
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 141
TR1 - 69
74157 reviews (20.4/level)
3618 (99.9%) walkthroughs
460 Hall of Fame levels
1269 levels rated >= 8


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release date: |
14-Jun-2020 |
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# of downloads: |
323 |
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average rating: |
9.12 |
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review count: |
30 |
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review this level |
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file size: |
121.00 MB |
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file type: |
TR4 |
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class: |
Oriental |
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Reviewer's comments |
"Very efficiently executes the trope of a hidden world secluded deep enough to stay intact. Adds plot and lore on top of it. Recommended." - DJ Full (07-Mar-2023) |
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"Except for the very start where I struggled to find the way the level really was quite intuitive and ample clues where provided in the cut scenes to indicate the paths to follow and that you would need to find a torch. The text dialogue between Lara and the monks became wearisome and it told a story but in my opinion, simple dialogue would have been better. I suppose getting the voice overs was the issue. Losing and then eventually finding the pick axe brought the level together rather nicely and I did enjoy the slippery slopes in the beginning. Something I had not seen before. The double boss fight at the end was neat. I found all but the last secret but admit to being simply too lazy to go back searching for it as it was right near the end of the level. There is one thing I would like to query. Shotgun shells coming in a 6 pack. Great idea. 16 Gauge shells? Really? This must be a European thing as no one uses 16 Gauge at all. It's either 12 Gauge or 20 Gauge for most of the world." - Torry (21-Nov-2022) |
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"This level is very beautiful, I enyoyed every minute of gameplay. Nice textures, colors,
sounds, dialogues. The atmosphere is exactly like it should be... Recommended..." - Lioness_86 (14-Mar-2022) |
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"Colorful, brilliantly textured, and full of mystery, this
level delivers a well-made adventure into a monastery in
Tibet. You start out outside with a Sherpa who
accompanied Lara. And what a start it is: I tried -very
hard- to reach the Sherpa by returning back, and after a
long failed endeavor I saw that there is a ramp sliding
down to her, but alas there was a force field that did
not let me reach it and I was literally pulling my hair
(gamer rage happens sometimes). Also fuel to the fire
because the Sherpa could just toss the damned pickaxe.
Turns out I have to move forward, and the game later
explains why the woman did not throw the pick axe, so
thanks for explaining why I went through hell :) Anyway,
I was very calm and entertained after that ordeal. The
exploration of the Monastery and the ruins and the
catacombs beneath it are mystifying and mysterious, and I
love mysteries. There is a lot of back and forth trekking
in the monastery, but I did not get bored because I liked
the exploring and there were a lot of colorful textures
to look at. Maybe some decisions could be avoided, like
going to the same route and tasks a few times in the
torch puzzle, but overall it was pretty good. The
interesting tasks, including stopping the waterfall to
preserve the torch fire really added to the level. I also
liked the plot and how it slowly explains the legend a
lot. There is a grammatical error in one part though.
