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Christians, Muslims, Buddhists and others by Juan Carlos Pena Delgado

alan 7 7 8 7
Bex 10 9 8 8
birdmonster 6 2 8 10
Dhama 10 5 3 5
Dimpfelmoser 8 7 8 9
eTux 10 8 8 7
Fairy Godfather 9 9 8 8
Gerty 8 8 8 8
Jason 9 9 8 8
Jay 8 8 8 9
Jorge22 8 7 7 7
Jose 7 7 7 8
Kristina 9 8 9 9
Lady Lara 8 6 7 8
Lorena 10 9 9 9
Magnus 7 6 7 7
MichaelP 8 8 7 9
Nomad 9 8 7 9
Orbit Dream 9 7 8 9
Phil 8 8 8 9
QRS 10 9 8 8
RaiderGirl 9 8 8 9
Ryan 8 7 8 9
Sash 8 7 8 8
Tombaholic 8 8 7 8
Torry 9 8 8 9
Treeble 8 7 7 7
Xxenofex 9 7 8 8
release date: 30-Oct-2001
# of downloads: 29

average rating: 7.91
review count: 28
review this level

file size: 20.60 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"Good and entertaining level, though it took me a lot more to complete than it should because at the beginning it was very confusing, with all those closed doors everywhere, I had no idea where to proceed. But then I started getting into it. I liked the various traps and challenging jumping sequences. When you start the level you can get into different buildings that represent each religion of the ones mentioned in the title, which was interesting." - alan (19-Mar-2023)
"Wow, the author definitely improved after his debut level. Thumbs up for the originality! The puzzles he created are very unique, and also very hard. I don't imagine I could have done it without the tips that came with the download especially the puzzle in the Islamic mosque. The puzzles are also a lot in tune with the included religions - you sacrifice your 'ego' in the buddhist temple, worship 5 times in the mosque and see the illusions in the hindu temple. Being baptised in the church so you will not burn in damnation was also a great touch. Unfortunately after the great four temples area the game quickly lost its welcome for me. Ugly places and near impossible frustrating jumps followed. There was particularly an annoying jump I managed to make in my 50th try give or take (no exaggaration). I don't know what went different that I made it. At the end I had two pieces of cartouches and eyes but I could reach neither door that they would open. It is a shame the author stopped building because I am sure there would be amazing levels to come." - Nomad (21-Sep-2016)
"It was good to play this again after many, many years. It really has stood up well. It was an intriguing notion for a level back then and it remains highly individual in concept. There are some delightful puzzles (with hints in the readme) and excellent traps. Enemies are not over used and the overall look of the game, with its different religious buildings, is most pleasing. A bit of a golden oldie." - Jay (16-Sep-2016)
"This was a unique idea for a 2001 level and the builder pulled it off well. The adventure can be split up into two distinct parts. The first part centres around cerebral activity, involving Lara solving different puzzles in four religious buildings to obtain four Hands of Orion. Once that is done, the athletic part if the level begins. Tough but doable jumping sequences and rolling boulders to keep you occupied. Not many enemies to fight. Overall a well-rounded 60 minute level." - Ryan (04-Sep-2016)
"This level is "more or shit" (as my aunt says. Actually my aunt says "mais ou merda", but in English is" more or shit"). But it isn't the case. This level have very good textures, and a great atmosphere. But the problem is the objects and enemies. The enemies then, are terrible. And also the objects. It was a crazy cake (my aunt says "bolo doido") of egyptian objects with a church, a mosque, a buddhist temple and a hindu temple. Summarizing: This level is good, but can improve. The author needs to see my Architecture objects to improve your levels." - birdmonster (02-Apr-2009)
"This is another adventure I had shelved a long time ago: the beginning of the level may lead you to believe it's a very non linear level, but in reality, it's pretty straightforward. Sure, your next move is not always clear, but most of the time a little exploration will put you back on tracks. The most interesting aspect of this level is probably the creativity, the way the theme has been integrated with gameplay (though I'm still not sure about the dangerous water/safe fire flipmap in one of the temples). Since it draws so much from reality you have a few design issues (such as a couple of wafer thin walls, very small rooms, the conspicuous end of the world in the first room), and there is a very tricky boulder slope with a long rope swing to master, but generally it's a solid level. 50 minutes, 3 secrets. 01/09" - Treeble (06-Jan-2009)
"Good look for this tut1 level, with new textures and nice areas to explore. It's easy get stucked 'cause sometimes it's not so obvious what to do, like in the buddhists temple. Another times there are tricky tasks you'll have to try many times, like the tight jump with the first rope in the small lava room. The caves area is very dark, but at least I got enough flares. I picked up two eye pieces to combine making the Eye of Horus, but couldn't find an ause for it. No much enemies to shoot, most of them were small scorpions. An entertaining level." - Jose (12-Jul-2008)
