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The Well of Lost Souls by Billy the Kid

alan 6 6 7 8
Dimpfelmoser 7 7 8 8
eTux 7 8 8 8
Gerty 7 7 8 8
High Priestess 5 5 6 4
Jay 5 5 8 8
Jbc21 7 8 9 10
Jose 5 6 6 7
Kristina 6 7 7 7
MichaelP 6 5 8 8
Momster 8 8 8 8
Necro 5 5 4 5
Nutman 6 6 7 7
Orbit Dream 5 6 6 7
Phil 6 6 8 8
RaiderGirl 8 7 9 9
Ryan 5 6 8 8
Sash 7 7 7 8
Torry 9 8 6 9
Treeble 6 7 7 8
Xxenofex 6 4 5 5
release date: 08-May-2001
# of downloads: 32

average rating: 6.83
review count: 21
review this level

file size: 16.70 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"I can't help thinking that there was more to this level than I got to see as it ended when I stepped on the transporter the first time, without even placing the artefact I picked up, which was rather deflating. Having said that, it looked rather brief anyway so I played as far as I could to send this review. The custom objects, textures and neat lighting effects would have been a treat on this level's release, though, and they still look good today." - Ryan (20-Nov-2018)
"A very short level that took me about 12 minutes to complete. You get to explore inside an excavation site, or a well, as the title says. The textures have been modified a bit, to make the level more realistic and that was a nice change. When I stepped on the tile that is supposed to transport you to another area, the level ended instead, so I couldn't finish the level completely because I didn't place the vraeus (or the eye of horus, as the inventory shows). Maybe a second level was going to be loaded but there's only a tut1.tr4 file in the data folder. But I was near the end of the level, I guess. Also, why the large medipack is shown as a golden box?" - alan (29-Apr-2018)
"A very short raid but worth the download. Could do with better lighting but the pistols can help there where a lit torch is unavailable." - High Priestess (29-Jan-2017)
"This is one of the few levels of its age that boasts custom objects and textures and, as such, must have seemed quite innovative at the time. The gameplay is fairly routine and achievable, with a bit of torch work, an easy timed run etc., and bats, crocs and SAS to shoot. You get a shotgun, but really don't require anything but pistols. Pleasant enough for the short time it lasts." - Jay (08-Apr-2016)
"Very easy to play this short and lineal level. Only the torch puzzle to solve, shoot some crocs and SASs, at least the author could provide a pack of flares for the dark areas. I found a bad placed door in a dark corner I never opened (secret?). The used cameras are not really necessary or, at least, not helpful. The best, the lighting and the texturization, but still too short to be conveniently valued." - Jose (23-Nov-2015)
"This was a fairly average level with nothin new to offer. The surroundings were typical of a tutorial level and there weren't many baddies around to dispose of. The object was simple although it did get confusing at the end as to whether or not there was any point to using the artifact in its recipticle. Not very challenging and there was an annoying part where you would be stuck forever if you didn't jump a certain way." - Necro (19-Feb-2009)
"I must echo what most of the other reviewers have said. This is a fun level to play, as far as it goes. Although gameplay is quite linear and uncomplicated, it all ends with a whimper that suggests that the builder got weary for some reason and simply released the level in an incomplete state. I saw no purpose at all for the Eye of Horus, other than finding the receptacle in which to place it. And there were two floor levers near the end that you could push or not, as you might choose, without making the slightest difference in playing out the brief remaining time. It was kind of like biting into a big fat hamburger bun with lettuce and cheese sticking out of the sides, only to find that there's no meat pattie inside. For these reasons I'm not even sure I'm in a position to recommend the download, as there are hundreds of other levels out there that offer a more rewarding gaming experience than does this one." - Phil (27-Jul-2005)
"An old but nice level. Starting with a flyby and tents with SAS guards all around Lara has to go down the well and explore. The level is short and the textures good enough. There are no puzzles though just some blocks to move but I liked the teleported idea. The rooms are empty and small the room with crocodiles wasn't hard at all but then again nothing in the level is. I had a problem finishing it though after pushing the statue out of the way an invisible block was preventing Lara from climbing the ladder. I reloaded and teleported again and then it worked. The end comes with a nice flyby. It could have been better with some puzzles and more areas to explore. But as this is an oldie we have to say it is as good as it can be." - Kristina (04-Jul-2003)
"Well it is indeed a pleasant level as far as it goes (with a really nice 'room changing' effect near the end) but not only does it not go far enough it doesn't even manage to successfully reach a logical end point. She fills a Well with water fair enough (the Well had been dry for centuries after all) but the construction of the final Fly-by seems to erroneously imply a lot more to come. The gameplay as it is is quite entertaining (although spoilsports like me always bemoan the 'end of the world' encountered in this level so early on) with some decent block pushing sequences but it all comes to end just as it's warming up. A shame." - Orbit Dream (12-May-2003)
"I enjoyed this one. It's set in a mysterious well and Lara will go deeper and deeper she will even find army's teleporters. A lot of cameras make it even better and maybe there were too many pushable blocks - but nevertheless it's still an old and must play level. Nice textures nice lighting and an awesome start in middle of army's tents and jeeps. Well worth the download." - Treeble (08-Sep-2002)
"A level with a lot of nice ideas and things you don't see in every level these days (teleportation golden brick medipack etc.) It could've lasted a bit longer and if this would gotten up at least to an hour I would surely give much higher ratings than I did. A nice level worth a try if you think you can find the time to play it." - eTux (26-Aug-2002)
