Levels listed...
TR5 - 33
TR4 - 3185
TR3 - 181
TR2 - 139
TR1 - 66
73782 reviews (20.4/level)
3593 (99.7%) walkthroughs
457 Hall of Fame levels
1258 levels rated >= 8
|
|
|
|
|
|
|
release date: |
31-Mar-2024 |
|
# of downloads: |
775 |
|
|
average rating: |
8.68 |
|
review count: |
7 |
|
|
|
review this level |
|
|
file size: |
80.20 MB |
|
file type: |
TR2 |
|
class: |
Cold/Snowy |
|
|
|
|
|
|
|
|
|
|
|
Reviewer's comments |
"From the comparatively placid start right
through to the high-octane escape sequence,
the action in this TR2 adventure is non-stop
throughout. The gameplay is more trap- and
movement-focused than puzzle-focused.
Normally I'm not a fan of that, but in this
case the jumping sequences are nicely
challenging and never frustrating, while the
traps are enjoyable to absolve. Bounce pad
sequences are always a plus too. The enemies
are a bit overpowering at times, but I
managed to get by with the supplies provided
so it's not too difficult. The textures do
get a bit crude and wallpapered throughout
and one jumping task in a room with a spiked
ceiling in level 3 was a bit too fiddly. But
as a whole, a great raid for more
experienced players." - Ryan (22-Oct-2024) |
|
"Really a good set of levels to enjoy. I found a good architecture, the pickups were enough, there are some interesting puzzles and entertaining tasks; also the environments have a good appearance. On the other hand I found several tricky tasks that could be avoided to make a more fluid gameplay; try to execute a task more than 10 times when you already know what to do is simply unpresentable. Example: in the big room with the moving spiked ceiling, instead of single safe tiles the author could place two tiles in each place, because if you approach a bit to the corners the exit door closes and you are doomed (the game is very sensitive in that cases with those triggers) and the task could be entertaining enough. Only for expert players." - Jose (21-Oct-2024) |
|
"This is a reasonably competent and accomplished TR2 level-set. Some of the textures are on the thin side, and some of the camera angles were awkward occasionally but on the whole this was produced to an otherwise broadly excellent standard.
ROH appears to take its inspiration from TR2 Gold, borrowing heavily and unapologetically from the first two levels of Golden Mask with its own first two chapters. However, whilst the textures and enemy types adhere firmly to the script of its source of influence in these levels, the level design and gameplay are every bit original and unique.
My favourite level was the first one, which I felt could have been lifted straight from Core Design themselves. Enemies were numerous but not over the top (at least by TR2 standards), platforming was stimulating and in some moments even ingenious, and secrets were well placed and hidden. What really made this level shine however was the overall design which felt immersive and multifarious, yet provided a broadly linear experience with strong cohesion at the same time.
Pyamiden was decent but felt slightly less immersive and isolated than the first level. Domain was very well done, combining notes of Floating Islands and Temple of Xian into an exquisitely designed experience that hit just the right level of difficulty. Whilst I don’t usually like mazes in TR games as a rule, the hedge maze here avoided doing too much damage to the overall experience by virtue of not permitting you to go off the correct path for too long with any one diversion.
Escape was a good finale and a solid half-level. Although the starry-sky maze at the end was a tad frustrating, its brevity and uniqueness just about excused it.
Overall, if you enjoyed TR2 China levels and the first two levels of Golden Mask, this is guaranteed to delight you. For all others, highly recommended." - Danjo86 (20-Oct-2024) |
|
"I had my fun playing this game, but, it is very challenging. There were often challenges I had to repeat for over 15 minutes. I mean, this is not particularly a bad thing, but you should know what you are dealing with.
But then comes this dude on his freaking snow mobile, equipped with mgs. Boy do I hate these guys.... In my taste, they are programmed way too hard. The last one of its kind took me over half an hour to defeat and I guess it was more luck then skill.
Still, it is a nice game, good levels, it took me about 4 Hours to play though. Would recommend." - yinyang4 (01-May-2024) |
|
"Notes
- I failed to save my statistics from the first level, so my completion time is approximate.
Neutral
- The visuals aren't bad, but there are a fair amount of wallpapered textures and there isn't as much going on in terms of lighting.
Liked
- Plenty of enemies to overcome, from flamethrowers to the giant bird monster, which is Lara's ultimate goal.
- There are some tricky timed runs and trap sequences that took several tries, but I appreciated the challenge. One example is stepping on specific floor tiles to cross a room while a ceiling of spikes bores down on Lara.
- There are also some nice little puzzles, such as pulling the correct switches to get a sequence of doors open, or pushing a few blocks in stacks.
- I appreciate that the secrets are accompanied by pickups, for those that may not find all three secrets in the level.
Time: ~2 hours 25 minutes | Difficulty: Hard | Rating: 8.25/10" - JesseG (18-Apr-2024) |
|
"A really good adventure to be found here, especially from what appears to be a debut
offering from the builder! Had a pretty good time with this level set. Decent challenge
without having to constantly reach for a walkthrough and some really good platforming and
set pieces. Could maybe have done with a few more medpacks I found only a few secrets along
the way and barely had enough by the end. Also didn't really care for the maze in the last
level. The level as a whole would have been fine for me without the maze. Although can't
take away from the fact it did look kinda cool. But all in all would definitely recommend
this level set and look forward to hopefully seeing more of what this builder has in store
for us :)" - Feats (10-Apr-2024) |
|
"Most of players should enjoy this game. We're dealing with excellent platforming, great storytelling, balanced combat and a many traps yet everything is in correct places and defeatable with a setup. You can do it fast and risky or slow and safe, a choice I always appreciate. I would simplify that twisted passage place in the second level, it was the only bottleneck to me. Lighting, geometry and texturing are too often with much need to improve so I won't give a 9 for visuals tho :/" - DJ Full (01-Apr-2024) |
|
|
|