
Levels listed...
TEN - 23
TR5 - 35
TR4 - 3212
TR3 - 186
TR2 - 149
TR1 - 77
75408 reviews (20.5/level)
3664 (99.5%) walkthroughs
477 Hall of Fame levels


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release date: |
18-Jan-2026 |
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# of downloads: |
713 |
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average rating: |
9.30 |
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review count: |
10 |
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review this level |
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file size: |
638.00 MB |
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file type: |
TR4 |
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class: |
Egypt |
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| Reviewer's comments |
"A beautifully lit and textured level-set, as one would expect from Draken. Objects were
supplied by the 2024BtB wad, and they were fantastically detailed but inefficiently made;
they featured too many polygons and too-large textures for such small objects - resulting
in significant lag when laid on, as here, so liberally. The gameplay was occasionally fresh
and innovative, but, for the most part, it was easy with a lot of repetition of familiar
trle tropes. Occasionally, however, the gameplay would grind me to a halt as it became
overly arcane and hard to understand. Occasionally, a well-hidden shimey-crack, or an un-
camera(ed) rope (in shadow) would be enough to send me to the walkthrough. I picked up a
huge glut of health and ammo. A rather anticlimactic ending." - Dick (17-Feb-2026) |
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"A beautifully crafted set of levels allowing 8 hrs of enjoyable raiding for me. AI wanted
to give it all 10's, but a few issues made me dock a point or two: The first encounter with
hammer gods allowed for a soft-lock that could have been avoided, the initially flooded
area with the multiple push blocks also could be soft-locked as the pushables could be
stacked and then only the bottom one could be moved leaving the other suspended in mid-air
and Lara was able to float through it but not continue, in the area where you pick up the
rusty key (below the room where you shimmy around for 2 Isis knots) you can jump up through
the grated ceiling and burn to death, and there were a couple of missing textures (well one
had the word 'metal' scrawled on it). Surprising that the beta-testers didn't find these.
However the rest of the content was so good, really good that I feel bad not giving it full
marks...
...Oh OK I'll change my mind as I appreciate all the long hours of work put into a pretty
amazing effort and these problems seem small compared to the rest of this great level set.
Please build more!" - Adrian (06-Feb-2026) |
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"A long and entertaining Egyptian raid spiced with timed runs and puzzles, as well as quite a few different enemies. The enemies appear in rather large swarms toward the end of the adventure, but if you keep an eye out there is plenty of shotgun and revolver ammo to help you get through them. It is a lot of entering one tall chamber after another, and as such it may overstay its welcome after so many hours, but each area looks nice and has its fair share of tasks to accomplish. Aside from a few specific moments I noted below, it was a rewarding experience.
Pros
- Nice use of mirror puzzles
- Good variety of enemies
- Strong sense of architecture and application of textures + lighting
Cons
- Water scale puzzle seems to be trial-and-error, unless I missed a clue somewhere
- Unmarked instant death squares
- Cat statues puzzle has an obtuse solution in terms of what side they should be moved to. There is visual feedback getting the correct spot, but the player doesn't know that ahead of time
- Weird semi-transparent target that specifically needs shotgun to destroy
Time: 4 hours 26 minutes | Difficulty: Hard | Rating: 8.75/10 - Very Good" - JesseG (06-Feb-2026) |
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"I enjoyed this set of levels a lot. Lots to explore and good gameplay throughout.
There seemed to be a couple of 'bugs' though ... right at the start, if you stay outside the room where the hammer god is, he just vanishes, leaving you nowhere to go (there is a second God whose death opens the forward path). So ideally you're supposed to go in the room to kill them and not stay outside where you can safely shoot at them.
Then there's a tricky element in a room with sliding boxes and levers ... you cannot stand on the boxes and there's only a clue as to where they need to go when you use all the levers - and some are well hidden!
I also fell foul of a puzzle with movable cat statues where the placing of them is not obvious at all. Trial and error needed here ... and potentially a lot of pushing.
Another issue with the hammer gods later on, where when I didn't enter the room in which he was, he never appeared, and then when I did enter, he still didn't appear. I guess I could have continued and never seen him ... but I went back out and back in and then he appeared!
As I say, I enjoyed playing, and there was a lot to do. Some of the rooms are impressive and complex, and the starting point is not obvious ... but some hunting and thought reveals the way.
I especially liked that there was a lot of ammo and healthpacks to find, which meant that tackling some of the harder things to kill was easier than other games where you run out of ammo, or you just don't have enough health.
