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BtB2020 - A Matter of Life and Death by Matie

Adrian 6 7 7 7
Allicya 10 10 10 10
BlackWolfTR 9 10 10 10
carolinux 7 9 9 9
Dick 9 10 10 10
DJ Full 9 10 10 10
eRIC 8 9 10 10
Gabriel Oliveira 10 10 10 10
Jay 10 10 10 10
Jorge22 10 9 10 10
Jose 10 10 10 10
Josey 10 10 10 10
Lara_Shin 10 10 10 10
Lizard Queen 8 9 9 10
Magnus 8 8 8 8
manarch2 8 9 10 10
MichaelP 10 10 10 10
MigMarado 8 8 8 9
Mman 9 10 10 10
Mytly 9 9 10 10
nad 8 8 9 9
Phil 9 10 10 10
Relic Hunter 8 9 10 10
Ryan 10 10 10 10
Samu 8 9 9 10
The Snarky Lesbian 10 8 10 9
Topixtor 8 8 10 10
Treeble 10 10 10 10
 
release date: 14-Jun-2020
# of downloads: 214

average rating: 9.36
review count: 28
 
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file size: 167.00 MB
file type: TR4
class: Oriental
 


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Reviewer's comments
"A full-scale adventure. Gameplay needs a bit of guessing in the beginning but the area is small so even if you get stuck, you can make it through. Then several chapters of proper plot unfold as you explore one interesting place after another, until the mystic finale. In the meantime, pistol sounds get too obnoxious so it's a relief we get a bow after a while. Recommended as high as the Himalayas go." - DJ Full (04-Mar-2023)
"It is hard to believe that over two years has passed since I played the great Tibet 2020BtB levels. A Matter Of Life And Death was one I was particularly looking forward to play, based on the reviews and screenshots I had seen, but, for some reason that still remains a mystery, it would not play properly: Lara would just rotate in circles as you tried to get her to run. Since on one else reported this problem I assumed, and still do, that my own system (an old P4) just couldn't handle the detail. Anyway, two years later: new system - and it plays perfectly!
It was worth waiting for: A Matter Of Life And Death could indeed be my favourite of all the Tibet BtBs. The sumptuous detail is unsurpassed and the gameplay is interesting and flowed well. Well done, Matie, great work. Sorry this review came so late." - Dick (16-Sep-2022)
"This level set starts off in a village, surrounded by friendly animals and locals, transitions to grand Tibetan temples and finally to floating, otherwordly structures for the last part. The atmosphere is quite special and varied. There's some zen landscapes with fitting background music and at the same time, there's some details that show that all is not right in the world. Favorite moments: - Feeding a yak - Walking on a tightrope hundreds of meters above a frozen lake and stone structures - There's a Buddha shrine in a garden with eerie pink light - after looking closely at it, it becomes clear that the eyes are all wrong. - The icy caves -- the builder effectively created an atmosphere of isolation dominated by the scrunching sound of ice. - The last level was a successful construction of a liminal world The gameplay was fluid and linear, but I felt the puzzles were somewhat lacking in novelty. The difficulty of the level lies in platforming and avoiding the booby traps. The final boss fight is cool as well." - carolinux (05-Dec-2021)
"From the very charming beginning in the village to the funny little ending sequence I thought this was an utterly perfect experience to play through. The adventure is separated into three parts which I ended up playing on three different days and they all are a bit unique in themselves. The vIllage part is calm and simple exploration that flows very well and has a few creative ideas like feeding a Yak or the elevator. The second part is a bit 'darker' and requires more agility as you make your way around a large cave area and then the third part really blows you away with a beautiful little floating island setting which culminates into the boss endings including two hammergods and a dragon that you get to kill in a very unique way.I found 5 of the six secrets and you get your rewards for these near the end. All in all, I just loved the balance, beauty and creative storytelling in this one and after playing through half the competition levels so far, this one is my clear favourite. [110 min]" - MichaelP (29-Aug-2020)
"I had a very nice time playing this one. A very beautiful and well built level, with nice challenges and smooth, fun gameplay. I loved the last moments of this, you're in some kind of spiritual plane... I highly recommend this!" - Gabriel Croft (29-Aug-2020)
"This was my third level in this year’s BtB competition, and so far, they’ve been getting progressively better. This level sees Lara head to Tibet (of all places) in search of an artifact with wish-fulfilling powers. She begins her search in a small village, before heading through a network of caves which lead her to a remote temple where she eventually finds a way to the world of Bardo - the transitional state between life and death and the last known location of the artifact. I really enjoyed the constant change of scenery, and each location manages to both look good and feel visually distinct. On her way to the artifact, Lara will bribe some people with bread, feed a yak, open up a secret door beneath a fountain, ride a snowmobile, solve a puzzle involving three of the four cardinal directions, melt some ice, ring a gong and, of course, travel to the land beyond, where she has to do some platforming and kill a dragon. The pace is brisk and the gameplay is varied, and I had a good time with this level for the hour or so it lasted." - Magnus (27-Aug-2020)
