Movement at the Monastery
1,232 downloads

- Release date
- 30-Aug-2021
- File size
- 657 MB
- Class
- Oriental
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 10 | 10 | 10 | 10 |
| Bruno-Oyaji ↓ | 10 | 10 | 10 | 10 |
| carolinux ↓ | 10 | 10 | 10 | 10 |
| DadRaider ↓ | 6 | 7 | 7 | 10 |
| ddaring_dash ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| Feats ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 9 | 10 | 10 | 10 |
| Jose ↓ | 8 | 10 | 10 | 10 |
| Juan Carlos ↓ | 10 | 10 | 10 | 10 |
| Kubsy ↓ | 10 | 10 | 10 | 10 |
| LaraSpears ↓ | 10 | 10 | 10 | 10 |
| MigMarado ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 10 | 10 | 10 | 10 |
| nad ↓ | 10 | 10 | 10 | 10 |
| Petaludas ↓ | 9 | 10 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| Pickle Pete ↓ | 10 | 10 | 10 | 10 |
| requiemsoul ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 9 | 10 | 10 | 10 |
| Samu ↓ | 10 | 10 | 10 | 10 |
| ShadowZia ↓ | 10 | 10 | 10 | 10 |
| Sylwia ↓ | 10 | 10 | 10 | 10 |
| TimJ ↓ | 10 | 10 | 10 | 10 |
| TOMBSAGE ↓ | 9 | 9 | 10 | 10 |
| young Lara Croft ↓ | 8 | 9 | 10 | 10 |
| Category averages (26 reviews) | 9.54 | 9.81 | 9.88 | 10.00 |
"Well, actually, let me elaborate, even though this simple word would be enough. I'm afraid I won't be able to write a detailed review withoug giving unending praise to Loch and this very long but immersive level. I guess the very first thing I noticed was the yak standing there peacefully at the beginning of the level, with its bell making little ding-dings. It is so funny! It's the first detail of so many that populate the stunning environments Loch has meticulously crafted. During my playthrough I took a lot of notes and a few of them are written in all caps because that's how impressed I was by some of those details, like the candle flame animation. It doesn't look like much, certainly not in 2022, but with this old engine and even with the twisted workarounds the community has discovered and invented over the years, it was certainly time consuming to come up with this. There also was finally a good and realistic use of water caustics! Those shapes are indeed seen underwater, not on the surface. Those are most noticeable in the small sauna, with reflections in the pool and on the walls above. There are also many customs commands, like hitting "T" that makes Lara say some taunting one-liners from TRAOD. I discovered this before it was needed in the level, and that was quite surprising, as "T" is my assigned key for flares.
The gameplay is as fantastic as the environment with an very good mix of puzzles, platforming and even some combat. The way the final boss fight was crafted made it quite interesting and not just yet again another big bag of life points. However, if Lara kills innocent living creatures, she's struck by lightning. The puzzles are a highlight of this game, like the five carpets and the visions they give to Lara in the aforementioned sauna. I guess the cave of past-future was one of the most breathtaking moment I've lived in a TRLE game. Many have tried those "flashback" moments, but very few were compelling and none had this level of mastery worthy of AAA games. Something that completely astonished me is that there are consequences for your acts in this game! At one point, people throw big boulders at Lara to punish her from having stolen things in previous places of the level. The monk will follow (or rather precede) Lara throughout the level and give her instructions and be the main mean of storytelling. Mystical visions Lara have during her journey is another way the author tells his story. I wonder what meaning there was in having her meet a wounded wolf at the end of the level and accompany it during its final moment.