"This is an adventure of two entirely separate halves which perhaps don't quite fit,but nonetheless compliment each other nicely.In the first half you have four puzzles on different religious themes to solve,three of which are rather easy.The fourth (Muslim) is charmingly conceived and wholly logical,although I suspect that most players (like me) needed to refer to the walkthrough. After which you descend,via a simple underwater gauntlet,into the fiery deapths of hell;and this is where the fun begins! If you enjoy a challenge then you'll find some pretty tough jumps are required,which demand a degree of patience but are entirely do-able. The Gameplay shifts from the 'cerebral searching' of the first half of the game into an action-packed athletic adventure. It's all hugely enjoyable and well worked out,and you arrive back at the opening area with a great sense of satisfaction. In all other respects,this is a well-crafted level with a degree of customisation that was a year or so ahead of its time,and which ensures that it all still looks fresh today. 55 minutes of varied entertainment and surely one of the best 'stand-alone' levels out there." - Orbit Dream (11-Mar-2007)
I really like this level! The thinking behind the puzzles is just amazing. The first part is theological thinking and the second part is traps and slopes ala Luis Martins. Overall a pretty hard level and it shows that the author has great skill in both the puzzle parts and the action! This level really felt new" in a way :) 2005-07-16" - QRS (17-Jul-2005)
"This is a nice middle-of-the-road level that should keep you occupied for a goodly portion of a rainy afternoon. There are four places of worship to explore but these lead into larger underground areas that provide a bit of a challenge. I found the jump-slide-jump routines over lava to be a little excessive but I had a fun time overall that was made easier with the help of Lizard Queen's excellent walkthrough. Give it a try if you haven't already played it." - Phil (25-Nov-2004)
"The puzzles in this level are very worth seeing. One must already put himself in the a little bit distorted thought world of the level designer to solve the riddles. This nonetheless offers a lot of fun and the level is partially quite nicely difficult. In addition today the level is already three years old and at that time he belonged certainly to the best till then built levels. The level is very advisable." - Xxenofex (18-Nov-2004)
"Playing this level was great. And in retrospect I just was plain lucky that I sort of sailed through this one. Getting the four hands does need a bit of thinking and if you are a bit familiar with the religions mentioned above it can't be too difficult to figure them out. Be aware of some blocks that need moving though. The later half of this level is a jumping one to get your hands on the 5th Hand. You have to change the height of the water and drowning was high on my list. That very sneaky hidden lever wasn't that much of a problem but jumping at it was for me. I left with the Cartouche still in Lara's backpack so I went back for a saved game and got in total 3 secrets and 3 shotguns. Very handy for the skeletons I have to say. 14-05-2004" - Gerty (18-May-2004)
"I downloaded this level when it was released almost two years ago simply because it had such an interesting name. Then I gave it up when I got stuck. Now I've finally finished the level and a lot has happened since this level was released. The puzzles in the first part of this level don't make any sense at all. Walking in lava? Catching fire in water? Then when you hear the author's explanation you understand that it was all quite clever. Most people who play the level won't hear the author's explanation though and they won't find the puzzles logical. I barely did. The second half of the level is more action-oriented and this was where I got stuck when I couldn't find a well-hidden jump-lever. The new textures are nice but they don't really blend in with the usual textures and they look a little out of place. Actually they look very out of place but I guess that's something we have to live with. After all making new textures isn't very easy. I finished the level after twenty minutes and found most of it quite enjoyable." - Magnus (29-Jan-2004)
"Well I finally got this level to work - and I loved the first 'half' and really disliked the second. The hell part I mean. Now I know that hell is not supposed to be a pleasant experience but really I only finished this level so that I can work my way towards a silver. Otherwise I would not have bothered. The first part of the level is so smart and the second just relies on slides jumps and darkness (and lava and ropes and rocks and spikes). Blech. I don't like those sorts of things in excess (I think GeckoKid is the only one who did hard jump combos that I really liked). So the 8 is for the first half definitely. You should definitely play this game - it's just that I would have liked it much better if it had kept up the style of the first part. Oh and I needed to use the binoculars to find that switch to get the last hand. Grrrr..." - Lady Lara (22-Dec-2003)
