Levels listed...
TR5 - 33
TR4 - 3187
TR3 - 182
TR2 - 139
TR1 - 67
73818 reviews (20.4/level)
3595 (99.6%) walkthroughs
456 Hall of Fame levels
1259 levels rated >= 8
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release date: |
13-Oct-2021 |
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# of downloads: |
265 |
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average rating: |
7.89 |
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review count: |
14 |
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review this level |
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file size: |
120.00 MB |
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file type: |
TR4 |
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class: |
Base/Lab |
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Reviewer's comments |
"This certainly does effectively create the look and feel of the official VCI level,
although thankfully without the infamous bugs. Despite being split into four sections,
overall it isn't a long game, but some of the tough enemy action can be time consuming if
your shooter tactics aren't the best (mine can be a bit woeful to be honest). There is at
least a goodly array of weaponry provided and the final section is a nice take on the
- desert railroad' scenario." - Jay (17-Apr-2024) |
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"Average VCI themed level. I liked how you start on the street, and have to gain access to the building and work your way up. The start has some problems: the city textures didn't really work, the limiting of the open street is weird, I could enter a dead-end area I wasn't supposed to get access to. The enemies are pretty tough and get worse towards the end of the level. I didn't really understand the second lever puzzle, I just solved it by pulling random levers. On the other hand most of it is a solid looking level with some good gameplay. The main level is followed a very short level at the end. It's basically a train level, but themed as being on a truck. Lara has to survive enemy attacks for some minutes. It's a really creative idea, but it was hard and glitchy. In summary, this can be recommended if you like the VCI and infiltration theme." - tuxraider (13-Oct-2023) |
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"Can be very good if you play it as intended, but can also go tragically wrong if you try to customize the combat, as there is no margin for freedom. The second secret tends to break and you might need those pickups a lot. But the biggest problem is the pacing - the second level feels way too long. Recommended, but watch out." - DJ Full (26-Jun-2023) |
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"It's an enjoyable adventure if you are a shooter; if not, Iwarn you that there are too many enemies to deal with in many areas, specially in the final level on the truck. The design is good, with a decent architecture and well textured surfaces; the objects are well placed and the lighting is well worked too. It's not easy get stuck, the author gives enough camera hints, weapons, medipacks and ammo to finish without problems. Some secrets are not hard to find, but I missed some puzzles to solve and not only advance shooting enemies and pulling switches here and there. Anyway a good levelset with a convincent atmosphere. Good work." - Jose (28-Jun-2022) |
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"Not one of the most inspired levels of this builder. The gameplay is basic, more
exploration/action than puzzle oriented. One of the switch puzzles had a rather confusing
hint (which room is the Battle Area?). Some enemy encounters to spice things up a little. In
the short last part there are numerous enemies but all you have to do is survive for some
minutes. The lighting is good, texturing not bad either, just some minor mistakes. The voice
acting choice was a bit questionable (why would an English aristocrat like Lare have a
Russian accent?). It's not a bad game, but it feels a bit unpolished and nothing really
stands out. If you are not a fan of VCI, this will not make you change your mind :)" - billie2001 (18-Apr-2022) |
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"Here we have a game divided up into 4 parts set in and around a vci skyscraper but this time
set in los angeles. The catsuit and once again Zip is back and in your ear again as you
start the game off outside trying to find a way into the building with some gentle exploring
around finding items to proceed and a good timed run, the next 2 sections are inside the
building where it is mainly about finding switches, items and key passes from dead guards
unfortunately although i did appreciate another timed run, there was a target shooting task
as well and later on the platforming tasks became more common and fun but overall i was
disappointed with the amount of puzzles and traps i mean they do exist but too few and far
between for me. also what i found was lacking was music tracks to enjoy but what was the
most exciting and original part of the game was the final part when lara makes her escape on
the long moving truck on the road with choppers and men and androids trying to either kill
you or push you off lol what a great way to finish off the game!" - John (14-Feb-2022) |
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"Very short one for sure which is a good and a bad thing :3. The game is divided into 4
levels, but for the sake of content I will not consider the last level as a standalone,
instead I will be rating it together with level 3 ^w^.
