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Snowy Trial by Sheevah

alan 4 4 5 5
bERT 5 3 5 5
CC 5 4 5 4
Dimpfelmoser 5 5 5 4
G.Croft 4 3 4 4
Gerty 6 5 6 5
IndyDallasJones 8 5 7 7
Jay 6 5 6 6
JesseG 5 4 4 5
Jose 2 5 7 3
Kristina 7 7 7 7
Leandro 0 0 0 1
MichaelP 6 5 7 4
Momster 6 5 6 5
Nomad 6 5 5 5
Orbit Dream 3 2 3 2
Phil 7 7 7 7
RaiderGirl 6 5 6 5
Ryan 4 5 5 4
Sash 5 5 5 5
Treeble 5 5 4 4
Xxenofex 5 4 4 4
release date: 23-Sep-2001
# of downloads: 59

average rating: 4.80
review count: 22
review this level

file size: 16.91 MB
file type: TR4
class: Cold/Snowy

author profile(s):

Reviewer's comments
"This is a level that seems to be all over the place. There are lots of levers and puzzle items to be found, lots of backtracking, super long shimmys, crawlspaces, mazes, and all that. Even though it wasn't hard or confusing, it did become somewhat boring after a while. At least the cameras were well placed. Some tracks couldn't play completely because there was a trigger for one right after the last one. And there's no finish trigger, on top of it all. Not a very enjoyable level. Found 1 secret." - alan (22-Nov-2022)
"This can easily be summarized as a tutorial level with "Lost City of Tinnos" textures. Unfortunately those textures are often warped and wallpapered here, and there's not much immersion to be found. The level is also plague with various functional issues like missing textures, underwater cracks, and switches that you stand next to for operation instead of interacting with them, along with no finish trigger. In terms of gameplay Lara will contend with some boulders, shoot some little scorpions and goons, dodge spikes, solve some statue puzzles (one of which has no hint to solve and I had to look up the walkthrough), navigate a crawlspace maze, and use many switches and item receptacles – yes, that means there is quite a bit of backtracking here. One thing I did like in particular, besides the sporadic but colorful lighting, was the timed flame pillars run, although I wish it did not need to be done multiple times. Each aspect of this level is just a few notches short of yielding a satisfying adventure. 30 minutes." - JesseG (11-May-2021)
"Another first effort from a since accomplished builder and while there are a few of the usual beginner faults evident here, the potential is equally visible. The gameplay isn't anything that would be considered special today with a few items to hunt for and a long swimming sequence and is brought down slightly by a few overdone sections (the annoying crawlspace maze and the tedious shimmy sequence) and it's quite crude texturing wise with a few stretched/missing and a few thin walls around, but the level does have its good points with a couple of enjoyable jumping exercises, helpful camera hints, bracing enemy encounters and nice uses of lighting." - Ryan (23-Jan-2018)
"To be the first level from this author is not so bad, but I found several things I never liked: the excessive crawling, the very long shimmy, the unmarked trigger to open one of the doors... But the worst was the continuous backtracking, you always left some doors or receptacles behind and later you are forced to go back to the same places repeating all the same movements. At least there are a lot of helping cameras to show you where to go; for me, the best of the level. Not so good the texturization, with many missing and bad applied textures. But even in this first level you can notice the potential from this builder." - Jose (19-Dec-2017)
"This level is a touch confusing at first as it's perfectly possible to get to a couple of spots without turning off fire tiles for which you subsequently find levers to extinguish them. Nevertheless, I stumbled on in my usual headless chicken fashion and it all worked out in the end. It's always fascinating to see the debut of a builder who goes on to produce some excellent work and this, although evidencing many beginner faults, equally displays some of the potential that would later be realised so well." - Jay (30-Aug-2016)
"A surprisingly long level because I had initially thought it was one of those short ones. Visually there are many problems with the level, missing and stretched textures and some wafer-thin walls. But it is a debut level so it is quite normal. I liked the various lightings in the game, the builder has obviously put effort in them. To be honest, I find the usage of snow and egyptian style together weird but it is not unseen in custom levels. The builder has placed good variety of tasks in an actually small space and it made the level non-linear so it was an entertaining 45 minutes despite its many faults." - Nomad (09-Feb-2016)
