
Levels listed...
TEN - 11
TR5 - 33
TR4 - 3197
TR3 - 184
TR2 - 142
TR1 - 69
74331 reviews (20.4/level)
3624 (99.7%) walkthroughs
464 Hall of Fame levels


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release date: |
01-Jul-2024 |
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# of downloads: |
390 |
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average rating: |
8.84 |
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review count: |
22 |
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review this level |
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file size: |
420.00 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"Well, what can I say about this level that those who've already played it don't already know? Personally, it seems to me that the vast majority of those who've played and submitted their comments have been influenced by the "Beyond to Basics" aura, because otherwise, it's hard to explain how they can give such high marks to the gameplay of this level. Honestly, what I saw was: once you gain control of Lara, you find yourself in a massive area to explore (in fact, the entire stage) and simply collect a few items for over half an hour and nothing else. With luck, at the end, after a long time, you might find a hidden room with a key you need. Fine. But once you grab it, all you see is some enemies waiting to attack you, and there's no clue as to where the keyhole is. So, once you've dispatched the enemies, you spend just under half an hour wandering around the entire city again like a dizzy duck trying to find the place to use the key. Pathetic. And when you find the keyhole, what happens? Nothing; there’s not a camera or a hint so you can see what you can do or where you can go next. Oh! It seems that you can use that key twice! My God! This time there is a camera showing you where to go, but you don’t know where to go because perhaps you can’t remember that place or simply you never explored that place. And so it is for the second level: only going around and around exploring a massive area finding often dead ends. The third and fourth levels were much better, although the timed runs are a bit tight. I missed a secret and the shotgun too, but even so I've got no problems to dead with Seth at the end. The truth is, I've only played four levels of this BtB, and except for Die Basis’ level, the rest have been pretty disappointing. We'll see about the rest… So if you want to play this level, I recommend to check one of the walkthroughs you can find in the WWW." - Jose (25-Mar-2025) |
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"Underrated? Yeah the beginning and feels simple and the complex part not complex, but
between those you get one of the best organic valley settings. I'd use more contrasting
shadows but it's one of those bits you will remember for a long time after the contest is
over." - DJ Full (01-Sep-2024) |
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"Quite a journey in this adventure that actually consists of four very different levels.
Heliopolis (15 min) is an introduction in a small walled in city of sorts, which has you
explore the place for two keys. Valley of the Mystical Winds (60 min) is for me the heart of
the adventure as you search for three artefacts by exploring the high ridges around a large
and open desert valley. The architecture here is really cleverly designed and this is also
where I found the three secrets that I managed to grab. Underground complex (15 min) is then
a bit of a transition level in a huge and darkish cave where the path is quite clear but the
acrobatics required make it rather fun and I liked the camera shots with the tightrope and
the zipline. And then last but not least you get and inside level in the Dark Pyramid (30
min) with a few puzzles to solve. I liked the multi lever, multi fire puzzle room as you
could really figure that one out with a bit of thinking, the other four lever room though I
resorted to trial and error, as I could not spot any hints. There is an intermediate boss
fight of sorts which is rather easy and the "hot" room is well designed. The ending would
have deserved a little more drama for my taste, but overall this is a very well rounded raid
and you should definitely try it out! (120 min, 3/6 Secrets)" - MichaelP (01-Sep-2024) |
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"I just played another level where Lara was searching for a book, and now here we are again: this time, she’s looking for the Book of Destiny. How many books does she need? Surely one is plenty. Two books? What is she – a nerd? So it’s off to Egypt (again???) to find another book, I guess. I do like how varied the environments are, though. We start off in Heliopolis, which ranks somewhere in the middle of the BtB 2024 towns I’ve visited so far. It’s a decent size and looks okay. Not the nicest-looking town I’ve seen, but it’s pleasant enough to explore. But therein lies the rub: there are only three points of interest in the entire town: a key, two keyholes next to each other (you get the second key off an enemy after you’ve picked up the first key) and the hatch that opens when you use