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Tomb Raider Spell of Lust - Ca' Dario Palace by DavidTR

cheng 7 9 9 9
DJ Full 8 9 9 8
Ryan 8 8 9 8
tuxraider 6 7 8 7
 
release date: 26-Dec-2025
# of downloads: 704

average rating: 8.06
review count: 4
 
review this level

file size: 383.00 MB
file type: TEN
class: Venice
 


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Reviewer's comments
"A huge Venice themed level that seems to focus on opening doors to get access to rooms, from where you can open more doors. Although it is a bit lacking with the gameplay and the general "emptiness", it's not a bad level. At least I had some fun playing it.
  • The basic design is nice and invites to exploring everything. It's huge and multi-layered with complex paths. While the texturing and object placement is not particularly elaborate, it does its job.
  • Unfortunately, the gameplay and visuals feel monotonous after a while. When you manage to open a door to get access to a room, often all that awaits is another switch to open other doors that lead to other rooms of the same kind. To make it worse, there are a LOT of doors that actually just create shortcuts. Which is a great idea, but with the confusing aimlessness of the level, there doesn't seem to be much of a purpose. Often the shortcuts are not even needed. You only get "oh I'm back to here again" moments. You start wondering what the objective of this game is. The feeling of accomplishment is missing.
  • It's not the best level to demo TEN. Lara sometimes refused to push a push-block if she was not aligned exactly. The boats got stuck too hard. The shootable glass windows just change instantly without glass shattering animation (even Tomb Raider II has them). The level had heavy framerate drops but that might be due to my weird setup.
  • My main impression is that this is like a very promising, but still unfinished level. It's like the builder was trying out how to create a maze with a lot of playable area, but wasn't interested in filling the resulting blanks. I think he did the former well and demonstrates talent, but the latter is lacking.
  • I suggest more puzzles, more enemies, more platforming, more proper use of the boats, avoid empty rooms, less circular back-paths and shortcuts, and perhaps add a sense of direction.
" - tuxraider (21-Mar-2026)
"I've got rather ambivalent feelings towards this one. I'm quite partial to a Venice setting, and for what it is (a noticeably gloomier depiction), this does it quite well. However, I found the textures here to be rather dull and bland, not helped by the somewhat dark inside areas and bare and square outside areas. I don't mind there being little combat, but it just seemed rather... lifeless, especially when you run through them so many times while trying to get your bearings (as I did). Gameplay also left me undecided. While I enjoyed the routes across the rooftops and exploring the church sections, the backtracking was a bitbon the tedious side. To the builder's credit, he does provide some welcome shortcuts back to previously visited areas but if you complete certain tasks in a less than optimal order, the running around becomes rather excessive. Because of this, the ending came as somewhat of a relief, unfortunately. To end on a positive note, I did like the timed boat ride for one of the secrets even if the reward was a tad underwhelming. I do look forward to the continuation, in the hope that the gameplay is a bit more player-friendly next time." - Ryan (03-Jan-2026)
"Fans of vast and quite liminal cities may want to crack this complex one. Picture rooftops of Traio but more navigable, so you should manage - the second Golden Key was a problem for me though. The place, even plundered and empty, lags with remastered assets - maybe they're not for open spaces, maybe the engine needs code to allow them. The broken boat is fixable with an engine update so please do - yes it's not for progress but secret hunters will be annoyed when they find out they were doomed from the start. I'd redo the lighting with fake ray tracing, light bouncing around instead of flooding the rooms, and more shady shadows but also with intensified flares to make up for it." - DJ Full (01-Jan-2026)
"The game’s maps are ridiculously massive, yet most of them feel hollow and empty. What’s more, there are countless doors that only open in one direction—endlessly opening door after door gets a bit tedious. On the bright side, the graphics are stunning and the music is really soothing. Enemies are almost non-existent, making them extremely easy to deal with. However, the rewards for finding secret locations are far too meager, which leaves players with little motivation to explore further." - cheng (30-Dec-2025)