
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 140
TR1 - 67
74061 reviews (20.4/level)
3609 (99.8%) walkthroughs
458 Hall of Fame levels
1266 levels rated >= 8


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release date: |
14-Jun-2020 |
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# of downloads: |
300 |
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average rating: |
8.51 |
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review count: |
24 |
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review this level |
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file size: |
126.00 MB |
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file type: |
TR4 |
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class: |
Oriental |
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author profile(s): |
email(s): |
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n/a |
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Reviewer's comments |
"I think I was more bored here than in the other ones. I don't know if it was the pacing, the amount of elements or regularity of shapes which caused that. But I think everything was technically correct here, so there will be people who enjoy this one." - DJ Full (05-Apr-2023) |
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"I really enjoyed this level. Great looking landscape and monastry buildings. Gameplay - difficult enough to be interesting but not frustrating. Audio cues were good and appropriate. Could have be used more to create even more drama. Excellent build of intensity and drama and good ending." - EssGee (01-Aug-2021) |
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"At the beginning I was quite amazed how the author create a really good chilling atmosphere with very little resources. You get a good sense of desolation and cold there and it draws you right into the adventure. Once you reach the big valley, things flow quickly and smoothly and up until that mildly tricky tightrope walk, I ended up using only a single savegame slot, which is very rare for me. Even the three secrets are not overly difficult to find. I liked the see through windows that gave you good hints and how in the later half the game shifts from exploration more towards traps and bigger enemies without ever becoming a very taxing raid. The three repeating big birds fights seemed a little empty and uninspired though, while the final confrontation room works quite well. Overall, a very solid and clean build that is accessible to all sorts of players, which is a good thing after all. [75 min]" - MichaelP (29-Aug-2020) |
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"This is the 7th level I chose to play selecting ones with
the least downloads at the time. What I liked about the
level: 1) The sloped walls to avoid the boulder trap near
the beginning is a nice gameplay feature. 2) I had no idea
that bells can be shot without a lasersight by using the
shotgun of all things. 3) The level exploration is very
intuitive with clues for a smooth progression thru the
level. 4) I enjoyed the torch puzzle and the path back
along the snowy mountainside. 5) The massively wide slide
area where you had to jump and slide to a side alcove is my
kind of gameplay.
What I didn't like: 1) Not that this was a bad thing, but I
was able to place the Seraph while the Dragon was still
alive and bypass the intended ending without going through
the Dragon Eyes sequence. At first I thought it was strange
to complete the level with Lara in flames but maybe that
was a part of the storyline and her sacrifice for the
greater good. But then I read the walkthrough afterwards
and realized that wasn't the case.
In conclusion, this is a very nice level to play. It is
mostly what I would consider exploration with a few nice
trap sequences. I didn't get bored but really wished for
less exploring and more traps and obstacles but again,
that's just my personal preference. Appropriate for average
players." - Lizard Queen (27-Aug-2020) |
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"I'm just going to assume that Little Tibet is nestled somewhere in-between Little Italy and Chinatown, because man, do I need a break from Big Tibet at this point. Anyway, some bird people stole an artifact from some monks, and it's up to Lara to get it back - and I guess Lara's willing to travel anywhere as long as she gets to shoot stuff. The level opens with Lara jumping from a plane without a parachute as it crashes to the ground and I have so many questions. Like: where was she planning to land the plane in the mountains before she so conveniently crash-landed really close to where she needed to go? Little Tibet turns out to look suspiciously like Big Tibet, and you get the usual mountainous caves, temples and monasteries. I kind of liked the area with temples in three cardinal directions, but other than that, most rooms look fine but unimpressive. The gameplay also fails to impress, and you'll get the usual traps and enemies, with nothing that really stands out in a good or a bad way. I found a few switches a bit too well-hidden, but the level is very linear, so usually if you've missed something, it's nearby. The level is nearly an hour long, but I felt like I was making steady progress the whole time, so while I think the level failed to stand out, I did have a decent time with it and I was never frustrated. At the end of the level, the monks trick Lara into releasing a fire-breathing dragon, but unfortunately for them, she finishes it off rather easily. Now she just has to figure out how she's going to make it home to England without an airplane…" - Magnus (27-Aug-2020) |
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"This is set in a manastery, ruins and the terrain around them. The visuals aren't the best of the contest, but they're perfectly serviceable for most of it, including some nice terrain areas. There is some kind of cubic geometry mixed with flat lighting at times, but they are the exception. The object use is interesting too, with some more creative use of the new assets and engine features to put a twist on familiar stuff. The gameplay flows well and provides a good mix of exploration, puzzles and traps, with a layout that nicely links up with itself. The only times it got a bit weaker was a somewhat repetitive section near the end with three near-indentical mini-bosses, along with a couple of moments of slightly heavy backtracking. A strong entry with few issues although not quite up with the very best so far." - Mman (13-Aug-2020) |
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"Another very good BtB2020 level that I recommend to everyone! This one did not blow me away, and it was quite short, but it doesn't disappoint.