"This is the 13th level in the BTB series I chose in sequence of the least downloaded at the time. What I liked about the level: 1) Another stunningly beautiful level without any lag issues. 2) Cut scenes for most actions including where to go when you obtain a key is something I’ve not seen before and very considerate of the builder. 3) The beginning village conversing with denizens to obtain items to barter with was well done and very intuitive finding the items and navigating the area. 4) All the traps in the second level are excellent but particularly brilliant is the lever that switches the direction of the wing blades so you can push the block without dying. 5) I also like how you got more goodies the more Buddha statues you collected and a very clever way to reward those players who found more statues but still reward those who only found a few. 6) I like how the beginning and ending of the level tie in so well. Just another day in the life of Lara Croft Tomb Raider. What I didn’t like: 1) While exploring around the tents near the snowmobile, I got stuck and had to reload to a previous savegame. 2) The snowmobile jump for me was difficult to master before making the required pixel perfect run to the other side with quite a few crashes (albeit forewarned about in the readme). 3) The bardo/floating islands area was nice to navigate at times but going back and forth and up and down to the same areas felt a bit too much like backtracking. 4) Boss fight is unique but tough (aren’t they all). All in all a very good level but because of the difficult snowmobile jump and timed boss fight, I would say not suitable for beginner or average players." - Lizard Queen (27-Aug-2020)
"I had to review this master piece because I loved everything about it. My favourite BtB, the more I played the more I got more excited about what's next, there's a balance between the story, the enemies, objects and textures, the music was placed beautifully as well and each part of the level was well coordinated. I do not have much to say apart from congratulating the builder, I cannot sadly vote as it requires you to have an existing account in TR forum page but here's my vote here :)." - Lara_Shin (21-Aug-2020)
"This is a mix of a village, underground ruins, and a finale with an original take on the theme that's better as a surprise. Other levels so far have looked great, but this is the first BTB2020 level to really use to new features to make a whole new standard of visuals. The town area at the start is relatively humble (although still with some nice looking sections), but from the trip to the outside onwards it's one section of amazing visuals after another. There's also plenty of great and original object uses, along with the most extensive use of new triangular surfaces to add another bit of flourish to the visuals. The lighting and texturing is near-flawless with all kinds of nice combinations.
The starting town section begins with some non-standard object puzzles, but it's not a big enough area for it to get too obscure, and also provides some more great object use as a reward. From there it's not especially difficult, but has a good mix of puzzles and traps supplemented by some creative object combinations to do things rarely seen in TR maps, including a bit of a homage to TR2's final boss as a climax. There did seem to be a couple of invisible walls blocking certain jumps which felt a bit inelegant with how perfectly everything else is handled. The division into smaller level areas provides a smooth flow and the secrets providing bonus rewards later is a nice twist. An excellent level and likely to be a strong contender for my favourite of the contest." - Mman (12-Aug-2020)
"This level is divided into three sub-levels, with the first one further divided into two distinct areas (village and snowy caves). This structure helps break up this otherwise rather large level into manageable chunks. The village area is nice, but it consists mainly of fetch quests. There’s a fun snowmobile ride through the snowy caves, though there’s one rather tricky jump over an icy pool that’s made even worse because the level crashes if the snowmobile hits the water. The second sub-level, set in a cluster of monastery buildings in a large cavern, is much more fun. Lara has to take three different paths, each with their own themed set of puzzles and traps. I particularly like the path of light, which features a pushable puzzle involving changing the positions of blade traps. The final sub-level takes place in Bardo, an other-worldly realm featuring floating islands. There’s a rather tricky sequence where you have to lure a wraith into a pagoda in order to get an artefact. At the end, there’s a great confrontation with a dragon that you have to stab with a dagger (kind of like in TR2). And finally, you get to the adorable ending: a tired Lara returns to her hotel room and crawls into bed!