"A very simple Tut1-Level. I liked the moveable block puzzle and the application of the torch. Otherwise there was only levers to pull. The atmosphere was pleasing the flybys were used very well. Sound was a bit short but at the correct places placed. With the opponent struck me that SAS did not all shoot back or I have done them in too quickly. Otherwise there were only crocodiles to be killed and two bats. A novelty was probably the level changing that happened twice although it was only one wad strange but it probably served as a special input and earns an extra point. The level was suddenly over after a camera trip catches fire surprisingly so that I was not sure at all whether this was actually the end." - Xxenofex (15-Aug-2002)
"I just had to play this one because of the intriguing name and it turned out to be far better than I had even hoped for. The readme document that comes with the download tells the legend behind the well and why Lara decides to explore it and then the level starts with a well done flyby that shows the small camp that the government has set up to guard the opening to the well. After getting rid of them Lara can enter the well and go in search of the golden vraeus. Overall the puzzles are fairly easy but the author has added so many clever ideas and I can tell he spent a lot of time working on this. The lighting music and flybys are all well done and add to the spooky atmosphere as does the skeleton lying by the last message he'll ever write 'Beware of the Thing'. I spent the rest of the level expecting something big and scary to jump out at me. Plus the dead soldiers lying around the pools of blood and the bullet holes in the walls add to that feeling that something bad is going to happen. The jump over the pit of crocs took me a few tries till I figured out you could just slide backwards and grab then hit the up and jump key. The timed door was easy though and I loved the teleporting machines. You pull a switch and the machines go from saying 'off' to flashing 'on' which was very realistic. This is one of those levels that you just hate to come to the end of because it's so good - I wish it had been longer." - RaiderGirl (23-Jul-2002)
"A perfectly darling 19 minutes! This author has done some innovative things with an early level and I would have liked it to be longer. SAS guards bats crocs are your enemies and one 'thing'. A good torch task nice use of movable blocks and that great slide down into the croc infested water. One timed door that I found and the transporting. Beam me up Scotty. I would like to see a sequel to his level." - Momster (16-Jul-2002)
"Slowly a perfectly used fly by unfolds the opening scene as SAS troopers stand guard around the entrance to the well in this devastatingly short but nonetheless wonderful for the time it lasts level. The first brilliant thing you notice as you restore your health after the initial battle is your large medipack has been magically transformed into a stunning gold brick and not long after you come across another new thing movable blocks. The texture and feel of the place is just right and the gameplay in this 25 minute level is exciting as areas shift and change looks. Sadly it ends quite suddenly and just as there may be something interesting to do but even though this level may be short it is still very worthwhile playing if only to see the skeleton lying by his quickly scrawled warning." - Sash (21-Jun-2002)
"A quite nice starting scenery big fun moving block puzzles and a fair portion of enemies make up this very short but nicely set level. Indeed it seems strange that the level should end with that final fly-by after only about 20 minutes especially after twice 'warping' around but I could not find any other way so that was probably it." - Michael (21-Jun-2002)
"This level started out brilliantly and I loved the moveable block puzzles but near the end a fly-by crashed the game back to the desk top. I am unsure if this was the actual end of the level as there were two "level load" occurrences prior so I must admit to being a mite confused." - Torry (21-Jun-2002)
"I wish I could have rated higher as this level is a really creative and innovative. First some custom textures and some 're-arranged' objects (strange medi-packs!) including the pushing block. Then many flipmaps and ingenious warning signs to surprise and tease the player. Nice fly-by cameras... The scenario is very original and the story starts with an attack by SAS that protect the entrance to the mysterious well of souls. However what left me puzzled was the way the game ended! When it started to get more and more interesting and captivating the game suddenly crashed back to the desktop and after reloading and trying to find another way it seemed that the last fly-by was also the last way out for Lara. Note to the author: why not re-work on your level and make it more stable and longer! I'll certainly rate a 10! " - Jbc21 (21-Jun-2002)
"This level is a teaser if nothing else. It makes you want to play more specially after you have been teased by a nice fly-by of the well of Lost Souls. I am a bit confused as I had only one eye of Horus and I thought I needed two so I went to an earlier game to look for it. Wrong thinking as one was already in its place. Liked the tele-porting idea and traveled just for the heck of it back and forwards. Enemies are SAS soldiers crocs and some bats. A pity that the author didn't pick this idea up and expanded on it." - Gerty (21-Jun-2002)
"The level started out nicely in a desert setting with some army soldiers to take out and then it was time to go underground. There were a couple of different things in this level like moveable blocks and teleports but just when things were really starting to get interesting the level suddenly ended. Billy has provided us with a nice appetite of what's to come." - Nutman (21-Jun-2002)
"A short Level with a fast paced gameplay where the fun factor is turned to the maximum. Just the thing I need to get ahead of Torry (April. 27. 2002 six reviews short). You get a lot of fly bys not always vital but nice to watch the medi packs look like gold bars and though the setting is Egypt style the SAS guards don't seem out of place. You have to push some blocks pull a couple of levers do an easy timed run light two fires and avoid a few crocodiles. That's it basically. The blood is red the bullet holes in the walls a nice touch and I liked the part where Lara got beamed into a different room twice. In fact the ancient atmosphere with a modern touch here and there is the most remarkable thing about this level and it's very well done. As this is so short there is a certain Demo quality to it but don't let that put you off." - Dimpfelmoser (21-Jun-2002)