Levels listed...
TR5 - 33
TR4 - 3180
TR3 - 179
TR2 - 138
TR1 - 65
73449 reviews (20.4/level)
3585 (99.7%) walkthroughs
454 Hall of Fame levels
1252 levels rated >= 8
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release date: |
15-Sep-2023 |
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# of downloads: |
2188 |
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average rating: |
9.43 |
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review count: |
7 |
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review this level |
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file size: |
774.00 MB |
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file type: |
TR4 |
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class: |
nc |
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Reviewer's comments |
"Another typically high-octane adventure from
this builder, but I'd expect nothing less at
this point. You get more action than you
could ever wish for in this lengthy game,
including leveraging Lara's "new" moves, a
decent bit of timed action, nicely clued
pushable puzzles, traps of all combinations
and a fair bit of combat with some varied
enemies (that do tend to gang up on you at
times). It's visually refreshing from start
to finish, with some welcome changes of
scenery throughout and the dark spots are
easily remedied thanks to Lara's PLS. The
secret quests are a great addition to and
well worth searching out. However, the
gameplay does occasionally over-reach itself
where difficulty is concerned. The "running
against gusts of wind" sequences were far
too finicky (particularly in the escape
sequence with dragons, no less!), the
backtracking was a bit arduous at times and
the collision of the traps was a bit wonky
and often led to annoying reloads. But
overall, if you're up for a challenging,
action-packed adventure this is one for you.
I finished with overall positive vibes." - Ryan (08-Feb-2024) |
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"This custom is incredible and ends up to be the end of an incredible adventure (The Plague
Saga – 1/2). Diogo is an unmistakable creator with his own style, which is, in many ways,
very different from the traditional/classic designer, (in my opinion, he brought a very
different approach if we consider the concepts of the game with regard to the combination
of several of the provided aspects: combat, inventory management, resources, puzzles,
precise movements, complex sequences that require planning, a careful and thoughtful
approach if you want to manage correct progress and achievements through all the game
spaces). It has its own and unique way of building the narrative, creating rooms,
atmosphere and enemies, to provide complex but fair challenges, situations, and to develop
very rich and unique scenarios and environments when it comes to planning the universe of
each TR adventures. TLP2 by Diogo is just amazing !!! There are no words to describe the
satisfaction of playing this custom (any custom from Diogo) AND FINISHING IT!!! And, BE
SURE, this one MUST BE PLAYED!!! The pleasure is indescribable!!! (10/10 in all
categories). [The demo version was clearly more complex and difficult to perform!! Final
Version is more balanced]. THIS IS, WITHOUT A SHADOW OF A DOUBT, A MASTERPIECE, (To be
fair, nothing less than Hall of Fame). If you look to Diogo's root since « Amanda », it is
clear you are facing someone who knows what it does and knows how to improve and go beyond
you can get with professionals from the video games industry. For sure, TLP2 is more an
experience than a game, and this is why the 10 grade system is clearly short for this one
!!! I also have to say, the music is well selected and creates the right environment,
despite sometimes the excessive power put in it, (anyway, for myself, i loved it). Almost
6 Hours (in continuous terms) of inestimable value spend in this game!!! Thank you
Diogo!!!!! As i said before, this author has genius, inspiration and a lot of talent... I
just hope to see him in more (and more, and many more….) projects!!! Extremely
Recomended!!!" - CalrOsario (11-Jan-2024) |
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"An experience more than a game, this one feels a bit more balanced than Part 1 - or am I comparing to Goodbye Amanda now, I swear all memories get mixed up... After you pass the action prologue you can find a bit of difficulty curve in this game made of varied gameplay types, and there's even a chill Tibetan moment before all hell breaks loose. The levelset could benefit from one or two more days of fixing, since there are visual imperfections and the final bossfight breaks if explosives are used, so the point of getting them as a bonus is lost (it's btw the third bossfight which breaks for such reason so I think somebody should investigate what's going on). Recommended." - DJ Full (24-Oct-2023) |
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"Reviewing a masterpiece becomes reductive, if we have to give only a numerical evaluation.
