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TR-Chapter Level 2 by Sweet

Ceamonks890 7 7 8 8
Dimpfelmoser 7 8 8 8
DJ Full 7 6 6 6
Engelchen Lara 7 8 8 8
eRIC 6 8 8 7
eTux 6 7 7 8
Gerty 8 8 8 8
Jay 7 7 8 8
Jerry 7 8 8 8
Jose 6 7 7 8
Kristina 6 6 7 7
MichaelP 8 7 8 8
Phil 9 8 9 8
RaiderGirl 8 8 8 9
Ryan 7 7 8 8
Sash 7 8 6 7
Sheevah 7 8 7 9
Treeble 7 7 7 7
release date: 23-Apr-2002
# of downloads: 51

average rating: 7.44
review count: 18
review this level

file size: 22.70 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"An agreeable little jaunt through the perennially attractive cleopal objects and textures. It's very traditional and will definitely bring back memories of the official level, but there's enough difference to make it worth a look. Be careful how you use the adorable mechanical scarab though as (also traditionally) it has limited use. Good fun in an undemanding way." - Jay (15-Apr-2018)
"A significant improvement from TR-Chapter Level 1 across the board, putting the Cleopatra's Palace level assets to good use here(with some well-utilized texturing & lighting complimenting your general surroundings nicely). Sure, there's one pushable vase puzzle that seriously slows down the overall pace of the game & you can easily miss out on two of the secrets, if you aren't careful with your use of the wind-up toy to deactivate spiked paths. But overall, this was a very satisfying 50 minutes of gameplay that I highly recommend." - Ceamonks890 (17-Mar-2018)
"Having just finished the huge Egyptian Mythology series, perhaps I could have done with a slightly more varied theme, but I found a rather pleasant and straightforward raid in this level. There were a few shortcomings, such as non-animated water textures, a distinct lack of camera clues (I have no idea what the jumpswitches in the maze-ish area in the beginning were for, for instance), and apparently there is an issue with keys not adding up on your inventory. I was lucky not to stumble upon this bug as I had to resort to the walkthrough for the proper sequence of the cryptic pit with the reach-in switches and, along the way, I read Phil's warning so I made sure to use the one key I had on me before getting another. Some of the areas brought me a strange feeling of deja vu, although I am not entirely sure if they are brought over from the original Cleopatra's Palaces or just built in a similar fashion. 55 minutes, 2 secrets. 01/18" - Treeble (20-Jan-2018)
"Cleopatra's Palaces so you know roughly what to expect: harpies, demigods, Lara statue, Pharos artefacts, Portal Guardians, skeletons and the Mechanical Scarab. But they can be enjoyable when you haven't played one for a while and so for me it was nice to be back in familiar territory. I was confused with the four switch puzzle, but everything moved smoothly otherwise with some nice uses of audio cues and flybys. Yeah, I'd say fairly enjoyable." - Ryan (26-Jun-2017)
"This second level is beter than the first, the author implemented some puzzles and get better with the architecture, flipmaps and another edition features. In this cleopal-style level you'll find some rooms remembering one of the original TR4 levels, like the room with the Lara's clone or the exit in the final throne room with both demigods. Not good the doors with two keyholes, you must use one of the keys before pick up the other one; I couldn't find a hint for the four reach-in switches puzzle, the remaining tasks in the level are not difficult to solve. Correct use of cameras and musics, enough ammo for the lonely shotgun (why not an extra explosive weapon to deal with the skeletons?), the rooms have often a good aspect. Enjoyable." - Jose (04-Jul-2016)
"60% default cleopal.tom minus blasting crossbow, but it tends to feel a bit different thanks to several new rooms, scraps of altered isis.tr4 and rearranged puzzles with some new keys to find. The black vase was great but unfortunately the only custom object of master quality. I missed a lot." - DJ Full (27-Jun-2016)
"Comparing this level to the previous one it shows that the builder's skills have obviously improved. There are some annoying elements like the maze-like corridors and an easy but rather long pushable vase puzzle, and also a big part of the level is little more than a rebuild of the original TR4 level. Unfortunately there are still no camera hints meaning you often have to read the builder's mind when figuring what could have been activated by a switch. Same goes for a switch puzzle that can get you to a dead end situation. I didn't find any hint of how to activate them in the right order, so I got stuck and had to reload and needed the help of the walkthrough to go on and finish. But this aside the level was quite good fun to play." - Jerry (15-Nov-2009)
"This is a good, solid level. I played it (3/05) for the purpose of writing the walkthrough, but I enjoyed myself throughout. Perhaps that was because this is a fairly easy level (I got stuck only once because I couldn't see a jump switch that was staring me right in the face, but Val set me straight), but it has a little bit of everything. Enemy wise, the only real problems are the skeletons that you can't get rid of, because you have no weapons with explosive ammo. The rooms are immense, appropriately lit, and the ambiance to me was just perfect. JediMaster may produce levels that are more challenging and technically proficient, but set me down in front of more like this one and I'll be a very happy camper. Play it if you haven't already, and I promise you that you won't even need my walkthrough." - Phil (18-Mar-2005)