A good game!" - David (05-Feb-2026) |
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"I've learned to my sorrow that I'll need to invest in a more powerful graphics card in order
to play the newer TEN releases, which I may or may not get around to doing. Since fewer and
fewer levels are being built these days with the standard TR4 engine, it's a welcome relief
to be treated with levels as fun to play as this five-part gem. I'm told that the 2024 BtB
tools were used, causing certain technical issues with the more recent platforms. However,
the game runs just fine under Windows XP, so I had a grand time here while preparing a
written walk. Each level would suffice as a stand-alone, and altogether I spent a bit more
than seven hours net playing time. There are many imaginative perks provided by the builder,
the gameplay is challenging without ever becoming frustrating, and the lighting is superb
from start to finish. In fact, I don't recall a single occasion where I felt obliged to
light a flare. I'm sure that Hall of Fame honors are in store for this release, sooner
rather than later. High recommendations." - Phil (01-Feb-2026) |
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"What an immensely sprawling adventure. From the builder's notes, it appears that this was
intended as an entry for the most recent BtB competition, but was unable to be finished on
time for whatever reason and was subsequently expanded on to create a much more lengthy
adventure. And it would have definitely placed near the top had it been a contender, as the
sheer scope of it is quite impressive and luckily it's also very enjoyable to play. The
gameplay is engaging throughout, with the extensive platforming exercises being interspersed
nicely with some enjoyably challenging timed runs, trap sequences and pushable puzzles. Each
level could have stood quite nicely on their own as there's a lot of ground to cover in each
one. A couple of the pushable puzzles did drag on a bit too long (despite them being very
well executed), and there were a few too many lengthy swims down corridors, but as a whole
it's very entertaining indeed. The aesthetics are colourful and vivid throughout, and aside
from a few plain looking sections it looks very pleasing, with some impressive flybys to
boot. Enemy action is quite fast and furious (the sheer variety ranging from scorpions right
through to demigods and centaurs), but you're provided with plenty of supplies to withstand
the onslaught). Whenever I'd expended a considerable amount of ammo on a tense battle, there
was always a handy pickup nearby to top off my supply. I really liked this one." - Ryan (01-Feb-2026) |
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"Good Egypt. An unexpectedly working fusion of resources, also with good gameplay. Only the last level has seriously impactful filler I'd cut, especially when it causes a downhill towards the end. I found some issues so watch the vod if you wanna iron them out, but only once you can lock yourself if you push the block off the ledge in the drained pit for too long." - DJ Full (25-Jan-2026) |
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"Built using the BtB 2024 package and textures, this sprawling 5-level set plays more like
it's own game than like the single-level entries in the competition. Despite being labeled
as "medium" duration, this took about one hour per level to complete.
Using the BtB package has its advantages (impressive textures, a formidable variety of
enemies, and some beautiful effects with animating objects and the environment) and its
flaws (sometimes the objects are detailed to the point of being distracting, and the sound
design is not my favorite, with Lara's effects sounding especially pained). However, since
the author's intention was clearly to expand on their original plan for a BtB entry, it
makes sense to choose everything from the package.
Gameplay varied by level: for instance, levels 1 and 3 focused especially on key-quests,
with Lara encountering multiple locks (I counted 5 at one point that all needed keys I had
not found yet), while other levels, like level 2, used large central hub areas with puzzle
item quests that offered a greater variety of activities. Level 2 was, in fact, my
favorite for this reason. There were some quite clever traps, including one with
disappearing ledges above a pool, a nice use of Lara's ability to turn and jump from
ledges to avoid sliding traps, some satisfying platforming hand vertical ascents, and
quite effective uses of raising blocks to access new paths as the level went on. Toward
the end of this level, Lara gets to (literally) bounce around the rooftops which was great
fun. Secrets took the form of tablets of scion pieces (at least, the ones I found), and
sometimes could unlock bonus areas if Lara has found enough by certain stages.
Many rooms used quite a bit of triangular geometry, both classic angles and slopes as well
as diagonal walls, and I noticed the camera struggling with the tight triangular spaces
and popping out of the map, and found several places where Lara could get stuck in illegal
slopes. I think diagonal walls tend to work best with more room to maneuver. Gameplay
sometimes relied too heavily on push blocks for my liking: multiple puzzles involved
pushing several blocks around, sometimes to the furthest corner of the grid where Lara
finds them. Instead, I found the platforming and physics-based puzzles more enjoyable.
Lighting looked very good in the early levels, and by level 3 began verging into the more
fantastical with more distinct colorful elements that helped to break up the sometimes
overly gray stone walls and corridors. Textures too primarily looked good, but I was
occasionally distracted by the repetition in some areas, and a small number of warped or
mis-rotated textures. A few things seemed to lack the polish I would look for in a level
that otherwise looks this good: the inventory colors seemed off in the first couple
levels, with flat lighting, any switches and puzzle slots often lacked either camera or
musical cues to indicate what Lara had just done.
Plentiful ammo and medipacks kept Lara well supplied, and as the enemies ramped up in
difficulty, I never felt like I was in danger of running out of supplies. It is possible
to miss some guns if you don't explore carefully: I managed to get to level 2 without the
revolver, which would have been nice, but fortunately the puzzles involving shattering
objects could be completed (with some difficulty) using pistols alone. Enemies tended to
attack Lara in pairs, including some of the bosses which would appear with little warning
at first, and then spawn a second as soon as the first went down.
If you enjoyed BtB 2024, absolutely play these levels! However, be prepared for a longer
game, and for some backtracking and pushable puzzles, in order to guide Lara to the
Sanctuary." - Cbl (23-Jan-2026) |
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"It was fun once again to play a level with the textures from BtB-Egypt.
The LB wasn't able to finish the game on time, so you have to give him respect because he didn't give up and finished building it.
It is probably also this long because he had more time. To the delight of the players.
It has become a well-built five-part series, with a great atmosphere, nicely constructed rooms, well-used music, and a variety of actions.
What starts in a small village in Egypt develops into a very complex game that leaves nothing to be desired.
The game is quite straightforward; at least I rarely felt like it wouldn't continue.
The enemies were well placed and not too hard to defeat.
Only the Ahmets were quite well armored, and there were plenty of them.
All in all, a very successful game that I can only recommend." - nad (21-Jan-2026) |
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"As soon as I entered the game, I was blown away by its stunning visuals and music—it was
absolutely perfect. The beautiful marketplace, the chatting townsfolk, the birds and camels
nibbling on food, every detail was exquisitely crafted. Later on, the enemies were equally
breathtaking: the towering hammer fiends with their sleek, polished metallic sheen, the
venomous scorpion lords, the colossal sandworms, and more—each one was flawlessly designed.
My only gripe with the entire experience was the placement of the puzzles where you pull
levers to drain water and push crates around; one wrong move and you’d end up in a
softlock. The final ending, with its dazzling display of glittering treasures, was a feast
for the eyes, but it would’ve been truly perfect if they’d added a cutscene right after
you slide down that ramp." - cheng (20-Jan-2026) |
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