I believe that in this case, there would be a need to increase the grade,adding a Honors
above 10, as is done for the degree thesis.
Well this The Last Plague 2, in my opinion as a player, betatester,from 1996 ,is a level
to undoubtedly be included in the Hall of Fame 2023.
The subject and story of the level are absolutely perfect. The technical mastery and
constructive ability of DHermogenes emerge greatly. You are enchanted by the expertly
constructed environments. Very detailed with valuable visual solutions, as in the room
where we use the magic dagger. Marvel at the puzzles and realism of reproducing the wind,
the sandstorm or the conditions of survival in freezing environments. The game
difficulties are sometimes great, but doable. And the satisfaction of having overcome them
is always high. Practically all the actions that Lara can do in a level are used, with
jumps at the limits of the human. Excellent puzzles with the flashlight and the use of the
viewfinder in search of artifacts to shoot, for example on the roofs.
The enemies appear well blended with the plot and environments rarely fail to fulfill
their task of attacking Lara. The flying vampires, the bosses and the fire spirits are
great and put us to the test despite having a sufficient number of weapons and ammunition
at our disposal. The use of the Exalibur sword is fantastic, with the paralyzing
ammunition and then the energy or vampirising ones.The use of Narmer's dagger is
unexpected and technically valuable, putting the game in ESC to use it, and which allows
impossible jumps, changing environment (dimension) on the fly! The use of videos and
cameras is absolutely professional. The search for objects, keys, artifacts is beautiful.
Paired with 13 secrets that are the reward for attempting certain Lara's athletic stunts.
Then the search for the three Easter Egg squares, is another icing on the cake of the
level. A great satisfaction to go and get them. In one case that of the Ester Egg Dogget
was very difficult. Since taking them didn't give a bonus, this difficulty shouldn't be
taken into account. The mythical fox that protects us and gives us life, during a fight
against a series of bosses. The large environments with many platforms, some of which in
adverse environmental conditions combined with boss battles, are very adrenaline-filled.It
would take at least 20 pages to describe in detail the playing this masterpiece. In the
ending we have to face in a sandstorm, with fire-breathing dragons, the braziers that
attract the flames give us a hand, in case we arrive on fire. The secret is to memorize
the actual steps and try not to stop Lara on the blocks that allow the jump. Everything is
very well packaged in a film script. The actual hours of gameplay are at least ten,
considering the exploration and attempts to pass the obstacles. For me it deserves the
best in all parameters. Download it and play it even if it takes you months to finish. We
look forward to the next level of DHermogenes with great interest." - Roberto (16-Oct-2023) |
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"Bugs/Functional Issues
- The fourth flame creature never spawned for me in the central chamber of Nega Temple and I was softlocked. Thankfully I could use the level skip cheat to proceed after lighting three of the flames - this is why my play time is designated with an asterisk.
- There is a trapdoor in the floor of a pool in Monastery of Time, take care not to swim through it while it is closed because it has collision from the bottom side.
Disliked
- There is a lot of backtracking, but on top of that there are many times that these backtracking routes have active traps, and these become that much more punishing if the player misses something. For example in Ryu Temple, there are blade traps on steps that Lara must pass by several times, first to raise a trapdoor for a jumpswitch, second to exit onto a rooftop, but it could be a third time if the player missed a shootable target across the way - that means getting past the same blades five times.
- There are also several times traps lead to a dead-end with a lock that the player doesn't yet have the key for. Traps should be reserved for areas that the player only needs to traverse once, maybe twice.
- A minor quibble, the low health beeping sound can get irritating after a while. I'm one of those players that runs around with low health and trying not to heal for long stretches of time, so I heard it a lot. Although I did appreciate the heads up in those moments where Lara's health drains from cold weather.
