Reviewer's comments |
"This part has better gameplay but worse visuals (istg it's either/or 90% of the times). I got stuck with the electronic key cause I thought that room was about a switch - again, it's better to avoid multiple interactions in a single room, especially in an open map. But it's also my fault so whatever. Where. Are. My. Flares. Grrrr..." - DJ Full (28-Sep-2024) |
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"The fourth section of this series looks
drastically different from the previous
ones, and it's definitely the highlight so
far for me, with only one part left. The
chilly Arctic base setting is very
atmospheric and wonderful to look at, with
some nice uses of moonlit lighting (if
that makes sense). You're required to make
a lot of use of the quad bike to negotiate
the steep, sloping terrain, and the fact
that there's no reverse gear makes things
a little bit more difficult. Luckily by
saving regularly before I embarked on a
journey I was able to get through without
too much hassle. The base is teeming with
guards and ninjas, but they're taken care
of easily even though you have to start
with an empty arsenal." - Ryan (17-Dec-2018) |
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"I got stuck a lot of times in this level. First I was trapped
in one of the paths because I didn't take the quadbike with
me. The author was inconsistent with the necessity of the
bike, for example the icy slope had straight tiles which the
he obviously put for players who didn't bring the vehicle so
I assumed I could return back on foot and saved on my last
save. But I could not get past the last slope on the way back
there was no alternative path and the bike was necessary so I
had to start the level again. The quadbike itself was also a
problem, like the previous level you could not reverse it.
Unfortunately the tracks are tight, keep turning right and
left so it is very easy to get the bike stuck. Lastly, after
you pick up the first crystal the camera shows a red door so
I thought the next objective was at that part and later
thought the door didn't open because of a bug. Frustrations
aside it was actually a very nice level with realistic snow
base setting and logical puzzles and the best in the series
so far. The style and the atmosphere was like an X-files
episode - investigating a hidden military base which is
investigating an alien pyramid etc. Recommended, I would rate
the gameplay higher if I could reverse the bike." - Nomad (28-Oct-2016) |
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"The Arctic setting is very well realised in this instalment of the saga and the enemies feel appropriate and well used. There's plenty of exploration required between the various settlement areas and the quad bike comes in very handy for this purpose. It's not my favourite vehicle due to the inability to reverse, but if you save frequently there shouldn't be a problem. It's a good solid little adventure, the main challenge being trying to remember where to go, and definitely feels like a step up from the previous parts. Only part five left to go now." - Jay (21-Oct-2016) |
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"Since this level doesn't actually load up directly from the previous, you retrieve the artifacts gathered previously from three boxes scattered through the level (one of them being a secret and the other one just before the end of the level). The snow base environment worked pretty nicely overall (or maybe that's because I'm biased), although there was again a certain dependence on the quadbike -- the tip is to keep a save before venturing on foot into a new area, if you realize you'll need the quadbike either on your way in or your way back, reload and get the quad. I think all side areas accessible once you get the quad need it, though I might be mistaken. There was a little too much backtracking and towards the end it was a little hard to keep up with (I spent about an extra half hour revisiting old saves to locate the second crystal). The retextured enemies also fit in very well. 80 minutes, 2 secrets. 12/08" - Treeble (06-Jan-2009) |
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"This series keeps getting better and better. Lara's environs have changed to a polar setting and there are lots of forays back and forth between a few base camp areas as Lara pulls a switch here and pushes a button there so she can enter a new location. There's also a quad bike to get her past some of the treacherous terrain on the way. The enemies are white-clad SAS and ninjas and a few dogs. At the end there's a surreal underground area that reminded me of Mysterious Alien Cave. This is much more spacious and complex than my previous favorite Arctic level (Antarctic Base B9) and it's a joy to play. Try it if you haven't already." - Phil (22-Dec-2003) |
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"Well it pays to read the read-me. I wondered why my burning Lara running to the helicopter savegame didn't throw me into the XZone then I read this game starts alone. So the armour and that mystery key is gone what was that for anyway? Not to worry almost immediately you get guard keys the amulet of Horus and 3 pieces of armour. A brilliantly created level climbing glaciers to a snowcovered town in the mountains. Lighting and textures perfect that sky is great. I've given up at this stage counting ninjas and guards this time they are dressed in white suffice to say there are lots of them plus dogs. Nearly everyone has said this but as it's so important I'll repeat it again DO NOT LEAVE THE BIKE behind at any stage in the level. The bike can't be reversed so I would seriously recommend saving a lot because if you go the wrong way and you can't turn the bike you're stuck forever and you need that bike to get back each time. I got totally stuck and eventually started all over again with dozy and then I found what I missed - a crawlspace in the room with machine gun and crate you push. So the moral of the story is look everywhere in all corners and up to see if there's a hidden crawlspace. Once I found that I was away. Great patience is required to play this level. I returned to all places a lot of times with the bike (once you've got the glass canisters/keys it's possible to travel all over the level if you've missed something else) and eventually found what those guards were well guarding. A spaceship. So are we for another outer space experience next? I still can't believe the age of these levels. I'm playing them for the first time August 2003." - CC (17-Sep-2003) |