Lara says she doesn't believe the dragon is the cause of
the catastrophe, but the culprit is not a planetary mass
either. But she is actually trying to say it IS a
planetary mass. I hate grammar nazis, but it did make me
confused for a while, so I have to tell it. Anyways, all
things considered, it is a great level. Thanks to the
author!" - Nomad (05-Sep-2020) |
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"I had not played a custom level in a long time when embarking on this BtB2020 journey and hence this level was maybe not the best one to get started with because it does test your raiding skills right from the get go as you try to navigate Laras way up, down and around the mountain. But once I got into it, this long adventure is a sheer delight to play, with a cleverly designed and very engaging storyline supported with quite a bit of text dialogue with the monks along the way. I loved some of the small ideas, like using the pick axe as a symbol of sorts to make ice walls climbable and the slippery ice slopes near the start. The middle part around the monastery is beautiful and interesting, mainly centered around a torch puzzle that works very well, including a neat little timed run. The color push puzzle was fun to do, but I thought finding the 5 buddhas was maybe not the best addition, as it felt more like padding out the gameplay time versus really adding anything fun. Once you finally reach the catacombs the story comes to an impressive conclusion and you get a double boss fight in an arena to spice things up. I found only 2 of the 7 secrets and know where I can find 2 more, so guess I need to go back here one of these days. Enemies play only a minor part with a few snow leopards and spiders thrown in, but you will be busy following the story and not miss them at all. Fantastic start into this years competition. On to the next one.... [135 mins]" - MichaelP (29-Aug-2020) |
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"Lara's off to the Beheaded Mountain, where legend tells of a lost continent and the temples built by the survivors of a great calamity. The standout feature for me is the focus on story. As someone who has exclusively played Back to Basics levels for the last… hang on, let me check… decade??? oh god what have i been doing with my life i feel so old is this purgatory As someone who has exclusively played Back to Basics levels for the past ugh decade, I didn't know that cutscenes were possible in the new editor. So that was a nice surprise! The story itself isn't that interesting and the dialogue tends to be a bit stiff and awkward, but it does kind of work, and I appreciate the effort to actually tell a story in the level and not just in the readme. At ninety minutes net gaming time, this was a fairly lengthy level, and to be honest, I think it could have stood to have been a bit shorter. There are some highlights - the slippery ice was kind of clever, I liked the timed run with the torch, I thought it was clever how the push-block puzzle tied into the legend about the mountain - but for the most part, the gameplay fails to really stand out. I also got stuck a couple of times - once because I didn't see a shimmy crack (they're not exactly easy to spot at the best of times, and this one was in a ginormous room), and once right near the start of the level, when Lara says that she's going to "head back" to get her pickaxe. Turns out what she actually needs to do is to keep going and then double back. Kind of an important distinction there, Lara! I found the level fairly boring to look at, with a lot of brown caves with dull lighting, while the monastery goes too far in the other direction and is almost too garish. There was one huge area which completely tanked my framerate, which I found particularly annoying because there was almost nothing to do there, so there was no reason for it to be so big. I quite like the name of the level (it certainly paints a picture!), but it didn't really live up to my expectations." - Magnus (27-Aug-2020) |
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"This is the final level in the BTB series that I chose to
play as it had the most downloads. What I liked about the
level: 1) Well, what do you know right out of the gate…
there be jumping here!! (my favourite thing to do) 2) The
humourous conversation between Lara and the sherpa
regarding the pickaxe. 3) Navigating the slippery slope
(literally) was a hoot! In real life, the ice would be that
slippery so of course it would be slippery here too. And
although it was a bit tricky (I saved a lot), I still loved
the ingenuity of it. 4) I totally bought into the two
parallel ice walls where it felt like Lara was navigating a
way out of a crevice in an ancient glacier. 5) The humour
around the pickaxe continues. This is one fun level. 6) The
absolutely stunning interior of the upper level monastery
with the sun streaming into the upper balustrades… an
absolute vision. 7) Loved how the birds were picking at the
gurung bread and Lara calling them fat. 8) Really enjoyed
the entire quicksand room with the 4 lever combinations,
the jumping, the secret and torches all compacted into one
small area.
What I didn't like: 1) Some areas had wallpapery textures
which with a little bit of care could be totally avoided.
2) Had some severe lagging in the exterior of the monastery
to the point where it hindered my enjoyment of the torch
puzzle which is usually something I enjoy very much. 3) Got
stuck in some shallow water (for no reason I could see)
outside the monastery and had to reload to a previous
savegame. 4) Had trouble with the block puzzle which were
on the correct colours, but the door was still closed and
had to reload to a previous savegame. 5) The 5 Buddha
statue search was rather random. I think it would have been
helpful if they were all found near a similar structure,
say perhaps in front of those orange doors I kept seeing
around but didn't go anywhere. That way finding one would
give a clue to where to find the rest of them.
