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Quest of Horus' Armour by ssilver

Cbl 6 4 4 3
cheng 9 9 9 8
Ryan 4 4 3 3
 
release date: 18-Jan-2026
# of downloads: 99

average rating: 5.50
review count: 3
 
review this level

file size: 93.40 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
Sully.SAPOTILLE@iledefrance.fr

Reviewer's comments
"This is a brave stab at a debut effort, but unfortunately it was a little too buggy to be fully enjoyable. If you can grasp the gameplay concepts (generally look for jump switches high up on walls) and if you manage to locate the crowbar (I initially thought there was a bug and that it just wasn't there, but the author kindly corrected me), then it's generally linear and straightforward. However, there were too many annoyances for me to rate it higher. Lacklustre and missing textures, buggy sounds/cameras and crossbow that seemed to be resting on a booby-trapped pedesral all contributed to a certain feeling of incompleteness. Fair enough, there are glimpses of potential in this level (and I have seen worse), but maybe more testing wouldn't go amiss next time." - Ryan (20-Jan-2026)
"The levels are quite short, but the game is packed with fun—you can even collect a full set of guns. The puzzles are pretty engaging too; finding a crowbar near the spike pit was a nice surprise, and I certainly didn’t expect there to be another door on the other side. That said, it’s a bit of a letdown that the treasures you collect in the game are just for show and can’t actually be used. On top of that, the door in the underwater tunnel is really easy to get stuck on—I ended up trapped there several times. To make things worse, the levels wrap up very abruptly with no ending at all, which is genuinely disappointing." - cheng (19-Jan-2026)
"Perhaps an unintentionally surreal experience, this level (named “Youtube” in-game for some reason) appears to be more experiment than finished product. The builder has hallmarks of a beginner: stretched, warped, and missing textures; flat lighting (although there’s a nice white glow in some rooms); over-reliance on switches and puzzle items named “Load”; enemies and textures from dramatically different parts of Tomb Raider 4 mixed together. However, there are some slightly more advanced editor abilities on display too: flip rooms, shatter switches, camera targets among them. There are some funny moments: a fearsome Cleopatra’s Palaces guardian drops a pair of uzi clips; Lara floats through a push block; a crocodile attacks Lara through a solid locked door; a fire wraith appears just as Lara dives into water, prompting the poor thing to plunge to its own demise within seconds; and the poor skeletons all seem to both rise through the floor and descend from the ceiling and perpetually run in circles. There are also some cruel moments: for no apparent reason, Lara lights on fire if she tries to pick up the crossbow; a door that triggers via a jump switch is also triggered immediately in front of it, making the switch useless. In some cases, the builder has created some interesting “puzzles” by exploiting the limitations of the game, such as a room where the bounding boxes of plants curtail exploration until a shatter switch activates a rope to bypass them. This may be nonsensical if you view the game as trying to represent a real world with physics, but it’s nice to see a new builder pushing the boundaries of how to navigate classic Tomb Raider assets. The quest for the armor of Horus is reasonably structured, but the gameplay between pickups is in need of further practice and support from the community. I hope the builder takes advantage of the resources available to learn from others for their next level." - Cbl (19-Jan-2026)