The secret quest is really well done: depending on how many of the secret Buddha statuettes you have found throughout the level, you can unlock increasingly more powerful pickups near the end.
This is one of the most beautiful levels in BtB2020 (of the twelve I have played so far). The village area at the beginning is spectacular, with beautifully decorated houses, a restaurant, a temple and marketplace. The snowy caves are a little dull in comparison, but the visuals pick up again in the second sub-level, and then become downright stunning in the last one: the floating temples on the red and green islands surrounded by pale blue fog are simply gorgeous.
Overall: An immensely enjoyable and lovely level, and one of my favourites in BtB2020. Highly recommended." - Mytly (12-Aug-2020)
"This level is divided into three parts including Tibetan town, ancient underground city and a floating islands type of place in the end. Each one of these locations looks great and contains perfect texturing, lighting, objects etc. Gameplay is focused mainly on jumping tasks and avoiding traps that are very fun, although not necessarily the most innovative. There are also couple of puzzles, one of my favorites being the one, which involves pushable block and blade traps. The dragon fight in the end was also quite epic. All in all, this level is very fun to play and even though, the gameplay is not the most innovative I’ve seen, everything is put together extremely well and the environment looks stunning throughout the game." - Samu (05-Aug-2020)
"The level is actually divided into three different moments. The difficulty is low throughout, yet it makes for a pleasant storyline and flows well.
There could be more difficult sequences and puzzles to spice things up a bit. The use of music and textures could do with some work. Lighting and ambience could also improve a bit.
In general, a commendable little game, with some diversity in scenery and bland gameplay, worth it mostly for the story.
Well done! Thank you for your hard work!" - MigMarado (31-Jul-2020)
"The strong points in this offering sure go to the visual departments: I don't remember the slightest error in both texturing and ligthting, which surely isn't a common thing; if that wasn't enough, the enviroinments in general were really well crafted, complex but believable, transitioning into full surreal dreamscape in the last floating islands section of the game. There were just a couple of minor glitches and small uninspired bits, and I didn't like how the big wheel-gate basically disappeared into the rock wall in the first level... except for that, the 3 distinct areas all give a different Tibet flavour and I feel like the pack was used almost to its fullest here (I'm pretty sure the hammer trap used for the gong during the boss fight wasn't used in any other level, but I may be wrong). That being said, while those general consideration also apply to gameplay and object usage, in the end this was a fairly easier adventure without any "you will 75% be stuck here" moments, flowing nicely but sometimes letting a bit down, as many nice and wide areas mostly serve as giant exploring exercises and little more; most original parts were the blade traps puzzle, even if a bit too easy, and the boss fight (yeah the collision can be frustrating but I think it's part of the concept: stun the dragon while up high or else you fail). I also would have liked the floating islands to last a bit longer, but personal taste probably since I think all parts were similar in lenght. Full of little details and eye candies, I feel like the variety of both the artistic visuals and gameplay (even if not the most original), including some nicely hidden secrets (first was too easy), could make this one worth the podium. Excellent work." - Topixtor (30-Jul-2020)
"A very beautiful level, divided in three parts, with a lot of creative and sometimes funny details (remember that hungry yak?) Challenges are not very difficult, or very easy. Lighting and music, just ok. Enemies... oh, that Dragon... It was not necessary to touch its weak point to use the Dagger, some little distance would do the job, but I spent a lot of time to understand that... Now, the Secrets: it was a very nice touch to reward the gamer proportionally to his/her cunning; the more Buddhas he/she got, the more items he/she would receive. (When I played without the walkthrough, I found only 4 Secrets, so they are not very easy to find, I guess.) Locations are lovely, and my favourite one is the little village of the market place. Tasks are greatly varied; some demand skill, some demand attention to details, some demand disposition to explore, but the exploration field is never too big, and nothing is boring here. Finally, I must say that I loved the end of the game, with Lara falling tiredly in her bed...very nice touch, this. Congratulations and thanks!" - Josey (30-Jul-2020)
