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Deviation by Neltharion

BlackWolfTR 6 7 8 7
Charles Kane 4 8 8 8
DJ Full 7 8 7 8
Feder 4 5 6 6
lokky99101 4 4 6 7
LuxQSD 5 6 8 8
Mahetus 7 7 9 8
manarch2 6 6 5 6
nerdfury 7 7 8 8
Ryan 5 5 6 7
Torry 4 4 8 6
 
release date: 23-Nov-2020
# of downloads: 169

average rating: 6.45
review count: 11
 
review this level

file size: 209.00 MB
file type: TR1
class: Egypt
 


author profile(s):
email(s):
guevaraimre189@protonmail.ch

Reviewer's comments
"It's a pretty good very challenging level on TR1 engine. It focuses on hard platforming and traps. The level tests players' abilities and knowledge about the movemenent of Lara. Some of the sequences are very satysfying to accomplish. The level doesn't really consist of any puzzles except few clever tasks. There is a softlock in one of the beginning areas: if you fail the timed run then you won't be able to repeat it without loading the game. It could have been prevented. I also encountered a weird bug when Lara starts losing all her health without any reason and then the game crashes. It was weird. I also don't really approve that the level has unmarked death tiles in a few places. In terms of the design, it's pretty good. The level has pretty unique atmosphere. There is a nice combo of TR1 and TR4 egyptian textures. Some of the areas were less polished in terms of them. Lighting is mostly good with some exceptions (rooms with bleak lighting). Architecure is done in a pretty good way, quite simple at times. There is a visible void in the outdoor area. Background could have been made there. More decorations should have been put here and there too. All in all, it's a decent level which is definitely for experts. Recommended to those who want to test their skills. Less experienced players may have a hard time playing this." - BlackWolfTR (07-Oct-2022)
"A very difficult and frustrating bout though an egyptian temple. The map focuses heavily on advanced agility and puzzle based challenges. While some of them are fun to do there are a healthy majority of them that seem to serve no other purpose than to unfairly punish the player. Some examples are: the one-try timed doorway that if you save without knowing it's active will send you back to the start of the level. Unmarked death tiles, sometimes containing pickups on them for that extra 'f-you' factor. Luck based traps that the player would have no idea how to avoid if they didn't die to them once already. I do not mind challenging maps, but this one strayed too far into the 'unfair' territory. Despite its flaws, the level is nicely designed and decently textured so I actually did get quite a bit of enjoyment out of the fair challenging gameplay that was left. The last fight would be very hard without getting all the secrets, but at least the author warns you about it in the story blurb so it makes you keep an eye out. If you like challenging maps or can at least tolerate them then check it out. Otherwise don't waste your nerves on it." - LuxQSD (05-Apr-2022)
"I don't mind hard jumps at all, because they teach me something - in this case my knowledge about TR1 movement was refreshed a lot. But maybe it would be better to release two or three versions of this level, each one in a different engine, so we don't waste time on getting used to unfamiliar controls and instead spend it entirely on focusing on the challenge. I didn't like the one-shot timed puzzle - what was the point of designing that, to make me replay the entire beginning? Well, mission accomplished... Also, the last secret shouldn't be out of bounds because why, it's pretty obvious it will be skipped more often than needed... Still, congratulations on making a TR1 level look organic, I don't think there was a single bad room. Good level for agility fans." - DJ Full (20-May-2021)
"Lemme get this straight: I didn't even pass beyond the first pixel-perfect jump. But judging from Doggett TV and Adrielvicio's video walkthrough, there's just so many things wrong with the level design: pixel-perfect jumps, unmarked death tiles, one-time timed run. All of them which required sooo many trials-and-errors. If only the challenges could be more fair, and not to the point of frustrating, I could give the gameplay aspect a healthier score. Such a pity, because the other aspects were just fine: intense final battle that would be more manageable if you could get every pickups and secrets during your adventure, decently ancient atmosphere and texturing, all of them are well done. Next time, please make the challenges more possible to do, but keep the other good aspects remain." - Charles Kane (27-Mar-2021)
"Holy moly, was this level a tough nut to crack. If you're fond of pixel-perfect jumps and nano-second timed sequences, then step right up, but unfortunately for me it wore out its welcome real quick. The very first jump should give you a reliable indication of what to expect here, and in all fairness it does try to challenge the player, but it does begin to become too difficult and frustrating throughout. The three-lever timed sequence had me in fits until I reliably conquered it, and it also seemed to be a bit glitchy, as if you run through the last closing door AS it's closing, Lara's health depletes and the game crashes to the desktop which annoyed me no end. The final battle also became annoying pretty quickly due to the narrow battle arena, and I eventually just ended up chucking medipacks to survive. The visual side of things is quite pleasing however, and the TR1 textures are put to fairly good effect. But overall, it was too frustrating to be enjoyable." - Ryan (26-Mar-2021)
"Well, I must be a slight hypocrite, cuz I actually like this level and it is quite enjoyable despite the difficulty. Gameplay is mainly focused on tricky jumps, trap sequences and tight timed runs, so this level is definitely for experienced players. There are almost no enemies until the end, so as the author said it is recommended to find every secret, if you don't do it. The fight will be really tough for you. According to secrets they are not hidden that much however access to them is really hard, so you need to make an effort to get them. I like the atmosphere very much for some reason it fits well to this level and overall design reminds me of my first custom I have made in 2016 I felt nostalgic because of it. This is not a bad level in my opinion. I would say it is really decent for a challenging difficulty." - Mahetus (04-Feb-2021)