"Well I must say I didn't ever feel toughly excited about this level and I can't really explain why... It isn't long but neither too short. As has already been said by many it's clearly divided into two very different parts (even though it is but one level since I never noticed any level change): one first part clearly devoted to puzzles and a second part dedicated to all kinds of devious very hard traps - hell of course. Personally for some reason I liked the first part the best. Perhaps because the idea behind it and behind its puzzles is obviously original. And perhaps the second part was very hard at times but never really exciting. I must say I shot every vase there was and I also picked up all the items/material things I shouldn't have. What else do you expect from a tomb raider anyway? I already knew I wasn't supposed to do it but I did it just the same. I found one or two thinner than desirable walls throughout the level but nothing too much and a couple of bugs/weirder things but nothing too much. The areas are never very large so maybe there was some claustrophobic feeling behind my not liking this level enormously. If I could rate it for its original ideas I'd rate it ten in the first part though. I'm also aware this isn't a new level and perhaps the author would've done much better had he been building it now. So let's hope he'll build some more and show us all his improvements...(December 2 2003)" - Jorge22 (02-Dec-2003)
"This is quite a unique level puzzle wise cause the puzzles undoubtly are one of the best and original ones ever seen in a custom level to date. Not so hard but very imaginative and clever ones. I liked the Buddhist and the Hinduist ones the best and the hell part was quite a challenge at some points. My only complaints would be the textures sure they are nice in most places but sometimes they seemed too simple. Nothing more I can add about this level a unique adventure and really worth playing it." - eTux (13-Oct-2002)
"A level with a storyline - always a good thing. You spend the first half hour collecting four hands each from a building representing a different religion. I really liked the idea to force Lara to actually pray - had me stumped for a while. The second half hour of the level you then spend with a fun ride into 'hell' with slides spikes lava boulders ropes etc. Lots of fun there and also an enjoyable climb back up in a cave. What I liked most were all those custom textures although they often did not blend in well with the rest. I found only two of the three secrets as I missed the second half of the cartouche somewhere and probably the most annoying thing was that one overly long climb. Definitely worth a try for a rainy afternoon." - Michael (21-Sep-2002)
"This is one of those levels that has such an original feel and look to it that you remember it long after you've played it. The first half is spent above ground in four temples all from different religions where you need to think a little and the second half underground is a series of devilish jumps and moves through booby trapped lava caves and watery areas. And it's just that diversity that made this a very worthwhile and fun level to play. All I can say is scratch up on your religious teachings for the first part because I found myself impossibly stuck in one place as the puzzles are religiously based well I guess that's not too bad for an atheist but thankfully FG came to my rescue and saved my soul!" - Sash (21-Jun-2002)
"Well what a different level. This is really made up of two distinct parts. The first is a thinker as you really must know your worldwide religious beliefs to puzzle out the first four buildings but once that is done it is back to Lara acrobatics with a vengeance. The obstacles and traps are diabolical but as the author depicts this part as "hell" then I suppose it is aptly named LOL. One word of advice. Save and save often. This is tough. I am confused though. At the end I had two halves of a cartouche and two halves of the eye of horus but the level ended before I had a chance to use them. Have I missed something here or are these just extra baggage?" - Torry (21-Jun-2002)
"This level begins with a very creative and original premise. Around a central courtyard stand a mosque a buddhist temple a hindu temple and a cathedral. Within each Lara must find a Hand puzzle piece. The author's brief note is enough to put you on the right path (no pun there) to solve the 4 puzzles which each involves some central belief or practice of the respective faiths. Very clever indeed. I also found the texturing of this part of the game quite lovely. Unfortunately the rest of the game felt like it was just tacked on and despite some challenging jumps was a disappointment after the brilliant start." - Tombaholic (21-Jun-2002)
"The first thing I noticed here was the large brightly lit courtyard with four beautifully decorated buildings one on each side and each representing a different religion. Your objective is to solve four puzzles and retrieve and then place four hands. This sounds easy and each building is very simple looking but the puzzles will take a little thinking and are unlike any I have seen before. After placing the hands the door to 'hell' is opened and the next leg of your journey begins. Though the first half of the level is made up of 'thinking' puzzles the second half is one long obstacle course full of difficult jumps spiked boulders spike filled pits tricky rope swings and most of all rooms filled with bubbling hot lava - all to retrieve the last and final hand. This is a must for anyone who likes lots of puzzles but few enemies plus a great looking level." - RaiderGirl (21-Jun-2002)
"OK before anyone start shouting from the rooftops at my ratings for this level please understand that they reflect MY view and MY view only. To start great puzzles that had me foxed for quite a while. I was disappointed in the simple but sometimes nicely textured world that Lara finds herself in this time. Some textures were quite colourful and fitted the level but others were unimaginative. I am a great admirer of atmospheric levels and I think just as much time should be taken over lighting sound and textures including the architecture than the puzzles. If the rest of the level matched to puzzles it would have been quite a classic. Enemies just seem to be there for the sake of it. Note to author: Please take more time with the atmospherics next time as this was the only let down for me." - dhama (21-Jun-2002)
