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Tomb Raider: The Little Things - Dead of Night by Uzi Master

DJ Full 8 10 9 9
JesseG 9 10 9 9
Jorge22 9 10 9 9
manarch2 7 9 8 7
nad 8 10 9 9
Phil 10 9 10 9
Ryan 8 9 9 9
Saki Croft 10 9 10 9
Samu 8 9 8 8
tuxraider 8 7 8 7
Wolf7 9 10 10 9
release date: 20-Mar-2022
# of downloads: 246

average rating: 8.84
review count: 11
review this level

file size: 97.10 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"Not my cup of tea but gotta admit the livestock in this one hits different, also props for the props... The outside areas needed some more work on texturing. I noticed this level is much more playable in the morning than in the evening. Recommended." - DJ Full (05-Oct-2022)
"I started this game from the second level, since I have already played and reviewed the first level. Similarly to the first part, the second part is highly action-packed containing several battles against cool custom enemies, some platforming, and interesting use of custom lazer traps. Towards the end, the battles get rather fierce and you will often find yourself fighting against huge groups of enemies that will very quickly drain your health. Luckily, there is plenty of ammo and medi-packs available, and thus, the battles were feasible. The action parts are balanced with a couple of switch puzzles that were easy but added some nice variety to the gameplay. I liked also very much the use of vertical air flow that allows you to reach areas that would be otherwise out of your reach. Despite these interesting moments, I felt that the gameplay was monotonous in certain areas containing lots of enemies to kill, several switches to activate and items to find. It also took me awhile to figure out how to proceed in the beginning of the level, so I started jumping on the cliffs and found a shortcut, which allows you to finish the game in just few minutes. In terms of environment design, the rooms were carefully constructed and looked visually pleasing. Taken together, I enjoyed this level and it will certainly offer fun gaming time for those who prefer action-oriented gameplay." - Samu (28-Apr-2022)
"Certainly an exhilarating continuation of this series. Despite my usual aversion to shooter levels, I found myself (somewhat surprisingly) enjoying this one more than I expected. Okay, so there is still rather an overdose of enemies around (maybe a little too much), but I did appreciate the variety and the fact that they came in all shapes and sizes as it required me to come up with some sort of reliable strategy, although plenty of ammo and weaponry is provided if you just feel like winging it and blasting your way through. The environments are very well put together and textured, objects are used nicely and I admired the music choices, although the ambient background track did get a bit wearying after a while. I also found the anti-gravity spirals a bit cumbersome to use. Overall though, an action-packed raid, in a good way." - Ryan (25-Apr-2022)
"For a single level you get an enormous amount of gameplay out of this one. The glitch-free videos all consume nearly two hours, but I spent more than twice that while writing the walkthrough and trying to verbalize some of the unique means of progression that are presented to the player (using the shift key to make Lara monkey swing sideways, holding down the jump key to activate an antigravity effect, etc.). There's only one timed run, it's fairly straightforward and fair to the player, and I was able to conquer it on the second try. Enemies are varied and profuse, and they tend to come at you in waves, but the builder has provided plenty of weaponry and ammo. In fact, multiple pickups of the same weapon are sprinkled throughout the level (including a complete set late in the game when they're no longer really necessary, but maybe the builder was thinking ahead to his next level in the series). The re-textured enemies are quite imaginative (the hammergod droids, the one-man crab machine fighters and especially that Triceratops near the end) and the Lara clones are especially hard to kill. The laser traps present a bit of a challenge, but nothing insurmountable if you're patient and sober. This kind of raid really pushes my hot button, and I wish there were more of them. High recommendations." - Phil (24-Apr-2022)
"I absolutely love how I discovered I was the only betatester once I replayed the level for the review haha ^w^. My review is going to be divided into four sections :3 let's get started!