I think that some areas could have been more developed and more challenging, giving the player something to really chew on for a bit. Still, it had a very nice flow, which can be pleasant too.
Thank you and congratulations to the builder! In my view, it will not be a top contender, but is still very enjoyable." - MigMarado (03-Aug-2020) |
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"I loved this level. It is almost relaxing, and throughly
enjoyable. For me, there were only three difficult parts: the
tightrope walking, with that fire in the middle, the corridor
of the blades, soon after that, and the dragon part. The
beginning is stupendous, and the game flows easily, the
player being kindly conducted from place to place, from task
to task. And I think the puzzle room with the elevators and
the great cilinders is one of the most interesting of this
BtB series. The level presents even a bouncing pad that was
not necessary at all: it doesn't provide a shortcut, because
the previous path to that Monastery is shorter, so I
concluded that it was put there simply for fun! Thanks!" - Josey (31-Jul-2020) |
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"Another scenic, well-crafted entry in the Tibet BtB
competition. Some of the unique motifs are becoming familiar
to me by this time, but I liked the way in which the small and
large prayer wheels were employed here. There's a satisfying
blend of indoor and outdoor activities which together make for
an appealing raid of about an hour and three quarters. A nice
variety of weapons, along with ample weaponry to deal with
them, not to mention some devious traps, round out the playing
experience. It's going to be hard for me to pick out my
favorites; I'm barely halfway through and it seems that each
new level is even better than the one before." - Phil (26-Jul-2020) |
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"A slightly smaller and easier entrant this time, compared to
the others I've played so far. The level was very cleanly and
proficiently built, with good gameplay throughout. Because the
gameplay was mainly on the easy/moderate side I tended to zoom
through the various monastery settings. Maybe this could have
benefited from an increase in scale, both the exteriors and
mainly the interiors." - Dick (21-Jul-2020) |
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"At the beginning we have little boring sequences but a little later the gameplay come more interesting and better. We collect there many keys and artifacts. There were some enemies and few bosses. Decorations was good but some places was poorly decorated. Athmosphere was good but lighting was sometimes poor. It was nicely textured. I also don't find any secrets. They was good hidden or I just bad at searching :P I completed it in 1 hour and 14 minutes. I recommend it. Thanks!" - BlackWolfTR (12-Jul-2020) |
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"This is a bit of a slow burner, insofar as the
difficulty/complexity of the level builds up as it
progresses. Mostly, the difficulty level is moderate, but I
did struggle with avoiding the flames during the tightrope
walk – definitely a sadistic touch. Joking aside, there are
some well devised traps in the latter part of the level and
it's good fun. Atmosphere-wise, I really liked Lara's first
sight of the temple valley; somehow it really spoke to me." - Jay (11-Jul-2020) |
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"An Uninspiring start with bland ice valleys improved when
coming to the valley with the monastery. Gameplay was then
better but not special. Again a single yeti easily dispatched
and perhaps a little repetitive to have 3 big birds in
consecutive rooms. Straight forward 3 secrets. Probably a bit
too much backtracking for my liking, but a solid effort." - Adrian (09-Jul-2020) |
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"A slightly more streamlined adventure in comparison to the previous ones, your goals here are always clear so there's never a dull moment. Some of the environments, especially indoors, are very beautiful, and again a testament to how great this year's package is. While you set off after a number of items to proceed, there's a minimum backtracking to be done and I loved the way you interact with the monks, sending you off to quests (it was especially neat when you went back to show you'd retrieved the Seraph). The enemy encounters were few but nicely laid out as well. All in all, it was quite a pleasant raid and not too demanding. 65 minutes, 3 secrets. 06/20" - Treeble (06-Jul-2020) |
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"I haven't reviewed any levels for about a year and a half now, but a new BtB is just the thing to get me back in the swing of things. And this level makes for a pretty good introduction to BtB2020.
