BtB2024 - The Secret of the Sphinx
1,088 downloads

- Release date
- 01-Jul-2024
- File size
- 277 MB*
- Class
- Egypt
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| billie2001 ↓ | 8 | 9 | 9 | 9 |
| BlackWolfTR ↓ | 7 | 8 | 8 | 8 |
| DJ Full ↓ | 7 | 9 | 9 | 9 |
| evinaru_2 ↓ | 7 | 6 | 6 | 6 |
| Feats ↓ | 9 | 10 | 10 | 10 |
| Jay ↓ | 8 | 8 | 8 | 8 |
| JesseG ↓ | 7 | 7 | 7 | 7 |
| John ↓ | 7 | 8 | 7 | 8 |
| Lizard Queen ↓ | 7 | 7 | 7 | 7 |
| Magnus ↓ | 5 | 5 | 5 | 6 |
| manarch2 ↓ | 7 | 7 | 7 | 7 |
| MichaelP ↓ | 10 | 8 | 8 | 8 |
| MigMarado ↓ | 7 | 9 | 10 | 10 |
| Mman ↓ | 8 | 8 | 7 | 7 |
| nad ↓ | 8 | 8 | 8 | 8 |
| Phil ↓ | 9 | 9 | 9 | 10 |
| Ryan ↓ | 8 | 8 | 8 | 8 |
| Samu ↓ | 9 | 8 | 8 | 7 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| Category averages (19 reviews) | 7.79 | 8.00 | 7.95 | 8.05 |
Gameplay is easy and solid up until the finale - unless a skelly follows you into the challenge area or you soft-lock on a disadvantageously placed spring board. Don’t know how the revolver got there (maybe it could have been picked up in the passage before for more immersion), but despite the challenging timing (the objects don’t have shadows!), this puzzle is very cool, a highlight! Boulder puzzle was cool as well, but I didn’t really get the logic of the fire puzzle solution. Secrets are sometimes so easy, they really didn’t have to be secrets. As for the aesthetics: Geo is too square and symmetric overall, which can make it a little tedious to find which door exactly has opened in the courtyard, lighting pretty flat and sometimes arbitrary (some fires a gleam, others don’t) and at least one music trigger seemed broken. But the real problem of this level is the ending – or how the intended ending was scripted: Being of an experimental nature, I shot all the targets from below before triggering the boss, which definitely shouldn’t be possible (this way you could also cheese the boss fight). Imagine my perplexity! After I met Seth, the ending cutscene seemed at least plausible, but still felt too abrupt and not very climactic.
Conclusion: A nice, quick and peaceful raid with very few enemies, some enjoyable puzzles, that has some obvious formal flaws and a strangely abrupt ending. – Of course, this review reflected my playing experience after 14 BtB entries and I hope the builder finds my comments more helpful than harsh. As this one shows once more, there is not a single bad level in the competition; just play them all!
Duration: short medium (> 1:30 h) | Difficulty: medium | Rating: 7 / 6 / 6 / 6" - evinaru_2
This is another set that's two levels, but the first is a very short intro so I'll treat it as one. The feeling of the author learning applies to the gameplay too, as it starts a little rough, and the intro feels like it's just including tasks sending you running off everywhere to pad the runtime (although the area is still pretty small), but it gets much better in the main section, which is a somewhat non-linear hub of challenge rooms along the lines of St Francis' Folly or Palace Midas. It's mostly not too difficult, but there's a good range of challenges and some creative ideas like a boulder controlled by switches. The most creative and difficult challenge is actually near the start with a shootable puzzle where you have to destroy targets at the right time to survive; it's kind of trial and error and could probably be introduced to the player in a simpler way before going all out, but it is an interesting idea when you understand what to do. The layout is decent, and backtracking is relatively minimal with the hub being linked back to at various points. There are some odd gameplay oversights though, as I got the Pickaxe while skipping an intended section (albeit not much) with a simple jump, and you can also trigger the exit quite early if you know what to do (as it's based on shootable objects). This is also the shortest of this BTB so far, although it does at least have a climax. The weakest of what I've played this BTB but that shows this year's overall quality, as while this starts a bit rough, once it gets going it's still a fun and decent level that doesn't overstay it's welcome." - Mman
- While I appreciate the challenge of the moving shootable targets, this could be a pain point for the player. It seems unlikely that someone would know on the first try that the targets have to be shot in specific places. And even then, from Lara's position it is difficult to tell just when the targets are in those spots. So this sequence encourages quite a bit of save scumming and is the main reason for my difficulty rating.
- The water scales puzzle also seemed to need trial and error, although I may have just missed a hint for it somewhere.
Neutral- Visually this entry doesn't stand out as much as others in the competition. The architecture is on the simpler side, and lighting is hit and miss, feeling a bit flat in some areas, but it's nothing bad.
Liked- I did note some of the puzzles above, but there were others that I enjoyed, such as the puzzle with the symbols on the floor, and the switches that moved the boulder in different directions.
- There is a decent amount of combat with some "boss battles" sprinkled around, as well as a wraith to guide home.
Time: 1 hour 14 minutes | Difficulty: Very Hard | Rating: 7/10 - Good" - JesseG