The overall atmosphere of the level, building on the mystical clichés of a buddhist monastery, is a perfect balance between humour and contemplation. I don't know why Lara had mystical visions of Venice, but this short trip in the monastery was a lot of fun and technically impressive, I must say. Like I said, the story is full of humour. Whenever Lara breaks a pot while the monk is nearby, he will comment about it. I loved the fact that destroying shatters made other statics appear, like beautiful furniture and flower pots. The secret requires to attain a high level of wisdom, only achievable if Lara medidates. Nothing is said about this during the game, but you can actually discover it quite easily with meditation mats scattered throughout the level. But what the true secrets of this level were, were the hidden medipacks. Well, that, and some pickups that I would never have found without the walkthrough at the end. But the atmosphere of the level, with its numerous little messages and clues, made quests as simple as finding levers hiding in foliage feel rewarding and compelling. Another example is the way Loch made a long pushable trip interesting with Lara having other visions, WOAW ! Some parts of this level were really unexpected... after an excellent ride to ring some bells, I was not expecting to ride a pegasus in the heavens at all. The shadow beast totally got me by surprise, it was one of the best scary moment I've had in a Tomb Raider game in a long time.
Sound design is almost perfect. Music and sound design in amateur productions is often not given enough attention or done carelessly. In this level, I could only find a few minor details to be strange, like the sound Lara makes when bumping into a wall being the same as when she opens a floor trapdoor in tr4, or the spiders jumping making the same sounds as the wildboars in Angkor Wat. The sound accompanying the swarms of rats was just perfect. I don't know why the radio suddenly turned on at the end, but it cracked me up that you could change the channel to hear, among others, the Indiana Jones theme.
All of the above reads like a list of everything this level did right, I will still point out some imperfections that are such minor details they couldn't make me rate this level less than an 11 if I could give it an 11. The thing that bugged me the most is Lara's running animation that I found to be weird and unnatural, as if she was slowly jogging. Some statics didn't have collision and Lara could go through them. The colour of the health and airs were a bit unfortunate as it made them hard to read when near empty. The monk voice over wasn't perfect, I really wonder if Loch recorded himself or if it was voice synthesis like the eagle as it seemed more lively. The only thing that could have made this level even better would have been to hire one of the member of the community accustomed to voice Lara to have a full voice over for when she gives clues. I would have appreciated subtitles for the quotes of the Tao Te Ching that you can listen to throughout the level, as I listened to them very carefully but couldn't always understand what was being said. Those were a nice addition to the atmosphere of the level and an excellent optional sidequest in my opinion. The same could be said for the flashbacks in the cave of past-future, I couldn't always understand what was being said (english is not my first language btw), but I suppose that would have broken the immersion somewhat.
To summarize: Masterpiece. Everyone should be able to complete this adventure and it is more than worth it. Play it. In my list of "levels to recommend if I could only pick one", this one easily comes out on top." - TimJ
Gameplay & Puzzles: This level has a very rich gameplay and it's extremely non-linear which also brings confusion and you may have to look at Doggett's/Steven's walkthrough or the text walthrough by Lizard Queen. HOWEVER, this does now detract the points as I am very impressed by the puzzles and general gameplay. there are various challenges that I have extremely enjoyes such as the Gal-go-run river or the Royalty Red Room. My favourite room was the memories from the past cave and bringing dialogue from various Tomb Raider games. All I must say this is perfection.
Enemies, Objects & Secrets: Enemies weren't hard to dispatch. Objects from Btb2020 were used incredibly well and did not leave the rooms empty. The secret was absolutely, spectacularly planned out which also gives you a nice prize.
Atmosphere, Sound & Cameras: O-M-G, the atmosphere in this level is fantastic, full of colours and amazing structure my jaw literally dropped with the stunning mountains and overall atmosphere. The sounds were perfect which featured a lot from Tomb Raider Legend (my favourite game in terms of soundtrack)
Lighting & Textures: And Lighting, you may guess already - I absolutely love it. The small detail of lighting to the candles and darkening caves and areas covering the trees is perfect and the lighting was also colourful just as it should be. Texturing was also amazing, I have not found any cracks or stretched textures which is huuuge plus.
Summary: This level is amazing, again I cannot stress enough how beautiful is this level. Every Tomb Raider fan should play this and a definitely worthy entrant for Hall of Fame. Well done Loch and I am eagerly waiting for what you will build in the future :)" - Kubsy