The level starts off in a series of caves and snowy valleys, but most of it takes place in the monastery buildings in a single valley. There's rather a bit of back and forth among the areas, and you need to keep track of stuff you have done or places you have been much earlier. Nonetheless, gameplay flows mostly logically; I was stuck a couple of times, but it was mostly due to a lack of observation on my own part.
The locations are pretty, but not overly impressive. The interiors of the monastery are nicely decorated and lit – I especially like the room with the final boss fight. But there's not much in the way of ambitious architecture – most of the rooms are plain squares (the worst culprits are the rooms where you fight the three bird monsters in succession). The outdoor areas look a little blocky.
Overall: A nice and moderately challenging level, which shows off the lovely BtB2020 package well. Recommended." - Mytly (05-Jul-2020) |
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"Starting with a blast, this level is another mixed bag
mainly because it starts original and inventive, with solid
looks (even if maybe abusing the seamless nature of the ice
textures to mask the obvious wallpapering on the outside
mountains) and really accomplished immersion; however,
deeper in the level, some uninspired areas and texturing
bits, little graphical mistakes, repeated/unoriginal tasks
and an inexplicable lack of a simple raised block giving a
shortcut (given the presence of many others) to avoid
backtracking for 3/4 times from the sanctuary to the
outside, makes it feel like something was rushed/is missing
here... nonetheless, I wanted to award the mostly inventive
and fun gameplay with a solid 9 and an 8 in everything else
because there was nothing really bad to be honest, even if
mostly nothing groundbraking either. Secrets were fun, music
was always fitting, cameras were useful and nice, many
original but intuitive ideas keep you constantly interested,
so I think in this case the letdowns don't really overcome
the good bits - good job, but I hope next time there will
not be a deadline forcing to be faster and not polishing
things, because the competence (expecially in outside areas
geometry) and ideas are there, only maybe a bit underused.
Looking forward for your next level!" - Topixtor (04-Jul-2020) |
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"Despite an overdose of backtracking
throughout, this level seemed to flow a lot
more straightforwardly and in a linear
fashion than some of the larger, more
extensive entries. The architecture doesn't
quite have the same pizzazz and isn't as
inspiring as some of the higher rated levels
in the competition (indeed some areas seemed
a little bland on the texturing side of
things), but still it's nicely constructed
on the whole and some of the music choices
were rather neatly cued (particularly the
action theme from TR Underworld that warned
you of an approaching enemy, or in this case
three). As mentioned, I thought some of the
backtracking could have been trimmed down
(and having three bird monster chambers
situated right next to each other was a bit
uninspired and arbitrary), but the
wheel/elevator puzzle proved to be a pretty
neat gameplay sequence and the whole thing
had a rather fast-paced feel to it which I
enjoyed. Definitely worth a play." - Ryan (04-Jul-2020) |
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"This entry took a more focused, linear approach to its design in a setting encompassing snow caves, a canyon, and a monastery complex. From the beginning, the adventure makes each task clear and guides the player through its areas in a linear fashion. Initially the gameplay consists of simpler platforming tasks before it starts to ramp up in difficulty with traps through the middle portions and throughout until the end. Some elements of gameplay felt a little repetitive or anticlimactic, notably with three back-to-back demigod battles to get the prayer wheels, and the accompanying sequence of lining up the three wheels to have a key/artifact just pop up with little fanfare. The setting was well realized with its variety of locations, some felt slightly rushed in their design and artificial, but many had an authentic feel to them. I especially liked the sanctum with the first monk, and then the monk congregation. Speaking of the monks, they were a nicely employed mechanic to provide the player with goals to progress further in the level. Overall, this entry was very solid throughout and provided an entertaining hour of game time. Good job!" - Relic Hunter (02-Jul-2020) |
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"Decent level that clocked in at 45 minutes for me. Perhaps more of a so-so-level this time. Some of the outside areas are quite realistic and natural while other parts felt a bit artificial, but it is obvious that a reasonable amount of care has gone into the design, despite not being perfect. The gameplay is nicely flowing despite some avoidable backtracking, and after a calm start I enjoyed the tasks underground some more, also with decent usage of moving platforms. Some parts felt a little more dull like the three chambers with one giant enemy each but this game is still rather enjoyable on the whole. The three secrets are not very hard to find and enemies, especially the dragon at the end, are decently used, the object usage is not so creative here but still okay. Overall maybe not among the best levels but a well-rounded and commendable entry." - manarch2 (01-Jul-2020) |
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"A map with some spacious areas, solidly built but the
design has some strange choices (it is weird to enter into
a temple by a trapdoor) . Visually speaking not on par with
the better levels of the contest but still good enough.