"It took me numerous reloads to fight through that force field so I could plunge the dagger into the dragon's heart at the end, I almost gave up at the risk of venting my disappointment in my review, but I finally made it so all's well that ends well. I'm glad that persistence paid in this case, because MLD is another clear winner in this year's BtB competition. I'm only halfway through, and the excellence exhibited to date across the board is a tribute to the participating builders. Anyway, MLD gives you three separate levels that consume nearly two hours of total playing time, each one superb in its own right, and unlike the previous offerings the secrets give the player tangible benefits (although a bit too late in this case). The lighting seemed to be a shade darker than in the other levels, but this was not distracting in the least. The visual appointments have been crafted with care, and that floating islands segment at the end was particularly stunning. It's a shame that there must be winners and losers, as in any competition, but in my opinion this is the best BtB ever, and MLD deserves a place at or near the top of the heap. Highly recommended." - Phil (25-Jul-2020)
"The visuals in my penultimate BtB level this year are almost flawless, with excellent texturing and lighting throughout and also care for small details. All three different areas have their own charm and it is a pleasure to explore them. Perhaps there's almost a bit too much of exploration and more platforming and agility could've been added to round up the experience, but the quirky puzzles and occasional highlights like the snowmobile ride and the moving blade traps (including a very interesting puzzle where you move the direction of some blades) certainly keep you on your toes. I was not such a fan of the fetch quest in the first section, although it is nicely presented. Good usage is made of enemies and objects, with a nice scene introducing the soldiers and a sneaky boss fight, although I found the collision at the dragon slightly annoying. Extra care is visible when it comes to secrets and also the special item I am glad to have found by myself. Maybe not the most intense level gameplaywise but its beauty and numerous things that spice things up make this level a top contender this year. Finished in 50 minutes." - manarch2 (15-Jul-2020)
"From my viewpoint , this level is on the podium of this btb contest concerning looks and atmosphere. Very beautiful and immersive. Divided in three parts : exploration and puzzles in a village and mountains , an underground world very atmospheric reminding what originally Tombraider is all about, and a floating islands world. Gameplay is on the easy side , the fluency of the progression gave a good gaming experience. Only a few minor things worked less : too many objects in the village , and in the mountains the tents seem out of place and i could have done without the gunmen which does not add much. There are many details i appreciated a lot and the ending is great. This level comes from a very talented builder and will remain as a good memory." - eRIC (08-Jul-2020)
"Here's a three-parter spanning three distinct locales, preferring to utilize small, centralized hubs over sprawling maps to deliver its experience. Part one features a peaceful Tibetan village in the afternoon where Lara helps the townsfolk with a few errands that organically opens up the other town areas as she finds a way to go up in the nearby mountains. Gameplay is focused mostly on exploration and light platforming while the main highlight is the atmosphere and mood of the village itself and the surrounding mountains and caves. There is action through shooting some mercenaries, and and a chance to double the catharsis with a snowmobile which provides a fun ride through the caves and jumping some distant gaps. The little jail with the yetis was a nice atmospheric piece as well. Part two centers on a temple where the ante picks up. The platforming becomes more challenging, there are blade and spike traps to contend with, hostile wildlife, wrapped up in beautifully themed surroundings. The courtyard certainly impressed, and even the side rooms all had a unique character about them. The non-linearity of completing the tasks is also a nice touch that allows for brisk progression. This leads up to the final part, taking place in a mystic floating islands-esque sanctuary. The author went all out with the visuals and atmosphere here, creating a breathtaking landscape suitable for a finale. The temples were beautiful, the platforming enjoyable, and the finale with the dragon wrapped things up nicely. I liked the twist with freezing the dragon to plunge the dagger in the beast to slay it. Almost like a reverse-homage of TR2. While generally excellent, I felt that just as I was getting to enjoy and appreciate the mood of each part it would end. I would have liked each part to have more content and last a little longer honestly. Still this adventure is excellent and is being deemed a fan favorite of the competition. Great work!" - Relic Hunter (07-Jul-2020)
