Levels listed...
TR5 - 33
TR4 - 3187
TR3 - 182
TR2 - 139
TR1 - 67
73816 reviews (20.4/level)
3595 (99.6%) walkthroughs
456 Hall of Fame levels
1259 levels rated >= 8
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release date: |
04-May-2021 |
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# of downloads: |
261 |
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average rating: |
8.19 |
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review count: |
16 |
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review this level |
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file size: |
248.00 MB |
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file type: |
TR3 |
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class: |
City |
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Reviewer's comments |
"I like how the fenced-off areas appeared to be more than a visual and you could actually visit them. Plot was nicely chaptered, combat was nicely managed and the lighting I normally complain about was very properly done. One of better London levels, like a snack between main meals." - DJ Full (01-Feb-2023) |
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"A well crafted TR3 level from StormChaser that had me at the keyboard for a good 1.5 hours in game time but more than half a day in real time. It flowed rather well with a little bit of back tracking in the early sections. There are a few commendable push block puzzles and a triple timed run near the end that take a bit of thought. The timed run would have been a whole lot easier if you knew where you had to go, so trial and error is the rule here. I only managed three of the six secrets." - Torry (25-Sep-2022) |
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"Perhaps it's not a great level, but I always liked the classic style from this builder. Here you'll find all the ingredients of a London station: the tickets, the turnstiles, the tracks, tre trains going to hit you... There are pushblock puzzles, timed runs, gymnastics and fights with the enemies, several keys to get and the secrets are not too hidden. The texturization is near perfection, the ambience is a bit dark, but you always can increase the gamma if you want. Definitely a classic level to enjoy suitable for everybody. Recommended." - Jose (28-Oct-2021) |
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"A short and fairly easy level with the main objective mostly to pickup a key from a
baddy and open the next area. Gameplay was fairly linear despite some backtracking after
one pickup. I'm generally not a far of block puzzles, but the one in this level was
fairly enjoyable. Enemies were spaced nicely, but the final boss seemed a bit out of
place for two reasons: he wasn't triggered correctly and there was no music to accompany
the fight, making it seem odd and underwhelming. There was also a guard who was stuck on
top of a box in the same room, and he ran around in circles helplessly until I ended his
misery. I have to wonder if it was so cold in the tunnels that they needed heavy winter
coats. Gun pickups seemed a bit too easy. Aldwych itself I felt was well represented
here, with fitting ambiance, solid textures, and of course the barrage of trains coming
for Lara. Playtime was within an hour and difficulty was easy." - dragooncroft (27-Jun-2021) |
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"I like Aldwych and it was well presented here. The gameplay is fluent and enjoyable. I
liked the timed doors and some more of these mild challenges would make the game more
interesting. Enemies are well placed, objects and textures fit the theme and create a
nice atmosphere. The final boss was easily defeated with the bazooka. All in all, a nice
chill raid. Recommended." - billie2001 (02-Jun-2021) |
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"I'm not always in the mood for a TR3 game, but I'm a fan of the London levels so I really
had to give this a whirl. I enjoyed seeing those Aldwych textures again and the original
atmosphere is nicely recreated here, with the usual baddies lurking around and plenty of
trains to dodge. It's not a difficult level and should be well within the scope of most
players – lots of block pushing, exploring and a timed run at the end – all very achievable
and a pleasant, nostalgic little adventure." - Jay (28-May-2021) |
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"Another solid level from a competent builder who seems to have found his niche in the TR3
engine. The surroundings have been crafted with care and create a convincing ambiance as you
make your way through a station that's in dire need of repair work. I'm not sure who would
have thought to look for an invisible crack in order to reach the first secret, since it can
be obtained in a forthright and more obvious (but cumbersome) way. The triple timed run near
the end was a nice change of pace, made much more manageable in that you could rest a bit
between segments. The boss was easily handled by the rocket launcher that's hard to avoid
finding, and the builder has thoughtfully sprinkled the weapons and ammunition necessary to
deal with the other enemies you meet along the way. Perhaps one of the two extended