Given the start , I thought the gameplay would be about
action and enemies (how many bullets to kill even some
small enemy ?) , but it reveals itself to be eventually
quite balanced between puzzles , exploration , platforming
and action. After a good torch puzzle, The 2nd part of the
level has some interesting gameplay with good use of some
objects and the new possibilities. Overall good
entertainement with little difficulty." - eRIC (28-Jun-2020) |
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"This level also starts in a frosty mountain landscape.
But you can make it very quickly into the monastery valley.
I liked the architecture of this valley very much. Finally
something new.
This level starts very easy and relaxed, but increases in
the course of the game to a complex and very well thought-
out level, which challenges the player again and again. But
all tasks can be mastered very well.
Very good textures, the music is well used and the lighting
leaves nothing to be desired.
During the boss fight I had to search for something until I
found the right way, but after that it was quite easy." - nad (26-Jun-2020) |
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"This is my sixth level in this year's competition, and I
must say I don't know exactly what to think of it. My gut
feeling is it has plenty of good ideas, but maybe a bit
too many at times. I also felt it wasn't as "cleanly
made" as some other previous levels, whatever that may
mean - maybe I liked its design lines less, globally
speaking. Or maybe I thought some of the sudden traps
were sudden because I wasn't counting on them being a
little like more classic trle at times. Still, it was a
perfectly good entry with some great moments - one of
which, perhaps surprisingly, was something as simple as
Lara being suddenly attacked by three hyper-active snow
leopards. But a few things weren't just as polished, I
thought, namely in that room with the Seraph - does it
really make much sense to pull the chain again so that a
plaque appears on the top of the block behind Lara, right
after she placed the scrolls and moved the wheels? I
don't know. Maybe I just don't get it... But never mind
my words, it's clearly a good game that even includes a
few interactions with the monks to help in Lara's
missions." - Jorge22 (25-Jun-2020) |
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"It seems that this year I'm "forced" to give high ratings in the contest. Better, better. I've really enjoyed this new level with variety of tasks and good features; a fantastic architecture and texturization, nice environments, dangerous situations and a fluid gameplay (that's the best for me) even when sometimes certain backtracking is necessary, but never annoying with some shortcuts. I only missed the grenade gun, but found all three secrets; the puzzles are easy to solve and the atmosphere is really nice. Excellent. This year it will be very difficult to reach the first place of the contest with levels like this. Recommended." - Jose (23-Jun-2020) |
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"Second level of the Tibetan BtB played and concluded. In this adventure, Lara must recover the Holy Seraph between snow-capped peaks and brightly colorful monasteries.
Graphically the level looks sublime, it seemed to play a low-poly version of Rise (or an HD version of Tomb Raider II). Like the previous one played, it doesn't have excessive difficulties (aside from some somewhat complex steps). Perhaps slightly vast, but not excessive with backtracking. Recommended!" - Talos (18-Jun-2020) |
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