Chapter 1 (6 8 8 7): Short introduction to the game itself, the level is
spent mostly outside the facility and inside a house just in front. Gameplay is very
basic, we got a timed run to spice things up which is quite appreciated, in an otherwise
hunt for switches and keys. Objects are nicely placed, we got a very pleasant secret which
I really enjoyed, weirdly enough this will be the only level without any enemy. Atmosphere
is okay albeit I did not really find it refined that much as the lighting inside of the
sewers was perhaps too bright and considerably colorless, I was not very fond of the
sounds given to Lara's footsteps, they kind of appear to be glitched for some reason, but
I am not evaluating this too much. Texturing was okay, I was not fond of the lighting, it
looks underdone in some areas, like the aforementioned sewers, and perhaps too bright.
Chapter 2 (6 8 9 8): Level spent entirely inside as we make our way to the
stairs, exploring is the key and sometimes we trigger guards entering into bathroom giving
us sometimes the object we need to proceed, very simplistic gameplay. Object usage is
still good, not anything incredible, some enemies to deal with shamefully we are not in
for stealth. Atmosphere is okay again, the lighting was not the best but the look of the
building inside is for sure unique and does pay off quite nicely for those who stop
admiring the geometry and texturing. The latter was quite good, better than the previous
level for my taste but the lighting feels again quite underdone. Despite its PROs it is
still a very forgettable level
Chapter 3 & 4 (7 9 9 9): This on the other hand is a less forgettable pair
of levels for sure! One is spent as we make our way up the building as it gets
progressively harder and the second one is one great take, albeit with its flaws, on a
train level. The gameplay while it has some annoying padding, it has got some interesting
twists to it, for example a puzzle which required me to check into a room, a puzzle which
was easily solvable with a note, and two different ways to clear an objective. It is
shameful the gameplay is outshined by forgettable moments of mondain exploring until you
trigger a guard. The object usage was okay, shines the new enemy created by Cornchild
which is one hell of an op (overpowered) character "^w^ and some good enemy placement that
felt quite satisfying to fight against. The atmosphere is varied and the more we delve
into the building the more cybernetic and advanced it looks which does give a good spin on
the otherwise very lukewarm look of the previous pair of levels. Texturing is good and the
lighting does look more refined compared to the previous levels despite not being anything
incredibly special, it is the interesting texture choice and look of the second part of
this level that really elevate this mark from an otherwise 8 :3
Conclusions (6 8 9 8): In its luck it is a short adventure so it does not take long
to get to where the game really gets interesting, in its misfortune when it should be
interesting it is not for long due to the short length of the adventure. It is
recommendable to those looking on how to spend a spare hour, I believe in a more
interesting Part 2. Wolfy Regards :3" - Wolf7 (09-Nov-2021) |
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"An interesting VCI-based level set where nothing actually stands out (perhaps the final? I
managed to finish by climbing on a cage and firing from there after a while, otherwise the
bolt firing thugs were a bit too heavy). The general atmosphere and the textures seem fine,
and the lighting fit. Other than that, it's a lot about finding your way, escaping, and
shooting many baddies along the way. Maybe that's unfair? The fact remains I can't remember
a lot of it. But I did find the adventure enjoyable." - Jorge22 (02-Nov-2021) |
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"This is a fairly pedestrian raid with four interlocked levels. The weapons have weird names,
and the enemies are restructured versions of their more familiar counterparts. The tasks are
straightforward, often requiring the player to shoot an enemy to obtain a weapon or a key to
open the next door. The timed runs are generous, and the three-minute battle at the end can
be managed with a little care and some attention to Lara's position on the truck bed.
Lighting is quite good throughout, and although plenty of flares are provided I rarely felt
the need to use one. Not a barn-burner, but certainly a worthy download." - Phil (18-Oct-2021) |
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"Base levels don't seem to be as plentiful
as they were in the earlier level building
days, so even though I don't pretend to be
the biggest fan of this genre, it's always
pleasant to experience one once in a while
and this is one of the more enjoyable
ones. A couple of minor glitches reared
their ugly head at times (the buggy
movements of the armoured guards, a weird
glitch when using the Walter gun and a
sound issue when the guards fired at Lara)
and the gameplay does lack somewhat in the
puzzle department (plus the switch puzzles
were trial and error and the stairwell
sequence was a bit too contrived), but I
did enjoy the smooth, linear flow spiced
up with the occasional timed run and trap
and I thought the enemies were generally
well placed, the highlight being the final
standoff aboard a treacherous truck moving
at speed. Atmosphere was brilliant
throughout and despite the voice actors
not being English originally, I
appreciated the clarity in their speeches.