"I decided to go back and play this builder's first release, despite the low average scores and the fact that a one-page walkthrough probably meant a very short raid. I was pleasantly surprised, however. Although things didn't happen for me in the order suggested in the walkthrough, I made it through in about an hour (much longer than I expected) and found this to be an easy level suitable for beginners. There was one blatantly unfair review, and therefore my scores are perhaps slightly elevated in a conscious effort to neutralize that review and bring the average up a bit. Sure, there's not nearly as much spit and polish in this release as in the builder's later levels, but I had a good time without ever getting the feeling that I was just going through the motions. If this were my first level, I'd be right proud of it." - Phil (05-Oct-2007)
"Right from the beginning you gather this is the author's first level, as you stumble the end of the world and face lots of untextured spots, and unfortunately you can do a lot of things out of order -- but in the end you'll get them all done so don't worry if you jumped over a flame and then later put it off. The gameplay is surprisingly long, with a bit of crawling, some sort of underwater maze (again with untextured spots) and a rather long shimmy to one of the pickups. Pretty simple, though, it is. 30 minutes, 1 secret. 09/07" - Treeble (05-Sep-2007)
"An odd mixture of Egyptian/Tinnos going on here which never let me be at ease. But it's a good first level and at this stage three years later it's a compliment to the author that I never gave up and never got bored. Strange to see mummys and ninjas in the snow and collecting cartouches and hands. It's based on a central compound and you go into a doors or entrances in the walls to find levers and items and come back each time so there's a fair bit of backtracking going on. The room I really liked was a tall one with slopes to jump on and columns and ledges to climb up. And I thought the lighting and colours in the last area excellent." - CC (01-Nov-2004)
"A nice level. The game play is good although the textures are a bit stretched and missing in a few areas. It's gloomy with two mummies in the first room and nicely put spikes in the rooms with the puzzle items. Hands cartouche pieces and a some levers will help to finish this level. I liked the little crawl maze and the enemies were placed well. The last part has a few jumps in high columns with dark corners and it's easy to loose your steps or should I say a jump and fall down. There was one room that had vases and looked like it could be drained but I never found a way to do. Also when I picked up the last cartouche I didn't find a way out of that area so I will guess it was the end but I am a little troubled because the other reviews didn't mention it. In case I am wrong I will of course change my review at that part. Play it it gives forty minutes of fun." - Kristina (10-Dec-2002)
"As the author states on the website: it's a first. Well it may show all the flaws of a first (missing textures wafer-thin walls fires that go out as soon as you are near a lever without pulling the lever one scorpion appearing out of nowhere) but the author surely shows potential. There's attention for little details in a way that you never have to run around for ages. Once you've been somewhere where there's a closed door you always remember some detail (lighting colour ...) as soon as you open that door from miles away with a lever or Hand of Orion. Some sections are tedious (long crawling spaces very long shimmy routine) but these places are well mixed with some rather more entertaining rooms (spiked balls rope swinging and such). Some ninjas and mummies running around but not with a lot of imagination. The last room gives you a bit of adrenaline with a little difficult very high jump-a-thon. Certainly not a stunner but not a bummer. Enjoyed it for it was not tedious." - bERT (02-Dec-2002)
"As far as debuts of the tutorial persuasion go this is pretty good. I won't go into listing the flaws and beginners mistakes you'll encounter here as others have done that already but let me voice a short complaint about the time consuming gameplay. Like in her second level Sheevah is determined to drag out the net gaming time as much as possible so you get the crawl maze some never ending shimmying and you have to backtrack a lot. But the room with the pillar jumping was good fun and the vessels among all those spikes were great; there is a good mix of tasks and you always get a helpful cut scene to tell you which gate has opened. Not only of interest for the Sheevah completist." - Dimpfelmoser (03-Oct-2002)