pushblock exercises could have been left out, but all told you get about an hour's worth of
nostalgic entertainment that I really enjoyed." - Phil (23-May-2021) |
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"I have mixed feelings about this level. TR3 styled levels are my favourite, but there
are a few issues here which prevent me from giving it a higher rating. My biggest gripe
is with the bgm and the music cues. I would advise instead of using the underground bgm
throughout the whole level to use the City bgm when outdoors, it would have improved the
atmosphere and make more sense. Much bigger problem are the cues - if the author is
going for an authentic TR3 experience such as this one, I would advise to stick to TR3
OST only as tracks from TR4/5 do not really fit here in my opinion. Their volume is also
way too high and my ears were blasted as I use headphones (bgm sound level is fine,
though). On a positive note, gameplay felt quite fluid and I enjoyed hunting for the
secrets. Textures were mostly well applied except a few (particularly London Storage
Company logo, which was just a text on black background and stood out). I found that
several sound effects were also missing (mainly flare spark & drawing pistols) for some
reason. Looking at the author´s big list of published levels, I was expecting a bit more
polished experience. Still, it is a decent TR3 level to try despite a few flaws." - Raina Audron (23-May-2021) |
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"Another reliably enjoyable level from this
typically reliable builder, and it makes
quite a pleasant change to play an Aldwych
level as they are somewhat rare in the
Level Editor world. The environments are
crafted with care and are nicely faithful
to their TR3 inspiration, and the addition
of the unsettling music files helps to add
to the sinister atmosphere of this rundown
train station, now inhabited by mad thugs
and guard dogs. Gameplay is linear but
entertaining enough (although maybe a tad
over-reliant on pushblock exercises,
although I'll admit they were nicely
executed), the highlights being the broken
lift sequence and the multiple timed runs
near the end. A solid raid." - Ryan (23-May-2021) |
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"(7) Gameplay & Puzzles: This is a pleasant, very easy-difficulty adventure. It focuses very heavily on exploration, with a couple of pushblock puzzles and a timed run sequence. While certainly enjoyable, I felt like the gameplay wasn't very memorable. If the builder doesn't want to go the route of wild traps and platforming, that's totally fine, and each to their own. However, in that case, I would really like to see some puzzle and problem-solving variety; the exploration here is very straight-forward. While both pushblock puzzles were well designed, the 2nd one was basically an enhanced version of the 1st one, and I would have liked to have seen something totally different. For example, near the beginning of the game, there's a nice touch where Lara coughs when she approaches toxic fumes for a pickup. It would have been great to have seen the gameplay expand on this concept... perhaps a puzzle or platforming sequence involving more of these toxic fumes? I felt like the sewer exploration, in the mid-game, wasn't very interesting, and would have been improved with some unique/memorable problem-solving tasks. (9) Enemies, Objects & Secrets: I was very happy to see objects that aren't utilized often these days, to include the final boss, as well as those elevator doors that open in and out. The builder demonstrated a keen eye for attractive and realistic object placement, and no room looked empty. I think the rocket launcher secret is very easy to find, perhaps too easy, but that's not necessarily a bad thing, as there's a not-to-be-missed little surprise waiting for the player when they pick up this item. (9) Atmosphere, Sound & Cameras: The authentic London atmosphere is nostalgic, and I think that atmosphere-wise this is a significant improvement over the builder's previous level. Awesome job. There's a solid use of classic music cues and cameras. (9) Lighting & Textures: Everything looks very polished and I spotted no misshapen textures. There are some darker areas in the sewers, but plenty of flares. I think that the builder is growing into one that is very dependable to provide a visually stunning non-TR4 experience. Overall, I would recommend this level to players who want very easy exploration in a nostalgic setting. I do not think the level is a good fit for players who want lots of adrenaline-based tasks, such as traps and tricky platforming. 7/9/9/9. **I beta-tested this level, but this did not inflate my score**" - nerdfury (21-May-2021) |
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"Good level especially the beginning of it is quite immersive as you enter into the
Aldwych station with elegant gameplay. Then follows a section in the sewers that is less
inspired but this section does not last long before emerging again in another part of
Aldwych, i quite like the 3 in a row timed doors sequence there before reaching the boss
area and get the prize. The boss is quickly defeated by only two shots of bazooka (it's
still nice to have these weapons), and maybe too many pushable boxes are in the map.