In conclusion: Contrary to most, I LOVED the first part of
this level with all the fun stuff like jumping, sliding and
climbing but didn't like so much the monastery I guess
mostly due to the lagging which made all the running around
and backtracking worse for me unfortunately. Suitable for
the average player." - Lizard Queen (27-Aug-2020) |
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"This level begins rather badly, with you having to climb the same steep slope out of a valley at least twice, or thrice if you choose to go after a secret. There's also considerable backtracking later in the level, such as for the torch tasks, for which you need to pass a torch (or multiple torches) back and forth through a hole between a set of connected caves at least four times, and many more if you wind up doing the tasks in a sub-optimal order. The hunt for the 5 Buddha statuettes which are in random spots all over the monastery (which you would have already explored by this point) is also another exercise in pointless backtracking. But despite all this, I mostly enjoyed the gameplay in this level. Climbing down into the canyon along the slippery ice ledges at the beginning is fun. I also enjoyed the puzzle where you have to find a safe path over quicksand, and the timed run with the torch where you have to first turn off the waterfall. While I am not too fond of its direction-based aspect, I did like the puzzle with the colour clues on the whole – and it also looks so pretty.
I really like that the builder has tried to tell a fairly complex and interesting story in this level, using mostly text-based dialogue. However, there are times when the dialogue seems to go on forever; and sometimes, the lines overlap, so they're hard to read. I also like how the monks seem to move around in the monastery and the cavern, as it makes the place seem alive. And it's downright adorable that they invite Lara to have dinner with them!
The monastery looks lovely, and the cavern it is in is not bad either (though it's so large that framerate drops abruptly there). The outdoor areas look a little blocky and unrealistic though. Lighting is a little flat and occasionally too bright in some spots, but dark and dull in others.
Overall: A mostly enjoyable level, though with a little too much backtracking. Recommended." - Mytly (26-Aug-2020) |
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"The level starts in a snowy mountain where you have to do
quite a bit of platforming to reach underground catacombs
and a monastery where the true fun begins. Story telling
plays an important part in this level and there is plenty
of dialogue throughout the game, which adds a lot to the
overall experience and atmosphere. Gameplay contains a
little bit everything, such as platforming, lot of
exploration that tests your memory and very interesting
puzzles. I liked especially the torch puzzle involving
the waterfall and the colored tile puzzle was really cool
as well. Although gameplay is mostly great, it is not
completely flawless all the time, since there is some
backtracking that I found a little tedious. A good
example is the part where you approach five buddha
statues, after which they disappear and you get a message
that tells to find them in the monastery. Next, you have
to revisit every part of the large monastery to find the
statues. These things however, barely take away from the
enjoyment considering how well the gameplay is designed
for the most part. In terms of visual design, the level
looks great with careful texturing and lighting and
several memorable areas to explore. The shapes of the
rocky areas in the beginning are maybe somewhat crude but
especially later on, the level looks great. In summary,
it's a very fun level with smart gameplay, memorable
locations and good story telling." - Samu (07-Aug-2020) |
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"You start off here in the mountains, before going underground to a buried monastary and some ruins. The detail level is generally good, and there's some nicely uneven geometry at times, but it does have some inconsistency, with a few areas that are somewhat empty and cubic for their size. It looks very good at it's best though, especially in the main monastery area, and there's a nice sense of scale (especially vertically) throughout. The lighting is similar, with mostly good looking areas but occasionally more empty and flat looking ones. Object use is good and there's some nicely creative uses for story sequences.
The start is actually the hardest part here mechanically, with some jumping on trecherous terrain, but the later half is pretty chilled and exploration based. There's somewhat of a story thread throughout as the monastery is still occupied by some helpful monks who provide assistance in various ways (and there are a couple of other characters along the way). As well as the story sequences there's also some other use of more advanced features this BTB has, such as temporarily taking items away and slippery surfaces. The main areas are well designed, but the central monastary (which the rest is more of an offshoot of) is a bit backtrack heavy at times, although there are a decent amount of shortcuts. A pretty great level, despite a little inconsistency." - Mman (01-Aug-2020) |
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"This raid places heavier emphasis on its scenario and storytelling, and its gameplay has a heavier emphasis on exploration and platforming that takes place in a nice mix of cold wintery outdoors and warmer indoor, subterranean climates. There was heavier use of scripted sequences here with dialogue between Lara's intial guide and monks later on to present the storyline, and also offer some breather moments in between sessions of exploration and puzzle solving. The looks are lovely throughout and quite atmospheric, though can be a little flat and lacking contrast at times. Gameplay is generally of good quality, though it does make heavy use of backtracking to previously visited areas without recontextualizing the journey back. I found this more egregious with locating the prayer wheels, and the buddha statuettes later on. On the other hand, I liked the efforts taken to put more realism into the environment with slippery ice and that the torch will extinguish when taken through a waterfall. The final boss gauntlet to wrap things up also gave meaning to combat and and made for an actiony finale. Very good overall!" - Relic Hunter (30-Jul-2020) |
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"I really liked this level! It's colorful, and the ambient oh well, in the monastery, reminded me about TR2!