the keys. There are some pickups scattered around (including the Uzis), but there could have been so much more gameplay here. Instead you spend maybe five minutes in the town, which seems like a huge waste. Of course, it depends on how long you have to spend searching for the first key. I stumbled upon it immediately, but even if you don’t, the town isn’t so large that it’s too difficult to find. But then I got to the valley. I like this area (in theory, anyway): it’s fairly large and you can see several points of interest. Unfortunately, the whole area hinges on finding That One Place where you can climb up to reach an upper area, something I was incapable of doing. I’ll tell you what I did find during my search, though: two secrets, a revolver and a laser sight. And then I spent ages looking for something to shoot (turns out you don’t even need the laser sight until much later). Part of the problem is that it’s not really clear that reaching the upper area is your goal at that point. Another problem is that it’s in a completely random place in a fairly large area. It’s also pretty hard to spot the cliff since it blends in because of the lighting. But maybe you’ll find the cliff immediately and you’ll think I’m a big baby who should go crying back to mommy, which I guess is fair enough. To some extent, these things come down to luck. If you look the right way at the right time, you might spot it immediately. But it would have been so easy to make it a bit more obvious. Instead, I was in a bad mood for the rest of the level. Anyway, the level didn’t end there (just my patience): after that, it’s off to an underground city and/or complex (the author seemingly couldn’t decide). Visually, this area is pretty cool, as it’s this huge underground area, which is mostly dark except for some areas that are lit up in the distance. It looks otherworldly and it’s a cool effect, but it’s another five-minute level as you do some platforming and mostly just admire everything from a distance. Finally, Lara reaches the Dark Pyramid, and it’s… well, it’s another tomb. I was expecting something a bit more out there or ambitious at this point, but it’s a very standard Egyptian tomb. At least it’s always clear where you need to go, and you get a couple of puzzles, some platforming, a few traps and an easy final boss. Pretty standard, in other words, but helped by the fact that it’s only about a third of the level. Not my favorite level, but I did like the variety. My net gaming time was about an hour – but of course that doesn’t include all the time I spent looking for that #*@%! cliff." - Magnus (31-Aug-2024) |
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"What I liked about the level: 1) I like the longer distance between Lara and the panther to give time to shoot without health loss. 2) The heat temperature room with the horizontal pole swings was fun. 3) Flames with wall switch task was fun.
What I didn’t like or thought could be improved: 1) When tested on my lesser computer with 2.13ghz and 4g memory, the level had severe lagging. Switched to 3.10 ghz and 8g memory computer and had less lagging but still very noticeable enough to affect gameplay. 2) Just a wishlist but maybe a slight different colour in the boards on the middle structure would be a sufficient clue that it was grabbable. Without the walkthough, I would not have known. 3) The level jump between levels was a bit abrupt. 4) You can avoid the statue blades (Level 2) so not sure the purpose of traversing them. 5) Not a bad thing but there’s a lovely glitch after picking up the revolver where Lara suddenly appears outside with no health loss. 6) Water and lava texturing and animation somewhat wallpaper-like. 7) Would have preferred a clue or different texture to show that a tile gives a look at what the wall levers do (Level 4).
Conclusion: General impression is a good level set. Gameplay mostly exploration in what felt like mostly monochromatic environments. A few nice trap/puzzle challenges in the end. The lagging reduced enjoyment of the outdoor areas. Would have preferred more puzzle based gameplay throughout. Had to consult the walkthrough often to see what to do next which is not a bad thing but may be for some players. Due to a few tricky jumps, probably not suitable for beginner players." - Lizard Queen (25-Aug-2024) |
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"This set goes through a variety of themes, as you start in a town, move on to some canyons, and then enter the ruins further beneath. The visuals are mostly good (including some very creative design to create a vast surreal space), but there's some inconsistency, and the temple interiors in particular lean towards being a bit flatly lit and undetailed; it's also the one release so far here where I feel this got in the way of gameplay too, as the one time I was stuck it was because I missed an entrance on a cliff wall that was flatly lit in a way that made it blend together with the rest. The weak parts are unfortunate because at it's best it looks great, and the way the canyon area mixes objects and geometry is some of the most organic terrain design I've seen with this set.