The game has a good flow and the author has managed well all the characteristics of this
type of setting." - eRIC (17-May-2021) |
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"This is a welcome change of setting and it's always nice to see an Aldwych inspired game. The atmosphere is convincing
enough - there are a few stand-out rooms mixing with a few more draft rooms with rather wallpapered textures, but it all
works somehow as a greater whole. The gameplay is fluent, there are a few timed runs and pushable puzzles, but also a lot
of to and fro and is overall not very intense or creative. I liked how the whole thing is coming together into a (fairly easy)
boss fight, and overall the re-imagination of a classic theme is solidly done as usual, but I'm not so much a fan of the
builder's style. Found all 6 secrets in 40 minutes." - manarch2 (16-May-2021) |
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"This Aldwych-inspired level really does seem like an original, and despite being very
similar to the TR3 Aldwych level, a lot of what is seen seems original to the creator.
The ambience is well set with the texturing, lighting, background sound, music and SFX
with a well-rounded set of enemies and item distribution. Well done!" - Hosannah (15-May-2021) |
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"Sounds like a decent level to me, very Storm Chaser-style.
The gameplay is a bit predictable, in the sense of more or less knowing in advance what
to do and how to solve it, however there are parts where the puzzles are challenging. I
liked the part where you have to beat TonyBoss, I think he is an interesting villain and
I always like to see him at any level. To have been created in 3 months, the designer
must have a lot of motivation and determination to get things done. Perhaps if he takes
a little more time and made it more thoughtful or slow, it could still achieve better
results. It is a good level!." - DaroRaider (09-May-2021) |
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"Being a TR3 fan, I must say I enjoyed this Aldwich ride, which is a lot to say, because
it's not open for everyone to be able to capture the right atmosphere. StormChaser gets
a little bit from here, a little bit from there, and assembles an adventure that's
straightforward enough to be player friendly, and still always keeps you on your toes
with all the enemies, the different paths, all those slashing windows (I love the
slashing windows), the timed runs and interesting runs against subway trains, and the
several TR3-style puzzles, mainly box puzzles (easy, but not boring). The main baddie (I
suppose he was the main one) was easily killable with the bazooka - I actually
appreciate that. And all ends well that ends well, with the fitting original music." - Jorge22 (09-May-2021) |
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"Aldwych Adventure provides a interesting and clever backstory, and delivers on it in a very good way. The story is straightforwards and simple, and the level also delivers on that. It is fairly linear and a lot of fun (for about 60 to 80 minutes).
The gameplay has a bit of everything. Nothing is revolutionary, but it doesn't overstay its welcome and kept me motivated for all three playthroughs. I think there is a little puzzle or tricky trap missing in the middle section, but that's not a serious flaw.
The architecture and atmosphere are great, well built and functional, realistic and very well lit. There are a couple of minor bugs that couldn't be fixed, probably due to engine limitations, and they limit the realism a tiny bit.
Overall, the level is very fun, provides a mixed feeling of being on solid ground, due to the very clear TR3 London references, but keeping you on your toes with some tough enemies.
The difficulty is moderate, and beginners should save often and look thoroughly for the good amount of powerful guns and ammo. Especially when you go deep. Too deep...?
Storm Chaser is an experienced and talented level-wiz, which shows through the immense personality and great flow of the level. Thank you for your great contribution! Congratulations on yet another accomplishment!
I will surely play any new release from you, and will undoubtedly be back for your earlier works.
Small disclaimer: I was a beta-tester for the level, so I played three slightly different versions, including the official release." - MigMarado (04-May-2021) |
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