"Here's another level that makes quite good use of just a small amount of rooms in this case 17 and although the game play is easy it still took me 40 minutes to finish. In this arctic environment there are a fair few key pick ups to find a water maze some spike traps and a long block jump as well as a slight amount of enemies and one secret. In the end though it felt fairly mediocre so I rated it straight down the middle as the game play look and atmosphere were neither terrible nor fantastic." - Sash (21-Jun-2002)
"I was quite amazed how big the level turned out to be with only 17 rooms leading to about 45 minutes of gameplay and I really liked the overall 'snowy' atmosphere and some of the jump sequence with the fire pillars. On the downside there are quite a few of the standard bugs (missing textures thin walls doors placed the wrong way round) unnecessary long crawl sequences and an annoying 5-floor-tile-push-object-puzzle. Some scorpions and ninjas to take care of and all in all a reasonable first attempt at level building with the promise of more and better to come." - Michael (21-Jun-2002)
"I think this is a really easy level for beginners. There is rather much crawling which slows the tempo down. The enemies are a few harmless mummies and a couple of baddies that come shooting at you. The combination of snow mummies and Egyptian details feels a bit strange. Ok for a first try though." - G.Croft (21-Jun-2002)
"In my opinion it's just a really terrible level. Nothing in this level is good. I've just given the 1 to lighting and textures for mercy... :-/" - Leandro (21-Jun-2002)
"This was a fun and clever level keeping me entertained for almost 45 minutes. This isn't one of those levels filled with puzzles hard enough to make you tear your hair but they're fun and very interesting. There are few enemies but some deadly traps have been added to keep you on your toes. I found the textures to be interesting and thought the creator did a good job keeping the theme constant throughout the level. There are a few items to find in order to open the next door and though there are few rooms in this level it played like a big level and kept me entertained." - RaiderGirl (21-Jun-2002)
"Firs level by Sheevah and you can see that. Some stretched textures and wafer thin walls enemies just popping out of thin air and I found no end trigger. For the rest I had a fun time playing it. With a bit backtracking you get to pull and push levers find some goodies even found 1 secret. Some swimming climbing and shimmying and a fun pillar jumping. Collecting hands of Orion and the two halves of a cartouche to open the door to the pillar jump. Found another cartouche but no door to place it. Also in the main area there is a climbable wall with a fire under it you could jump to it as I much later found the lever to close that fire. Enemies some ninjas and scorpions and three lost mummies roaming in the snow. 09-05-2002" - Gerty (21-Jun-2002)
"This is quite clearly a first attempt as all the fundamental mistakes are to be found here. Stretched textures wafer thin walls you name it it makes an appearance. And I could find no end of level trigger so it was difficult to know when the level had actually come to an end. However the lengthy duration of the game took me by surprise as there are only 19 rooms. This indicates a promising designer emerging! Other levels by this creator have scored well so I look forward to trying them out." - Orbit Dream (21-Jun-2002)
"Sheevah has managed her first work completely well if one refrains from seeing the beginner's mistakes. Certainly there is an amount of incorrect textures but one has noticed that she has taken great trouble. But the combination from snow and temple was mismatching somehow. Nevertheless the level has given me quite some game enjoyment I have played through it in one time. For TR beginner that is an absolute must for professionals likely too easy." - Xxenofex (21-Jun-2002)
"Not a bad first effort easily avoidable mummies some scorpions and a few ninjas with guns. A fairly small level but a lot of crawling around and levers to pull. Found 2 hands and the cartouche pieces to progress. One very good jump puzzle that makes one think that you are jumping all way around onto flat blocks but a couple of sliding ones thrown in where the shadows are." - Momster (21-Jun-2002)
"For only 2 weeks into using trle Sheevah did an excellent job I think! It's just a fun basic level; I enjoyed it! It's a nice short adventure but without ending trigger (she didn't know how to put one in at the time). Because most all tombraiding is fun at least for me; I'm glad she made this level. I think it's definitely worth playing. The zombies in it are interesting & like ones in Thief: The Dark Project game. You can take your time & just enjoy the jaunt. A few small scorpions were a nice addition. All in all a very fine first attempt." - IndyDallasJones (21-Jun-2002)