Lighting and texturing was sublime from
start to finish too. Not the most
complicated raid out there, but definitely
worth a go." - Ryan (18-Oct-2021) |
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"(7) Gameplay & Puzzles: This is a 4 part, medium-difficulty adventure that took me ~80 minutes. It's fairly combat-heavy (especially in later stages), and doesn't have much in terms of puzzles or traps. The short chapter 1 starts off intriguing, however I didn't find chapter 2 to be very interesting. It's a lot of running towards many electric doors, wondering if they'll open automatically for you or not. There's also plenty of running around in almost identical looking rooms, shooting dudes and flipping some switches here and there. The gameplay in chapter 3 is less repetitive, and a very short chapter 4, consisting of a battle on a train, was freakin' awesome, and definitely ended the game on a positive note. I recall one puzzle in chapter 3 involving many switches, and a clue, "Sum of Battle Area door + Sum of Gas Chamber door" and I found this to be a really confusing clue/puzzle. There's only 1 gas chamber, so that part is understandable, but what does "battle area" mean? Prior to seeing this clue, the player will have participated in multiple battles in different rooms in chapter 3. Which room exactly is the "battle area"? (8) Enemies, Objects & Secrets: I think that the enemy engagements are the strongest aspect of the game. Of particular interest are the robot enemies and the tough goons that shoot deadly blue flames. And, of course, the way that the train battle is executed in chapter 4 is brilliant, as Lara has very little room to dodge the deadly blue flames. Static object decor is excellent. There are very few traps across this adventure and it's a shame, as the base/lab class offers plenty of opportunities for a builder to get creative with modern trap setups. There are a couple of turrets near the end of the game but at that point it's too little, too late. (8) Atmosphere, Sound & Cameras: There are some things that are excellent with this category, and other things that need more attention and care. Stuff that was done very well: Establishing a convincing sense of place, room connectivity and the suspenseful background music. I very much enjoyed the cutscenes and voice acting. I was really happy that the builder returned as the voice actor for Zip, and Lara sounds like a badass, just like in "RotES". Although both voice actors are not native English speakers, they were both clear, concise and engaging. Stuff that needed more care: When Lara is shot at, there is the wrong "underwater" sound and I expect more care from a builder of this experience. Uzis appear when holstered, even though they aren't an available gun to use. There are light grey "blank" geometry tiles that can be seen a couple of times (looking out of windows in-game, and also on the loading screen). When you get to the roof of the tower, if you look down, you will see that the beginning building doesn't have a roof. I know these "little things" may not seem like a big deal, but when many little things are added together, they're not just little things anymore. (9) Lighting & Textures: As with the builder's last few releases, the builder shows that he's very skilled with this category. The textures look very polished and the builder utilizes lovely pops of colored lighting to highlight areas of interest. I did notice some wallpapering here and there, and also I wasn't keen on the brown marble texture plastered across the tower building's interiors. Overall, I enjoyed myself but I do think the gameplay needed more variety. I just feel a little let down by the gameplay, considering the varied and engaging gameplay of the builder's previous few releases (especially "LSotC Remake" and "Examination of the Sphinx"). I also think that the atmosphere needed more polish, as there were a number of "little things" that detracted from immersion (as mentioned in the 3rd category comments). I know, based on the builder's talent and his recent excellent releases, that he is more than capable of this polish, and I do look forward to his next release. I may sound harsh but I hope I am constructive. 7/8/8/9." - nerdfury (17-Oct-2021) |
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"This is a very well done base/lab level.
The design of the office complex with the many floors was a bit confusing, since the floors
looked more or less the same and you just had to get another card, some pickups and in one
case the crowbar.
However, the further you got, the areas also became more complex and differentiated. The
textures are very well chosen, the music fits well to the action and the enemies are
sometimes hard to kill.
However, I liked the ending on the highway best. Very well designed fights on an very long
truck.
A very good level that I can only recommend." - nad (15-Oct-2021) |
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"Lovely level. Not too difficult but very enjoyable. I liked the resemblance to TR5. Puzzles seem to be interesting
but not too complicated.
Wish it was longer." - Lina La (14-Oct-2021) |
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"We start in the streets of Los Angeles trying to infiltrate in Von Croy industries. The atmosphere was fine; once we get into the sewers TRAOD music is playing, I loved that. Everything was pretty good, until you enter the building... The design felt a bit copy+paste and some weapons were wrong on Lara's equipment (you get a rapid fire gun, but Lara has the Uzis on her holsters!) author should be careful next time with this details. Otherwise, the level was fun and the last part on the track was so cool, quite hard. Lot of action! Recommended if you want a Chronicles throwback feeling." - Jason L (14-Oct-2021) |
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