I really liked the lightning and textures because they are so colorful! The atmoshpere is quite peaceful!
The gameplay is fluent and about the puzzles, the only one I struggled and didn't understand well was the one with the colored tiles. But in the end I did it. And it was a nice room, full of bright colors and lightning!" - Saki Croft (25-Jul-2020) |
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"Another long and technically very accomplished level. Whether
one considers gameplay, texturing or atmosphere, there are
elements here that are absolutely top draw and a rival to any
other release in this year's BtB. However, the whole game does
not maintain these standards throughout: the opening cave and
ice cliff areas are somewhat blocky in design, flat in
lighting, and the gameplay is surprisingly frustrating. At the
monastery things pick up but after finding the five prayer
wheels the game takes too long to actually finish. Overall, a
fine release but a bit bloated at the start and finish. I'd
have been happy with just the monastery section alone." - Dick (21-Jul-2020) |
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"Part hateful and part joyful and beautiful, this level goes
from an irritating climb that has to be done at least 2 times
(oh, that lazy Sherpa), if you don't pick up the first Secret
(I didn't, found that slide by a treacherous ramp too
boringly difficult), complete with a creative trip by
slippery ledges, to a lovely, wonderful Monastery site, where
Lara has to perform a very interesting sequence of actions,
although moving somewhat slowly outdoors. Here we have fun,
innovation (the dinner with the monks, for example), some not
very difficult challenges, and a truly good time.
Congratulations for one of the best levels of this contest.
By the way, it was here that I saw for the first time an
overall characteristic of this set of games: the need for
jumping once before a running jump, in order to arrive to the
desired goal." - Josey (20-Jul-2020) |
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"I loved this level! BtB2020 starting very well!
I would definitely get rid of the statuette search on a fully explored monastery, really unnecessary. There was also a couple of moments where the level was really slow paced, only because the way through was a little too disguised, in my opinion. (Why, oh why should Lara have to "circle back" at the start!?)
All of that falls away in face of the sheer beauty and well thought-out storytelling. Congratulations! Truly amazing." - MigMarado (08-Jul-2020) |
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"What an epic way to open up the BtB-Tibet series. I found myself wandering around aimlessly rather often, but even that didn't bother me as the environments are so gorgeous to look at and my first take is that this is going to be a standard throughout all levels. Anyway, here we set off on quite a few quests but for the most part it's set in a beautiful monastery inhabited by five monks, and I absolutely loved seeing the story progress here (even Lara being invited for dinner) through on-screen text prompts. After she solves the main riddle, five mischievous statues play hide and seek, which felt a bit like padding but, like I said, I wasn't bothered running through all the rooms again, and then we enter the catacombs for the final showdown and finally claiming the artefact. Beautiful, brilliant and fun. 130 minutes, 1 secret. 06/20" - Treeble (06-Jul-2020) |
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"This level really has a fantastic overall storyline (I can forgive that it's a bit cheesy at times) and the whole atmosphere is exceptionally well done. Only at the start the architecture is a bit weak with strangely flat cave walls and rather functional geometry but latest after entering the garden to the monastery the level becomes really beautiful with excellent texturing and lighting as well as sounds and cameras. The gameplay is not heavily puzzle based, there are several fetch quests like finding the monk with the key or finding five Buddhas that hid themselves (!) in the monastery (a hilarious moment), not all of which are so remarkable. Still the overall progression and how the storyline evolves is something rarely seen in other levels. I also liked the torch puzzle (with at least one avoidable backtrack though) and the pushable puzzle as well as the navigation through the landscape which is ofter harder to figure out rather than actually doing it. The finale is something you have to see and overall I had nice 75 minutes in this level with all seven secrets found." - manarch2 (03-Jul-2020) |