"For me this level wasnt too bad some parts of it can be very frustrating tho. There was one part in a room where you had a trigger tile for a door when you walked that was a timer then also 3 switches that you had too pull which where also timed as much as I do like a good a timed run I didnt really enjoy this timed run that much and the reason for that is one door only has one timer so if you dont save before the trigger tile you are pretty much soft locked. another thing i found was there quite a few jumps in this level which where difficult too master and sometimes it could get a bit frustrating especially in the 2nd room of the level as you have too make a certain jump but then you are fighting with the camera so you can get lara angled up i know the camera cant be changed at all but still it was difficult too angle Lara up. Overall i found 3 out of 3 secrets even tho at some points the level can be a bit frustrating and if you know which spots too be careful off then its a not a bad level tbh." - lokky99101 (28-Dec-2020)
"This was one tough level and whilst I do not consider myself an expert raider I am no slouch at this either but this was downright mean in places. Firstly, just after the start of the level you are faced with a pixel perfect jump/grab that had me trying on and off for three days and I nearly trashed the thing on multiple occasions. Pure stubbornness is the only thing that got me through. Throughout this level there are unorthodox jumping sequences that you are forced to negotiate and whilst not overly tricky it requires some tries to find the correct starting point to negotiate correctly. Right near the end of the level just before you battle a horde of Atlanteans there is no horizon just blackness (where the last secret resides) which is a shame. Seems to me the author had simply had enough and could not be bothered any more. So, in my opinion this is overly difficult which took much of the pleasure away from the experience." - Torry (13-Dec-2020)
"A decently looking TR 1 level with some quite hefty tasks to overcome, i.e. almost pixel perfect jumps and difficult traps and timed runs as well. What I liked was that it doesn't take prisoners, right from the start you know what challenge you're up to. What I didn't like was that there are several booby traps, i.e. mostly unmarked death tiles, as well as illegal slopes and pits you cannot get out of. The three secrets are well hidden and I liked how the boss fight is made easier if you find more of these, but the fight itself was a bit annoying with all those enemies in small chambers. The looks are overall decent and texturing and lighting okay, but some more work could've gone into the atmosphere, especially the audio. Nevertheless an entertaining and definately non-standard 15 minute game - this builder slowly starts to find his own, unique design." - manarch2 (06-Dec-2020)
"(7) Gameplay & Puzzles: I don't think this level belongs in the category "challenging" but rather it should belong in a category called "RIDICULOUSLY CHALLENGING #!%$". Now that I've gotten that out of the way, I did enjoy the many tricky platforming sequences and trap gauntlets. The first pixel-perfect jump, about a minute into the game, was too much, but aside from that I quite liked the diabolical difficulty. The 3-timed levers run was super thrilling, and I felt a warm and fuzzy sense of accomplishment whenever I finally conquered a room (after 10+ reloads). What I didn't like about the gameplay was 1) there are no puzzles and not much exploration, and the platforming/trap content didn't quite feel like it was enough, 2) I found a number of illegal slopes, and 3) I don't understand the builder's game design where he uses a certain innocent looking texture as a death tile, so then I jump to different looking tile, but surprise, it is ALSO a death tile, which doesn't make logical sense. (7) Enemies, Objects & Secrets: No enemies until very late in the game, which is fine. I only found 1/3 secrets so I was concerned I wouldn't be able to beat the horde of Atlantean creatures in the epic final battle, based on the builder's level description. However, I was able to slowly whittle away at them with pistols by using a wall as cover, peeking out a little bit, shooting, and side-flipping whenever the creatures would shoot red balls at Lara. The interiors could have used some static decor but I did enjoy the large variety of trap objects. (8) Atmosphere, Sound & Cameras: The atmosphere indoors is great, although the Greek doors didn't really fit aesthetically. The outdoors atmosphere could use improvement; when Lara climbs the rocks outside, once she gets to a higher vantage point, the building she comes from looks flat and unprofessional. The background ambient loop was fine and cameras were adequate. (8) Lighting & Textures: As someone who loves TR1 Egypt, I thought this category was done very well, although I wasn't a fan of the dark brown rock texture used outside. Overall, I would recommend this level only if you consider yourself an advanced player, and only if you're OK with saving and reloading constantly. I certainly was frustrated at times, and the game design can be a bit wonky here and there, but I enjoyed the extreme challenge for the most part. 7/7/8/8." - nerdfury (26-Nov-2020)
"Let me start with a warning: this is not a stroll through Egypt. There are different kinds of difficulty present here, there is the fair difficulty (overcharged trap gauntlets), the unfair difficulty (unmarked death tiles, only once timed doors) and the difficulty that requieres to push the limits of the game almost to the point of glitching (pixel perfect jumps). There is a special sequence of timed doors near the beggining where you need to figure out the order of switches to pull, but the triggers were "only once" so you get only one chance to make it, and if you don't, you get stuck forever unless you have a previous savegame. Also, if a door closes before you reach the end, an invisible wall will appear launching Lara to the void. The same thing happens in every pit of the game, they aren't deep enough to kill Lara so it's very easy to survive the fall and there is no way back. At the end, I had to use a glitch to climb the pyramid because I tryed 50 times to make the "intended" jump and I couldn't make it. Despite all that glitchery, I admit I had some fun with this challenge, but mostly frustration. I would recommend the author to make tasks a little less trial and error and a little more forseeable for the player, give him a chance to overcome the challenge at once, or put some clue to make him think of a way to accomplish the task. And please, don't place a slope in front of a wall, it is a bug, not a "tool", and it should be avoided." - Feder (23-Nov-2020)