There are four maps here, but it's more like two and a half as there are two larger "main" maps and the other two are shorter transitional/story levels. You start in a town area that's peaceful but quite open and lets you look around a little (although there's only one place you need to go), but then the action kicks off a bit and you move on to the first larger level, which is based around a canyon that's also quite open and has a lot of ways to go initially. The canyon has a good range of tasks in each direction, with the only major issue coming in what I mentioned earlier, with a required entry to many parts of the map blending heavily into a wall, which is unfortunate because the rest of level is very enjoyable. The third level is another short one, as you enter a surreal underground abyss and do some tricky moving platform jumps to cross it. The fourth level is the titular pyramid, with more of a puzzle focus and various tasks to do in a small area. It does a good job mixing things up over the four levels and using the transitions as a pacing tool, combat is also mixed in quite organically over the four levels, with it also contributing to the story development. Unfortunately it ends a bit anticlimatically with it just finishing when it seems there should have been an escape or something. The visual inconsistencies being the one thing dragging it down a little compared to the competition is unfortunate because this is another great and creative entry beyond that." - Mman (23-Aug-2024) |
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"Congratulations to the builder! Thank you for providing this Tomb Raider gift to us all. I really liked this small game. I felt like it was a very good use of the opportunity to have different levels. Both early levels are large, but they provide for fun exploration with only minor (and expected) frustrations. They were not overwhelming, with concise gameplay making them accessible. The story was not very developed, and that showed in the last levels, since they didn't seem to provide a crescendo, but rather a slow down in the hardships faced by Lara. These are the minor grievances I found, as this is a fun game which provides all the typical TR mechanics with generally great results." - MigMarado (21-Aug-2024) |
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"In this four-part level set we’re in Egypt again to beat Trinity to the punch on the search for a powerful artefact. First (yes, finally I can listen to this track without distractions, ty builder!), we have to find our way through the neat and peaceful village of Heliopolis, the least populated place in all of Cairo. The village is spacious - you can play peekaboo with Trinity members or get lost in it on your own -, but there was not as much to explore here as I, a rooftop-jumping addict, would have hoped for. At least exploring is made diverting by the full use of Agent’s forceful voice lines – NICE!
The second level was more my cup of tea as it leads us into an awesome looking, open desert valley. And as you know: there is no such thing without a great bit of verticality! Accordingly, the scenery has good exploration and some very satisfying sets of platforming to offer. As we venture underground, one area holds some special surprises for us, among other things a triple timed run - not bad! In the end I was expecting another level and missed a resolution to the story, but was fully satisfied by the gameplay. Probably the builder ran out of time.
While I liked the second level most, overall, the maps and their presentation carried the gameplay very well, despite the rather flat lighting, especially in the inside parts. The cave with the pyramids was a brilliant idea with different lighting each, but the surrounding blackness made the patches of color seem a little too artificial for me. At one tightrope the sound and camera effect started only after one 5th of the rope, which was immersion breaking. Music selection was particularly good, though. Object placement was overall very solid, but those columns in the boss arena made the fight rather tedious, because the enemy kept clipping through them and thereby dejecting my bullets. While the puzzles were not particularly challenging, secrets mostly made up for it and at least the final level wasn’t dragged out, which I appreciate having enjoyed myself just the right amount of time, barring a more strongly articulated ending. – A warmly recommended Egypt adventure!