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"Not the kind of gameplay I like; even when there are not hard tasks, and I liked the torches quest, I suffered enough backtracking to get annoying, between the monastery and the river areas, and exploring again all the monastery looking for the 5 buddhas; I had to rearrange the four blocks puzzle 'cause I did it thinking about the direction of the red needle of the compass and the doors never opened; also there are several situations after doing some tasks where I got totally disoriented not knowing where to go 'cause the absence of cameras and/or hints, forcing me to re-explore the same areas several times. I liked some special efects like in the final battle with the two bosses, but I think the texts on screen were excessive for a single level. Anyway, another good creation from this contest worth to play and with a good history. Enjoyable." - Jose (02-Jul-2020) |
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"This level, my first in this year's BtB competition, didn't
get off to a good start. I became frustrated early on with
all those inaccessible slopes, and when I got to the sliding
surfaces at the top of the canyon I was tempted to bin the
damn thing. But I stuck with it and finally reached the
monastery area, where things took a dramatic turn for the
better. I still had a couple of hours of gaming time ahead
of me, but that was time well spent navigating the colorful
environs while savoring the variety of tasks required to
complete the level. Dutchy's exhaustive walkthrough was
indispensable toward this end, although I could have done
without the game-delaying chitchat between Lara and assorted
denizens, ostensibly for the purpose of laying down the
"story line" in which I have little interest. Just the
facts, m'am, or in this case, just the next move is all I
really care about. An auspicious debut from my standpoint,
and I'm happy to have 15 levels still to play in the
competition." - Phil (02-Jul-2020) |
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"This level consists of some icy parts, some Tibetan catacombs and a multi-storey monastery. I liked exploring the monastery and solving the elaborate torch puzzle. The atmosphere in the monastery is immersive. The pink trees and fireflies were so lovely. There's also some RPG elements where Lara talks to and even eats with the monks. I also enjoyed the last boss battle.
I think the level starts off unremarkable in a snowy area, where you have to solve a slope puzzle, which is not my cup of tea, especially right off the bat, but it becomes more interesting later on, even though it contains some backtracking. It also showcases Lara's new ledge related moves nicely." - carolinux (01-Jul-2020) |
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"I got a little frustrated at the start of this level trying
to get the pick-axe, but after I got to the monastery this
was turned into an excellent, challenging and very enjoyable
level with a good torch problem, good story line and
interaction with characters (even lunch was thrown in).
Perhaps a tad too much backtracking, but a very well thought
out level. Secrets tricky and didn't quite get them all - but
definitely worth replaying to try to find the ones I missed." - Adrian (28-Jun-2020) |
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"For no particular reason, I'm continuing my
general practice of playing this year's BtB
offerings in numerical order and if the net
length of Beheaded Mountain (141 minutes, no
less!) is indicative of the length of the
other entries, then I'm in for a raiding
expedition and then some. The competition
gets off to a brilliant start here. The
surroundings are evocative, mystical and
greatly atmospheric, the storyline is neatly
carried through the entire level via the
whole business with the pickaxe and the
various interactions with the monks. The
sequence with the missing Buddha statues was
also executed masterfully. Were it not for a
tad too much backtracking (although some
welcome shortcuts open up to offset the
retracing of steps) and a bit of slowdown in
the main monastery area (I decided to keep
the second category at a 10 due to the
striking construction), it would have been a
four tenner, hands down. Still, it's highly
recommended and a surefire contender for a
podium position." - Ryan (28-Jun-2020) |
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"It did not began very well as the starting place does not
look like a real place and the following caves look more
real still a bit blocky , but all the rest of the level
is beautiful, i especially liked the inside of the
monastery. Lighting is quite pleasant through and
through. The level is rather peaceful and is mostly based
on searching trying to connect the dots for a few easy
puzzles, and only a few places with more action. A very
competently made level with great scripting and use of
the monks, but globally not quite my type of raiding ,
too many dialogues to endure and too much back and fro
for me on the same path with the torch puzzle ; later the
search for the buddha statuettes although happily easy
and restricted to the monastery area does not add much to
the level. To avoid possible confusion with the fine
movable object puzzle , just place the object on the red
tile in the North using the compass, and then use only
the hint for the other objects , not the compass.