Gameplay: A definitively quite enjoyable experience all the way through! Exploring is deeply rewarded with multiple pickups and quite a lot of secrets to uncover! There was one timed run I remember fondly for having tried way back into the beginning of the game and getting confused as to over why I was unable to effectively get to that place only to satisfyingly be able to conclude it later on in the level! There were some simpler puzzles, but mostly the game relies on combat (which is going to be spoken about later) and avoiding traps and for what it goes for it achieves it very well!
Objects, enemies and secrets: Custom objects are always a plus for me and this experience provided quite a good treat of them! They really fit the experience all the way through! Enemies were plenty and while some goons were coming from Back To Basics 2010, a good amount of them were custom and, oh my :3c, I really adored the new enemies! While extremely tough some of them, the limited (yet powerful) ammo allowed me to blast them all the way through for a truly satisfying time! Secrets are also a huge part of this game and they vary in difficulty and placement, they were really enjoyable and quite rewarding to find!
Atmosphere: The music made the experience a lot better I gotta say, it gave that cinematic (almost cartoonish?) not a lot of custom levels have, there was one small flyby that was pure awesomeness! Specially thanks to the hilarious audio used, which created a build up which resulted in a very funny manner!
Lighting and Texturing: While the lighting remains pretty standard through the entire level it is the incredibly colourful textures that bring up life and personality to the level, most of them appear custom so props on that!
In conclusions I would definitively recommend this experience :3 to an intermediate to experienced player, as there might be some combat sequences or traps avoiding sequences a beginner would end up finding frustrating :3 Wonderful work :3 Wolfy Regards :3" - Wolf7 (13-Apr-2022)
"I quite liked the originality in this level, which I played from the second (and major) part, as I'd already played and reviewed the first one. It's got great atmosphere, a lot of discovery and interesting puzzles (although I could have done without the mathematical one). The most hardest thing must be some of the really tough enemies (cool and unexpected ones too) that sometimes come in entire hordes, as well as the difficult lasers, most especially the circling lasers. It was all pretty interesting, and there doesn't seem to have always been a dull moment. Found 8 out of 13 secrets. Way to go." - Jorge22 (13-Apr-2022)
"You get limited ammo (no infinite pistols) and meet tough enemies. It was bad enough (as in difficult) that I had to try to play the beginning of the first level more than once, before I got into a state where I could beat all enemies without running out of ammo. There are some very tough situations where enemies will completely swarm you, and you need to preserve ammo and medipacks to deal with them. On the other hand, this isn't an action shooter. There are many puzzles, acrobatic challenges, and the usual. I found some of them frustrating, like the too-tight laser bars, or the awkward wind thing (mentioned in another review). I also hit no less than two bugs at the beginning of the second level, where I could finish the level in under 5 minutes/15 minutes. The correct solution also like a bug too. I guess you should keep a savegame of the start of the second level in case it turns out you used one of the actual bugs to make progress. Despite some of the annoyances, it was fun to play." - tuxraider (01-Apr-2022)
"I picked up the save from the second level and this is definately the more enjoyable of the two. There are several quirky and novel usages of traps here, especially liked those rotating laser traps, and plenty of interaction with them. A few puzzles and timed runs and not too excessive backtacking. The enemies and also their appearances spiced the level up nicely, there are some very atmospheric encounters but towards the end this was more of a mayhem, too many of the same kind was a bit repetitive. Secrets were mostly quite well hidden and heavily rewarding, there's almost too much ammo provided here. The visuals are rather solid as well. While there were few technical faults in texturing and lighting, the outside areas seemed a bit less well designed with slightly wallpapered textures and less believable architecture. Sound choices were fine but overdone in a sense that the level has almost no ambient soundtrack at all. Overall a good and enjoyable game; marks of the first level only played a minor role at the end. Finished in a total of two hours, 1:30 in the second level." - manarch2 (01-Apr-2022)