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"I liked this one much better even the quad bike ride although I still don't like vehicles. And it must have been also my lucky day as I never got stuck. I did wander around a bit to figure out where the doors were I saw in the flybys but in the end I did hit the finishing trigger. This level does look huge as did that complex and later that alien ship. Gathering a load of artifacts and battling also a lot of ninja's and in white dressed SAS men. Shooting those fuse boxes was fun when I remembered LOL. Look in corners as there might be a crawlspace and do check the desks as there might be something you need. 14-04-2003" - Gerty (20-Apr-2003) |
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"This is definitely the best of the series. In a snowy setting Lara in her camouflage outfit has to find a magnetic card an electronic key the uranium and plutonium crystals to enter a space ship. In her quest she will have a quad bike that's absolutely necessary to go up the slopes in the level. The desert eagle is available in this one along with the weapons from the previous levels and are given to you from the start probably because of a problem and you can't jump from level 3 to level 4. Some swimming is involved and climbing dogs ninjas and guys dressed in white are after Lara also sentry guns. All the areas are well connected and have hidden crawlspaces up or down so look carefully. You have to operate two machines and backtrack a lot. I found two secrets and ended the level in an hour and half. The whole series is worth playing but if someone isn't up to it then don't miss this one." - Kristina (10-Mar-2003) |
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"As the adventure continues Lara finds herself in a mining community in the cold north. After fighting off a few bad guys she gets her hands on a quad bike (which I mistakenly have been referring to as a dirt bike -- which it is not at all! The surprise of this level is the ending. Apparently Rommel -- of the Rommel's Treasure -- is an alien. BIG surprise but it doesn't fit the story or make any sense. Nor does it detract from the enormous fun of this level or any of the associated levels. The only problem I had with this level is its darkness. The designer offers no flares so Lara is always using the binoculars. A 2 point penalty. The story line within the level flows very well. Lara should always know where to go if the player has a good memory. REMEMBER the vehicle has no way to reverse. Bravo! A really good level if too dark for me." - Dougsan (28-Feb-2003) |
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"Now I am in part 4 but I had to play it as a stand alone level as you could not get in from Part 3. This is set in winter and my Lara likes snow. She had to traverse a few bases and use her bike. Which saves also ammunition as you can run over enemies. Several armor pieces keys laser chip card and three bottles to find which you need at the end. Textures were again very nice and diverse. Plenty of re-worked enemies. Many puzzles to solve and a bit of backtracking. Very suitable sound added and in the end Lara seems to be on a kind of spaceship. You need two bottles and meet Seth. A nice level - a little difficult but manageable." - Navi (26-Jan-2003) |
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"A beautifully done Arctic setting which starts out deceivingly simply and linear and offers you the two secrets rather early. Enemies are nicely reworked and plentiful along the way: some 20+ white clad SAS and even more 'dark' ninjas. But what makes this level special is a highly interconnected course which slowly opens up the whole level and you need the quad bike to get to many of those areas and back. A few fuse boxes to shoot many rolling doors to open and you need to find a magnetic card a Uranium Cristal Plutonium Cristal and Electronic Key to get to a spaceship like structure at the end and then inside to meet Seth and end the level after a little under two hours. I really enjoyed the flow often supported by cut scenes showing you what happened but got stuck in the end because I missed a grated crawlspace in the dormitory and I had not picked up the Electronic Key on one of the desks so look around carefully. Highly intricate adventure not for the faint of heart!" - Michael (27-Dec-2002) |
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"This level has cost me too much hours of playing because of the motoquad the confusing places and the chaotic structure of the scene. I was stuck almost every step and I finally finished the game with some aid and because it was a matter of honour for me." - Loupar (06-Oct-2002) |
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"While in the first three levels of Rommel's Treasure you find room after room of lava giant scorpions and deadly water here in the X Zone Lara has traveled by helicopter to an arctic base with snow icy water and snow dogs where she must find two crystals to open what looks like a giant space ship. I was a little disappointed that you couldn't continue this level from the previous levels but instead have to start a new game - I lost all the armour weapons ammo health packs and even the mystery key that I never found a use for - by the end of this level I had all those back though plus two more secrets. My time at the end said 90 minutes but I know I spent probably twice that here searching new and even previously explored areas for the door that just opened or for the next switch. The atmosphere here is my favorite so far of the Rommel series and is too amazing for me to describe here but Lionel has a brilliant imagination and has made a level that is better than most of the ones from the original games - many of the textures and horizon are those from TR 2 Gold and it seems to me that there are some great new ones as well. Be prepared to spend a lot of time exploring and don't leave your motorbike behind - you'll need it more often then you think." - RaiderGirl (16-Sep-2002) |