I largely prefered the sections that you visit faster :
the area with the quick/sinking snow (beautiful area
here) or the top of the monastery/cave/roofs. There is
not many enemies but you get two bosses in a row , not
very hard and it's a good thing. A nice level for some
type of players." - eRIC (28-Jun-2020) |
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"This was my entry into the BtB2020 and what can I say, I
was thrilled.
Although the level starts quite unspectacularly in the
mountains. But right at the beginning you have a tricky
task to master, namely to get the pickaxe.
Here I also realized that we often have to overcome the
slopes of the mountains, which I didn't find that bad at
all.
After the mountain tour, however, the LB shows his true
ability.
We landed in a very beautiful landscape and Lara had a
lot of tasks to do. The torch action alone was a class of
its own. But also the other actions were very well
thought out and the puzzles were tricky.
The music and the lighting are very well used and also
otherwise this level leaves nothing to be desired.
Very recommendable." - nad (26-Jun-2020) |
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"I must say the first impression wasn't that good on this
one, with some wallpapered and awkward texturing and some
end-of-the-world spots paired with a needlessy long
backtracking right at the start, but the more I palyed the
more it got better, with extra-inventive gameplay using
every little place to test something new (like the slippery
ice at the start) and huge, awe inspiring areas, with a
great variety of settings even when the whole level is set
in a single mountain, organically built to be linked and
feel like a real place. Still, this was not perfect: light
cracks, wallpapered texturing in the bigger areas and some
awkward and visual choiches really are forcing me to
downgrade the last category to an 8... I missed 3 secrets
and I really need to replay because all the ones I found
were nice, even if the final battles are totally doable with
just the pistols and the little uzi ammo you find in the
preceding rooms. Speaking about combat... yeah, you guessed
it: there wasn't much of it until the boss fights; however,
this time... it actually worked; I didn't feel like I missed
a yeti there or a a mercenary here, every enemy was perfect
and totally needed where it was and nowhere else; still,
some more leopards/spiders and maybe an eagle in the
starting area would have been nice but the balance was
there. Now, while the storyline is nicely proposed and
integrated in the gameplay, the monks "escorting" Lara to
the catacombs entrance after you went there at least 3-4
times was a bit jarring, and some forced gameplay detours
like the invisible wall in the starting area preventing you
from reaching the pickaxe without doing the whole path and
an invisible barrier preventing you from grabbing an edge
from where you could have jumped up in the monastery were
unceonvenient and silly looking; so I also must say there
was a fair amount of backtracking, with the bigger problem
being the torch puzzle where you have to repeat the same
task of tossing the torch in a crawlspace to gather it from
the (far) other side for two times, possibly three if you
want a secret... that was definitely too much, but all the
original gameplay makes up for that, and it even made me
asking for more. So, from having lunch with the monks to
discovering long forgotten secrets in the catacombs, this is
a level that surely has everything, so something for
everyone. Definitely a must play, and I hope to see other
(maybe more polished) works from the author!" - Topixtor (25-Jun-2020) |
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"This level does not disappoint as the first entry. It
begins in some snowy mountains and Lara take her descent
into a big beautiful cave with some monasteries inside.
The gameplay is very good, fluid and creative and i don't
have any complains in that matter.
Objects enemies and secrets are very well used, i loved
all the interactions with other characters with some
legend dialogues.
Sound and cameras are very nice used to compose the
atmosphere and mood of the level. I think the only
recommendation i would give here is for the author to
care a little bit more about differences about atmosphere
of colder and warmer areas. I felt that the overall
composition didn't help to contrast this kind of areas.
