks weren't as likeable as when you reach the dungeons and start the second part of the game. However, as I said, visuals were broken and sometimes uninspired, so I'm more than happy to give a full ten in gameplay at the cost of a lower scores in everything else... increasing the other scores just for the brillance of the gameplay wouldn't be fair for other, much more polished offerings. Take your time to build a more convincing, clean enviroenment, and your next score will probably be 4 tens for me. Good Job." - Topixtor (08-Jul-2020)
"Probably the longest entry in this year, but definitely one that'll be among the top entries when it's all said and done. Even if I wanted to tell you in detail my personal experience I couldn't, and to make matters worse I had to split it into two sessions so when I came back I barely had an idea of where I'd left off before. It's all fun and fair play up until the seven dungeon challenges, which I thought were very creative and held some unique surprises, such as the memory and the willpower chambers, but the pachinko-like puzzle in the brain room was ultimately my favorite. As I walked out I was so sure I'd reached the end, only to be surprised not once, but twice more with more fetch quests through massive rooms which included their own share of timed runs, pushblock puzzles and pretty much anything else you can imagine. The environments look great and all, and while I enjoyed my time here, I felt it dragged on for a bit too long. I mean, had it ended where I thought it first would, I'd still have left with the same fulfillment I did when I reached the actual finish trigger. Anyway, I digress. 2h45min, 12 secrets. 06/20" - Treeble (06-Jul-2020)
"What a mammoth adventure indeed! At just shy of three hours net gaming time it's undoubtedly one of the longest (if not THE longest) BtB levels in existence, and that's even taking into account some of the monster offerings submitted for this year's competition. Luckily the time spent here is absolutely worthwhile, so the gigantic length harmed it not one jot. It can be fairly difficult to squeeze a lot of involving gameplay into a single level with a length such as this, but this builder gets it just right, truly. Aside from possibly one too many long corridors to traverse, the variety of gameplay on offer here is really rather impressive. It can be split into two distinct sections: an icy fortress section that constitutes about 75 minutes of the total duration and then onwards to a monastery where the majority of the action takes place. The level throws pretty much every Tomb Raider gameplay mechanic at you and then some, but never to an overdone extent: timed runs, numerous push puzzles, copious amounts of exploration, a flooding sequence (minus the draining part) and even extends to a huge dungeon area that offers various tests of wills for Lara, and the builder's creativity goes into overdrive here with the various puzzles and the way it was executed was awe-inspiring and I can't begin to comprehend how it was done. The visual side of things isn't neglected either. Aside from a slight overuse of monotone blue lighting that was a bit wearying on the eyes after a while, there's an incredibly convincing sense of location as you explore the different caves, fortresses, lofty halls and eventually the monastery itself. The secret system was nicely set up too, with a bonus reward once you locate a complete artifact set. Overall, this level certainly won't be to everyone's taste, but for me it was an incredibly unique and special experience. One that I enjoyed greatly." - Ryan (06-Jul-2020)
"This level actually consists of two parts. The first part takes place in the underground, which, although very darkly designed, is always well lit. The tasks that have to be done belong to those that are more challenging, but with some funny interludes, like the scene with the yak and the key. Please play it yourself. In the first part there is a dungeon part, a kind of extra challenge, which wasn't too difficult except for the snowball task. Just the task where Lara has to master a course from memory was new and very innovative for me. In this part there is also a side show in form of a secret challenge. You have to find five plaques to get an extra reward. This secretsearch later turned out to be more difficult than finishing the game. In the second part, this idea is continued. Beside the actual scene you have this time two more scenes in form of a search for six Buddhas and four prayer wheels for two extra rewards. With all these tasks the second part was a bit overloaded, but never boring. What I already liked in the first part is the gameplay here, too. One is well led through the game without to much backtracking. Very recommendable, especially for the players who want to explore a lot and love many pickups." - nad (26-Jun-2020)