Liked
- I'll admit I didn't always follow what was happening in the story, but I appreciate all the effort put into world building between the cutscenes and text prompts (you will get most of this extra info through finding secrets) and it added to the excitment of the adventure.
- I mentioned traps up above, there are quite a few of them to contend with and I enjoyed them, when they fell outside of my above critiques. There is a large variety from spikes to rolling blades and teeth doors.
- In addition there is a very large amount of combat. Many different kinds of enemies gang up on Lara, and there are also several boss fights, sometimes with gusts of wind or the cold air threatning Lara at the same time. It will require dexterity from the player, but the inventory shouldn't be an issue - plenty of ammo and medpacks can be found on the ground for those who look carefully.
- There aren't a large amount of puzzles but I enjoyed the ones that were there. In one chamber Lara will need to figure out which underwater switches to pull to lower columns, and in another she will look for clues to locate hidden switches.
- Each level is visually impressive. Lara will explore large and enticing temples and outdoor areas. Texturing and lighting are near flawless, and dark areas won't impede players much thanks to the built-in flashlight that Lara has on her.
Time: 5 hours 44 minutes* | Difficulty: Very Hard | Rating: 9.25/10" - JesseG (13-Oct-2023) |
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"This is an action-packed and fairly long level set where you visit several visually
beautiful locations in different parts of the world. Gameplaywise, challenging platforming
sections combined with inventively used traps are some of the most abundant tasks
throughout the game. I particularly liked the use of wind and water currents to make
obstacle avoidance more difficult, and the tasks in the beginning, where you have to
constantly seek fire to prevent Lara from freezing to death. I also enjoyed the boss
fights, which involve a certain amount of strategy forcing you to think a little bit how
to defeat the bosses rather than just mindlessly shooting bullets at them. Some of these
fights may require you to spend tons of ammo and medipacks, especially the last battle
where your health is constantly draining. Luckily, you will find plenty of resources if
you explore the levels carefully. Puzzles are quite easy and scarce, which I didn't mind,
since the platforming sections and battles kept me engaged. There are some situations in
the game where you may arrive to a new location and realize that you are missing an item
you need, which forces you to do somewhat tedious backtracking at times. These moments
are, however, quite infrequent, so they weren't such a big problem for me. I found a one
softlock in Monastery of Time level, in the corridor which contains a spinning wheel trap
from TR2/TR3. If you save and reload after the wheel has been triggered, the position of
the wheel may change, which prevents you from bypassing it. This happened to me, so I had
to reload an earlier save and make my way back to where I was. To conclude, I strongly
recommend this level set for players who enjoy action-oriented and challenging gameplay." - Samu (04-Oct-2023) |
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"Actually, this game should be given top marks in all categories, were it not for some
parts that can be very frustrating for some players.
In particular, running against the wind and across the various platforms where the camera
changes at some points was very frustrating for me in the demo.
This time it was much easier, since I knew the way, only there were hardly any pickups and
only the pistols which is quite monotonous. The same awaits the player at the end of the
game where you have to run against a very strong sandstorm and through several fire
dragons and complete some jumps over slopes. Here it is purely a matter of luck whether
Lara catches fire or not. But you only have to do this run if you want to see the
beautifully but quite simply designed ending, because the game ends here.
In all other parts, however, I can only recommend the game over long distances, as it
offers a lot of what you expect from a custom level. There are very nicely designed areas
and rooms, a lot to explore and discover, a lot of platforming, the enemies were easy to
defeat and the search for the secrets and especially for the easter eggs was a lot of fun.
There are many tasks to complete, but hardly any puzzles worth mentioning. However, there
are some actions that are very challenging, such as the swimming action against the
current, or the chain and swing bar action through the spiked walls. There are several
boss fights waiting for the player. Some are challenging and some not. One or the other
could have been made shorter. However, this is purely a matter of taste. The background
music adapts well to the tasks and the areas.
All in all, a successful game." - nad (22-Sep-2023) |
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