"Truly beauty must be in the eye of the beholder, because unlike La Snarky et al, this level left me somewhat cold. The gameplay was simplistic, linear and non-exacting in the first 2 levels. For me there were too many unnecessary collisions because of the narrow corridors and object placement, in all levels but especially with the dragon. The enemies were too easy to neutralize - you could even kill the yetis whilst they were 'protected' in their cages. The secrets were mostly visible & straightforward. However the ice-encased switches and yetis were a nice touch as was the wraith lading to a key." - Adrian (06-Jul-2020)
"This might have been the most fulfilling Tomb Raiding experience I've had in a while. I mean, sure, the bar is incredibly high these days, but this level in particular hit all the right notes for me. It has great looking envinronments, ranging from a small town to a massive series of underground temples to a beautiful Floating Islands-like finale. They don't all just look great, gameplay is a lot of fun and it's a lot more elaborate than usual, and yet the level design always pushes you onto the right path. The only place I found myself stuck was near the end as I wouldn't have thought of shooting the spirit, instead trying to find the proper angle to shoot what I thought was a shatterable object in the distance (it wasn't). I also thought it was neat how the mercenaries blasted their way in, which in turn caused the locals to disappear, the fight against the dragon was pretty inventive, and then the ending cutscene was brilliant. tl;dr: If you can only play one BtB-Tibet level, make sure it's this one. 100 minutes, 5 secrets plus bonus. 06/20" - Treeble (06-Jul-2020)
"Now here's an undisputed potential winner and takes its well deserved place as my favourite level in this year's contest so far. It might be a three-parter, but actually the duration is more manageable than some of the far more lengthier submissions in this competition. Every possible component is just worked out so brilliantly that you just have to admire it. The architecture is striking and impressive (this builder clearly possesses a genuine, exquisite eye for detail as pretty much no area is neglected) and together with the palpable atmosphere, this level is quite possibly one of the best looking Tibet levels around. The object usage is ingenious, the secret quest is nicely executed alongside the generous rewards, which believe me you'll need, and the gameplay remains challenging, intense and engaging throughout without causing the player to get annoyed or frustrated, with a mixture of tasks to satisfy pretty much every raider. I particularly liked the casual exploration in the opening village area, the scissor blade push puzzle, the rotating wheel puzzle and the boss fight, which served as a fitting finale to a most satisfying, brilliant, enjoyable and exhilarating raid. Hugely recommended." - Ryan (04-Jul-2020)
"Although this is split into three parts, it’s by no means of longer duration than normal for a B2B level and I really loved the totally believable progression from Lara exploring the thoroughly charming village, riding a snowmobile through the mountain areas and ending in a Floating Islands temple setting. Being composed of three separate, compact areas, rather than one huge imposing area certainly makes this a very player-friendly experience and I enjoyed it immensely. Good varied tasks to achieve, some nicely innovative touches and a fun boss ending. And how nice to see Lara going back to her hotel for a well earned rest. Lovely." - Jay (28-Jun-2020)
"This level consists of three independent parts, but when viewed together, they tell a coherent story. It begins in a Tibetan village, where Lara, after some tasks she has to master, finds her way into the second part, an abandoned and hidden village, to finally land in the third part in a parallel world with floating islands. All three parts are well designed, the lighting and the music are well balanced. The game can be played smoothly without having to make many detours. There are no difficult tasks, so that every player gets his money's worth. The third part had some weaknesses in the gameplay, but they didn't bother you after you found the right way. I didn't find the boss fight in the third part so well designed, though, because Lara, regardless of the generous time for the timerun, still hit everywhere. There were too many objects arranged in a small space, which actually only disturbed. A simple level that is recommendable for everyone." - nad (26-Jun-2020)
"Well, really loved this one. It reminded me a lot of the tr2 classic in many moments. It has that classic atmosphere that i loved. My favorite level was the second, i found the looks of the cave quite impressive. Secrets very difficult to find, just got three and i saw that the room near the end had lots of slots to place the secrets. I like the idea of Lara going to some kind of a spiritual realm, very creative! One of the best tibet levels i played so far. I really love floating islands of tr2. I found that sometimes new features in this level made it confusing to play (its a minor factor) but i needed time to figure out the thing with this floating white soul to get the key in the floating islands. I had some difficulties in the final boss too... I wanted to use the dagger like the tr2 but i had to try some times to get it. The problems are very feel, the game is incredibly good! I guess theres no need for point deductions in this one. Congratulations! Highly recommended!" - Allicya (26-Jun-2020)