Duration: medium (ca. 2 h) | Difficulty: easy medium | Rating: 8 / 8 / 9 / 8.5" - evinaru_2 (18-Aug-2024) |
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"This game begins in the most charming town, which Lara actually gets to explore for a while
before the inevitable enemies appear to spoil her fun. Next comes an impressive valley
with plenty of exploration and fun clambering around the rocky outcrops. I also
appreciated a short rising/falling platform sequence – love those. Onwards to a floating
islands type underground area with more of those lovely platforms and finally to the
titular pyramid. It really does provide a great variety of scenery and gameplay and
entertainment." - Jay (16-Aug-2024) |
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"Attractive village to begin, but drastically underused - all you do is find a key and find
where to use it. I managed to gain access to some rooftops but was disappointed to find
there was nothing to be done here - it was a missed opportunity for some inventive
platforming, imo. In the second level the gameplay picks up and this desert area was my
favourite of the set. Once again (in this BtB), the setting was very low contrast and
somewhat drab looking. The two remaining levels held my interest till the end. A fun play." - Dick (11-Aug-2024) |
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"I was legitimately surprised, at least twice, by the sheer scale of this level. The town at the very beginning is rather humbling and quite a red herring of what's to come, because once you get to this massive desert valley and have to search high and low for a handful of artifacts to proceed (it took me forever to find the alcove up high which leads to all of them) you can't help but stop every now and then to take in the glorious vista with the pyramids in the background. And it doesn't end there, because then you get to an underground complex which is quite an outlandish experience, you don't get to explore all the areas you see in the distance but the hanging pyramids were still a sight to behold. And then the final pyramid itself might also have you scratching your head now and then but its design is brilliant. All things considered, a solid and satisfying entry, but I believe the scale might work against it somehow as the eye candy needs to hit in a different way. 80 minutes, 5 secrets. 07/24" - Treeble (11-Aug-2024) |
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"Another very good entry in the competition, although after the first level I honestly found it to be overrated - the exploration of the vast town with only a few things to do actually was a bit dull. But shortly after the levelchange things changed completely and I really enjoyed my time exploring the huge valley, climbing those rocks and solving some trap sequences and puzzles on the way. Enemies are well used here, secrets are nicely hidden (though perhaps there's a slight overload in level 2) and while rather easy throughout the moving platform part made up for a bit of a challenge as well. The design is quite strong, with the exception of the slightly flat lighting of the first level. The darkish atmosphere of level 3 was amazing, and the cutscenes were really nicely done as well. Perhaps the ending was a bit sudden and after finding a lot of heavy weaponry the boss fight was a walk in the park, but the 50 minutes spent here were well entertaining and the sceneries quite beautiful." - manarch2 (27-Jul-2024) |
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"This level starts in a very small Egyptian village where you have to find two keys. Then it
goes into a huge desert area with countless rocks that you have to climb again and again. I
found all this rock climbing was very well done. It never got boring. The tasks that await
the player are also well thought out, but also quite easy to solve.
Perhaps not such a spectacular level, but well built and quite easy to play" - nad (26-Jul-2024) |
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"Another excellent level with Lara voiced by a very recognisable English builder. Nice
landscaping and use of the WAD objects. Liked the platforming especially in the second
level. Not too tricky, but very enjoyable. Secrets fairly placed and collected (6/6)." - Adrian (23-Jul-2024) |
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"The strongest point of this one is the gameplay which is very engaging and well balanced. It
provides exploration, platforming, traps, timed runs, moving platforms, boss fight, all well
mixed and never too difficult, just enough to keep you alert. The visuals are good too
overall, but the lighting could be better. Around 2:30 hours for me. Recommended, of course." - billie2001 (23-Jul-2024) |
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"Playing this level was a lot of fun. Progression is non-linear and exploration-focused most
of the time. I liked also the platforming tasks combined with traps, which offer a good
amount of challenge without being particularly difficult, meaning that the level should be
suitable for less experienced players. There are also few puzzles, which are good although I
didn’t find any clues for one of the switch combination puzzles in the fourth level, and
thus, I had to refer to a walkthrough (maybe the clues were somewhere). Considering the
environments, author has created immersive and memorable areas to explore, and even the flat
lighting did not detract much from the experience. All in all, it is great work in all
aspects." - Samu (16-Jul-2024) |
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"I need to announce right out of the gate that, with everything else going on in life these
days, I won't be able to play and review all of these 2024 BtB levels in time to participate
in the competition. For no particular reason other than its brevity I happening to pick this
one to begin with, and I must say that I was impressed with its professional execution.