"Gameplay & Puzzles: They are ok and amazing with the "electrical platforms" , "windy high jump" mechanics or whatever you want to call it. Timed and challenging run,lasers room to dodge like if you are a secret agent which is nice for a veteran of the saga like me! (I play Tomb Raider since 90s). Enemies, Objects & Secrets: All fits perfectly the themed level. I like the 'gangesters' enemies, the objects as lab/train style and last but not least the Secrets! They are perfect hidden but I was able to find all of them, even the one tricky but awesome monkey swing trigger one! Which was really surprising and amazing for me. I've played a lot of custom levels (since I had around 14 years old) and I've never experienced a secret like this. The onlyt suggestion I can give is to write on the read me that if you'd like to take a secret on the second level you're supposed to take the Keycard with you from the first one or else you'll not able to get it! For the rest everything is amazin! Lightning & Textures: The perfect fit for this "train/ kind of far west/lab" style level! No complaints here either! Difficulty: Challenging, because you have to be careful on how many healings you have and how many ammos you use since it's a pure shooting game as typical of Uzimaster which I really like a lot! Duration: About 3 hours + if it's your first playthrough and explore well, around 2 hours if you have already played it! As always I've done the full and complete video walkthrough with all collected on my YT channel 🙂" - Saki Croft (27-Mar-2022)
"This is a very good sequel to Tomb Raider: The Little Things - Hijacked! Lara starts where she left off in the first level, on the train with the motorcycle. Now she can finally go out and explore the area. The LB included a save from the end of the first part, in case you played that part and don't have one anymore. I thought that was very good. So it is up to the player how to proceed here. The main task in this sequel is to lower two blocks to get to the other side of the rails by motorcycle, and then ride towards new adventures. What sounds very simple turns into quite a challenging game, especially after inserting the first key that you find in the initial area. In this outdoor area you should also take very carefully everything you find, because you‘ll need to use both the ammunition and the medipacks in the further course of the game. In general, you should think about which enemy is best to kill with which weapon. You can practice this at the beginning of the game, because later you will have to master it quite well. The game develops pretty straightforwardly, so you always know what to do. There are also some helpful hints. The area in the beginning and the rooms are very well designed and the lighting is well used. In this game, the challenges consist of a lot of laser traps which the LB has used very well though, especially the rotating laser traps, and the fights you have to manage. Two in particular are worth mentioning here, and they are really tight. All in all, a very successful sequel of an adventure that hopefully is not over yet. Highly recommended." - nad (25-Mar-2022)
"Having played Hijacked! already, I used the provided save to jump to the second level, which is the sole focus of this review. There are quite a few similarities to the predecessor, including a heavy amount of combat with limited ammo. The question of "what happens if I run out of it?" once again popped up in my head, but between the provided save and the pickups that can be found, I never even got close to running out this time around. Instead there were other things I took issue with, one being a reoccurring use of poorly marked climbable surfaces – and inconsistent too, in terms of when a texture acts as a foothold and when it does not. I also wouldn't have guessed that the bull swallowed a key and was able to be killed for it; I had Lara wandering around for a while having the bull headbutt different walls before I looked up the way forward online. Critiques aside, I found this to be a difficult but enjoyable level. The combat is engaging with a nice variety of enemies, both man and beast, to contend with. The traps, mostly a plethora of lasers, are no walk in the park either, and will take careful timing to get through without losing too much health – thankfully the toughest of the trap sequences are reserved for secrets. The visuals are also solid, particularly the colorful lighting, and combined with the audio and premise I got strong "secret agent" vibes. There are some wind gusts that act as a puzzle, and the weird partt was that the jump button must be held down to benefit from them, but in a way that level of control made it more fun to make use of them. I laughed out loud at the dramatic cutscene acting as a throwback to those infamous train doors from the previous level (no, they don't act as traps this time around). I also loved the ending camera shot of Lara biking towards the helicopter in midair. I am marking this one down under the "very challenging" category, and I imagine it won't be everyone's cup of tea, but I got a lot of enjoyment out of it. 2 hours 18 minutes." - JesseG (25-Mar-2022)