"I don't know if many like the levels with the cleopal setting but I am not one of them. It bores me to death and I even yawned as much as I wanted to end this quickly it just seemed to go on forever. It has many similarities with the original level which means you need to go through the same areas but with some changes; items to find are keys pillars and the portal guardian. Also you will raise and lower blocks flip many jump switches and fight skeletons demigods and harpies. If you liked the original you will like this one too the only thing I liked was the underwater temple. Not my cup of tea." - Kristina (04-Sep-2003)
"This level is almost like any other cleo adventure we've played before - all the elements of the original cleo's palaces and to my disappointment some areas like the throne room - golden Lara room copied from the original I presume. The author has made it a bit more interesting with some ideas of his own but the vase pushing into all corners of a room and the 4 reach-in-hand switch puzzles were thought through very badly especially the latter one. Even the combination written in eRIC's review didn't work for me the first time so I had to save AND reload AFTER completing the 4 switch puzzle like written in his review and complete it again to actually get some results. I'm sorry that I can't mention many good things here but the ones that were there weren't so memorable and only the bad ones stick to my mind. You can surely give this level a try just be aware of the key problems (use them one by one - don't pick up the other key without using the first one you found before) and the extremely buggy four-switch room." - eTux (01-Jul-2003)
"This level is a little longer and more challenging ;-) Puzzles are standard but with a few new ideas. The overall design really isn't bad similar to TR4. Atmosphere was nice there were a few more enemies even though the skeletons got on my nerves. You did get the shotgun though. Lara needs to find a few puzzle pieces among them four keys but near the end I picked up two keys and then only had one in the inventory so pick up one and use it first before picking up the second. Other than that it was a bit tedious and there was no real tension in the game. Recommended for in between :-)" - Engelchen Lara (14-Jan-2003)
"This level is much better than the first one. More to explore more and different enemies. Use of moving blocks raising blocks also the use of the mechanical beetle is well done as you if you use it right you can get access to a second secret. The place looks enormous and sometimes had me baffled but I never got lost. The beautiful underwater cave had me in awe and be aware of the disappearing of the keys use them before you get the other one (there are 4 of them) or else you will be stuck for ever. Thanks eRIC for the solution of the 4 switches. It would have taken me forever as there is no clue whatsoever. There were some nice flybys. Lots of running around and some shimmying monkey climbing and of course swimming. Apart from the items you need I found rather a lot of shotgun ammo and of course the weapon itself. 18-10-2002" - Gerty (19-Oct-2002)
"There are a couple of strikes against this level right off the bat for me firstly it uses the cleopal WAD and no I'm not a big fan so I can't help but enter it with a little bit of a 'show me what you've got' attitude and secondly sizeable chunks of this level are taken from original games which tells me the author didn't really try their hardest to fill their own level with their own thoughts. But if I have to admit to it then I did enjoy playing this hour long level because of some very cool room changing flipmaps and yes I'm a big fan such as a bridge appearing and a floor disappearing besides it had enough originality to make it an entity unto itself but I did rate down a little for the plagiarism. Definitely better than Level 1 in this series but again it played too safe using copied puzzles and I hope I implore that the author makes Level 3 a rip snorter that has the forum running hot for answers." - Sash (21-Jun-2002)
"Now this one is most definitely a step forward versus Level 1. I spent 1:20 hours in this cleopal inspired world and really had a lot of fun with the rather diverse gameplay often built around the usage of levers movable blocks and raising blocks. There are the ususal suspects around (skeletons beetles many harpys and two demigods at the end) and I found only one secret (the shotgun which I already had). I particularly liked the custom music that was added - it fit the atmosphere very well. After an initial area with a nice underwater temple room you end up in the palace and have to find two knots the pieces of the portal guardian and two keys to progress to the end. There is even a simple mirror room puzzle. On the downside some of the areas and puzzles are basically copied from the original and I had a bug in that if you do not immediately use the key you found and pick up the second one first then it would not show up in my inventory and thus I could not progress in the level. Also the one room where you have to push an object into all four corners was a little tedious but overall good and solid TR entertainment here so give it a try." - Michael (21-Jun-2002)