There are four relatively short segments, the second one of which would best qualify as a
stand-alone level, but as a unit they provide an engaging and relatively challenging raid.
The surroundings are aesthetically pleasing throughout, the six secrets are bunched together
in the first two levels and the enemies are thoughtfully placed and spaced. Although you
acquire a bunch of explosive arrows along the way, the crossbow doesn't become available
until the very end, presumably to allow the player more flexibility to deal with Seth. I had
carefully stockpiled my revolver ammo, however, so I didn't really need the bow at all.
That's an observation, not a criticism. If the other BtB levels are as competent as this
one, I'm in for a very pleasant playing experience indeed. High Recommendations." - Phil (12-Jul-2024) |
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"This year's Back to Basics event (now aptly
named Beyond the Basics to reflect the
progress made with TRNG and the like) has
been a long time coming and this, my first
review of the competition, is a great way to
kick things off. The quality is excellent.
The sceneries are stunning, the objects are
brilliant and the gameplay enjoyable
throughout. It progresses nicely from the
village to the temple, through the
underground caves to the final boss.
Admittedly, there's nothing inordinately
difficult to accomplish (aside from the
rising/falling platform sequences which
probably will take a few attempts), even the
timed runs are relatively gentle. Still,
there's sufficient variation in the gameplay
and the enemies are a great addition. A
great start to proceedings." - Ryan (12-Jul-2024) |
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"This game consists of 4 short levels. Gameplay is engaging and enjoyable but I feel like it
misses something more exciting? The first level is a quite big area but we barely do
anything there. I wish it was more elaborate. The game mainly focuses on parkour, combat and
collecting different items. Not many puzzles. Design-wise, it's very good. The lighting,
textures and architecture are all spot-on. Nothing more to say. The game is enjoyable and
visually very pleasant. Recommended." - BlackWolfTR (09-Jul-2024) |
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"This game consists of 4 levels but they are relatively short, infact the total time of my gameplay was less than two hours. I think it's a good game but it didn't excite me that much. The most interesting part for me was the second level both for design and for gameplay. The third level is the shortest and it's quite odd with those upside down pyramids. The last level is well designed but it's mostly based on a levers puzzle and since I didn't find any hints to solve it (ok, for the door above there's a camera hint on a tile) I had to proceed with trial and error method." - Teone (07-Jul-2024) |
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"What an absolute joy to play this level set was! 4 levels in this one and while they're not
all that long they do give a sense of adventure and each provides a unique set of aesthetics
& challenges to overcome. This level in my eyes is gonna take some beating in terms of fun
to play factor, but the standard of the competition seems high, so if there's any levels
left to play that a re better than this one all the better. Could not recommend this level
set enough! If all 11's were an option this release would get it!" - Feats (06-Jul-2024) |
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"Liked
- The well-constructed outdoor areas are sprawling with all sorts of ruins and other places to explore, and the large underground cavern has a deep and colorful aesthetic. Overall, flawless visuals.
- A couple of nice puzzles are included, my favorite being the chamber with switches controlling the flames.
- There is also a good variety of enemies as the adventure progresses, showcasing several "boss fights" toward the end.
- A good amount of moving platforms, traps, and timed runs will add to the adrenaline, although I think the gameplay will be approachable to most players.
Time: 1 hour 32 minutes | Difficulty: Medium | Rating: 9.75/10 - Excellent" - JesseG (05-Jul-2024) |
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