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Tomb Raider 5 - Rome Hub by 911

DJ Full 7 8 8 9
JesseG 6 8 9 8
Jorge22 5 8 8 8
Jose 5 7 7 8
manarch2 5 7 7 7
Phil 7 8 8 9
Ryan 6 8 8 8
 
release date: 08-Nov-2021
# of downloads: 213

average rating: 7.39
review count: 7
 
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file size: 124.00 MB
file type: TR4
class: Rome/Greece
 


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Reviewer's comments
"Omg I can't believe I've eventually finished it. I thought I'm into a relaxing 20-minute remake but it took a week instead. The thing is, it didn't really have to, with the extended sewers and storages making up 1/3 of it - and I won't even bother to count the searchable cabinets. Add to that omnipresent sound errors and overwhelming fog in the sewer part, and your way through becomes extra tough and tedious. The end result is quite impressive and even enjoyable, but if I had to decide between playing this and the original Rome, I would still pick the original." - DJ Full (16-Mar-2023)
"Very few reviews for a set of levels released many months ago, but after playing a lot of hours to finish the adventure I understand why, because when you've played around an hour or so, you soon think about finish sooner. Despite the couple of wrong sounds the levels have a very good design with well recreated environments, a lot (excessive) of pickups and correct applied textures, but nothing more; nothing interesting here except the mirror rooms, everything else is pull innumerable switches, chains, buttons to open innumerable doors and pick up artifacts to open more doors. Only exploration, exploration and more exploration killing some enemies once in a while. Nothing creative. So if you decide to play this long adventure, you know what awaits." - Jose (03-Jul-2022)
"This builder has given us a number of levels over the years, but he's never been able to crack the 7.0 barrier. I'm confident, however, that he'll do so with Rome Hub, as his work product justifies it despite the drawbacks pointed out in earlier reviews. The hub concept is applied in both macro and micro fashion, with the player returning multiple times to the opening segment (Streets of Rome) in order to progress. Moreover, within a number of the individual levels the player frequently encounters hub rooms with branching passages leading to separate but necessary tasks. Gameplay itself is pleasant enough but needlessly repetitive with all those buttons to push throughout the game. Yes, one of the tightropes posed a problem before I stumbled upon a technique for mounting it, but I also had difficulty with the multiple swingpoles. I had no trouble grabbing the first one in the sequence, but that's when the frustration set in. Finally, toward the end Lara refused to grab two of four pickups in an underwater passage. These are minor quibbles, however, for on the whole it was an enjoyable gaming experience that was well-lighted (I had nearly 400 flares in my inventory at the end!) and ample weaponry and ammunition was provided to deal with all enemies you might encounter. I was writing a walkthrough while playing, so my net playing time was just under eight hours, but most raiders will probably require five hours or more to get through all of these 10 interconnected levels." - Phil (06-Dec-2021)
"First things first, my duration rating is based on in-game statistics time, rather than "real-time" which was a fair few weeks in actuality. Right, onwards to the review. And there words that could basically sum this entire TR5 tribute game up: brave but flawed. I suppose I should write a little more, so here I go. The idea behind this is a neat one: recreating familiar Tomb Raider Chronicles scenarios from the Rome segment and trying to present them in a new fashion. Unfortunately the execution left quite a bit to be desired. The surroundings and textures are well up to standard, the music usage is nice throughout and I enjoyed a few of the jump sequences, block puzzles and the escape sequence near the end, but backtracking segments far outstay their welcome and do their best to drag the experience down. The impression isn't helped by a few messed up sounds, a buggy tightrope and a somewhat dodgy final secret, and more time on testing should have been spent to rectify the issues and streamline the longeurs. Overall, not bad but it gets repetitive towards the end. Took me exactly four hours net gaming time." - Ryan (05-Dec-2021)
"The title is a succinct summary of what to expect: A TRC Rome levelset that uses the "hub level" structure like in Alexandria – several levels branching off of a central location that Lara can travel between. The original first two levels, Streets of Rome and Trajan Markets, are heavily expanded into a multitude of levels in this hub setup. By contrast, the original third level is expanded into several linear levels to finish the adventure. I have to say I liked that part a bit more. The hub structure led to a lot more backtracking than I would have liked. Getting my negative comments out of the way: the most tiresome part was the sewers, a level that is effectively split into two parts with two different entrances, but Lara will be traveling back and forth between them often if something gets overlooked. One of the tightropes is annoying to use because of collision issues. The shelves will need Lara to take a step back from them before being searched, which was a nasty surprise after I had been searching for a crowbar for ages. The living statue fight was a letdown because it died with a single shotgun hit. There are a few poorly marked climbable walls – at one point I guess players are supposed to think that the presence of a window means Lara can scale the wall it is part of, which is pretty silly. Lastly I felt there were a few too many switches to hunt down, as opposed to spending time on other things. As for the parts I liked: the recreation of the memorable moments from TRC, the enemy variety, the good use of cutscenes, the pushblock puzzle, the many traps to avoid, and the fact that a thrilling escape sequence was added for after the philosopher's stone is retrieved. The visuals are solid overall, I felt more could have been done with the lighting though. It's a solid adventure, but might have made the Rome experience a bit too long-winded, and I'll be fine not visiting this city for a while! 4 hours 36 minutes." - JesseG (29-Nov-2021)
"Right then. This was an incomplete level, or a getatest version of a level, and the author clearly states it in the readme. Did I enjoy revisiting all these Rome TR5 places? Yes, in spite of one bug or another (the one when Lara tries to cross the pipe is pretty bad, solved thanks to a suggestion on the forums). But I saw myself in dire straits to do things as apparently simple as finding a key amidst all those incredibly mazy paths, and that ended up not being enjoyable. I think the level (while the idea was a good one) was overdone, overcomplicated in that sense. Well done in its looks, but... Yes, do play it if you want a bit of very extended nostalgia, and arm yourself with patience and resilience." - Jorge22 (28-Nov-2021)
"It's an interesting idea to reimagine TR 5 and connect all those levels (at least in the first part), but when the gameplay design never gets anyhow creative with even less diverse tasks than in the original, the three hours it takes to finish are somewhat ... heavy. Settings and tasks repeat too often here, especially those of the kind "find a button to open a door somewhere else with another button", but also a lot of similar and simple pushable puzzles. It's not as super lame as you might think but just too much of the same. Only in the last three levels the platforming got a little more interesting (e.g. with those closing and falling trapdoors), but there are very few and mostly unoriginal puzzles and too much basic exploration. On the other side, I thought the enemy placement was quite fine and the secrets were rather nicely hidden. The classic TR 5 atmosphere was certainly present, although some rooms are quite reminiscent on TR 5 or even Tomo's Last Saga 1(?). Texturing is quite fine except towards the end with some a bit crudely designed rooms. The lighting is okay too, sometimes a bit too simple. It could all be more enjoyable if the builder had focussed on the actual gameplay rather than on the 'hub' aspect, but it certainly has its charming and nostalgic moments. Finished in 3:00 hours with all secrets found - but one sadly didn't register." - manarch2 (24-Nov-2021)