
Levels listed...
TEN - 26
TR5 - 35
TR4 - 3217
TR3 - 186
TR2 - 150
TR1 - 77
75602 reviews (20.5/level)
3674 (99.5%) walkthroughs
481 Hall of Fame levels


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release date: |
10-Apr-2026 |
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# of downloads: |
349 |
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average rating: |
9.40 |
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review count: |
5 |
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review this level |
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file size: |
80.60 MB |
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file type: |
TR4 |
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class: |
nc |
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| Reviewer's comments |
"This level had everything . puzzles , parkour , waterskins , element scales , time runs and little shooting . Decent level for a short raid , good effort with care , nothing that it will remain inside my memories though . After kaizo levels this was a walk in the park .
I didnt get bored and the exploration was pleasant . Kingluis didnt dissapoint once more . 3/3 secrets" - Petaludas (17-Apr-2026) |
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"With an entire map being a big puzzle, it has some strong Back to Basics vibe, but it's also very personally touched - and rooted in the familiar, so you will like it. The crowbar puzzle might a beginner stuck a bit, so play when thinking of yourself as pre-intermediate. And make sure you know some time save moves, as timed runs are tight yet fair if you do. When the construction site is unlocked, I'd add a shortcut to it, because I ended up climbing the one-way route four times till it felt so weird I doubted if it's the right way - even though it was the only one. And I found one super easy way to get out of bounds which can even drop you into a quitless pit, so tl;dr if you're a builder, watch my VOD as always, for they are better than any review I type here." - DJ Full (16-Apr-2026) |
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"One of the best levels this month. The game's plot is well-constructed around the operation of a machine that allows the sundial to move along a central axis. Lara uses her ability to jump backwards while hanging to reach roofs and from there proceed to wall levers and other items. The three secrets aren't difficult, except for one that requires you to guess where it's hidden. Using the crowbar, we manage to grab a tile that we then need to reach an hourglass mechanism. It's also possible to bypass the spikes with a well-timed pass at full health. Perhaps in a new version, the author could include a lowering block instead of the spikes. The puzzle of the three elements—water, earth, and fire—used in the underground room is excellent, and the use of a Toro API if you get the amount of water on the scale wrong is surprising. The finale involves a second timed race, which is challenging but not impossible. On the way back, we reach a location with a final battle and the reward of the Armillary Sphere. Highly recommended. Nice work LOTRKingluis." - Roberto (13-Apr-2026) |
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"The scenery and textures are absolutely stunning, yet a bit complex. The puzzle objective is
fairly straightforward—you just need to rotate the marked discs—but finding where to do
this is no easy task. I, for one, got completely disoriented. The music also draws you fully
into the game, making it hard to pull away. Enemies are relatively easy; there’s no final
boss either. Aside from their numbers being a bit high, they’re still simple to deal with." - cheng (11-Apr-2026) |
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"I liked this level right from the start. A very nicely designed place where you first have to find some switches to open the gate to the rest of the area. From that point on, however, everything got a bit confusing for me. You have to find several crank switches to open an underwater gate so that Lara can face the final boss. The search for these crank switches was somewhat tedious for me. I don’t know if I just kept choosing the wrong path, but it involved a lot of back and forth with many backtracks. You have to find various items, use them, and solve puzzles to find these crank switches or to open the way to them.
Two rather tight timeruns complete everything. It’s advisable to walk the route beforehand to see how it continues.
Still, a successful game that I really liked despite everything.
Highly recommended, but with caution." - nad (11-Apr-2026) |
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