The only thing that make the top of the mountain
atmosphere from inner caves different were mostly
textures and the use of snow falling from the sky.
The whole level has this kind of yellow (?) ambience
lighting that not always pass the cold top mountain
feeling.
Textures were well applied but as the atmosphere i think
texturing + lighting is not just about applying
everything well, but to think about the composition of it
too. I think all the level has this yellow kind of
illumination which is nice to warmer areas but it feels a
little bit off in the mountain in the beginning for
example.
Texturing composition felt a bit off sometimes. Some
textures on ceiling that i think that made me feel they
should be applied on the floor and so on...
I already began some other levels to be sure it is not
some pack limitation but i think the scenery compositions
in this one have less appeal to me than some other
levels, specially in outside or big cave area. Geometry
is well done but sometimes can be too boxy in some areas.
I found some wrong rotated textures too (one in the icy
mountain near the beginning of the level for example).
I think the strongest scenarios of this level are the
monasteries and indoor areas (in these places everything
was perfect), so for next levels i think the author
should pay more attention to natural scenery since indoor
and construction were perfectly done. Contrast between
environments too.
Loved the final battle to get the orb, very creative." - Allicya (22-Jun-2020) |
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"I must say the BtB competition gets off to a cracking start with this level. The storyline is intelligent and coherent and I loved elements such as Lara losing her pickaxe near the start of the game and eventually being reunited with it towards the end. I also much appreciated the various shortcuts that opened up during the game, so that any backtracking required never became at all annoying. The gameplay is also very well rounded and at a difficulty level that should suit most players. The superb B2B package has been put to very effective use and everything looks wonderful. Above all, I greatly enjoyed Lara's interaction with the monks. Impossible to fault this one really, so I won't!" - Jay (20-Jun-2020) |
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"First level I played in this BTB competition, and a great
start already! This is a very atmospheric adventure that
evolves from freezing mountain caves, to a beautiful
monastery, and finally a small trip to the catacombs. Quite
an immersive storyline as well, every detail was thought
carefully by the author. Gameplay consists in all sorts of
tasks in a very creative way (like eating dinner with the
monks), and a couple of puzzles to be solved. Still, some
of them require a fare share of backtracking through the
same places more than once. Battles are on the easy side,
as the level is more focused on exploration and treasure
hunts, despite a few boss fights at the end to use the
moderate firepower you might have gathered from the
secrets. I'm happy to see the BTB competition return with
this potential! Been there 2 hours, got 5/7 secrets." - Feder (18-Jun-2020) |
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"Beautiful sceneries, coupled with a good atmosphere
throughout and a storyline. Quite ingenious, puzzle and
exploration-based. Almost a peaceful level if you forget
the odd little spiders, the occasional snow leopards and
the final couple of bosses who aren't so tough after all.
The first part is unforgettable in the exploration
department - quite puzzling too. I only found one measly
secret, but then again I wanted to get on with the
adventure. Basically faultless (and player-friendly in
ways) except for all the backtracking involved (unless you
already know what you're doing) and the final head-shaking
earthquake idea - luckily you seem to be given all the time
in the world to escape that area. Still, that's where the 9
in gameplay (not puzzles) comes from. Globally speaking,
very enjoyable." - Jorge22 (17-Jun-2020) |
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"What an excellent level! Gameplay was great! There were a lot of puzzles, collecting various items and fighting the boss. The whole story contained in this level is very interesting. Sometimes there were also various talks with monks. The architecture of this level is great! I just fell in love with a monastery. Much was done in it, it was very nicely done. And its atmosphere was wonderful, you could feel real Tibet! I also liked the fact that in the monastery such typical Tibetan music was playing which I love. ! In general, all ambient were nice. The Caves section was also awesome, they have really nice atmosphere! The whole level was very nicely textured and lighted. Level took me 2 hours and 16 minutes. I got 2/7 secrets. I definitely recommend this level!
Thanks!" - BlackWolfTR (15-Jun-2020) |
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