"First read the Author's notes then take a fascinating journey. Collect 'Hands' from the various religious buildings solving puzzles. The Mosque puzzle was most ingenious. On the journey through lava rooms and caverns Lara must perform some intricate moves to return to the original area. One particular jump is of the same sort and difficulty as the infamous 'Wintertime' jump but it is possible. A thoroughly enjoyable level. (F.G.'s eyes are not so good now and help from Halcyon spotting a switch was much appreciated)" - Fairy Godfather (21-Jun-2002)
"This level has something for all kind of tastes. First part is a path trough different religions clever and intellectual. Second part is a hell way to develop your skills moving Lara. I think this is one of the most complete levels I have played." - Lorena (21-Jun-2002)
"If you are in to cryptic puzzles then this level is definitely for you. Not many enemies to contend with but the puzzles definitely make up for that. There are some tricky jumps in this level especially one in particular that involves swinging on a rope to get to a hole on a side wall which is at an angle to you. The second area to this level was straight forward with few puzzles to contend with. Not much camera work but I don't think it is required as the game play is in a fairly small area. I do enjoy a puzzle or two to keep me thinking and this level has definitely done that. Thank you Juan." - Jason (21-Jun-2002)
"Brilliant! The author's idea about this level was superb. As you might have guessed from the title Lara wonders among temples that represent different kinds of religions. All of these temples are perfectly textured meaning the icons of the saints are exactly the same as in real life; considering the limits of the editor the work for this level deserves an applause. Unfortunately further in the level there are a couple of thin walls or more that doesn't allow the best mark to be given although the lighting is also very good. Entering one temple at a time and solving the corresponding puzzle either a hand is revealed to you or the way clears for you to be able to get hold of it. There are five hands in total and one Eye that doesn't serve any purpose. As the player moves further in the level it gets quite difficult the jumps that are necessary at least in one area need several attempts especially if you are aiming for the secret too. While boulders are chasing you and spikes prevent you from stepping everywhere through out the game the fun never stops neither loses its interest. One cartouche easy to acquire as it lays in a small pool the other divided in two halves is apart of a secret and needs more work from the player. Among it skeletons will also come in your way and baddies whilst picking up an item. Definitely a level that keeps you on your toes and running." - Kristina (21-Jun-2002)
"Although the concept of this adventure is as inventive as it is ingenious it doesn't do much good to the gameplay if you divide a level into a thinking part and a jumping part (so to speak) and since you usually make up your mind about a game during the last third (empirically proven fact) I thought it was a bit unfortunate that there were somewhat too many deaths by lava at the end. I'm not a big fan of the cleverly hidden jump switch and that the reward for the two pieces of the cartouche (secrets) should be completely useless was bad timing in my view. However the first half of this religious quest is absolutely unique and well worth the download. As many players wondered aloud about what to do with the two pieces of Eye Juan explained in the thread that they were just placed along the way to see how greedy you were and to show you that it never pays to steal from houses of worship cause when you pick up the pieces you're going to lose a bit of health shortly after. Well I really love the thinking behind this and think it's a great idea but show me one Raider who walks past a piece of Eye without snatching it from it's pedestal. Force of habit." - Dimpfelmoser (21-Jun-2002)
"Every once in a while you come across a level that has a certain 'wow' factor about it. This unique level has it by the bucketload. It has some of the most ingenious puzzles I've ever seen most of which are based on different religions and cultures. (It really helps to read the author's hints first!) The first half of the game as has already been said is set in and around four temples. This is the section of the game which will strain your brain in the best possible way. There are very few enemies here to get in the way of your exploration and that's a real bonus in this level. The second half of the game involves all manner of nasty things - spikes boulders and lava pits to name but a few. This part of the game was not so appealing to me but I think that's because I was so impressed with the first half that anything I played afterwards was bound to feel just a tiny bit stale by comparison. Overall though this is a 'must-download' level for anyone who likes superb puzzles as opposed to wave after wave of enemies." - Bex (21-Jun-2002)