"This is a beautiful, well-built level based on the cleopal wad and starts out with some interesting rooms and puzzles including a well done maze that makes use of pushable blocks. The large underwater room with the temple is just stunning and the music that plays when you enter fits just perfectly. Soon however, the level turns into a close copy of the original Cleopatra's Palaces level with just a few extra rooms and puzzles thrown in for a little variety. I personally didn't mind because I've only played The Last Revelation once and it's been a while, but some of you might not like that. There are a number of key pickups that are needed to progress that include keys, knots, and the mechanical beetle but I read here about the bug before I started so I had no problems with the keys. I did have a little problem with the four reach-in switch puzzle. The first few times I tried it (using the answer in Eric's review - thanks Eric!) the door nearby still didn't open so I just kept reloading an earlier save and eventually it did what it was supposed to. Also, it took me a second to place the Hathor Effigy because you have to have Lara in just the right position. Though it was never too hard there were some exciting moments in this 1:15 hour level, especially with the skeletons, beetles, harpys and demigods that seem determined to keep you from escaping the pyramid - but the secrets (I found two) and the many pickups will help you take care of them." - RaiderGirl (21-Jun-2002)
"A rather long typical Egypt level I needed 1'20'' to finish. The second half seemed a bit stretched to me though especially as some parts were rebuilt from the original what-is-it-called?-TR4-level. The rooms were nicely and carefully textured lights were well used. Some more cameras would have been nice it was not always obvious what happened after pulling a switch. And there is one thing to mention: In one place you need two golden keys to open a door but Lara can only have one key at once with her (I found this out while building a level by myself). So go looking for one key and use it with the keyhole first before searching the second. Otherwise one of them will have disappeared off your inventory!" - Sheevah (21-Jun-2002)
"The name of this level is Amun's Palaces but it could be also called: the mystery of the disappearance of key pickups. So we have two Laras here one in gold and one in action but when you pick up two keys you have only one in your inventory. This bug can happen twice as there are two couples of keys to be found in this level. My advice is: when you find a key use it before picking up the second one. Aside from this the level is nice with good texturing and lightning and I like the added music but I don't understand why it's custom because it seems to be a typical cleopal level. At one point some rooms and puzzles are almost the same than in TR4. Fortunately there are also quite different rooms and puzzles a beautiful flooded cave with the entrance of a temple and puzzles with movable blocks and pushing objects. The puzzle with 4 switches is very tedious: with no hints there are 24 possible combinations. If your time is precious the solution is 3-2-4-1 starting from the left. I am also still wondering about the presence of a useless movable block. Concerning the enemies some harpies were not in their smarter day but you must deal with the skeletons with no explosive ammos. You can spend a good moment with this level even if there is nothing new in cleopatra palaces." - eRIC (21-Jun-2002)
"Just imagine we all would meet some day to find out what we really look like and in order to while away the time we play little games (NO Torry not what you are thinking). We have formed two teams and someone from team A picks up a cue card out of many and reads out the term written on there. In a given time (one minute) Team B then has to come up with words that are associated with that term. There are ten related words written on the Cue card and for each match team B gets a point. Let's imagine the key word is Cleo Wad. As soon as it is read out aloud all members of Team B start to shout hysterical. Only the trained ear can make out the words. They are: Spikes Mechanical Beetle Demi Gods Harpies Skeletons Egypt style sarcophagus giant sccissors Pharaos Knot ivy Portal Guardian Golden Lara Replica. Well that sums up this level pretty nicely. To be fair you also get raising and movable blocks the magic mirror a little maze and you don't have to collect the four black beetles but otherwise this is a really standard and solid Cleo adventure. Some part was so familiar that I assume it was copied from the original and most of the tasks are variations of things done before. Well I haven't been in Cleo's palace for a while so I didn't mind the setting (actually the big underwatertemple is rather awesome) and the gameplay was enjoyable enough." - Dimpfelmoser (21-Jun-2002)