"It's very good game with 3 levels. First was in beautiful village. Village was really nicely decorated. I like idea of trade with villagers. And also like when the thugs blow up the building. We have also occasion to ride with snowmobile. Second level was placed in undergrounds with beautiful buildings. There we had many puzzles. Third level was set in floating islands. There we have also battle with boss that is ingenious. All of this was very nicely textured and lighted and atmosphere was very good. I got 2/6 secrets and completed this in 1 hour and 34 minutes. Definetly reccomended. Thanks!" - BlackWolfTR (25-Jun-2020)
"Here's an amazing set of three levels that looks and feels great from the start to the finish. I must say I rather liked the very first one, set in a lovely Tibetan village (where Lara gets back to in the end, so she can take a long nap after so much adventuring). Things get heavier and somewhat more confusing in the second level, set in underground spaces and buildings, and then even more in the last one, of the floating isles kind. It is all excellently crafted and I can't really fault it in any department except for a couple of events: a) At the end of the first level, when Lara has to cross a gap on her snow bike, the ledge she has to get to isn't entirely solid, so she has to try a bit until she finally lands safely; b) In the last room with the dragon (thank God the beast isn't extremely dangerous), during her run to use the dagger on the dragon, there are a few objects around that make her collide, hence rendering it difficult to get to the spot in which she has to be to put an end to that loud abomination. That's where my 9 in objects comes from. But other than that, it's a total winner. Lovely." - Jorge22 (24-Jun-2020)
"This was, without a doubt one of the best Tibet levels I have played so far, and what a sight to behold this level set is. The atmosphere and themeing, while in line with the rest of the BtB2020 Textures, feels completely unique to me. While my previously most beloved Tibet-style level has been Phryne Croft's The Discovery, that one had still been relatively typical in terms of theming. This set however would go from a mountain village calm to temples of spirit and tranquillity. And tranquillity is something I haven't really felt in a level at all yet. Both the first and last level (3 Levels) excel at this, and it was thoroughly enjoyable and unique. All these places seemed to actually been build by a different culture (as opposed to areas in my beloved TR1 and 2, that tend to not differ much in their thematic structuring. I apologise for not being able to explain this well, but these levels just seem to have a special kind of respect to them, they feel warm, peaceful, spiritual, tranquil. And the soundtrack absolutely helps in that. Amazing, really really amazing. Now the action is, as the nature of tranquillity seems to suggest, more on the thinner side, but that makes sense both from a thematic sense as well as gameplay, meaning I did not get bored at all. And I'm a TR2 knucklehead, I normally need my shootie bang bang or I'll start drooling. This is just so beautifully calm. The first level having some bandits in the end and the second level occasionally having the odd snow leopard to come play. I would absolutely argue that, despite my love for more action and dislike of puzzles, the placement of encounters and the flow in general works thematically well and is an easy 10 points for me. Additionally I admit, this level set's take on the "Floating Isles"-archetype is very unique, and it is stunning to me that this archetype can create both a feeling of void and horror (Feder's Templar's Secret) and peace and tranquillity (this level). The range is just so inspiring. I would wholeheartedly recommend this level set, as I enjoyed it immensely. Only thing that keeps distracting me is the weird walking animation Lara has in this set, where she hops up and down constantly, but that is not a fault of the level and did not go into the Review Score." - The Snarky Lesbian (17-Jun-2020)
"I only played a couple of levels, but I think this one will be in the first places of the contest. Really a professional work with a lot of effort behind; not a single level but no less than three mini-levels very laborious to play. I thought it could be complex, but once you start and explore the different areas, there are enough hints so the gameplay gets fluid enough to keep the interest. The secrets are really hard to find (I only found 2); the architecture is fantastic and the textures very well applied. The enemies are very well balanced, and the final battle with the dragon reminded me the final level from TR2, not too hard this time. There's a balanced use of cameras and sounds too, creating a cool atmosphere. Maybe some of the sections deserved a 9, but in the end I didn't have to ask for help in the forum and the mini-adventure entertained me a lot several hours. Excellent work you can't miss." - Jose (16-Jun-2020)