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"Sadly this level you have to play separate you can't go on with a savegame from the third level. Anyway a very good game in a snow area well constructed. Some ways are to go again by the quadbike but most times you have to run around without. Enemies are newly designed soldiers and some dogs there is still a lot to shoot but the most time you spend for searching levers and so on. There are also some machines to activate. At the end Lara gets to a big pyramid with Seth which looks very great. Playing time was about 2 hours let's go to the next level. Recommended!" - Freeman Porter (29-Jul-2002) |
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"Well this is another switch hunt only set in an ice world level. The quad bike escapades whilst a novelty in level 3 began to become tiresome in this level. If you think you can leave the bike and proceed on foot think again. In some areas you simply cannot return without it. So you HAVE TO trudge along with this (which I personally did not like). Even in TR2 with the ice sled you had the option of proceeding on foot. Ok the route was longer but it was possible. In this level you have NO OPTION. The SAS were all in white as befits a winter warrior and that was a nice touch. All in all a fun set of levels but I really think that they could have been more inventive in the gameplay whilst the textures and scenes were brilliant." - Torry (21-Jun-2002) |
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"A fantastic level as the long history seems endless! With a lot of novelty. You have to find some objects as all the pieces of armor three keys electronics two crystals a magnetic card and other. The structure of the level founds on three x zones red blue and green dam from armored doors and magnetic barriers and there are a lot of rolling shutters that delimit the access to these zones. To open the rolling shutters you have to first find and operate some motors. The final purpose is that to reach a hidden secret posting among the freeze and find a futuristic pyramid open it and .......You have to disposition a quad bike to move you in the various areas of the level with some difficult tracks and important you must never abandon it if you want end the level! The textures and the light effects are much elevated the sky to tones! And besides the enemies ninja in black and SAS guards in white are well placed. The difficulty of the level is above medium. I have ended it in 2 hours finding 2 secrets. A level absolutely not to miss!" - Boris (21-Jun-2002) |
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"Again a fun level in this mini-game. Great atmosphere gives you an almost surrealistic feeling moving around in long strange looking tunnels but then again sometimes outdoors in a winter world or into an office. Not too hard a lot of driving on the quadbike and enemies that are well placed." - G.Croft (21-Jun-2002) |
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"If it's quad biking you want this is your level. A long journey through snowy tunnels icy ravines and laboratory corridors looking for bits of armor and crystals. Careful searching of all areas is necessary to find the required actions to open doors." - Fairy Godfather (21-Jun-2002) |
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"Lionel improves as he goes on. A much improved level to Level 3. Less riding round on quad bikes and what you do is really relevant. Sudden appearances of ninja and SAS in what were empty areas adds to the surprise. A little better flybys in some cases would help to identify which door you have just released. The ending was rather a let down at least you could have done some thing positive with all that armor you have lugged around." - Whistle (21-Jun-2002) |
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"I really enjoyed playing the previous 3 levels to this one from Lionel and this one is no exception. Again good fun is had racing along on a Quad bike which is essential to get to certain areas in the game. Like the Recycle centre you need a bit of skill on the bike. I'm now getting used to soldier enemies everywhere I look. Harder puzzles would be nice but that might not be everyone's cup of tea. The atmosphere well what can I say. Just crank your music volume right up and then tell me you don't feel cold. Since this level is set mainly in snow the music is very apt. Bring on your next level Lionel." - Jason (21-Jun-2002) |
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"This is a snowy level just as I like it. You start completely new and don't take anything from level 3 to level 4 but you get your weapons very soon and also pieces of armour. Be very careful not to abandon your snowmobile. I had to redo quite a bit of the game because I left it too far behind and couldn't get up a slope again. Driving the snowmobile was sometimes rather tricky. But then that was part of the fun. There are several areas to explore and you better look everywhere carefully. Lara had do deal with white clad soldiers and black ninjas. They mostly came in groups of two or four. You have to have 2 crystals to open the very last door. I found 2 secrets. The atmosphere the lighting and the textures are really well done. The end is a bit disappointing because you have collected the whole suit of armour and...!?! I liked playing the game and was almost sorry when it was finished." - Monika (21-Jun-2002) |
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"A return to form in my view. If you like to search and destroy in arctic surroundings (with a bit of science fiction thrown in for good measure) you're in for a real treat. It starts fairly straight. You come to a main area from which you have to run several errands in order to open all them doors (well some stay closed forever). Only after 90 minutes or so things start to get a bit out of hand as it is not apparent which way to go and there are so many options. Here the quad bike is put to good use as you have to travel a lot and there is one double jump which I found rather nasty. If you have played part 3 you know you have to look out for those fuse boxes and if you haven't well now you know. I was slightly disappointed that there was no big showdown at the end but otherwise this lived up to my expectations. No expenses have been spared to provide you with a truly awesome setting. Well I was impressed." - Dimpfelmoser (21-Jun-2002) |
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